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Run: 2026-02-17-01KHMMGVTYCWQQD64G8783864D
Run Details
Model:
WizardLM 2 8x22b
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
21.7s
Cost:
$0.001512
Provider:
Novita
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The moon hung heavy in the sky, a pale, watchful eye that
seemed to
follow Aurora Carter as she ventured deeper into Richmond Park. The trees stood like silent
sentinels
, their branches clawing at the night air, and the grass beneath her boots whispered secrets with each step she took. She pulled her jacket tighter around her, the chill of the evening seeping into her bones despite the warmth of the late summer night. Rory had come to the park seeking the solitude it offered, a place to clear her head after the day's chaos. But as she moved further from the well-trodden paths,
a sense of unease
began to
gnaw at her. The codex had spoken of a hidden grove, a place untouched by time, where the veil between worlds grew thin. She had laughed it off as myth, a fairy tale for children, but the Heartstone Pendant nestled against her chest grew warmer with each step, its deep crimson glow pulsing faintly beneath her shirt. She had found the pendant on her doorstep a week ago, no note, no indication of who had left it or why. It was beautiful, the gemstone the color of freshly spilled blood, and it
seemed to
hum with a life of its own. The silver chain was cool against her skin, a
stark
contrast to the warmth of the stone. It had led her here, to this place, at this late hour, and now she could not ignore the feeling that she
was walking
into a trap. The air grew thick, the sounds of the city fading away until all she could hear was the pounding of her own heart and the distant hoot of an owl. The trees
seemed to
crowd closer, their leaves rustling with a voice that was not entirely natural. Rory stopped, her bright blue eyes scanning the darkness for something she couldn't quite name. She had always trusted her instincts, and they
were screaming
at her to turn back. But then she saw it—a faint glow up ahead, a light that seemed out of place in the wilds of the park. She moved toward it, her hand instinctively reaching for the pendant, which now pulsed with a steady rhythm, like the beating of a dragon's heart. The standing stones came into view, ancient oaks that stood in a perfect circle, their surfaces carved with runes that predated written history. Rory approached the boundary
cautiously
, her scarred wrist throbbing in sympathy with the pendant's glow. She hesitated, the stories she had heard of this place
echo
ing in her mind. The Fae Grove, a pocket between Earth and a realm she could scarcely comprehend. A place where time could stretch and bend, where an hour could pass like a minute or a day. She had to know what lay within, had to understand why the pendant had led her here. With a deep breath, she stepped between the stones, and the world shifted. The air was
suddenly
alive with the scent of wildflowers, a fragrance so intense it was almost intoxicating. The grove
was bathed
in a soft,
ethereal
light, the source of which she could not find. The trees here were ancient, their trunks wide and gnarled, their leaves a vibrant green that
seemed to
defy the encroaching night. Rory's heart raced as she ventured further into the grove. The pendant's glow had intensified, casting an eerie light on the path ahead. She could feel the energy of the place, a hum that
resonated
in her bones, a song that called to something deep within her. She was not alone here; she could sense presences just beyond her field of vision, entities that watched with keen, ancient eyes. A rustle to her left made her turn
sharply
, but there was nothing there, only the shifting shadows and the relentless whisper of the wind. She quickened her pace, her breath coming in short, sharp gasps as the realization sank in that she had made a grave mistake. This place was not meant for her, and yet she could not leave, not until she had discovered the purpose of her journey. The grove
seemed to
stretch on forever, the path winding in a way that made no sense, doubling back on itself, leading her in circles. Panic clawed at her throat, but she refused to give in to it. She was Aurora Carter, she reminded herself, cool-headed and intelligent, known for her quick thinking. She would find her way through this. A low growl
echo
ed through the trees, a sound that spoke of teeth and hunger. Rory's blood turned to ice as she searched the darkness for the source. Her mind raced with possibilities, none of them comforting. She knew better than to run,
knew that whatever
hunted her could outpace her in an instant. Instead, she stood her ground, her hand closing around the Heartstone Pendant, drawing strength from its warmth. The growling grew louder, and then it emerged from the shadows—a creature out of a nightmare, its form shifting and indistinct, its eyes glowing with a malevolent light. It circled her, its movements fluid and graceful, a predator toying with its prey. Rory's breath caught in her throat, her pulse pounding in her ears as she faced the impossible. "Why am I here?" she demanded, her voice steady despite the fear that coursed through her veins. "What do you want from me?" The creature tilted its head, as if considering her question, and then it spoke, its voice a
cacophony
of whispers that
seemed to
come from all directions at once. "You wear the Heartstone," it said, its gaze fixed on the pendant. "You have been chosen." Chosen. The word
echo
ed in her mind, a harbinger of destinies she had never sought, of paths she had never in
tended to
walk. She thought of her life in London, of the mundane existence she had carved out for herself, and she wondered how it had come to this—a confrontation with a being from another realm, a test she had not studied for. "Chosen for what?" she asked, her voice
barely above a whisper
. The creature smiled, a terrifying display of
otherworldly
intent. "To bridge the gap between worlds," it replied. "To be the harbinger of change." Rory shook her head, a denial on her lips, but the creature simply faded into the shadows, its laughter a fading
echo
in the grove. She was alone once more, the Heartstone Pendant throbbing with a
newfound
urgency, a signal that her journey had only just begun. As she made her way back through the standing stones, the grove seemed less menacing, its secrets tucked away behind a veil of
normalcy
. The moon greeted her like an old friend, its light guiding her back to the world she knew. But as she emerged from the park, the pendant still warm against her skin, she
knew that nothing
would ever be the same again. She was Aurora Carter, and her story was far from over.
created_at
"2026-02-17T01:48:22.797423+00:00"
2/17/2026, 1:48:22 AM
model
"microsoft/wizardlm-2-8x22b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
542
moderation_latency
(null)
generation_time
21583
tokens_prompt
814
tokens_completion
1663
native_tokens_prompt
880
native_tokens_completion
1559
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00151218
router
(null)
provider_responses
0
id
"1fbab82c-7fc2-4cfb-8cec-e6363a8f4a99"
status
200
is_byok
false
latency
542
endpoint_id
"92d0658f-b48a-4746-96e7-75ea71d5e060"
provider_name
"Novita"
model_permaslug
"microsoft/wizardlm-2-8x22b"
api_type
"completions"
id
"gen-1771292880-aX3bDNesHOPL2SknDddQ"
upstream_id
"1fbab82c-7fc2-4cfb-8cec-e6363a8f4a99"
total_cost
0.00151218
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
65.9574%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1175
totalAiIsmAdverbs
4
found
0
adverb
"cautiously"
count
1
1
adverb
"sharply"
count
1
2
adverb
"suddenly"
count
1
3
adverb
"barely above a whisper"
count
1
highlights
0
"cautiously"
1
"sharply"
2
"suddenly"
3
"barely above a whisper"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.0000%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1175
totalAiIsms
12
found
0
word
"ethereal"
count
1
1
word
"cacophony"
count
1
2
word
"sentinels"
count
1
3
word
"resonated"
count
1
4
word
"otherworldly"
count
1
5
word
"stark"
count
1
6
word
"newfound"
count
1
7
word
"normalcy"
count
1
8
word
"echo"
count
1
9
word
"echoed"
count
2
10
word
"echoing"
count
1
highlights
0
"ethereal"
1
"cacophony"
2
"sentinels"
3
"resonated"
4
"otherworldly"
5
"stark"
6
"newfound"
7
"normalcy"
8
"echo"
9
"echoed"
10
"echoing"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"sense of foreboding"
count
1
highlights
0
"a sense of unease"
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
61
matches
(empty)
95.1532%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
8
narrationSentences
61
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
2
"tended to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
2
totalSentences
64
matches
0
"knew that whatever"
1
"knew that nothing"
72.6008%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
20
mean
58.5
std
23.64
cv
0.404
sampleLengths
0
74
1
93
2
88
3
77
4
70
5
79
6
70
7
69
8
71
9
60
10
71
11
59
12
23
13
45
14
63
15
11
16
23
17
47
18
66
19
11
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
1
totalSentences
61
matches
0
"was bathed"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
2
totalVerbs
172
matches
0
"was walking"
1
"were screaming"
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1142
adjectiveStacks
0
stackExamples
(empty)
adverbCount
42
adverbRatio
0.03677758318739054
lyAdverbCount
13
lyAdverbRatio
0.01138353765323993
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
64
echoCount
0
echoWords
(empty)
98.9372%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
64
mean
18.28
std
7.26
cv
0.397
sampleLengths
0
24
1
26
2
24
3
21
4
18
5
20
6
34
7
22
8
22
9
17
10
27
11
30
12
17
13
15
14
15
15
22
16
25
17
23
18
15
19
14
20
14
21
19
22
17
23
13
24
18
25
17
26
22
27
10
28
13
29
24
30
22
31
25
32
23
33
23
34
25
35
13
36
15
37
7
38
15
39
13
40
9
41
17
42
17
43
28
44
14
45
17
46
17
47
6
48
29
49
12
35.9375%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.265625
totalSentences
64
uniqueOpeners
17
50.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"demanded (demand)"
1
"it said, its gaze fixed on the pendant (say, fix)"
83.4462%