Run: 2026-02-17-01KHMNCC62S9SMW8F1FQ4A035E

Run Details

Duration:
4.1s
Cost:
$0.000075

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park was thick with the scent of damp earth and something older, something that clung to the trees like a second skin. Aurora Carter adjusted the strap of her messenger bag, her fingers brushing the cool silver of the Heartstone pendant around her neck. The pulse of warmth beneath her skin was faint, barely perceptible, but it had been there since she left the flat above Silas’ bar. She should have known better than to come here tonight. The standing stones loomed ahead, their gnarled roots twisting into the ground like skeletal fingers. The moment she stepped onto the cracked path, the world tilted. An hour outside the grove felt like an eternity, the sky too bright, the air too still. Her breath came shallow, her pulse hammering in her throat. *This isn’t right.* She exhaled sharply, forcing herself to focus. The grove was supposed to be a place of transition, a threshold between worlds. But the air here was wrong—too heavy, too *alive*. The wildflowers swayed in a rhythm that didn’t match the wind, their petals shifting like living things. Aurora’s stomach twisted. She’d never been here before, not like this, not at night. A sound. Not the rustle of leaves, not the distant cry of an owl. Something else. A whisper, just beyond hearing. She turned slowly, her pulse spiking. The shadows at the edge of her vision seemed to stretch longer, the darkness swallowing the trees whole. Her fingers tightened around the pendant. The warmth beneath her skin deepened, pulsing in time with her breath. *Hel’s portal,* she thought, her mind racing. The Heartstone was supposed to guide her here, but now it felt like a warning. A twig snapped. Aurora froze, her breath catching. She didn’t move, didn’t dare shift her gaze. The sound came again—closer this time, too precise, too deliberate. Her heart hammered against her ribs. She was alone. She had come here for a reason, but what if she’d come too late? The trees around her seemed to lean in, their branches brushing against her like fingers. The air grew colder, the breath fogging in her lungs. Aurora’s vision blurred for a second—just a flicker, but enough to make her stomach drop. She was not alone. She reached for the pendant again, her thumb brushing the crimson gemstone. The warmth was stronger now, a steady pulse, like a heartbeat. But the glow wasn’t just hers. It was *hers and theirs.* A shape moved in the darkness. Not a person. Not quite. Something that shouldn’t be here. It emerged from the shadows, slow and deliberate, like a predator stalking its prey. Aurora’s breath hitched. The thing was tall, too tall, its form shifting between solid and translucent. Its eyes—if they could be called eyes—were too bright, too *hungry.* Aurora took a step back, her foot catching on the uneven ground. The pendant burned against her skin, its glow intensifying. She didn’t know what was happening. She didn’t know what she was supposed to do. The thing moved closer. Aurora’s hands shook. She had to get out. She had to— The trees parted. Not with wind or storm, but with a sudden, unnatural stillness. The standing stones loomed over her, their roots writhing like serpents. The thing from the shadows stepped forward, its form solidifying for the first time. It was taller than a man, its limbs too long, its skin stretched too thin over bone. Aurora’s mind raced. This wasn’t part of the plan. This wasn’t supposed to happen. The thing spoke. Not in words, not in a voice. But in something worse—a vibration in her bones, a whisper in her mind. *You came for the portal.* Aurora’s blood turned to ice. She had come for the Heartstone. She had come for a way out. But now, standing here in the grove, she realized the truth: she wasn’t coming out. The thing reached out, its fingers—too many fingers—curling toward her. Aurora stumbled back, her breath coming in ragged gasps. The pendant burned against her skin, its glow pulsing like a warning. She had to act. She had to— The ground trembled. Not from the wind. Not from the earth. From something else. Something that had always been here, waiting. The trees groaned, their branches snapping like kindling. The standing stones split apart, their roots unraveling like living things. The thing from the shadows lunged, its form dissolving into the darkness before it could touch her. Aurora didn’t wait to see what came next. She ran. The moment she broke from the grove, the world snapped back into place. The air was sharp, the sky clear, the night sky full of stars. She was running through Richmond Park, her lungs burning, her heart pounding. She didn’t look back. But she knew. She’d come here for a reason. And now, standing on the edge of the grove, she understood why. The Heartstone had not been a guide. It had been a trap.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
76.1337% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount838
totalAiIsmAdverbs2
found
0
adverb"sharply"
count1
1
adverb"slowly"
count1
highlights
0"sharply"
1"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.3341% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount838
totalAiIsms5
found
0
word"flicker"
count1
1
word"trembled"
count1
2
word"loomed"
count2
3
word"unraveling"
count1
highlights
0"flicker"
1"trembled"
2"loomed"
3"unraveling"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences96
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences96
filterMatches(empty)
hedgeMatches
0"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean26.77
std21.39
cv0.799
sampleLengths
082
156
261
32
443
540
63
746
844
934
106
1151
1236
134
1411
153
1653
1714
183
1925
2033
2138
223
2318
2436
2510
2642
273
2818
297
305
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount3
totalSentences96
matches
0"was supposed"
1"was supposed"
2"was supposed"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount3
totalVerbs144
matches
0"was happening"
1"wasn’t coming"
2"was running"
98.4547% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount838
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.041766109785202864
lyAdverbCount3
lyAdverbRatio0.003579952267303103
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean8.65
std5.19
cv0.6
sampleLengths
026
122
224
310
415
511
617
710
83
97
1014
119
1217
133
1411
152
1612
172
185
196
2018
216
2212
237
2415
253
265
278
2810
296
303
3114
3215
3310
3415
354
3612
3711
386
395
406
413
422
435
4414
453
4613
4711
4812
499
33.3333% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats16
diversityRatio0.16666666666666666
totalSentences96
uniqueOpeners16
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
91.0739%