Run: 2026-02-17-01KHMMXSEGFXQA794G1V6VPTDM

Run Details

Duration:
21.9s
Cost:
$0.008296

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park was thick with the scent of damp earth and pine, the kind of quiet that pressed against Rory’s ears like a held breath. She adjusted the strap of her messenger bag, the Heartstone Pendant tucked safely inside, its faint warmth seeping through the fabric. It had pulsed against her chest the entire train ride here, a steady, insistent throb that had only grown stronger as she’d followed the winding paths deeper into the park. She wasn’t supposed to be here. Not at night. Not alone. But the pendant had been clear. *Something* was wrong in the Fae Grove. The standing stones loomed ahead, their gnarled oaks twisted into shapes that didn’t quite make sense, like fingers curling inward. The wildflowers at their base should have been dormant this late in the year, but they bloomed in riotous color, petals glowing faintly under the moonlight. Rory swallowed hard. The last time she’d been here, the grove had been peaceful. Welcoming, even. Tonight, it felt like a held breath. She stepped between the stones, and the world shifted. The air turned cooler, thicker, like walking through water. The sounds of the park—distant traffic, the rustle of nocturnal animals—faded into silence. The grove stretched before her, a perfect circle of untouched grass and ancient trees, their branches weaving together overhead like a cathedral’s vaulted ceiling. The moonlight filtered through in silver shafts, illuminating patches of the clearing in eerie, shifting light. Rory exhaled slowly. “Okay,” she murmured to herself. “Just a quick look.” The pendant was warm against her skin now, almost hot. She pulled it out, letting it dangle from its silver chain. The crimson stone pulsed faintly, its inner glow flickering like a dying ember. It had never done that before. A twig snapped. Rory’s head jerked up. The sound had come from the tree line, just beyond the edge of the clearing. Nothing moved. The branches swayed gently, but the wind had died. She held her breath, listening. Another snap. Closer this time. Her pulse hammered in her throat. She took a step back, her boots sinking slightly into the damp earth. The pendant’s glow intensified, casting long, wavering shadows across the grass. “Hello?” Her voice sounded too loud in the silence. No answer. Just the rustle of leaves, too deliberate to be the wind. Rory’s fingers tightened around the pendant. She had come here for a reason—something was wrong, and the pendant had led her here. But now, standing in the unnatural quiet of the grove, she wasn’t so sure she wanted to know what. A whisper slithered through the air, so faint she almost missed it. A voice, but not a voice—more like words carried on a breeze that didn’t exist. She strained to listen, but the sound dissolved before she could make out the words. Then, from the corner of her eye, she saw it. A figure. Standing between the trees. Rory’s breath caught. It was too tall, too still. Its limbs were too long, its silhouette jagged, like something stitched together from shadows. It didn’t move, didn’t breathe. It just *watched*. She turned slowly, her heart pounding so hard she could feel it in her fingertips. The figure didn’t vanish. It didn’t do anything. It just *was*. “What do you want?” Her voice was steadier than she felt. The figure tilted its head. A sound like dry leaves skittering across stone filled the air. Then, in a voice that wasn’t quite a voice, it whispered, *“You shouldn’t have come.”* Rory’s stomach twisted. The pendant burned against her palm. She took another step back, her boots sinking deeper into the earth. The ground beneath her feet felt wrong—too soft, too yielding, like it was trying to pull her under. The figure took a step forward. Rory didn’t wait. She turned and ran. The trees blurred around her as she sprinted toward the standing stones, her breath ragged in her throat. The pendant’s glow flared brighter, casting wild, flickering light across the path. Behind her, the whispering grew louder, a chorus of voices rising in a language she didn’t know but understood in the pit of her stomach. *Turn back. Turn back. Turn back.* She didn’t. The standing stones were just ahead, their twisted forms looming like sentinels. Rory didn’t slow down. She lunged between them— —and the world snapped back into place. The sounds of the park rushed in around her: the distant hum of cars, the rustle of leaves in the wind. The air was colder here, normal. The grove was gone. Rory doubled over, gasping for breath. Her hands trembled as she clutched her knees, her skin slick with sweat. The pendant was still warm in her palm, its glow dimming now, like a warning fading into memory. She looked back. The standing stones stood silent, unassuming. The wildflowers at their base were just flowers again, their petals closed for the night. But between the trees, just for a second, she thought she saw it. The figure. Watching. Waiting. Then it was gone.

Evaluation details

Result Evaluator Details Meta Data
0.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount1
adverbTags
0"Then, in a voice that wasn’t quite a voice, it whispered, [Then, quite]"
52.8302% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount848
totalAiIsmAdverbs4
found
0
adverb"gently"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count2
highlights
0"gently"
1"slightly"
2"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
29.2453% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount848
totalAiIsms6
found
0
word"sentinels"
count1
1
word"throb"
count1
2
word"wavering"
count1
3
word"trembled"
count1
4
word"loomed"
count1
5
word"looming"
count1
highlights
0"sentinels"
1"throb"
2"wavering"
3"trembled"
4"loomed"
5"looming"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences93
filterMatches(empty)
hedgeMatches(empty)
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences94
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean22.18
std20.07
cv0.905
sampleLengths
079
111
213
362
47
571
612
740
83
935
105
1130
129
1313
1441
1542
1610
176
1831
1926
2011
2131
2239
236
247
2555
266
272
2820
297
3031
3137
323
3321
3413
352
362
374
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount2
totalSentences93
matches
0"was gone"
1"was gone"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount1
totalVerbs148
matches
0"was trying"
89.9401% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount835
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.05149700598802395
lyAdverbCount8
lyAdverbRatio0.009580838323353293
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences94
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences94
mean8.97
std6.76
cv0.754
sampleLengths
028
121
230
36
43
52
66
77
820
926
103
1111
122
137
149
159
1613
1724
1816
193
205
214
2210
2311
2413
256
263
274
2815
292
309
315
322
333
346
3513
3611
379
382
3911
406
4116
4219
4312
4415
4515
4610
472
484
493
34.0426% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.2872340425531915
totalSentences94
uniqueOpeners27
0.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she murmured to herself (murmur)"
1"Then, in a voice that wasn’t quite a voice, it whispered, (does be not quite whisper)"
76.8269%