NC Bench
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Run: 2026-02-17-01KHMN2HWWB4XRMBJ4EV16GHDE
Run Details
Model:
Ministral 8B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
6.3s
Cost:
$0.000187
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The air in the Grove was too thick, too sweet, like honey left too long in the sun. Aurora—Rory, to her friends—had always prided herself on her ability to read a room, a city, even a person. But this place? This was a living thing, breathing in and out around her, and it
wasn’t telling
her anything. She adjusted the strap of her backpack, the
weight
of the Heartstone Pendant pressing against her chest like a second heartbeat. The pendant had been a gift from someone who knew more than they let on. *Find the Grove when the moon is high,* the note had said. *And bring the pendant.* No name. No explanation. Just that and the faintest pulse of warmth against her skin, as if the stone itself
were waiting
. The standing stones
loomed
ahead, their gnarled oaks stretching toward the sky like skeletal fingers. The moon hung low and fat, casting long, shifting shadows that didn’t quite match the landscape. Rory stepped between the first two stones, her boots crunching on the damp earth. The moment she crossed the threshold, the world
seemed to
exhale. Then inhale. The wind picked up, not with a gust, but with a whisper—too many whispers, overlapping, murmuring in a language just beyond understanding. Her pulse quickened. She told herself it was the wind. Told herself she
was being
paranoid. But the Grove wasn’t supposed to feel like this. She followed the winding path deeper, the pendant’s glow flickering faintly against her ribs. The air grew colder, though the night was warm. The wildflowers here—pale bluebells, goldenrod, something she didn’t recognize—b
loomed
in defiance of reason, their petals heavy with dew. A few brushed against her sleeve as she passed, and she flinched, half-expecting them to cling. A sound. Not the wind. Not an animal. A *step.* Rory froze. The path was empty. The trees stood still. Her breath came shallow, her fingers tightening around the pendant. She turned
slowly
, scanning the darkness. Nothing. Then—another step. Closer this time. She whirled, heart hammering, but the path was clear. The moonlight pooled around her feet, silver and unbroken. She exhaled, but the air caught in her throat when she realized she wasn’t alone. Something
was *watching
.* Not from the trees. Not from the shadows. From the *flowers.* The bluebells nearest her drooped, their heads turning as one toward her. Their stems bent, twisting, forming a path—no, a *shape*—right in front of her. A face. A mouth. Petals parted, revealing rows of tiny, needle-thin teeth. Rory stumbled back, her breath ragged. The pendant burned against her skin. She yanked it free, holding it up like a shield. The flowers recoiled, their petals curling inward. *Stupid. Stupid, stupid, stupid.* She turned and ran. The path twisted, the trees closing in. The air smelled of iron and something older, something *wrong.* Her lungs burned. Her legs ached. She didn’t dare look back. Then the ground gave way. Not under her feet—*around* her. The path beneath her feet dissolved into thick, vine-like roots, coiling around her ankles. She yanked free, but the roots lashed out again, faster this time. She fell to her knees, scrambling backward, but the Grove
seemed to
shift with her, the path reforming just as she
tried to
step away. The pendant pulsed violently in her hand. A voice—if it could be called that—slithered through the air. Not words. Not quite sound. A *feeling,* like teeth scraping against bone. *You shouldn’t have come.* Rory’s breath came in ragged gasps. She clutched the pendant tighter, her knuckles white. The roots coiled higher, wrapping around her wrists, her forearms. She twisted free, but the moment she did, more roots burst from the earth, blocking her escape. The flowers
were moving
again. Not just the bluebells. The goldenrod. The strange, thorned things she hadn’t noticed before. They all turned toward her, their petals unfurling, revealing more of those teeth. The pendant burned hotter. She had to get out. She had to— A hand closed around her ankle. Rory screamed. The touch was cold. Too cold. The hand—no, the *thing* wearing her skin—pulled her down. She hit the ground hard, the breath knocked from her lungs. The pendant fell from her grip, skittering into the dirt. The Grove swallowed it whole. The roots tightened around her wrists. The flowers advanced. And then—silence. Not the silence of the night. Not the silence of the Grove. The silence of something *waiting.* Rory’s vision blurred. Her pulse hammered in her ears. She could feel it—the thing beneath her, the thing that had pulled her down, the thing that had been waiting for her to come. The pendant had led her here. And now it was too late.
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
adverbTagCount
0
adverbTags
(empty)
87.5000%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
800
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
75.0000%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
800
totalAiIsms
2
found
0
word
"loomed"
count
1
1
word
"weight"
count
1
highlights
0
"loomed"
1
"weight"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
101
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
3
narrationSentences
101
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tried to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
101
matches
(empty)
100.0000%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
41
mean
19.15
std
19.87
cv
1.038
sampleLengths
0
57
1
74
2
56
3
2
4
38
5
9
6
57
7
2
8
6
9
2
10
26
11
1
12
5
13
33
14
3
15
8
16
3
17
37
18
29
19
4
20
4
21
28
22
5
23
56
24
7
25
22
26
4
27
41
28
32
29
4
30
8
31
6
32
2
33
41
34
9
35
2
36
12
37
5
38
33
39
6
40
6
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
0
totalSentences
101
matches
(empty)
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
5
totalVerbs
135
matches
0
"wasn’t telling"
1
"were waiting"
2
"was being"
3
"was *watching"
4
"were moving"
88.5313%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
800
adjectiveStacks
1
stackExamples
0
"tiny, needle-thin teeth."
adverbCount
37
adverbRatio
0.04625
lyAdverbCount
3
lyAdverbRatio
0.00375
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
101
echoCount
0
echoWords
(empty)
100.0000%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
101
mean
7.77
std
5.62
cv
0.723
sampleLengths
0
18
1
19
2
3
3
17
4
21
5
15
6
12
7
6
8
2
9
18
10
15
11
16
12
14
13
11
14
2
15
22
16
3
17
7
18
6
19
9
20
14
21
9
22
18
23
16
24
2
25
3
26
3
27
2
28
2
29
4
30
4
31
10
32
6
33
1
34
2
35
3
36
9
37
9
38
15
39
3
40
4
41
4
42
3
43
12
44
13
45
2
46
2
47
8
48
6
49
6
33.1683%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.24752475247524752
totalSentences
101
uniqueOpeners
25
100.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
0
fancyCount
0
fancyTags
(empty)
93.1882%