NC Bench
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Run: 2026-02-17-01KHMMX67THNAVA26ZGF56FKAZ
Run Details
Model:
Ministral 8B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
13.5s
Cost:
$0.000246
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
--- The air in the Grove was too thick, like breathing through wet wool. Aurora—Rory, if anyone asked—pulled her coat tighter around her shoulders, the silver chain of the Heartstone pendant digging into her collarbone. She’d come at dusk, when the light still bled gold through the trees, but now the sky was a bruised twilight, the kind that made shadows stretch too long. The standing stones
loomed
ahead, their gnarled oaks whispering against the wind that didn’t exist outside this place. She’d told herself it was a fool’s errand. The pendant had pulsed warm in her palm when she’d held it near the map in the bar’s back room, its crimson glow flickering like a dying ember. *Find the Grove*, it had
seemed to
say. But the Fae Grove wasn’t on any map. Not the ones that mattered, anyway. And yet here she
was, stepping
between the last of the oaks, the world tilting just
slightly
beneath her feet. The first wrongness was the silence. Not the absence of sound—there was the rustle of leaves, the distant hoot of an owl—but the way the world held its breath. No cars. No distant laughter from the park’s visitors. No hum of London’s endless pulse. Just the Grove, breathing in some slow, ancient rhythm. Rory’s boots crunched over dead leaves, the sound too loud in the stillness. She flexed her fingers, checking the pendant again. The warmth had faded, but the stone still hummed, faint and insistent. *This is where you’re
supposed
to be.* The standing stones marked the boundary, their carvings worn smooth by time—or something else. She ran her fingers over the bark of the nearest oak, the rough texture familiar, yet wrong. The Grove wasn’t
supposed
to feel *alive*. It
was supposed
to be a place, a pocket between worlds, not a living thing. A twig snapped. Rory froze. The sound had come from the left, just beyond the circle of light her phone cast. She turned
slowly
, her pulse hammering in her throat. Nothing. Just the trees, swaying
slightly
, as if in agreement. *Get a grip. It’s just the wind.* But the wind didn’t have hands. She exhaled, forcing herself to move deeper into the clearing. The pendant’s glow pulsed again, brighter this time, as if answering some
unspoken
question. The air grew cooler, damp with the scent of earth and something older, something like wet stone and iron. Her breath fogged in front of her face, though the night was unseasonably warm. Then she saw it. A shape, half-hidden in the undergrowth. A figure, crouched low, its limbs too long, too slender. Not human. Not quite. Rory’s stomach twisted. She should turn back. She should run. But the pendant burned against her chest, a
searing
reminder that she was here for a reason. The figure didn’t move. Rory took a step closer, her breath shallow. The thing was too still, like a statue carved from shadow. Then,
slowly
, it lifted its head. Its face—if it could be called that—was a smooth, featureless mask, save for two slits where eyes might be. It tilted its head, and Rory’s skin prickled. *It’s watching me.* She swallowed. “You don’t belong here.” The thing didn’t answer. It didn’t need to. Its presence was a physical
weight
, pressing down on her chest, making it hard to breathe. Rory backed up, her heel catching on a root. She stumbled, but forced herself to stay upright. “I’m not here for you.” The figure rose, its movements fluid, almost liquid. It was taller than she’d realized, its limbs bending in ways that made her stomach clench. The pendant pulsed violently, its warmth
searing
through her coat. *Run.* She turned and bolted, her boots pounding against the damp earth. The trees blurred past her, their branches clawing at the sky. She didn’t look back. She couldn’t. Then the ground gave way beneath her. Rory screamed as she fell, her hands scrambling for purchase. She hit the earth hard, the wind knocked from her lungs. She gasped, rolling onto her side, her vision swimming. The pendant was still around her neck, its glow flickering weakly. Something was wrong. The Grove wasn’t
supposed
to shift like this. The standing stones were still there, but the clearing had changed. The trees were denser, their branches twisting into shapes that made her skin crawl. And in the center of the clearing— A figure stood there, watching her. It was taller than the others, its form wreathed in shadows that
seemed to
breathe. Its face was still a smooth mask, but now Rory could see the way the light caught in the hollows, the way it *leaned* toward her. It raised a hand, and the air between them rippled, like heat haze over pavement. “You shouldn’t have come,” it said. Rory’s blood turned to ice. The voice wasn’t a voice. It was a chorus of whispers, layered like the rings of an ancient tree. “I—I don’t know what you want.” The figure took a step forward. “You do.” Rory scrambled backward, her spine hitting the rough bark of a tree. The pendant burned against her skin, its glow intensifying. She clutched it, her nails digging into her palm. “I’m not here for you. I’m here for the portal.” The figure tilted its head. “The portal is not for you.” “Then what is it?” Silence. Then,
softly
: “It is a wound.” Rory’s breath hitched. “A wound?” “A place where the world bleeds.” The figure stepped closer, its shadow stretching unnaturally long. “And you are the needle.” The pendant pulsed so hard it felt like it might break her skin. Rory’s vision swam. She was dizzy, her thoughts scattering like leaves in a storm. “No. I—I don’t understand.” “You will.” The figure’s hand ex
tended to
ward her, its fingers long and delicate. “You are the one who will stitch it shut.” Rory shook her head, her teeth chattering. “I don’t want to.” “Then you will leave.” The figure’s voice was a knife against her skull. “And the wound will fester.” Rory’s mind raced. The pendant. The map. The way the Grove had *pulled* her here. She wasn’t
supposed
to understand. She
was supposed
to *do*. “Fine,” she whispered. “But I need to know why.” The figure hesitated. Then,
reluctantly
: “The Hel portal is not meant to be opened. It is a key, and you are the lock.” Rory’s stomach twisted. “I don’t have a key.” “You do.” The figure’s hand hovered just above her wrist, its touch a phantom brush against her skin. “And when you turn it, the world will remember what it was before the breaking.” The pendant burned. Rory’s vision blurred. She was falling again, but this time it wasn’t the ground that gave way—it was her own body, dissolving into the Grove, into the shadows, into the thing that wasn’t a thing but was watching her, waiting. She squeezed her eyes shut. When she opened them again, the figure
was gone
. The Grove was different. The trees were thinner, the air lighter. The standing stones stood
sentinel
, their carvings clearer now, their purpose revealed in the faintest of ways. Rory stood, her legs unsteady. The pendant’s glow had dimmed, but it still pulsed, warm against her skin. She flexed her fingers, checking for any sign of the thing that had been there. Nothing. Just the Grove, just the night, just her. She turned toward the standing stones, her steps sure now. She had a key. And she was going to turn it.
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
52.4564%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1262
totalAiIsmAdverbs
6
found
0
adverb
"reluctantly"
count
1
1
adverb
"slightly"
count
2
2
adverb
"slowly"
count
2
3
adverb
"softly"
count
1
highlights
0
"reluctantly"
1
"slightly"
2
"slowly"
3
"softly"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
52.4564%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1262
totalAiIsms
6
found
0
word
"sentinel"
count
1
1
word
"searing"
count
2
2
word
"loomed"
count
1
3
word
"unspoken"
count
1
4
word
"weight"
count
1
highlights
0
"sentinel"
1
"searing"
2
"loomed"
3
"unspoken"
4
"weight"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
128
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
128
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tended to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
144
matches
(empty)
100.0000%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
23.2
std
19.79
cv
0.853
sampleLengths
0
1
1
81
2
78
3
6
4
47
5
40
6
53
7
3
8
37
9
7
10
6
11
57
12
4
13
30
14
17
15
4
16
52
17
3
18
6
19
24
20
22
21
35
22
28
23
7
24
41
25
3
26
40
27
6
28
56
29
6
30
30
31
8
32
40
33
11
34
4
35
7
36
5
37
20
38
31
39
22
40
11
41
18
42
25
43
9
44
23
45
8
46
33
47
43
48
5
49
37
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
4
totalSentences
128
matches
0
"supposed"
1
"was supposed"
2
"was supposed"
3
"was gone"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
3
totalVerbs
203
matches
0
"was, stepping"
1
"was falling was watching"
95.4739%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1129
adjectiveStacks
0
stackExamples
(empty)
adverbCount
51
adverbRatio
0.045172719220549155
lyAdverbCount
10
lyAdverbRatio
0.008857395925597875
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
144
echoCount
0
echoWords
(empty)
100.0000%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
144
mean
8.7
std
6.22
cv
0.715
sampleLengths
0
1
1
13
2
21
3
29
4
18
5
8
6
28
7
8
8
8
9
6
10
20
11
6
12
23
13
2
14
7
15
6
16
9
17
13
18
8
19
12
20
7
21
14
22
17
23
7
24
15
25
3
26
2
27
16
28
9
29
1
30
9
31
3
32
4
33
6
34
10
35
14
36
19
37
14
38
4
39
6
40
10
41
2
42
2
43
3
44
4
45
3
46
17
47
4
48
8
49
11
35.3147%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
21
diversityRatio
0.17482517482517482
totalSentences
143
uniqueOpeners
25
50.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
2
fancyCount
1
fancyTags
0
"she whispered (whisper)"
87.3942%