Run: 2026-02-17-01KHMPD8Q6D118DVRG7FN7JJXF

Run Details

Duration:
29.8s
Cost:
$0.002132
Provider:
DeepInfra

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
Rory stepped through the ancient oak standing stones, the silence of Richmond Park's darkness swallowing her whole. The Fae Grove, Isolde's grove, whatever Eva had called it – she'd never mustered the courage to explore it alone before. Tonight was different. The Heartstone Pendant, a gift from an unknown benefactor, had pulsed with an otherworldly warmth all evening, drawing her here like an anchor to steel. As she entered the clearing, a shiver danced down her spine. Wildflowers, defiant of the autumn chill, bloomed in every direction, their colors muted in the faint moonlight. The air was heavy with the scent of damp earth and decaying leaves. Rory breathed it in, trying to shake off the feeling of being watched. She'd always been told the Grove was a place of ancient power, where time itself was fluid. Just an hour, she promised herself, to uncover why the pendant had led her here. Her eyes adjusted slowly to the darkness, and she began to make out the shapes of trees, their branches etched against the sky like skeletal fingers. The silence was almost palpable, a living, breathing entity that wrapped around her. Rory checked her watch for what felt like the hundredth time, the dim glow of its face a tiny comfort. Only twenty minutes had passed since she'd entered the Grove. She walked deeper, the soft earth muffling her footsteps. The pendant, secured around her neck on its silver chain, pulsed softly, a reassuring heartbeat against her skin. Its deep crimson gem seemed to absorb what little light there was, radiating instead a faint, inner glow. "Aurora?" The whisper seemed to come from all around her, carried on the wind. Rory spun, her heart leaping into her throat. "Eva?" she called back, her voice barely above a whisper, but there was no response. The name hung in the air, alone. Rory quickened her pace, her eyes scanning the periphery of the clearing. Shadows darted, or so she thought – the play of moonlight and leaves. She told herself it was just her imagination, spooked from being alone in a place that didn't play by the rules of the outside world. Yet, with each step, the feeling of being herded, of being led somewhere, grew. Movement caught her eye – a flash of something pale, darting behind a tree. Rory froze, her breath caught in her throat. She counted to ten, then approached the tree cautiously. Nothing. Just the grooved bark of an ancient oak, and the unsettling feeling that whatever she'd seen was now behind her. She turned, slowly, and began to backtrack, but her feet seemed rooted to the spot. The pendant pulsed more urgently now, its warmth spreading through her chest. Suddenly, the sounds began – the snapping of twigs, the rustle of leaves, each noise too deliberate, too calculated, to be the product of mere wind or animal. Rory took a step back, her eyes wide. She was not alone. Whatever was here with her, it didn't want her to leave. The realization dawned on her with a cold, creeping dread. She turned to run, but in the directionless expanse of the Grove, she wasn't sure which way led out. "Help!" she shouted, the sound echoing and then, bizarrely, seeming to fold back in upon itself, muted. The response was not what she expected – not the echo of her voice, nor the sound of rescue, but instead, an oppressive silence, as if the very woods were absorbing all noise, all sound, leaving only an anticipation, a waiting. With a surge of adrenaline, Rory sprinted forward, the pendant bouncing against her chest. She dodged between trees, their branches reaching out like skeletal hands. Time seemed to warp around her – minutes felt like hours, the darkness blurring into a maddening, endless expanse. And then, as abruptly as she'd entered, Rory burst through the standing stones, back into the chill of Richmond Park. Gasping, she looked back, but the Grove remained impassive, a secret keeper. The pendant's warmth had ceased, its glow diminished to a faint, almost imperceptible spark. She checked her watch, a time-honed reflex. Only forty minutes had passed since she'd entered the Fae Grove. For a moment, Rory simply stood there, trying to piece together the disjointed fragments of her experience. Something had been in there with her, watching, waiting. And it had let her leave. For now. Rory turned to make her way back to the flat above Silas' bar, the city lights a welcoming, if distant, glow. She couldn't shake the feeling, however, that she'd merely delayed an inevitable encounter, that the darkness of the Grove had merely opened its eye, considered her, and then, with an unblinking gaze, looked away – for the moment.
created_at"2026-02-17T02:21:30.800135+00:00" 2/17/2026, 2:21:30 AM
model"nvidia/llama-3.1-nemotron-70b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency134
moderation_latency(null)
generation_time29691
tokens_prompt857
tokens_completion1186
native_tokens_prompt755
native_tokens_completion1022
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0021324
router(null)
provider_responses
0
id"cmpl-c28ec671d35844fcb0b3ac7074c216dc"
status200
is_byokfalse
latency61
endpoint_id"d2a33d30-5d41-47d3-a816-1cc067b5a7dd"
provider_name"DeepInfra"
model_permaslug"nvidia/llama-3.1-nemotron-70b-instruct"
api_type"completions"
id"gen-1771294860-EBnUj2Hq9IHRXCtfQmxp"
upstream_id"cmpl-c28ec671d35844fcb0b3ac7074c216dc"
total_cost0.0021324
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
10.9415% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount786
totalAiIsmAdverbs7
found
0
adverb"cautiously"
count1
1
adverb"slowly"
count2
2
adverb"softly"
count1
3
adverb"suddenly"
count1
4
adverb"barely above a whisper"
count1
5
adverb"very"
count1
highlights
0"cautiously"
1"slowly"
2"softly"
3"suddenly"
4"barely above a whisper"
5"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.0000% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount786
totalAiIsms9
found
0
word"palpable"
count1
1
word"oppressive"
count1
2
word"otherworldly"
count1
3
word"calculated"
count1
4
word"anticipation"
count1
5
word"footsteps"
count1
6
word"echo"
count1
7
word"echoing"
count1
8
word"etched"
count1
highlights
0"palpable"
1"oppressive"
2"otherworldly"
3"calculated"
4"anticipation"
5"footsteps"
6"echo"
7"echoing"
8"etched"
66.6667% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"air was thick with"
count1
1
label"hung in the air"
count1
highlights
0"The air was heavy with"
1"hung in the air"
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences54
matches(empty)
95.8132% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount2
hedgeCount5
narrationSentences54
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences54
matches(empty)
51.7640% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs15
mean52.8
std17.49
cv0.331
sampleLengths
066
186
269
345
444
564
652
755
852
958
1044
1146
1250
132
1459
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount2
totalSentences54
matches
0"been told"
1"being herded, being led"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount1
totalVerbs134
matches
0"was, radiating"
89.9383% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount783
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.05108556832694764
lyAdverbCount16
lyAdverbRatio0.020434227330779056
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences54
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences54
mean14.67
std7.65
cv0.522
sampleLengths
017
121
23
325
411
517
613
713
817
915
1026
1113
1220
1310
149
1518
1618
1714
188
1915
207
2112
2213
2325
2414
2514
268
279
281
2920
3015
3112
3228
338
344
3511
3610
3719
3817
3941
4014
4111
4219
4320
4412
4514
467
4711
4817
499
77.1605% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.46296296296296297
totalSentences54
uniqueOpeners25
50.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"shouted (shout)"
78.9579%