Run: 2026-02-17-01KHMPADVXWMTAES3VGS1E3PPT

Run Details

Duration:
29.9s
Cost:
$0.001679
Provider:
Novita

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park tasted different after midnight—thicker, heavier, like the atmosphere itself had grown teeth. Rory zipped her jacket higher, her breath curling in pale wisps as she stepped off the paved path. The Heartstone pendant pulsed against her collarbone, a slow, insistent warmth that had drawn her here. She hadn’t questioned it. Not after the dreams. The standing stones loomed ahead, ancient oaks twisted into impossible shapes, their bark blackened as if scorched by some long-ago fire. Between them, the air shimmered faintly, like heat haze in winter. The Fae Grove. Eva had warned her about this place—*time moves funny there, Rory. Don’t linger.* But Eva wasn’t here. No one was. Rory’s fingers brushed the crescent scar on her left wrist, an old habit when her nerves prickled. The trees whispered as she crossed the boundary, their branches creaking in a wind she couldn’t feel. The grove opened before her, a perfect circle of wildflowers blooming out of season, their petals too vibrant under the moonlight. The pendant’s warmth sharpened. Then the first wrong thing: a laugh. High and bright, it skittered between the trees, too close and too far all at once. Rory froze. The sound didn’t belong—not here, not now. It was the laughter of a child at a birthday party, of a girl swinging too high in a sunlit park. Not this midnight place. The flowers shivered. No wind. She exhaled slowly, forcing her shoulders to relax. *Just your brain filling silence.* But the pendant throbbed, its crimson glow seeping through her shirt. Another laugh, this time behind her. Rory spun. Nothing but shadows and silvered grass. Then—movement. A flicker at the edge of vision, something darting between the stones. Too fast to be human. Too *fluid.* Rory’s pulse hammered in her throat. She should leave. Now. But the pendant burned hotter, tugging her forward. The flowers parted as she stepped deeper into the grove, their stems bending away from her boots as if repelled. The air smelled wrong—cloying sweetness undercut by something metallic, like old blood. The standing stones formed a tighter ring here, their trunks fused together in places, knotted like clenched fists. Another laugh. Directly above. Rory looked up. The girl perched in the branches was beautiful in the way of sharp things—all edges and gleaming intent. Her dress was made of leaves stitched with spider silk, her hair a cascade of living ivy. Too-long fingers curled around the oak’s limb, nails blackened and pointed. "You’re late," the girl said, grinning. Her teeth were perfect. And slightly *serrated.* Rory’s hand closed around the pendant. "I wasn’t aware we had an appointment." The girl tilted her head, birdlike. "Oh, but you *called.*" She dropped from the branch, landing soundlessly. "All those little whispers in the dark. *Help me. Find me.*" Her voice shifted as she spoke, mirroring Rory’s own cadence, her own inflections. Ice slid down Rory’s spine. She hadn’t spoken those words aloud. Not ever. The girl stepped closer. The wildflowers withered where she walked. "You carry *his* stone," she murmured, reaching for the pendant. "Poor lost thing. He should never have given it to you." Rory stepped back. "Who?" The girl’s grin widened. "Now *that* would spoil the fun." A rustle in the undergrowth—then another, and another. Shapes moved between the trees, their forms indistinct but undeniably *there.* Watching. Waiting. The pendant’s glow turned feverish, its pulse erratic. The girl sighed. "They’re hungry. It’s been so long since we had a guest." She leaned in, her breath smelling of crushed petals and damp earth. "Run, little rabbit." Rory didn’t hesitate. She bolted for the standing stones, the laughter erupting around her in cascading peals. The trees groaned, their branches lashing like whips. Something snagged her jacket—she wrenched free, heart slamming against her ribs. The boundary shimmered ahead. A hand closed around her wrist. Rory twisted, swinging her elbow back. It connected with something solid. The grip loosened. She didn’t look back. Then she was through, stumbling onto the ordinary grass of Richmond Park, the ordinary night air cold in her lungs. The pendant cooled instantly, its glow fading. Behind her, the grove stood silent. Empty. But as Rory turned away, a whisper trailed after her—soft, singsong, in her own voice: *"Next time, don’t run."*
created_at"2026-02-17T02:19:57.160518+00:00" 2/17/2026, 2:19:57 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency947
moderation_latency(null)
generation_time29497
tokens_prompt812
tokens_completion1189
native_tokens_prompt752
native_tokens_completion1060
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0016788
router(null)
provider_responses
0
id"915b1f95664bc58bd656dd853d0ed02a"
status200
is_byokfalse
latency947
endpoint_id"cefb5a1e-9fea-4496-9a64-4e1b11a7cc8c"
provider_name"Novita"
model_permaslug"deepseek/deepseek-chat-v3"
api_type"completions"
id"gen-1771294767-Rc4Ml0id2kZwiQCRonrp"
upstream_id"915b1f95664bc58bd656dd853d0ed02a"
total_cost0.0016788
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences11
tagDensity0.455
leniency0.909
rawRatio0
effectiveRatio0
86.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount722
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"slightly"
count1
highlights
0"slowly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount722
totalAiIsms17
found
0
word"pulsed"
count1
1
word"warmth"
count2
2
word"loomed"
count1
3
word"shimmered"
count2
4
word"perfect"
count2
5
word"silence"
count1
6
word"throbbed"
count1
7
word"flicker"
count1
8
word"pulse"
count2
9
word"gleaming"
count1
10
word"silk"
count1
11
word"cascading"
count1
12
word"whisper"
count1
highlights
0"pulsed"
1"warmth"
2"loomed"
3"shimmered"
4"perfect"
5"silence"
6"throbbed"
7"flicker"
8"pulse"
9"gleaming"
10"silk"
11"cascading"
12"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched fists"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences80
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans10
markdownWords26
totalWords714
ratio0.036
matches
0"time moves funny there, Rory. Don’t linger."
1"Just your brain filling silence."
2"fluid."
3"serrated."
4"called."
5"Help me. Find me."
6"his"
7"that"
8"there."
9"\"Next time, don’t run.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
42.31% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount650
uniqueNames9
maxNameDensity2.15
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Richmond2
Park2
Heartstone1
Fae1
Grove1
Rory14
Eva2
Ice1
Watching1
persons
0"Rory"
1"Eva"
2"Ice"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
globalScore0.423
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences47
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount714
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean23.8
std18.55
cv0.779
sampleLengths
059
155
259
37
450
55
638
730
88
950
104
113
1246
1313
1413
1541
1613
1731
184
1910
2029
2129
223
2337
246
2518
2627
277
2815
294
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences80
matches
0"was made"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs116
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount0
flaggedSentences9
totalSentences86
ratio0.105
matches
0"The air in Richmond Park tasted different after midnight—thicker, heavier, like the atmosphere itself had grown teeth."
1"Eva had warned her about this place—*time moves funny there, Rory."
2"The sound didn’t belong—not here, not now."
3"Then—movement."
4"The air smelled wrong—cloying sweetness undercut by something metallic, like old blood."
5"The girl perched in the branches was beautiful in the way of sharp things—all edges and gleaming intent."
6"A rustle in the undergrowth—then another, and another."
7"Something snagged her jacket—she wrenched free, heart slamming against her ribs."
8"But as Rory turned away, a whisper trailed after her—soft, singsong, in her own voice:"
95.23% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount660
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.045454545454545456
lyAdverbCount7
lyAdverbRatio0.010606060606060607
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean8.3
std6.15
cv0.74
sampleLengths
017
118
216
34
44
521
611
73
811
96
103
1117
1217
1321
144
157
1616
172
187
1921
204
213
222
238
2416
256
262
276
281
2912
305
318
323
331
348
3520
3612
3718
382
392
403
4118
4217
4311
446
454
463
476
487
496
61.63% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4186046511627907
totalSentences86
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences70
matches
0"Then the first wrong thing:"
1"*Just your brain filling silence.*"
2"Too fast to be human."
3"Too *fluid.* Rory’s pulse hammered"
4"Too-long fingers curled around the"
5"Then she was through, stumbling"
ratio0.086
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences70
matches
0"She hadn’t questioned it."
1"It was the laughter of"
2"She exhaled slowly, forcing her"
3"She should leave."
4"Her dress was made of"
5"Her teeth were perfect."
6"She dropped from the branch,"
7"Her voice shifted as she"
8"She hadn’t spoken those words"
9"she murmured, reaching for the"
10"She leaned in, her breath"
11"She bolted for the standing"
12"It connected with something solid."
13"She didn’t look back."
ratio0.2
74.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences70
matches
0"The air in Richmond Park"
1"Rory zipped her jacket higher,"
2"The Heartstone pendant pulsed against"
3"She hadn’t questioned it."
4"The standing stones loomed ahead,"
5"The Fae Grove."
6"Eva had warned her about"
7"Rory’s fingers brushed the crescent"
8"The trees whispered as she"
9"The grove opened before her,"
10"The pendant’s warmth sharpened."
11"The sound didn’t belong—not here,"
12"It was the laughter of"
13"The flowers shivered."
14"She exhaled slowly, forcing her"
15"Another laugh, this time behind"
16"Nothing but shadows and silvered"
17"A flicker at the edge"
18"She should leave."
19"The flowers parted as she"
ratio0.771
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount2
matches
0"The Heartstone pendant pulsed against her collarbone, a slow, insistent warmth that had drawn her here."
1"The standing stones loomed ahead, ancient oaks twisted into impossible shapes, their bark blackened as if scorched by some long-ago fire."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"She leaned in, her breath smelling of crushed petals and damp earth"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Her voice shifted (shift)"
1"she murmured (murmur)"
dialogueSentences11
tagDensity0.273
leniency0.545
rawRatio0.667
effectiveRatio0.364
78.9311%