NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-17-01KHMMGQA4FEPD5QF11DE99X20
Run Details
Model:
Hermes 3 405B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
54.7s
Cost:
$0.001819
Provider:
DeepInfra
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
Rory stood at the edge of the Fae Grove, her hand resting on one of the ancient oak standing stones that marked its boundary. The thick canopy of leaves above her blocked out the night sky, plunging the clearing into an unsettling darkness that even the moonlight couldn't penetrate. She glanced down at the Heartstone pendant resting against her chest, its inner glow barely visible in the gloom. The wildflowers b
looming
around her feet should have been a comfort, a reminder of life and vitality. Instead, they seemed wrong, their petals twisted and mutated into shapes that defied nature. A chill ran through her as she stepped into the grove, her
footsteps
muffled by the soft earth beneath her feet. She had come here for answers, drawn by the pendant's insistent pull and the cryptic words of the mysterious benefactor who had given it to her. But now, surrounded by the
oppressive
darkness and the unnatural silence, she wondered if she had made a mistake. A rustling in the bushes to her left made her freeze, her heart pounding in her chest. She strained her ears, trying to catch any sign of movement, but the grove had fallen silent once more. Slowly, she forced herself to keep moving, one hand clenched
tightly
around the pendant. Time
seemed to
stretch and warp around her, seconds feeling like hours, minutes like days. She couldn't tell how long she had been walking, only that the grove
seemed to
be growing darker, the air heavier and more
oppressive
with each step. A
flicker
of movement caught her eye, there and gone so
quickly
she couldn't be sure she had seen it at all. She whipped her head around, scanning the trees for any sign of life, but the grove remained still and silent. Another
flicker
, this time on her other side, and she spun again, her heart racing. "Who's there?" she called out, her voice trembling
slightly
. "Show yourself!" There was no answer, only the rustle of leaves in a wind she couldn't feel. The pendant pulsed against her skin, its glow seeming to fade with each beat. Something was wrong, she could feel it in her bones, a wrongness that
seemed to
seep into the
very
air around her. She quickened her pace, desperate to reach the center of the grove and find the answers she sought. But the faster she walked, the more the grove
seemed to
twist and change around her, the trees shifting and writhing like living things. The path ahead of her
seemed to
stretch on forever, an endless expanse of darkness and twisted foliage. A hand brushed against her shoulder, cold and clammy, and she spun around with a scream. But there was nothing there, only the empty air and the
looming
trees. She staggered back, her breath coming in short, sharp gasps. This couldn't be happening, it wasn't possible. She squeezed her eyes shut, trying to calm her racing thoughts. When she opened them again, the grove had changed. The trees around her were no longer oak, but twisted, black things with sharp, jagged branches that
seemed to
reach for her. The wildflowers
were gone
, replaced by a thick, slimy moss that squelched beneath her feet. And there, at the edge of her vision, something moved. Something tall and thin, with too many joints and too many eyes. She turned to run, but the thing was in front of her now, its form shifting and changing like smoke in the wind. "What are you?" she whispered, her voice barely audible over the pounding of her heart. "What do you want?" It didn't answer, only reached for her with long, spindly arms. She stumbled back, her feet slipping on the slimy ground, and fell hard onto her back. The thing
loomed
over her, its eyes
glinting
in the darkness, and she knew with a sudden, terrible certainty that she was going to die here, in this place between worlds. But then the pendant on her chest pulsed, a sudden burst of warmth and light that
seemed to
push back the darkness. The thing hissed and recoiled, its form seeming to
unravel
in the light. Rory scrambled to her feet, clutching the pendant
tightly
, and ran. She ran until her lungs burned and her muscles screamed, ran until the grove around her
began to
lighten, the twisted trees seeming to melt away into nothingness. And then,
suddenly
, she was back at the edge of the grove, the standing stones
looming
around her like silent
sentinels
. She collapsed to her knees, gasping for breath, her whole body trembling with exhaustion and fear. The pendant pulsed
softly
against her skin, its inner glow
slowly
fading back to normal. She had come here for answers, but she had found only more questions, and a horror she knew would haunt her dreams for the rest of her life. With shaking hands, she pushed herself to her feet and stumbled out of the grove, leaving the darkness and the twisted things behind her. But she knew, deep in her bones, that this was only the beginning, and that the real nightmare was yet to come.
created_at
"2026-02-17T01:48:51.639963+00:00"
2/17/2026, 1:48:51 AM
model
"nousresearch/hermes-3-llama-3.1-405b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
490
moderation_latency
(null)
generation_time
54696
tokens_prompt
846
tokens_completion
1245
native_tokens_prompt
756
native_tokens_completion
1063
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.001819
router
(null)
provider_responses
0
id
"cmpl-003eb58507a94db785551924898ec35d"
status
200
is_byok
false
latency
99
endpoint_id
"3280e8f8-0960-400c-8284-2e03a0bcb446"
provider_name
"DeepInfra"
model_permaslug
"nousresearch/hermes-3-llama-3.1-405b"
api_type
"completions"
id
"gen-1771292876-vuSJrfWlJyWobDv5ANWH"
upstream_id
"cmpl-003eb58507a94db785551924898ec35d"
total_cost
0.001819
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
0.0000%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
861
totalAiIsmAdverbs
9
found
0
adverb
"quickly"
count
1
1
adverb
"slightly"
count
1
2
adverb
"slowly"
count
2
3
adverb
"softly"
count
1
4
adverb
"suddenly"
count
1
5
adverb
"tightly"
count
2
6
adverb
"very"
count
1
highlights
0
"quickly"
1
"slightly"
2
"slowly"
3
"softly"
4
"suddenly"
5
"tightly"
6
"very"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.0000%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
861
totalAiIsms
11
found
0
word
"sentinels"
count
1
1
word
"flicker"
count
2
2
word
"glinting"
count
1
3
word
"oppressive"
count
2
4
word
"loomed"
count
1
5
word
"looming"
count
2
6
word
"footsteps"
count
1
7
word
"unravel"
count
1
highlights
0
"sentinels"
1
"flicker"
2
"glinting"
3
"oppressive"
4
"loomed"
5
"looming"
6
"footsteps"
7
"unravel"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
48
matches
(empty)
79.7101%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
8
narrationSentences
48
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
50
matches
(empty)
37.1879%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
18
mean
47.83
std
13.4
cv
0.28
sampleLengths
0
68
1
52
2
45
3
50
4
42
5
57
6
11
7
51
8
60
9
46
10
57
11
45
12
19
13
58
14
46
15
49
16
59
17
46
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
1
totalSentences
48
matches
0
"were gone"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
0
totalVerbs
147
matches
(empty)
88.6765%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
850
adjectiveStacks
0
stackExamples
(empty)
adverbCount
45
adverbRatio
0.052941176470588235
lyAdverbCount
17
lyAdverbRatio
0.02
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
50
echoCount
0
echoWords
(empty)
86.2707%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
50
mean
17.22
std
6.3
cv
0.366
sampleLengths
0
24
1
25
2
19
3
17
4
14
5
21
6
26
7
19
8
17
9
19
10
14
11
15
12
27
13
22
14
20
15
15
16
9
17
2
18
15
19
14
20
22
21
18
22
24
23
18
24
16
25
13
26
10
27
7
28
11
29
9
30
22
31
15
32
10
33
12
34
23
35
15
36
4
37
11
38
16
39
31
40
22
41
13
42
11
43
28
44
21
45
16
46
15
47
28
48
24
49
22
59.3333%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.38
totalSentences
50
uniqueOpeners
19
50.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"whispered (whisper)"
76.5399%