Run: 2026-02-17-01KHMN2HWWB4XRMBJ4EV16GHDE

Run Details

Duration:
6.3s
Cost:
$0.000187

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in the Grove was too thick, too sweet, like honey left too long in the sun. Aurora—Rory, to her friends—had always prided herself on her ability to read a room, a city, even a person. But this place? This was a living thing, breathing in and out around her, and it wasn’t telling her anything. She adjusted the strap of her backpack, the weight of the Heartstone Pendant pressing against her chest like a second heartbeat. The pendant had been a gift from someone who knew more than they let on. *Find the Grove when the moon is high,* the note had said. *And bring the pendant.* No name. No explanation. Just that and the faintest pulse of warmth against her skin, as if the stone itself were waiting. The standing stones loomed ahead, their gnarled oaks stretching toward the sky like skeletal fingers. The moon hung low and fat, casting long, shifting shadows that didn’t quite match the landscape. Rory stepped between the first two stones, her boots crunching on the damp earth. The moment she crossed the threshold, the world seemed to exhale. Then inhale. The wind picked up, not with a gust, but with a whisper—too many whispers, overlapping, murmuring in a language just beyond understanding. Her pulse quickened. She told herself it was the wind. Told herself she was being paranoid. But the Grove wasn’t supposed to feel like this. She followed the winding path deeper, the pendant’s glow flickering faintly against her ribs. The air grew colder, though the night was warm. The wildflowers here—pale bluebells, goldenrod, something she didn’t recognize—bloomed in defiance of reason, their petals heavy with dew. A few brushed against her sleeve as she passed, and she flinched, half-expecting them to cling. A sound. Not the wind. Not an animal. A *step.* Rory froze. The path was empty. The trees stood still. Her breath came shallow, her fingers tightening around the pendant. She turned slowly, scanning the darkness. Nothing. Then—another step. Closer this time. She whirled, heart hammering, but the path was clear. The moonlight pooled around her feet, silver and unbroken. She exhaled, but the air caught in her throat when she realized she wasn’t alone. Something was *watching.* Not from the trees. Not from the shadows. From the *flowers.* The bluebells nearest her drooped, their heads turning as one toward her. Their stems bent, twisting, forming a path—no, a *shape*—right in front of her. A face. A mouth. Petals parted, revealing rows of tiny, needle-thin teeth. Rory stumbled back, her breath ragged. The pendant burned against her skin. She yanked it free, holding it up like a shield. The flowers recoiled, their petals curling inward. *Stupid. Stupid, stupid, stupid.* She turned and ran. The path twisted, the trees closing in. The air smelled of iron and something older, something *wrong.* Her lungs burned. Her legs ached. She didn’t dare look back. Then the ground gave way. Not under her feet—*around* her. The path beneath her feet dissolved into thick, vine-like roots, coiling around her ankles. She yanked free, but the roots lashed out again, faster this time. She fell to her knees, scrambling backward, but the Grove seemed to shift with her, the path reforming just as she tried to step away. The pendant pulsed violently in her hand. A voice—if it could be called that—slithered through the air. Not words. Not quite sound. A *feeling,* like teeth scraping against bone. *You shouldn’t have come.* Rory’s breath came in ragged gasps. She clutched the pendant tighter, her knuckles white. The roots coiled higher, wrapping around her wrists, her forearms. She twisted free, but the moment she did, more roots burst from the earth, blocking her escape. The flowers were moving again. Not just the bluebells. The goldenrod. The strange, thorned things she hadn’t noticed before. They all turned toward her, their petals unfurling, revealing more of those teeth. The pendant burned hotter. She had to get out. She had to— A hand closed around her ankle. Rory screamed. The touch was cold. Too cold. The hand—no, the *thing* wearing her skin—pulled her down. She hit the ground hard, the breath knocked from her lungs. The pendant fell from her grip, skittering into the dirt. The Grove swallowed it whole. The roots tightened around her wrists. The flowers advanced. And then—silence. Not the silence of the night. Not the silence of the Grove. The silence of something *waiting.* Rory’s vision blurred. Her pulse hammered in her ears. She could feel it—the thing beneath her, the thing that had pulled her down, the thing that had been waiting for her to come. The pendant had led her here. And now it was too late.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
87.5000% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount800
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.0000% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount800
totalAiIsms2
found
0
word"loomed"
count1
1
word"weight"
count1
highlights
0"loomed"
1"weight"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences101
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences101
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences101
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean19.15
std19.87
cv1.038
sampleLengths
057
174
256
32
438
59
657
72
86
92
1026
111
125
1333
143
158
163
1737
1829
194
204
2128
225
2356
247
2522
264
2741
2832
294
308
316
322
3341
349
352
3612
375
3833
396
406
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount0
totalSentences101
matches(empty)
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount5
totalVerbs135
matches
0"wasn’t telling"
1"were waiting"
2"was being"
3"was *watching"
4"were moving"
88.5313% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount800
adjectiveStacks1
stackExamples
0"tiny, needle-thin teeth."
adverbCount37
adverbRatio0.04625
lyAdverbCount3
lyAdverbRatio0.00375
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences101
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences101
mean7.77
std5.62
cv0.723
sampleLengths
018
119
23
317
421
515
612
76
82
918
1015
1116
1214
1311
142
1522
163
177
186
199
2014
219
2218
2316
242
253
263
272
282
294
304
3110
326
331
342
353
369
379
3815
393
404
414
423
4312
4413
452
462
478
486
496
33.1683% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.24752475247524752
totalSentences101
uniqueOpeners25
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
93.1882%