Run: 2026-02-17-01KHMMGQA4FEPD5QF11DE99X20

Run Details

Duration:
54.7s
Cost:
$0.001819
Provider:
DeepInfra

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
Rory stood at the edge of the Fae Grove, her hand resting on one of the ancient oak standing stones that marked its boundary. The thick canopy of leaves above her blocked out the night sky, plunging the clearing into an unsettling darkness that even the moonlight couldn't penetrate. She glanced down at the Heartstone pendant resting against her chest, its inner glow barely visible in the gloom. The wildflowers blooming around her feet should have been a comfort, a reminder of life and vitality. Instead, they seemed wrong, their petals twisted and mutated into shapes that defied nature. A chill ran through her as she stepped into the grove, her footsteps muffled by the soft earth beneath her feet. She had come here for answers, drawn by the pendant's insistent pull and the cryptic words of the mysterious benefactor who had given it to her. But now, surrounded by the oppressive darkness and the unnatural silence, she wondered if she had made a mistake. A rustling in the bushes to her left made her freeze, her heart pounding in her chest. She strained her ears, trying to catch any sign of movement, but the grove had fallen silent once more. Slowly, she forced herself to keep moving, one hand clenched tightly around the pendant. Time seemed to stretch and warp around her, seconds feeling like hours, minutes like days. She couldn't tell how long she had been walking, only that the grove seemed to be growing darker, the air heavier and more oppressive with each step. A flicker of movement caught her eye, there and gone so quickly she couldn't be sure she had seen it at all. She whipped her head around, scanning the trees for any sign of life, but the grove remained still and silent. Another flicker, this time on her other side, and she spun again, her heart racing. "Who's there?" she called out, her voice trembling slightly. "Show yourself!" There was no answer, only the rustle of leaves in a wind she couldn't feel. The pendant pulsed against her skin, its glow seeming to fade with each beat. Something was wrong, she could feel it in her bones, a wrongness that seemed to seep into the very air around her. She quickened her pace, desperate to reach the center of the grove and find the answers she sought. But the faster she walked, the more the grove seemed to twist and change around her, the trees shifting and writhing like living things. The path ahead of her seemed to stretch on forever, an endless expanse of darkness and twisted foliage. A hand brushed against her shoulder, cold and clammy, and she spun around with a scream. But there was nothing there, only the empty air and the looming trees. She staggered back, her breath coming in short, sharp gasps. This couldn't be happening, it wasn't possible. She squeezed her eyes shut, trying to calm her racing thoughts. When she opened them again, the grove had changed. The trees around her were no longer oak, but twisted, black things with sharp, jagged branches that seemed to reach for her. The wildflowers were gone, replaced by a thick, slimy moss that squelched beneath her feet. And there, at the edge of her vision, something moved. Something tall and thin, with too many joints and too many eyes. She turned to run, but the thing was in front of her now, its form shifting and changing like smoke in the wind. "What are you?" she whispered, her voice barely audible over the pounding of her heart. "What do you want?" It didn't answer, only reached for her with long, spindly arms. She stumbled back, her feet slipping on the slimy ground, and fell hard onto her back. The thing loomed over her, its eyes glinting in the darkness, and she knew with a sudden, terrible certainty that she was going to die here, in this place between worlds. But then the pendant on her chest pulsed, a sudden burst of warmth and light that seemed to push back the darkness. The thing hissed and recoiled, its form seeming to unravel in the light. Rory scrambled to her feet, clutching the pendant tightly, and ran. She ran until her lungs burned and her muscles screamed, ran until the grove around her began to lighten, the twisted trees seeming to melt away into nothingness. And then, suddenly, she was back at the edge of the grove, the standing stones looming around her like silent sentinels. She collapsed to her knees, gasping for breath, her whole body trembling with exhaustion and fear. The pendant pulsed softly against her skin, its inner glow slowly fading back to normal. She had come here for answers, but she had found only more questions, and a horror she knew would haunt her dreams for the rest of her life. With shaking hands, she pushed herself to her feet and stumbled out of the grove, leaving the darkness and the twisted things behind her. But she knew, deep in her bones, that this was only the beginning, and that the real nightmare was yet to come.
created_at"2026-02-17T01:48:51.639963+00:00" 2/17/2026, 1:48:51 AM
model"nousresearch/hermes-3-llama-3.1-405b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency490
moderation_latency(null)
generation_time54696
tokens_prompt846
tokens_completion1245
native_tokens_prompt756
native_tokens_completion1063
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001819
router(null)
provider_responses
0
id"cmpl-003eb58507a94db785551924898ec35d"
status200
is_byokfalse
latency99
endpoint_id"3280e8f8-0960-400c-8284-2e03a0bcb446"
provider_name"DeepInfra"
model_permaslug"nousresearch/hermes-3-llama-3.1-405b"
api_type"completions"
id"gen-1771292876-vuSJrfWlJyWobDv5ANWH"
upstream_id"cmpl-003eb58507a94db785551924898ec35d"
total_cost0.001819
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
0.0000% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount861
totalAiIsmAdverbs9
found
0
adverb"quickly"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count2
3
adverb"softly"
count1
4
adverb"suddenly"
count1
5
adverb"tightly"
count2
6
adverb"very"
count1
highlights
0"quickly"
1"slightly"
2"slowly"
3"softly"
4"suddenly"
5"tightly"
6"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.0000% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount861
totalAiIsms11
found
0
word"sentinels"
count1
1
word"flicker"
count2
2
word"glinting"
count1
3
word"oppressive"
count2
4
word"loomed"
count1
5
word"looming"
count2
6
word"footsteps"
count1
7
word"unravel"
count1
highlights
0"sentinels"
1"flicker"
2"glinting"
3"oppressive"
4"loomed"
5"looming"
6"footsteps"
7"unravel"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences48
matches(empty)
79.7101% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount8
narrationSentences48
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences50
matches(empty)
37.1879% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs18
mean47.83
std13.4
cv0.28
sampleLengths
068
152
245
350
442
557
611
751
860
946
1057
1145
1219
1358
1446
1549
1659
1746
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount1
totalSentences48
matches
0"were gone"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount0
totalVerbs147
matches(empty)
88.6765% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount850
adjectiveStacks0
stackExamples(empty)
adverbCount45
adverbRatio0.052941176470588235
lyAdverbCount17
lyAdverbRatio0.02
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences50
echoCount0
echoWords(empty)
86.2707% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences50
mean17.22
std6.3
cv0.366
sampleLengths
024
125
219
317
414
521
626
719
817
919
1014
1115
1227
1322
1420
1515
169
172
1815
1914
2022
2118
2224
2318
2416
2513
2610
277
2811
299
3022
3115
3210
3312
3423
3515
364
3711
3816
3931
4022
4113
4211
4328
4421
4516
4615
4728
4824
4922
59.3333% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.38
totalSentences50
uniqueOpeners19
50.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"whispered (whisper)"
76.5399%