Run: 2026-02-17-01KHMMYS1W3QX93ZMYAT0425N4

Run Details

Duration:
21.2s
Cost:
$0.008278

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The night air was thick with the scent of damp earth and something older, something wild. Rory adjusted the strap of her messenger bag, the Heartstone Pendant tucked safely beneath her shirt, its warmth a steady pulse against her skin. She had come to the Fae Grove for answers—Eva had been missing for three days, and the pendant, her only lead, had led her here. But the moment she stepped past the standing stones, the wrongness settled over her like a second skin. The clearing was too quiet. No rustle of leaves, no distant hoot of an owl. Just the whisper of wind through the ancient oaks, their gnarled branches twisting like skeletal fingers against the moonlit sky. The wildflowers that should have bloomed year-round were wilted, their petals blackened as if scorched. Rory’s breath hitched. This wasn’t right. None of this was right. She pulled out her phone, the screen casting an eerie blue glow over her face. No signal. Of course. She shoved it back into her pocket and forced herself to take slow, measured steps forward. The pendant hummed against her chest, its crimson glow flickering in time with her heartbeat. It was stronger here, the warmth almost uncomfortable now, like holding her hand too close to a flame. A twig snapped. Rory froze. The sound had come from behind her, near the standing stones. She turned slowly, her pulse hammering in her throat. Nothing. Just the dark outline of the oaks, their shadows stretching long and jagged across the ground. She exhaled shakily. Probably just an animal. A fox, maybe. Or a— Another snap. Closer this time. Her fingers curled into fists. “Hello?” Her voice sounded too loud in the silence. “Is someone there?” No answer. Just the wind, sighing through the trees like a held breath. She turned back toward the center of the grove, where the air shimmered faintly, as if heat rose from the ground. The pendant flared hotter, its glow seeping through the fabric of her shirt. That was where she needed to go. That was where the answers were. Or where something was waiting for her. Rory swallowed hard and stepped forward. The ground beneath her feet felt spongy, uneven. She glanced down and recoiled. The earth was shifting, tiny mounds rising and falling like the slow breath of something buried beneath the soil. She stumbled back, her boot sinking into the soft ground. A low, wet sound slithered up from below—a gurgle, a whisper, she couldn’t tell. Her stomach twisted. She yanked her foot free and ran. The shimmering air was only a few yards away now. If she could just reach it— A hand clamped around her ankle. Rory screamed, kicking wildly as she was yanked off her feet. She hit the ground hard, the impact knocking the breath from her lungs. The hand—cold, clammy, *wrong*—tightened its grip, dragging her backward. She scrabbled at the earth, her fingers sinking into the damp soil, but there was nothing to hold onto. The pendant burned against her skin, its glow pulsing wildly now, casting jagged shadows across the ground. She twisted onto her back, her free foot lashing out. It connected with something soft, something that *gave* beneath her heel. A wet, guttural sound tore through the night, and the grip on her ankle loosened just enough for her to wrench free. She scrambled to her feet, her breath coming in ragged gasps. The thing that had grabbed her was rising from the earth. It was human-shaped, or it had been once. Its skin was stretched too tight over its bones, gray and slick with something dark. Its mouth gaped open, too wide, too many teeth glinting in the moonlight. But its eyes—its eyes were the worst. Hollow. Empty. Like staring into the bottom of a well. Rory didn’t wait to see what it would do next. She turned and ran, her boots pounding against the uneven ground. The shimmering air was right in front of her. She could see it now, a rippling curtain of darkness, like a tear in the world itself. The pendant seared against her chest, its heat almost unbearable. She didn’t think. She just leapt. The world twisted. For a heartbeat, there was nothing—no sound, no light, no sensation. Then she was falling, tumbling onto hard-packed earth. She gasped, rolling onto her side, her hands pressing into the dirt. The air here was different. Cleaner. Colder. She looked up. The standing stones loomed above her, their ancient carvings stark against the night sky. She was back at the edge of the grove. Back where she’d started. Rory pushed herself to her feet, her legs shaking. The pendant was cool against her skin now, its glow dimmed to a faint pulse. She reached for it, her fingers trembling as she pulled it out from beneath her shirt. The crimson stone was cracked, a thin black vein spiderwebbing across its surface. She had come here for answers. But all she had found was something worse than the unknown. Something that had been waiting for her.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
88.3041% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount855
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.2164% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount855
totalAiIsms4
found
0
word"shimmered"
count1
1
word"glinting"
count1
2
word"loomed"
count1
3
word"stark"
count1
highlights
0"shimmered"
1"glinting"
2"loomed"
3"stark"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences91
filterMatches(empty)
hedgeMatches(empty)
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean33.88
std25.77
cv0.76
sampleLengths
083
161
268
33
451
55
617
713
847
97
1065
117
1216
136
1469
1554
1611
1753
1863
193
2041
2127
2253
2317
247
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount4
totalSentences91
matches
0"were wilted"
1"was yanked"
2"was stretched"
3"was cracked"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount4
totalVerbs135
matches
0"was waiting"
1"was shifting"
2"was rising"
3"was falling"
94.9001% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount851
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.045828437132784956
lyAdverbCount9
lyAdverbRatio0.010575793184488837
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean9.21
std5.89
cv0.639
sampleLengths
016
124
225
318
45
510
620
715
83
93
105
1115
122
132
1416
1515
1618
173
182
1911
209
211
2216
233
244
253
262
272
283
295
309
313
322
3311
3421
3513
367
376
387
396
408
415
4219
4310
4414
453
467
4710
486
496
52.8986% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.33695652173913043
totalSentences92
uniqueOpeners31
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
93.4894%