Run: 2026-02-17-01KHMQFCH16MG9279Q8H71XPJE

Run Details

Duration:
9.9s
Cost:
$0.000655
Provider:
Mistral

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park was too still. Rory Carter stepped past the last of the standing stones, her boots sinking slightly into the damp earth. The oaks loomed around her, their gnarled branches twisting like skeletal fingers against the bruised twilight sky. She shouldn’t have come at dusk. She knew that now. But the pendant had grown warmer against her skin with every mile closer to the Grove, its faint pulse insistent, almost eager. And Rory had never been one to ignore a mystery. She adjusted the strap of her backpack, the weight of the pendant pressing against her sternum through the thin fabric of her hoodie. The silver chain was cool against her collarbone, but the gemstone itself radiated a heat that seeped into her skin, a slow, creeping warmth that made her fingers twitch. She shouldn’t have taken it. Not really. But the note left with it—*For when you’re ready*—had been too cryptic to ignore. The Grove was supposed to be empty. That’s what the old books said, the ones she’d dug up in the British Library after hours, their pages yellowed and brittle with age. *A place between, neither here nor there.* But the air didn’t feel empty. It felt *watchful*. Rory exhaled, her breath curling in the cold. The standing stones marked the boundary, their surfaces etched with runes she didn’t recognize, their meanings lost to time. She traced one with her fingertips, the stone rough beneath her skin. A shiver ran down her spine. Not from the cold. From the way the runes seemed to *shift* when she wasn’t looking directly at them, as if they were alive. She pulled her hand back. The Grove stretched before her, a clearing bathed in the last dying light of the day. Wildflowers bloomed in impossible colors—deep violets, blues like crushed sapphires, whites that glowed faintly in the gathering dark. The scent was wrong, too. Too sweet, too thick, like perfume left to rot. It cloyed in her throat. Rory swallowed hard and stepped forward. The moment her boot crossed the threshold, the world *hitched*. Not a sound. Not a movement. Just a sudden, sickening lurch, like the ground had dropped out from beneath her for half a second before snapping back into place. Her stomach twisted. She staggered, her free hand flying out to brace against the nearest oak. The bark was smooth beneath her palm, unnaturally so, like polished bone. She yanked her hand away. The Grove was silent. No birds. No rustling leaves. No distant hum of London traffic. Just the sound of her own ragged breathing and the too-loud thump of her pulse in her ears. Rory forced herself to straighten. She was being ridiculous. It was just a clearing. Just an old bit of folklore. She’d come here for answers, not to jump at shadows. She reached into her pocket and pulled out the pendant. The crimson gemstone glowed faintly in the dim light, its inner light pulsing like a slow, steady heartbeat. She held it up, turning it this way and that. The note had said it would guide her. But to what? A twig snapped. Rory’s head jerked up. Nothing. Just the trees, their branches swaying slightly in a breeze she couldn’t feel. She exhaled sharply, her fingers tightening around the pendant. *Get a grip.* She took another step forward. The flowers at her feet *twitched*. Rory froze. They weren’t moving. Not really. But the petals—deep, velvety things, the color of dried blood—seemed to *lean* toward her, as if straining for something. She crouched slowly, her breath shallow. The stems were too thick, too *veiny*, pulsing faintly beneath her gaze. She reached out, hesitated, then brushed her fingers against one. The petals *shuddered*. A sound escaped her—a sharp, involuntary gasp—as the flower *unfurled*, its petals peeling back like lips to reveal a dark, glistening core. Not a stamen. Not pollen. Something *wet*. Something that *moved*. Rory recoiled, her hand flying to her mouth. The pendant burned against her skin, its pulse quickening. She stumbled back, her boot catching on a root. She went down hard, her palms slamming into the earth. The impact sent a jolt up her arms, but she barely felt it. Her eyes were locked on the flowers. They were all doing it now. Every single one. Unfurling. *Breathing.* The Grove wasn’t silent anymore. A low, wet *clicking* filled the air, like a thousand tiny mouths working in unison. The sound slithered into her ears, into her *bones*, vibrating through her until her teeth ached. She scrambled to her feet, her breath coming in short, sharp bursts. The pendant was *scorching* now, its glow casting long, wavering shadows across the ground. She shouldn’t have come here. The thought was a scream in her skull. She should have left the damn pendant where she found it. Should have burned the note. Should have— A *laugh*. Rory’s blood turned to ice. It came from everywhere and nowhere, a sound like wind chimes made of glass, high and bright and *wrong*. It echoed through the Grove, bouncing off the standing stones, wrapping around her like a noose. She spun, her heart hammering against her ribs. “Hello?” Her voice was a whisper. A plea. The laughing stopped. The silence that followed was worse. Rory’s fingers clenched around the pendant. The gemstone was *pulsing* now, its light flickering like a dying flame. She didn’t know what it meant. Didn’t know what any of this meant. But she knew, with a certainty that settled like lead in her gut, that she wasn’t alone. Something was here with her. And it was *watching*. She took a step back, then another. The standing stones were behind her. If she could just— A *rustle*. Not from the trees. Not from the flowers. From the *ground*. Rory’s breath hitched. She didn’t want to look. Didn’t want to *see*. But her eyes were drawn downward anyway, as if pulled by some unseen force. The earth was *moving*. Not an animal. Not a root. The *dirt itself*, shifting, *seething*, like something beneath it was trying to break free. She stumbled back, her boot sinking into the soft earth. The pendant’s glow flared, casting long, skeletal shadows across the ground. And then she saw it. A *hand*. Pale. Too long. The fingers *twisted*, the knuckles swollen and wrong, the nails blackened and sharp as knives. It burst from the earth with a wet, sucking sound, the fingers curling into the air like a spider’s legs. Rory’s scream lodged in her throat. The hand *twitched*. Then another emerged beside it. And another. And another. The Grove *heaved*, the earth splitting open like a rotting wound. Hands clawed their way free, pale and glistening, their fingers digging into the dirt as they pulled themselves upward. Rory’s back hit one of the standing stones. She pressed herself against it, her nails digging into the rough bark. The first figure *sat up*. It was *human*. Or it had been, once. Now it was a *thing*, its body too long, too *bendy*, its limbs jointed in all the wrong places. Its skin was the color of old parchment, stretched too tight over its bones. Its face— Rory’s stomach lurched. Its face was *smooth*. No eyes. No nose. Just a lipless mouth, stretched too wide, too many teeth glinting in the pendant’s flickering light. It tilted its head, as if listening. Then it *smiled*. The sound that came out of it was a wet, clicking giggle. Rory’s breath came in ragged gasps. The pendant was *burning* now, its light casting jagged shadows across the Grove. The figures were *standing*, their bodies unfolding like broken marionettes. They turned toward her in unison, their heads tilting at the same angle, their too-wide mouths stretching into identical grins. The pendant’s glow *flared*. And then— Silence. The figures *froze*. The Grove held its breath. Rory’s pulse roared in her ears. She didn’t dare move. Didn’t dare *breathe*. Then, from the darkness beyond the standing stones, a *voice*. “Aurora.” It was a whisper. A sigh. A name spoken like a secret. Rory’s blood turned to ice. She knew that voice. She *knew* it. But it couldn’t be. Because Evan was dead. She’d made sure of it.
created_at"2026-02-17T02:39:48.585528+00:00" 2/17/2026, 2:39:48 AM
model"mistralai/mistral-small-creative-20251216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency257
moderation_latency(null)
generation_time9686
tokens_prompt812
tokens_completion2174
native_tokens_prompt764
native_tokens_completion1928
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached320
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0006548
router(null)
provider_responses
0
id"e16f7284a2824df7ab4c3727c3605c0f"
status200
is_byokfalse
latency257
endpoint_id"0118a65e-79f9-48b0-924e-38c4a41378e1"
provider_name"Mistral"
model_permaslug"mistralai/mistral-small-creative-20251216"
api_type"completions"
id"gen-1771295978-mVrsKIVR4afXwgHDo7Cv"
upstream_id"e16f7284a2824df7ab4c3727c3605c0f"
total_cost0.0006548
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
56.5847% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1382
totalAiIsmAdverbs6
found
0
adverb"sharply"
count1
1
adverb"slightly"
count2
2
adverb"slowly"
count1
3
adverb"really"
count2
highlights
0"sharply"
1"slightly"
2"slowly"
3"really"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.6411% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1382
totalAiIsms10
found
0
word"lurch"
count1
1
word"lurched"
count1
2
word"glistening"
count2
3
word"glinting"
count1
4
word"wavering"
count1
5
word"loomed"
count1
6
word"weight"
count1
7
word"echoed"
count1
8
word"etched"
count1
highlights
0"lurch"
1"lurched"
2"glistening"
3"glinting"
4"wavering"
5"loomed"
6"weight"
7"echoed"
8"etched"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"shiver down spine"
count1
highlights
0"A shiver ran down her spine"
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences177
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences177
filterMatches(empty)
hedgeMatches
0"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount1
totalSentences179
matches
0"knew that voice"
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs76
mean18.09
std20.98
cv1.16
sampleLengths
08
177
273
347
469
55
653
76
810
957
105
1133
1230
1349
143
154
1626
175
186
192
2052
213
2232
2356
246
255
265
2757
285
2926
302
315
3243
331
347
353
366
3748
385
394
4017
412
428
433
4426
454
4641
475
482
4944
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount3
totalSentences177
matches
0"was supposed"
1"were locked"
2"were drawn"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount8
totalVerbs238
matches
0"wasn’t looking"
1"was being"
2"was *scorching"
3"was *pulsing"
4"was *watching"
5"was trying"
6"was *burning"
7"were *standing"
91.2500% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1380
adjectiveStacks0
stackExamples(empty)
adverbCount69
adverbRatio0.05
lyAdverbCount12
lyAdverbRatio0.008695652173913044
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences179
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences179
mean7.68
std5.87
cv0.764
sampleLengths
08
118
217
36
44
522
610
723
829
95
102
1114
127
1324
1413
153
168
1719
1812
196
204
2120
225
2316
2418
255
269
275
286
2910
303
313
3223
333
3413
3512
365
374
382
393
406
4118
425
434
445
456
4610
4710
4818
4910
38.8268% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.19553072625698323
totalSentences179
uniqueOpeners35
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
89.0766%