Run: 2026-02-17-01KHMMQSDXC4T9Z0G93EX9XAHQ

Run Details

Duration:
19.0s
Cost:
$0.007222

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park was thick with the scent of damp earth and pine, the kind of quiet that pressed against Rory’s ears like a held breath. She adjusted the strap of her messenger bag, the Heartstone Pendant tucked safely beneath her shirt, its warmth a steady pulse against her sternum. The standing stones loomed ahead, ancient oaks twisted into shapes that seemed to defy the natural order, their gnarled roots clawing at the ground. The boundary of the Fae Grove. She shouldn’t be here. Not at this hour, not alone. But the pendant had led her here, its crimson glow flickering like a dying ember in the dark, and she couldn’t ignore it. Not after what happened last night. Not after the dreams. The first wrongness was the silence. No rustle of leaves, no distant call of night birds—just the oppressive hush of a place holding its breath. Rory stepped between the stones, her boots sinking slightly into the mossy ground. The moment she crossed the threshold, the world seemed to tilt, the air humming with a low, almost imperceptible vibration. The trees ahead were taller than they should have been, their branches weaving together like skeletal fingers against the bruised sky. The Grove was supposed to be beautiful. Wildflowers blooming year-round, soft golden light filtering through the canopy. But tonight, the petals were wilted, their edges blackened as if scorched. The air smelled of copper and something older, something that made her stomach clench. Rory exhaled sharply, forcing herself to keep moving. The pendant’s warmth had intensified, its glow seeping through the fabric of her shirt. She didn’t dare take it out. Not yet. A sound cut through the silence—a whisper, so faint she almost missed it. A voice? No, not a voice. A sigh. The wind, maybe. But the trees weren’t moving. She froze. Something shifted at the edge of her vision. A shadow, darker than the rest, detaching itself from the trunk of an oak. Rory turned her head slowly, her pulse hammering in her throat. Nothing. Just the trees, their branches swaying in a breeze that didn’t exist. “You’re imagining things,” she muttered, but her voice sounded too loud, too brittle. The pendant burned hotter. Another sound—this time, unmistakable. A footstep. Not hers. Rory spun around, her breath coming fast. The clearing was empty. But the footsteps didn’t stop. They circled her, slow, deliberate, like something testing the boundaries of her awareness. She swallowed hard, her fingers curling into fists. “Who’s there?” Her voice was steadier than she felt. Silence. Then, from behind her, a whisper: *“Aurora.”* Her name, spoken in a voice that wasn’t quite human. Too smooth, too knowing. Rory’s skin prickled. She didn’t turn around. She didn’t have to. The presence was right behind her now, close enough that she could feel the cold seeping from it, like standing too near an open freezer. The pendant flared, its crimson light spilling through her fingers as she finally yanked it free. The gemstone pulsed, casting jagged shadows across the ground. The thing behind her hissed, the sound like steam escaping a kettle. Rory didn’t wait. She ran. The Grove twisted around her, paths shifting like living things. The trees seemed to lean in, their branches reaching, their roots snagging at her boots. She dodged, her breath ragged, her heart a drumbeat in her ears. The pendant’s glow flickered, dimming. Ahead, the standing stones. The boundary. If she could just reach them— Something grabbed her ankle. Rory crashed to the ground, her palms scraping against the damp earth. She kicked out, her boot connecting with something solid. A grunt, low and guttural. She scrambled up, her vision swimming, and lunged for the stones. The moment her fingers brushed the rough bark, the world snapped back into place. The oppressive weight lifted. The air was just air again, cold and clean. Rory stumbled forward, her legs shaking, and collapsed onto the grass outside the Grove. She didn’t look back. The pendant was cold now, its glow extinguished. But as Rory pressed her fingers to the crescent scar on her wrist, she knew one thing for certain. She wasn’t imagining things. And whatever was in there knew her name.

Evaluation details

Result Evaluator Details Meta Data
0.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount1
adverbTags
0"she muttered, but her voice sounded too loud, too brittle [too too]"
57.6271% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount708
totalAiIsmAdverbs3
found
0
adverb"sharply"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count1
highlights
0"sharply"
1"slightly"
2"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.2542% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount708
totalAiIsms6
found
0
word"flickered"
count1
1
word"oppressive"
count2
2
word"loomed"
count1
3
word"weight"
count1
4
word"footsteps"
count1
highlights
0"flickered"
1"oppressive"
2"loomed"
3"weight"
4"footsteps"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences79
filterMatches(empty)
hedgeMatches
0"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences79
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean26.07
std22.45
cv0.861
sampleLengths
082
143
279
343
430
529
62
746
813
94
108
1137
129
131
147
1550
1637
175
1842
1912
204
2137
2241
234
2427
254
268
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount2
totalSentences79
matches
0"was supposed"
1"were wilted"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount1
totalVerbs111
matches
0"wasn’t imagining"
97.6600% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount703
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.04267425320056899
lyAdverbCount5
lyAdverbRatio0.007112375533428165
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences79
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences79
mean8.91
std6.33
cv0.711
sampleLengths
028
124
224
36
44
56
623
76
84
96
1019
1113
1220
1321
147
1510
1612
1714
188
1914
206
212
2213
232
244
252
263
275
282
298
3014
3111
321
3312
3413
354
364
372
382
397
404
415
4213
438
449
451
467
4710
484
493
34.8101% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.27848101265822783
totalSentences79
uniqueOpeners22
0.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered, but her voice sounded too loud, too brittle (mutter, sound too brittle)"
76.7854%