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Run: 2026-02-17-01KHMPBPFRFMJS2WW2P029GXQW
Run Details
Model:
Rocinante 12B
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
13.9s
Cost:
$0.000661
Provider:
NextBit
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The rain plastered Detective Harlow Quinn's short salt-and-pepper hair against her scalp as she took off at a sprint down the narrow Soho alley, boots slapping the wet cobblestones. Her breath came in short bursts, white wisps in the chill night air. A dozen yards ahead, her quarry ducked left into another alley, Újj అసెంబ్లీنين APC jacket flapping. Dammit. Detective Quinn shoved off the crumbling brick wall and gave chase. Rain sluiced off the triangular awnings overhead. Nocturnal music pulsed from the bars they passed - jazz, electronica, bluegrass, a catchall soundtrack for the quarter's vibrant streetlife. The January rain had done more than dampen Quinn's fine wool suit and leather watchband. It had tempered the glow of the black-and-white sign above the Raven's Nest's entrance to a sickly green. _Weary days,_ she thought, forcing her legs to pump harder. Weary days. The alleys twisted and turned, inscrutable as the human psyche. The clique's nocturnal agriculture meant that testosterone-addled _levant_ - serum-enhanced males - prowled these streets. Which was to say, a wrong turn could put her in crosshairs of their red-rimmed eyes. No matter. She had to pin the skinwalker, mark her next box. Get justice for DS Morris. Detective Quinn swerved around a corner, just off Evaluating the distance. Toes pointed. Ground contact. Extension. Impact. She hit the mysteries in a heap, all bone and bulk, hissing his presence. No curse of prohibition to save him now. This would be harder than the confrontation above. She straightened, adjusted her respirator. Rage burned inside her. Detective Quinn scanned for threats, noting the residue of key's smell, undertone of sweeter cash, overtones of _nose _- Tweek, the white. Another Ah surname, the thrust of the holy,_ dumped _. She needed to round the corner and move up. Detective Quinn searched her pockets and found her sweep kit, putting on a pair of latex surgical gloves and double-checking her choice of restraint, a sturdy pair of handcuffs. The first key
was hidden
on the underside of the sign to the bar. Detective Quinn squatted down, feeling her way by the smell, dragging her fingers along the discolored wood until she felt a bulge that suggested a nail, a hole, a crevice. She widened the gap by slotting her fingerpads in. They got wide enough when he felt stirrings, an opportunity for pliant wood sporting rubber-like stipples. In his haste her fingers went in easily, palms supporting the key, sensing not a lock but a drawer. He slid it right out. Another
was hidden
in the ceiling, a roll of cash in cash money and yellow stickies, a wallet, and a Lightning keychain! Detective Quinn spent time familiarizing herself with the layout of the key, feeling where the controls
were, learning
the hardness and softness, the roundness. That made figuring out the lock easy, a simple deadbolt. Her fingers weren't far in before she met a thumb latch. The lock was steel, but her whole fingers wrapped the mechanism easily. Detective Quinn inched through the hole in the underside of the sign, her eyes still adjusting to the darkness in the alley behind the bar. She could smell moldy wood and the stale cigarette smoke of the patrons who had sneaked out the back entrance for quick drags over many years. Detective Quinn crept down the alley, listening for noises that would give away what
was happening
inside. She couldn't smell anything new in the air except the ambient cigarette smoke in the air. Detective Quinn reached the back entrance and pressed her ear to it. No voices, no movement. Good. This was her chance to overwhelm the skinwalker with the element of surprise. Detective Quinn tried the door, but it was locked. She pulled from her pockets a set of skeleton keys that had served her well over the years, and in a moment, she had access to the back room. She kicked open the door, ready for a fight. But when she burst into the room, Detective Quinn found it empty. No skinwalkers, no keys, no keys. Just the untouched smell of a cleaner's alcove, and underneath the stink of the skinwalkers' infection. Again, her quarry had gotten away. Detective Quinn slammed her fist against the doorframe in frustration. "Bastards. Goddamn bastards." She closed her eyes. The room meditated. Detective Quinn had to think, to decide her next move. This skinwalker
was proving
to be elusive, and she needed help. She couldn't do this alone. She needed someone who knew the hard realities of the clique, who could
navigate
the complexities of their hidden-world. Detective Quinn had an idea. The steady patter of rain through the broken skylight answered Detective Quinn's thoughts. She stowed away her tools and headed back out into the night, her decision made. She needed to find Tomás Herrera, the Britishistani doctor who had
tried to
help the clique on the streets before getting caught up in the politics and violence of it all. If anyone could understand the depths she was about to plunge, it was him. Detective Quinn emerged from the alley into the neon soaked streets of Soho, her sharp
jaw clenched
in determination. The night was still young, and London waited, a labyrinth of secrets and shadows. She would find what she sought. Come what may. Detective Harlow Quinn on the hunt and her prey at risk. The game was afoot.
created_at
"2026-02-17T02:20:23.283239+00:00"
2/17/2026, 2:20:23 AM
model
"thedrummer/rocinante-12b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
980
moderation_latency
(null)
generation_time
13860
tokens_prompt
936
tokens_completion
1367
native_tokens_prompt
871
native_tokens_completion
1192
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.00066063
router
(null)
provider_responses
0
id
"cmpl-5689a34fd916452ba5ea519100f002b1"
status
200
is_byok
false
latency
974
endpoint_id
"94c3af54-1ed5-400c-affb-570e2935d725"
provider_name
"NextBit"
model_permaslug
"thedrummer/rocinante-12b"
api_type
"completions"
id
"gen-1771294808-0eKrSH3ZBguYKP73RUq7"
upstream_id
"cmpl-5689a34fd916452ba5ea519100f002b1"
total_cost
0.00066063
cache_discount
(null)
upstream_inference_cost
0
provider_name
"NextBit"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
adverbTagCount
0
adverbTags
(empty)
100.0000%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
905
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
77.9006%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
905
totalAiIsms
2
found
0
word
"jaw clenched"
count
1
1
word
"navigate"
count
1
highlights
0
"jaw clenched"
1
"navigate"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"jaw/fists clenched"
count
1
highlights
0
"jaw clenched"
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
75
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
75
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
76
matches
(empty)
19.8408%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
16
mean
56.19
std
12.33
cv
0.219
sampleLengths
0
58
1
39
2
45
3
58
4
47
5
41
6
82
7
49
8
79
9
51
10
63
11
47
12
53
13
57
14
73
15
57
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
2
totalSentences
75
matches
0
"was hidden"
1
"was hidden"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
3
totalVerbs
132
matches
0
"were, learning"
1
"was happening"
2
"was proving"
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
902
adjectiveStacks
0
stackExamples
(empty)
adverbCount
11
adverbRatio
0.012195121951219513
lyAdverbCount
3
lyAdverbRatio
0.0033259423503325942
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
76
echoCount
0
echoWords
(empty)
100.0000%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
76
mean
11.83
std
7.71
cv
0.652
sampleLengths
0
29
1
13
2
16
3
1
4
11
5
7
6
20
7
15
8
18
9
10
10
2
11
10
12
15
13
16
14
2
15
10
16
5
17
11
18
2
19
2
20
1
21
1
22
14
23
8
24
8
25
5
26
4
27
22
28
10
29
9
30
29
31
14
32
30
33
9
34
16
35
19
36
5
37
22
38
24
39
10
40
11
41
12
42
25
43
26
44
17
45
16
46
12
47
4
48
1
49
13
61.4035%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.40789473684210525
totalSentences
76
uniqueOpeners
31
100.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
0
fancyCount
0
fancyTags
(empty)
91.7144%