Run: 2026-02-17-01KHMMJWMDS1NBH7NMSZH6963E

Run Details

Duration:
19.5s
Cost:
$0.007612

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The night air was thick with the scent of damp earth and wildflowers, the kind that bloomed only in places where the veil between worlds grew thin. Rory adjusted the strap of her messenger bag, the Heartstone Pendant tucked safely beneath her shirt, its faint warmth pulsing against her skin like a second heartbeat. She had come to the Fae Grove for answers—not that she expected them to be kind ones. The standing stones loomed ahead, their gnarled oaks twisted into shapes that seemed almost deliberate, as if some ancient hand had carved them into sentinels. The boundary hummed with a low, resonant energy, the kind that prickled the hairs on the back of her neck. She hesitated, fingers brushing the crescent-shaped scar on her wrist. *Just like old times,* she thought, though the last time she’d crossed into a place like this, she’d been running from something far more human. The moment she stepped between the stones, the world shifted. The distant hum of London traffic vanished, replaced by an eerie, breathless silence. The clearing stretched before her, bathed in silver moonlight that didn’t quite touch the edges of the trees. The wildflowers glowed faintly, their petals shimmering like scattered stars. Rory exhaled, slow and measured. *Okay. Still Earth. Still real.* She moved deeper into the grove, her boots sinking slightly into the mossy ground. The Heartstone’s warmth had intensified, its crimson glow seeping through the fabric of her shirt. She pulled it free, watching as the gem pulsed in time with her own heartbeat. *Hel portal,* she thought. *Close.* The thought should have been reassuring. Instead, it settled in her gut like a stone. Then came the first sound. A whisper, so faint she almost dismissed it as the wind. But there was no wind here. The air was still, heavy, as if the grove itself was holding its breath. Rory turned, scanning the tree line. Nothing. Just shadows, deep and impenetrable. She swallowed. "Hello?" No answer. Of course there wasn’t. She kept walking, following the pull of the pendant. The trees here were older, their bark blackened in places, as if scorched by something that had no business in this world. The wildflowers grew thicker, their petals brushing against her legs like curious fingers. She brushed them away, her skin prickling. Then—movement. At the edge of her vision, something darted between the trees. A flicker of pale, too-long limbs, a shape that didn’t quite resolve into anything recognizable. Rory froze, her breath shallow. "Who’s there?" Silence. Then, from behind her, a rustle of leaves. She spun. The clearing was empty. But the air smelled different now—sharp, metallic, like ozone after a storm. The Heartstone flared, its glow bright enough to cast shadows. Rory’s pulse hammered in her throat. *You’re imagining things.* But she wasn’t. The whispers returned, louder this time, overlapping, a chorus of voices speaking in a language that slithered through her mind like oil. She clapped her hands over her ears, but the sound wasn’t coming from outside. It was inside her skull. The pendant burned against her skin. Rory stumbled back, her boot catching on a root. She barely caught herself before she fell, her fingers digging into the damp earth. The whispers crescendoed, a cacophony of hisses and clicks, and then— A laugh. Low. Guttural. *Human.* Her blood turned to ice. She wasn’t alone. The realization hit her like a physical blow. She forced herself to stand, to turn, to face whatever was out there. The trees swayed, though there was no wind. The wildflowers trembled. And then, from the darkness between the oaks, a figure emerged. Tall. Too tall. Its limbs stretched unnaturally, its joints bending in ways that made her stomach lurch. Its face—if it could be called a face—was a shifting mass of shadows, features melting and reforming like wax. But its eyes. Its eyes were solid, black as polished stone, and they locked onto hers with terrifying precision. Rory’s breath came in short, sharp gasps. The Heartstone was a brand against her chest, its glow now a steady, furious pulse. The thing took a step toward her, its movements jerky, unnatural. It tilted its head, the shadows of its face rippling. *"Little lost thing,"* it said, its voice a wet, clicking rasp. *"You don’t belong here."* Rory’s fingers closed around the pendant. She had come for answers. She had not come to die. She took a step back. Then another. The thing lunged.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
86.6844% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount751
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.1065% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount751
totalAiIsms6
found
0
word"cacophony"
count1
1
word"sentinels"
count1
2
word"lurch"
count1
3
word"flicker"
count1
4
word"trembled"
count1
5
word"loomed"
count1
highlights
0"cacophony"
1"sentinels"
2"lurch"
3"flicker"
4"trembled"
5"loomed"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences84
filterMatches(empty)
hedgeMatches(empty)
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean25.66
std24.39
cv0.951
sampleLengths
071
180
261
364
45
543
63
76
851
91
1033
119
1234
133
143
1541
166
1734
182
193
205
213
2243
2355
2443
2515
2617
277
283
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount0
totalSentences84
matches(empty)
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount2
totalVerbs129
matches
0"was holding"
1"wasn’t coming"
94.9596% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount743
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.04576043068640646
lyAdverbCount6
lyAdverbRatio0.008075370121130552
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean8.65
std6.64
cv0.767
sampleLengths
027
127
217
325
420
510
625
710
813
918
1010
115
121
132
142
1514
1615
1715
184
197
209
215
2211
236
2414
256
261
275
282
291
302
314
329
3322
3413
357
361
3711
3815
395
402
411
428
432
444
4512
4610
476
483
493
45.3488% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.3488372093023256
totalSentences86
uniqueOpeners30
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
91.0058%