Run: 2026-02-17-01KHMPADVZSX6J3W3J529ZXJK8

Run Details

Duration:
44.1s
Cost:
$0.001931
Provider:
Novita

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park carried the crisp bite of autumn, but as Aurora stepped between the ancient oak standing stones, the temperature dropped sharply. Her breath fogged before her, illuminated by the weak beam of her phone’s flashlight. The trees here were too tall, their branches too twisted, their bark too smooth—like they had been carved rather than grown. The wildflowers blooming in defiance of the season glowed faintly underfoot, their petals shimmering with an unnatural iridescence. She shouldn’t have come. But Eva had insisted. *"The Fae Grove is the only place they won’t follow,"* she’d said, her voice tight with urgency. *"Meet me there at midnight."* Aurora checked her watch. 12:07. Eva was never late. The Heartstone pendant against her collarbone pulsed, a slow, rhythmic warmth that had nothing to do with the chill in the air. She touched it absently, the deep crimson gemstone humming beneath her fingertips. It had been a gift—left on her doorstep with no note, no explanation. Just the pendant and the unshakable sense that she was meant to wear it. A twig snapped somewhere to her left. She spun, flashlight cutting through the darkness. Nothing. Just the sway of tall grass, the whisper of leaves. But the sound had been too deliberate, too close. "Eva?" she called, voice steadier than she felt. No answer. The wind picked up, carrying with it a scent like damp earth and something metallic—blood, maybe, or rust. Aurora’s pulse thudded in her ears. She took a step back, then another, her heel catching on a root. She stumbled, barely catching herself before she fell. When she looked up, the standing stones were closer. That wasn’t possible. She’d walked straight in, hadn’t she? The clearing wasn’t large enough for her to have lost her bearings. But the stones loomed around her now, their surfaces too smooth, too dark, like they’d been polished by hands that weren’t human. A whisper skittered across the back of her neck. She whirled again, heart hammering. The flashlight flickered, the beam dimming for a second before flaring back to life. Shadows stretched long and wrong, twisting in ways that made her stomach clench. Something moved at the edge of her vision—a flicker of pale fabric, a flash of dark hair. "Eva?" she tried again, voice cracking. Silence. Then—laughter. Soft, lilting, just beyond the trees. A child’s laughter, light and carefree. Aurora’s blood turned to ice. There were no children here. Not at this hour. Not in this place. The Heartstone pulsed again, hotter this time, the warmth spreading through her chest like a warning. She gripped it tighter, the silver chain biting into her skin. The laughter came again, closer now. Aurora backed up until her shoulders hit one of the standing stones. The surface was cold, too cold, seeping through her jacket like it was leaching the heat from her bones. She swallowed hard, forcing herself to breathe. *Think, Rory. Think.* She had to get out. Now. She pushed away from the stone, turning toward where she thought the entrance had been—but the path was gone. The trees had shifted, their trunks knotted together like grasping fingers. The wildflowers underfoot had curled inward, their petals closing like tiny mouths. The laughter echoed around her, bouncing between the trees until she couldn’t tell where it was coming from. Then, abruptly, it stopped. The silence was worse. Aurora’s fingers trembled as she fumbled for her phone, thumb swiping to call Eva. The screen lit up—NO SERVICE—before going black. Dead. Something rustled in the grass ahead of her. She didn’t move. Didn’t breathe. A shape emerged from the darkness—small, hunched, crawling on all fours. Its movements were jerky, unnatural, limbs bending in ways that made her stomach twist. It lifted its head, and Aurora’s breath caught. No face. Just smooth, blank skin where features should have been. The thing tilted its head, as if listening. Then it scuttled forward, too fast, too fluid, closing the distance between them in a heartbeat. Aurora bolted. She ran blindly, branches whipping at her arms, roots snagging at her ankles. The air grew thicker, harder to breathe, like she was wading through water. Behind her, the thing kept pace, its ragged breaths too close, too eager. The pendant burned against her skin, the heat searing now, pulsing in time with her frantic heartbeat. She clutched it, gasping, and— A hand grabbed her arm. Aurora screamed, wrenching away, but the grip held firm. "Rory! *Rory!* Look at me!" Eva. Her friend’s face swam into focus, her dark eyes wide with panic. "What are you *doing* here?" Eva hissed, yanking her forward. "You weren’t supposed to come alone!" Aurora opened her mouth to answer, but the words died in her throat. Over Eva’s shoulder, the faceless thing stood perfectly still. Watching. Waiting. The Heartstone flared, its crimson glow cutting through the dark like a warning. Eva didn’t seem to notice. She pulled Aurora toward the standing stones, her fingers icy. "We have to go. *Now.*" Aurora let herself be dragged, but her skin prickled with the certainty that whatever had been in the grove with her— Was still following.
created_at"2026-02-17T02:20:11.936752+00:00" 2/17/2026, 2:20:11 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1524
moderation_latency(null)
generation_time43710
tokens_prompt812
tokens_completion1418
native_tokens_prompt752
native_tokens_completion1254
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001931
router(null)
provider_responses
0
id"4cd7b816befa16695514fd926e7d25e7"
status200
is_byokfalse
latency1524
endpoint_id"cefb5a1e-9fea-4496-9a64-4e1b11a7cc8c"
provider_name"Novita"
model_permaslug"deepseek/deepseek-chat-v3"
api_type"completions"
id"gen-1771294767-xEA9dW0VY8qwhvAhMRhw"
upstream_id"4cd7b816befa16695514fd926e7d25e7"
total_cost0.001931
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
76.9053% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount866
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"sharply"
count1
highlights
0"perfectly"
1"sharply"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
30.7159% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount866
totalAiIsms6
found
0
word"searing"
count1
1
word"flickered"
count1
2
word"flicker"
count1
3
word"trembled"
count1
4
word"loomed"
count1
5
word"echoed"
count1
highlights
0"searing"
1"flickered"
2"flicker"
3"trembled"
4"loomed"
5"echoed"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences94
filterMatches
0"watch"
hedgeMatches
0"seem to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean18.65
std17.41
cv0.934
sampleLengths
078
14
226
39
461
57
627
78
82
945
109
1143
129
1349
146
151
1631
1727
186
1938
203
216
2242
2322
244
2522
268
275
2833
2911
3024
312
3239
3322
345
359
365
371
3828
3913
4010
411
4213
4320
4421
453
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount4
totalSentences94
matches
0"been carved"
1"was meant"
2"been polished"
3"was gone"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount3
totalVerbs155
matches
0"was leaching"
1"was coming"
2"was wading"
88.6145% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount830
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.05301204819277108
lyAdverbCount7
lyAdverbRatio0.008433734939759036
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean8.85
std5.89
cv0.666
sampleLengths
025
114
221
318
44
54
617
75
84
91
104
1122
1212
1313
1414
157
167
171
1810
199
208
212
2218
236
2413
258
269
273
286
2912
3022
319
325
3314
3413
3517
366
371
381
396
406
415
425
434
444
4516
4611
476
4812
4919
54.5139% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.3645833333333333
totalSentences96
uniqueOpeners35
91.6667% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"hissed (hiss)"
90.7304%