Run: 2026-02-17-01KHMNFNG100YBHBZTR0TKDANA

Run Details

Duration:
28.7s
Cost:
$0.010420

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The night air was thick with the scent of damp earth and wildflowers, the kind that bloomed only in places where time itself seemed to hesitate. Rory adjusted the strap of her messenger bag, the Heartstone Pendant tucked safely beneath her shirt, its faint warmth a steady pulse against her skin. She had come to the Fae Grove for a reason—Eva’s last message had been frantic, pleading, the words scrawled in haste: *Meet me at the stones. It’s about the Hel portals. Something’s wrong.* But Eva wasn’t here. The standing stones loomed ahead, ancient oaks twisted into shapes that defied reason, their gnarled roots coiling into the earth like the fingers of something buried alive. The boundary of the grove shimmered at the edges of her vision, a heat-haze distortion that made her stomach clench. She stepped through, and the world shifted. Inside, the grove was too still. No wind stirred the leaves, no crickets chirped, no owls called. The wildflowers, vibrant even in moonlight, seemed to lean toward her as she passed, their petals brushing against her boots like curious fingers. Rory exhaled sharply, her breath fogging in the unnatural chill. She checked her phone—no signal, of course. The screen’s glow cast long shadows that stretched and twisted in ways that made her skin prickle. “Eva?” Her voice sounded too loud, too sharp in the silence. No answer. She moved deeper into the grove, her steps muffled by the thick carpet of moss. The Heartstone Pendant grew warmer, its crimson glow seeping through the fabric of her shirt. She pulled it out, watching as it pulsed faintly, like a heartbeat. *Near a Hel portal.* That’s what the codex had said. But where? A sound cut through the quiet—a whisper, so soft it might have been the wind. Rory froze. The whisper came again, a sibilant hiss that slithered through the dark. It wasn’t words. It was something else. Something *hungry.* She turned slowly, her pulse hammering in her throat. The trees at the edge of the clearing seemed to lean inward, their branches knitting together like skeletal fingers. The shadows between them moved. Not swaying. Not rustling. *Crawling.* Rory’s breath hitched. She took a step back, then another, her boots sinking slightly into the damp earth. The Heartstone Pendant flared hot against her palm, its glow intensifying. The whispers grew louder, overlapping, a chorus of voices that weren’t voices at all. They coiled around her, pressing in from all sides. Then she saw it. A fissure in the air, a jagged tear no wider than her hand, hanging suspended between two trees. It pulsed with a sickly, violet light, and from it emanated the whispers. The stench of rotting meat and ozone wafted out, making her gag. The Heartstone Pendant burned against her skin, its glow matching the unnatural light of the portal. *Hel.* Rory’s stomach twisted. Eva had been researching these. The missing people. The ones who vanished near the grove, their bodies never found. She had thought Eva was being paranoid. But now— A twig snapped behind her. Rory whirled, her heart lodged in her throat. The clearing was empty. The trees stood motionless, their branches stretched toward the sky like accusatory fingers. But the air hummed with wrongness, a vibration that set her teeth on edge. Then she saw it—a figure, standing just beyond the edge of the moonlight. Tall. Too tall. Its limbs were too long, its silhouette shifting like smoke. It tilted its head, and Rory’s blood turned to ice. Because it had no face. Just smooth, featureless skin, stretched taut over something that wasn’t quite a skull. The whispers rose to a crescendo, a cacophony of clicking and hissing that made her head throb. The faceless thing took a step forward. Then another. Its movements were jerky, unnatural, like a marionette with tangled strings. Rory stumbled back, her boots slipping on the moss. The Heartstone Pendant seared her palm, its glow now blinding. The portal behind her pulsed, the violet light flickering like a dying bulb. The whispers coalesced into a single, guttural word: *Hungry.* The faceless thing lunged. Rory screamed, throwing herself to the side. The thing’s fingers grazed her arm, cold as death, and she felt the skin there numb instantly. She scrambled to her feet, her breath coming in ragged gasps. The portal was close. Too close. The whispers were inside her head now, slithering through her thoughts, drowning out everything but the pounding of her heart. She had to get out. Had to *run.* But the grove had other plans. The trees seemed to close in around her, their branches twisting into a cage. The faceless thing loomed ahead, its body rippling, distorting, as if it were made of something that wasn’t quite solid. The whispers became a roar, a physical force that pressed against her chest, stealing her breath. Rory clutched the Heartstone Pendant, its heat blistering her skin. She had one chance. One *stupid* chance. She sprinted toward the portal. The faceless thing shrieked—a sound like metal scraping bone—and gave chase. Rory didn’t look back. She could feel it behind her, its breath (did it have breath?) hot on her neck. The portal loomed ahead, its violet light casting monstrous shadows. She didn’t know where it led. Didn’t care. She leapt. The world tore apart. For a heartbeat, there was nothing but pain—white-hot, searing, as if her skin were being flayed from her bones. Then she was falling, tumbling through darkness, the whispers fading into a distant wail. The Heartstone Pendant went cold against her chest. And then— Silence. Rory hit the ground hard, her vision swimming. She gasped, rolling onto her back, her body aching as if she’d been beaten. The air smelled different here. Cleaner. Earthy. *Normal.* She was back in Richmond Park. The standing stones loomed in the distance, their twisted forms bathed in the pale light of dawn. The grove was gone. The portal was gone. And so was the faceless thing. Rory sat up slowly, her hands trembling. The Heartstone Pendant lay cold and dark against her skin. She pulled it out, staring at the crimson gem. It was cracked. A thin, jagged line ran through its center, as if something had tried to break it apart. She swallowed hard. Eva’s message had been a warning. But Eva wasn’t here. And Rory had a terrible feeling she knew why. Somewhere, in the dark between worlds, something was still hungry.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
63.1676% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1086
totalAiIsmAdverbs4
found
0
adverb"sharply"
count1
1
adverb"slightly"
count1
2
adverb"slowly"
count2
highlights
0"sharply"
1"slightly"
2"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.3352% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1086
totalAiIsms8
found
0
word"cacophony"
count1
1
word"throb"
count1
2
word"searing"
count1
3
word"shimmered"
count1
4
word"loomed"
count4
highlights
0"cacophony"
1"throb"
2"searing"
3"shimmered"
4"loomed"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences123
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences123
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean26.93
std22.89
cv0.85
sampleLengths
084
14
254
374
413
554
638
738
852
94
1059
111
1231
135
1439
1536
165
1713
1837
1940
201
214
2261
238
246
2550
2617
275
2849
292
304
3141
322
331
3430
3531
366
3746
3822
3910
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount5
totalSentences123
matches
0"were made"
1"being flayed"
2"been beaten"
3"was gone"
4"was gone"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount2
totalVerbs193
matches
0"was being"
1"was falling"
100.0000% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1085
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.035944700460829496
lyAdverbCount9
lyAdverbRatio0.008294930875576038
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean8.76
std6.29
cv0.718
sampleLengths
026
125
226
35
42
54
627
720
87
96
1011
1123
1210
137
1417
1511
162
1715
1815
1912
2010
212
2215
232
2412
253
264
272
289
2919
305
312
322
331
343
3515
3611
3714
389
394
4018
4113
4212
4316
441
453
465
473
4811
497
37.8049% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.2601626016260163
totalSentences123
uniqueOpeners32
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
89.8416%