NC Bench
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Run: 2026-02-17-01KHMMFWVRZZB7GXZ7G8MPK44C
Run Details
Model:
WizardLM 2 8x22b
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
18.5s
Cost:
$0.001420
Provider:
Novita
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The night air was crisp against Aurora Carter's skin as she stepped beyond the shelter of the ancient oak standing stones that marked the boundary of Isolde's grove. The wildflowers, a riot of color even in the moonlight,
seemed to
whisper secrets as they swayed
gently
in the breeze that carried the scent of earth and old magic. Rory's hand instinctively reached for the Heartstone Pendant nestled against her chest, its deep crimson glow a faint comfort in the unsettling stillness. She had come to the Fae Grove on a mission, a tug in her gut leading her to this place that existed in a pocket between Earth and the Fae realm. Time here was a fickle thing, an hour inside could mean minutes or days outside, and Rory knew she had to be cautious. The grove was a place of power, a place where the veil between worlds grew thin, and tonight, it felt thinner still. The silver chain of the pendant was cool against her fingers, the gemstone warm, pulsing with a life of its own. It had
been given
to her by an unknown benefactor, a guide in her journey through the tangled web of the supernatural that lurked beneath the mundane
facade
of London. The pendant
was said
to reveal Hel portals, but tonight, it
seemed to
throb
with
a sense of foreboding
. Rory's breath misted in the air as she ventured deeper into the grove. The trees here were ancient, their gnarled branches reaching towards the sky like the fingers of giants. The moon cast a silver glow over everything, turning the grove into a monochrome landscape that shifted and danced with the wind. She had come alone, a decision she
was beginning
to question. The silence of the grove was absolute, the kind of silence that
seemed to
demand respect, to remind her that she was an intruder in this sacred place. The hairs on the back of her neck stood on end, a primal part of her brain sounding the alarm that something was off. A rustle to her left had Rory turning
sharply
, her bright blue eyes scanning the darkness for the source of the sound. The underbrush was thick, a tangle of shadows that could hide any number of creatures. She told herself it was just an animal, a fox or a badger, but the unease that settled in her stomach was hard to ignore. The pendant's glow
seemed to
brighten, its warmth seeping into her skin. Rory's hand
trembled
slightly
as she continued on, her
footsteps
muffled by the soft earth. She could feel the
weight
of unseen eyes upon her, a creeping sensation that slithered down her spine. A whisper of movement caught her attention, a shadow flitting between the trees. Rory stopped, her heart pounding in her chest. The grove was still, the wildflowers no longer swaying, as if the world itself
was holding
its breath. The silence
was broken
by a sound that chilled her to the bone—a low, mournful wail that
seemed to
come from everywhere and nowhere at once. Panic clawed at her throat, but Rory forced herself to remain calm. She had faced the unknown before, had stared into the abyss and refused to blink. This grove, with its ancient magic and hidden dangers, was just another puzzle to solve. She took a deep breath, steeling herself against the fear that threatened to overwhelm her. The wail came again, closer this time, and Rory could make out a vague, humanoid shape emerging from the darkness. Its form was indistinct, a collection of shadows that twisted and writhed with an unnatural grace. The air grew colder, the pendant now burning against her skin. Rory backed away
slowly
, her eyes never leaving the approaching figure. She could feel the power radiating off it, a sense of ancient malevolence that made her blood run cold. The figure stopped, its form solidifying into something resembling a woman, though her eyes were empty voids, and her skin was the pallor of moonlight. Her lips parted, and the grove filled with the sound of a thousand whispers, each one a plea, a threat, a seduction. Rory's mind raced, her thoughts a jumble of fear and confusion. She knew she had to get out of the grove, had to escape whatever this creature was. But the standing stones were far behind her, and she had no idea which direction would lead her back to the relative safety of the mortal world. The creature moved towards her, each step silent, a glide that defied the natural order. Rory's hand closed around the Heartstone Pendant, its glow now a brilliant
beacon
in the darkness. She could feel its energy coursing through her, a wild, untamed force that
seemed to
respond to her desperation. With a shout, Rory thrust the pendant out before her, the deep crimson light flaring brightly. The creature recoiled, its form
wavering
as if the light was a physical thing it could not bear to touch. Rory turned and ran, her lungs burning with the effort. The grove was a labyrinth of trees and shadows, but she could sense the boundary stones somewhere ahead, their ancient magic a
beacon
in the night. The whispers followed her, a
cacophony
of voices that clawed at her mind, seeking to drag her down into madness. But Rory refused to succumb, her determination fueled by a primal instinct to survive. She burst through the underbrush, the standing stones
looming
before her like
sentinels
of old. The creature's wail pierced the night, a sound of rage and frustration, but it did not follow her past the boundary of the grove. Rory stumbled out from between the stones, the night air of the mortal world sharp in her lungs. She collapsed to her knees, the Heartstone Pendant still clutched
tightly
in her hand. The grove was silent once more, the wildflowers motionless, as if nothing had ever been
amiss
. But as Rory Carter looked back at the Fae Grove, she
knew that the
world was far more strange and terrifying than she had ever imagined. And she knew, with a cold certainty, that her life would never be the same again.
created_at
"2026-02-17T01:47:47.963497+00:00"
2/17/2026, 1:47:47 AM
model
"microsoft/wizardlm-2-8x22b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
565
moderation_latency
(null)
generation_time
18363
tokens_prompt
814
tokens_completion
1492
native_tokens_prompt
880
native_tokens_completion
1410
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0014198
router
(null)
provider_responses
0
id
"7b663cfd-eef7-45b1-8e08-b0b4af299de7"
status
200
is_byok
false
latency
565
endpoint_id
"92d0658f-b48a-4746-96e7-75ea71d5e060"
provider_name
"Novita"
model_permaslug
"microsoft/wizardlm-2-8x22b"
api_type
"completions"
id
"gen-1771292849-XRYD0O9ycnvDm20F0BY9"
upstream_id
"7b663cfd-eef7-45b1-8e08-b0b4af299de7"
total_cost
0.0014198
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
adverbTagCount
0
adverbTags
(empty)
51.7375%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1036
totalAiIsmAdverbs
5
found
0
adverb
"gently"
count
1
1
adverb
"sharply"
count
1
2
adverb
"slightly"
count
1
3
adverb
"slowly"
count
1
4
adverb
"tightly"
count
1
highlights
0
"gently"
1
"sharply"
2
"slightly"
3
"slowly"
4
"tightly"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.0000%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1036
totalAiIsms
13
found
0
word
"cacophony"
count
1
1
word
"beacon"
count
2
2
word
"facade"
count
1
3
word
"sentinels"
count
1
4
word
"throb"
count
1
5
word
"wavering"
count
1
6
word
"trembled"
count
1
7
word
"foreboding"
count
1
8
word
"looming"
count
1
9
word
"weight"
count
1
10
word
"footsteps"
count
1
11
word
"amiss"
count
1
highlights
0
"cacophony"
1
"beacon"
2
"facade"
3
"sentinels"
4
"throb"
5
"wavering"
6
"trembled"
7
"foreboding"
8
"looming"
9
"weight"
10
"footsteps"
11
"amiss"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"sense of foreboding"
count
1
highlights
0
"a sense of foreboding"
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
55
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
6
narrationSentences
55
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
1
totalSentences
55
matches
0
"knew that the"
30.8003%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
20
mean
51.75
std
13.34
cv
0.258
sampleLengths
0
81
1
76
2
70
3
52
4
63
5
62
6
45
7
65
8
42
9
51
10
41
11
47
12
55
13
50
14
36
15
36
16
34
17
39
18
48
19
42
96.9697%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
3
totalSentences
55
matches
0
"been given"
1
"was said"
2
"was broken"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
2
totalVerbs
161
matches
0
"was beginning"
1
"was holding"
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1036
adjectiveStacks
0
stackExamples
(empty)
adverbCount
26
adverbRatio
0.025096525096525095
lyAdverbCount
7
lyAdverbRatio
0.006756756756756757
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
55
echoCount
0
echoWords
(empty)
61.6072%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
55
mean
18.82
std
5.72
cv
0.304
sampleLengths
0
28
1
30
2
23
3
31
4
23
5
22
6
21
7
30
8
19
9
13
10
17
11
22
12
11
13
28
14
24
15
22
16
15
17
25
18
12
19
15
20
18
21
13
22
8
23
18
24
26
25
12
26
15
27
15
28
15
29
20
30
16
31
11
32
11
33
19
34
25
35
22
36
11
37
17
38
27
39
15
40
16
41
19
42
16
43
20
44
10
45
26
46
20
47
14
48
15
49
24
39.0909%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.23636363636363636
totalSentences
55
uniqueOpeners
13
100.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
0
fancyCount
0
fancyTags
(empty)
81.1886%