Run: 2026-02-17-01KHMMXPS1VYB46E1N89KVGQW7

Run Details

Duration:
7.8s
Cost:
$0.000222

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park was too thick, too heavy, like the moment before a storm when the sky itself holds its breath. Aurora Carter—Rory to herself, though no one called her that anymore—pulled her jacket tighter around her shoulders, the collar brushing the scar on her wrist, a faint reminder of the life she’d left behind. The pendant at her throat, the Heartstone, hummed faintly against her skin, its crimson glow pulsing once before settling into a steady, warm throb. She didn’t know why she’d brought it. The benefactor who’d given it to her in a back alley behind a pub in Cardiff had been vague, pressing a folded note into her palm before vanishing into the night. *"Find the grove. Trust the stone."* That was it. No explanation. No warning. She’d followed the directions anyway. The standing stones loomed ahead, their gnarled oaks twisting upward like skeletal fingers, their bark blackened as if scorched by something unseen. The path between them was overgrown, the wildflowers here blooming in defiance of the season—pale bluebells and golden ragwort, their petals too bright, too *wrong*. Rory’s breath came out in white clouds in the frigid air. She shouldn’t have come. She knew that. But the note had been specific. *The grove.* And the pendant had led her here, its warmth guiding her through the park’s familiar streets, turning left when she expected right, pulling her deeper into the woods than she’d ever ventured before. The last of the streetlights faded behind her, swallowed by the trees. The grove opened up ahead, a clearing so still it seemed to breathe. The air here was different—thicker, sweeter, like honey laced with something metallic. Rory’s pulse quickened. She shouldn’t have come. She stepped forward, her boots sinking into damp earth. The pendant’s glow flickered, brighter now, casting long shadows that didn’t quite match the shapes around her. The trees here were wrong, too. Their branches stretched too high, their leaves too dense, blocking out the stars. The moon was full, but it was pale, almost sickly, as if filtered through a veil of smoke. Rory’s breath hitched. *This isn’t right.* A sound. Not a rustle of leaves. Not the creak of branches. Something wet, like skin sliding against skin. She turned slowly, her fingers tightening around the pendant. The clearing was empty. Too empty. Then—a whisper. It slithered through the air, just beyond her hearing, just beyond her understanding. Rory’s skin prickled. She wasn’t alone. She took another step forward, her boots crunching on something brittle beneath her feet. Twigs? No. Something harder. Something *old*. The pendant pulsed against her chest, its warmth seeping into her skin, into her bones. She could feel it now, the pull of the grove, the way it *wanted* her here. Wanted her *inside*. Rory’s breath came faster. She shouldn’t have come. A figure moved at the edge of her vision. Tall. Too tall. Its limbs were wrong, too long, too slender, like a spider’s. It didn’t walk. It *flowed*, its movements liquid and smooth, as if it were made of smoke given form. Rory’s stomach twisted. She turned, but it was gone, vanishing into the shadows of the trees. She was alone again. The pendant burned hotter. The grove was calling her. She could feel it in her bones, a pull deep inside her, like a magnet dragging her toward something she couldn’t name. She shouldn’t have come. Rory forced herself to take another step. The air grew colder. The flowers here were different—pale, almost translucent, their petals curling inward like fingers. She reached out, brushing one gently. It crumbled to dust beneath her fingertips. The pendant pulsed violently, its glow casting jagged shadows across the ground. A voice, soft and sweet, like a lullaby sung by something not quite human. *"You shouldn’t have come."* Rory whirled. Nothing. The grove was empty. But the voice was still there, whispering in her mind, in her blood. She backed away, her heels hitting something solid. A stone. One of the standing stones. She pressed her palm against its rough surface. It was warm. Too warm. The pendant’s glow flared, casting her shadow across the stone, but her shadow was wrong—too tall, too elongated, its edges fraying like smoke. The voice laughed, a sound like wind through dead leaves. *"You’re already here."* Rory’s hands trembled. She shouldn’t have come. She *knew* that. But the pendant was burning now, its warmth seeping into her veins, into her soul. She could feel it, the grove’s hunger, its need. It wanted her. It *needed* her. She took a step forward, her boots sinking into the damp earth. The pendant’s glow filled the clearing, illuminating the wrongness of it all—the twisted trees, the pale flowers, the way the air itself seemed to twist and turn around her. The figure moved again, just at the edge of her vision, its form flickering in and out of existence like a mirage. Rory’s breath came in ragged gasps. She shouldn’t have come. But she was here now. And the grove was *hungry*. The pendant pulsed once more, its glow intensifying, casting long shadows that stretched and twisted, reaching for her. The figure moved closer, its form solidifying, its limbs too long, too slender, its face— Rory screamed. The pendant shattered in her hands, its crimson light exploding outward, filling the grove with a blinding, searing glow. The figure shrieked, a sound like tearing fabric, like something being pulled apart from the inside. The trees withered and blackened, their leaves crumbling to ash. The grove itself seemed to recoil, the air turning cold, the shadows retreating. Rory fell to her knees, her hands trembling, her vision swimming. The pendant was gone. But the grove was changing. The standing stones were crumbling, their bark peeling away like dead skin. The flowers were wilting, their petals curling inward, their colors fading. She was alone. The grove was empty. But the pendant’s warmth lingered in her veins, its glow still pulsing deep inside her, like a heartbeat. She could feel it now, the pull of the grove, the way it *remembered* her. The way it *wanted* her back. Rory stood slowly, her legs unsteady. She shouldn’t have come. But she was here now. And she wasn’t leaving. Not yet.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
71.5640% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1055
totalAiIsmAdverbs3
found
0
adverb"gently"
count1
1
adverb"slowly"
count2
highlights
0"gently"
1"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.6066% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1055
totalAiIsms5
found
0
word"throb"
count1
1
word"searing"
count1
2
word"flickered"
count1
3
word"trembled"
count1
4
word"loomed"
count1
highlights
0"throb"
1"searing"
2"flickered"
3"trembled"
4"loomed"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences119
filterMatches(empty)
hedgeMatches
0"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences119
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean31.73
std30.36
cv0.957
sampleLengths
0132
15
2106
344
463
56
634
72
819
954
108
1158
124
1335
1449
1514
164
1720
1851
1910
203
2140
2263
2320
2433
252
2658
2743
283
294
3039
3119
322
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount5
totalSentences119
matches
0"was overgrown"
1"were made"
2"was gone"
3"being pulled"
4"was gone"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount5
totalVerbs179
matches
0"was calling"
1"was burning"
2"were crumbling"
3"were wilting"
4"wasn’t leaving"
89.6459% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1045
adjectiveStacks1
stackExamples
0"different—thicker, sweeter, like"
adverbCount47
adverbRatio0.044976076555023926
lyAdverbCount6
lyAdverbRatio0.005741626794258373
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences119
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences119
mean8.8
std7.44
cv0.846
sampleLengths
023
134
224
37
431
59
62
72
85
922
1025
1111
124
133
146
1535
1612
1713
1812
193
204
219
2217
236
2413
2518
263
273
282
295
305
317
329
334
342
352
3613
373
383
3914
401
411
422
432
4415
4516
463
474
484
499
28.9916% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats25
diversityRatio0.19327731092436976
totalSentences119
uniqueOpeners23
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
90.7534%