Run: 2026-02-17-01KHMQXXM7EM0WXSVFE9K4ZG3N

Run Details

Duration:
2m 9s
Cost:
$0.021301
Provider:
Alibaba

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air inside the boundary tasted different, thicker, like ozone and crushed petals. Aurora Carter stepped between the ancient oak standing stones, the rough bark grazing her arm as she passed. She paused, letting her eyes adjust to the gloom. Richmond Park was closed at dusk, but the Grove did not obey council hours. It did not obey much of anything. She touched the silver chain at her throat. The Heartstone pendant rested against her collarbone, usually cold as a river pebble. Tonight it hummed. A faint warmth radiated from the deep crimson gemstone, pulsing in a rhythm that matched the thud of her own heart. She had come because the stone had burned hot enough to leave a mark during her shift at the Golden Empress, forcing her to abandon a stack of noodle boxes and flee into the night. The benefactor who gave it to her had offered no instructions, only a warning that it would sing when the veil thinned. Rory scanned the clearing. Wildflowers bloomed in the darkness, impossible bursts of color against the grey turf. Bluebells and poppies opened wide despite the lack of sun, their petals unnaturally vibrant. They should be closed. They should be sleeping. The silence of the park outside was gone, replaced by a low, vibrating hum that she felt in her teeth rather than heard with her ears. She took a step forward. Her boots sank into the grass, but made no sound. No crunch of earth, no rustle of blades. That was the first wrong thing. The second was the shadow cast by the standing stones. They stretched toward her, long and thin, though the moon was high overhead. Shadows should fall away from the light, not reach for the observer. Rory forced herself to breathe. Panic was a luxury she could not afford. Not after Evan. Not after everything that had chased her from Cardiff to London. She was twenty-five years old, not a frightened child, and she had a mind that solved problems for a living. She assessed the situation. Objective: Determine the source of the pendant's reaction. Obstacle: The environment was behaving inconsistently with known physics. She lifted her left wrist to check her watch. The moonlight caught the small crescent-shaped scar there, a pale ridge from a childhood fall that throbbed whenever the air pressure dropped. The watch face was blank. The digital numbers were gone, erased as if the battery had died instantly. She tapped the glass. Nothing. She looked up at the sky. The stars were wrong. They were in the wrong positions for November. Or maybe she had been standing here longer than she thought. The codex of her memory told her she had entered the Grove at eleven o'clock. Her body felt as though she had been walking for days. A snap echoed from the tree line. Rory froze. She turned slowly, her bright blue eyes scanning the perimeter of oaks. The trees stood like sentinels, their branches interlocked to form a ceiling that blocked out the London skyline. There were no cars, no distant sirens, no hum of the city. Just the flowers and the stones and the dark. Who is there? she called out. Her voice sounded flat, absorbed by the mossy ground. It did not echo. Nothing answered. But the flowers nearest to her right shifted. There was no wind. The air was stagnant, heavy with the scent of jasmine and rot. The poppies turned their heads. She blinked, certain it was a trick of the light. Plants did not track movement. Not on Earth. But the Grove was a pocket between realms, a place where the rules bent until they broke. The pendant grew hotter. The warmth seeped into her skin, bordering on painful. She gripped the crimson stone, intending to hide it beneath her jacket, but the glow intensified. A faint inner light spilled from the gem, illuminating her fingers and the black fabric of her sleeves. It was drawing attention to her. She needed to leave. The cool-headed calculation in her brain shifted from investigation to survival. She turned back toward the gap in the stones where she had entered. It looked further away now. The distance between her and the exit had stretched, the clearing expanding like a lung inhaling. She walked briskly toward the opening, counting her steps. Ten. Twenty. Thirty. The stones did not get closer. Behind her, the rustling started again. Closer this time. It sounded like dry leaves skittering over pavement, but there was no pavement here. It sounded like something dragging itself through the grass. She did not turn around. Turning around gave it permission. Turning around acknowledged the hunt. Rory stopped walking. She stood still in the center of the clearing, her hands clenched at her sides. If the time moved differently here, an hour inside could be minutes outside. Or days. If she stayed too long, she might walk out into a world where everyone she knew had aged without her. Or she might never walk out at all. The dragging sound stopped. Silence rushed back in, heavy and suffocating. She could feel the pressure of it against her eardrums. She was not alone. The certainty settled in her gut, cold and hard. Something was standing just behind her left shoulder. She could feel the displacement of air, the drop in temperature around her neck. She remembered the stories Silas told at the bar, half-drunk whispers about things that lived in the gaps of the city. Things that wore human shapes until they didn't. She had always laughed them off. She dealt in facts. In law. In delivery routes and tips and rent. But the warmth on her chest was real. The blank watch was real. The flowers watching her were real. Do not run, she told herself. Running triggers the chase instinct. She slowly raised her hand to the pendant. The silver chain was hot enough to burn. The crimson stone pulsed once, violently, then went cold. The sudden loss of heat was more terrifying than the burn. The light died. The clearing plunged into absolute darkness, save for the moonlight filtering through the branches. In that sudden dark, something breathed. It was not human. It was wet and ragged, coming from everywhere at once. Rory took a step back. Her heel caught on a root she hadn't seen. She stumbled, catching herself on the rough bark of one of the standing stones. The oak felt soft under her palm, like skin instead of wood. She snatched her hand away, wiping her palm on her jeans. The flowers began to close. One by one, the vibrant poppies and bluebells folded in on themselves, shrinking into the earth. The color drained from the world, leaving only shades of grey and black. The Grove was shutting down. Or it was digesting. She looked toward the exit again. The gap between the stones was visible now, but it was filled with a fog that hadn't been there before. A thick, white mist that curled around the bases of the oaks. There was no way to tell how deep it was. Rory tightened her jaw. She would not wait for the fog to reach her. She pulled the collar of her jacket up around her neck, shielding the pendant. She fixed her eyes on the gap in the stones. She would walk. She would not run. She would not look back. She took the first step. The grass beneath her boots felt spongy, like wet wool. The mist swirled, reacting to her movement. As she moved forward, the shadows of the stones lengthened again, crossing her path like bars of a cage. She stepped over the first shadow. Then the second. A whisper brushed against her ear. It sounded like her name, but distorted, stretched out like taffy. Roooorrrry. She did not flinch. She kept walking. The air grew colder with every step, biting at her exposed cheeks. The scar on her wrist began to itch fiercely. She focused on the gap in the stones. It was ten feet away. Then five. The dragging sound resumed, right behind her heels. It matched her pace. If she slowed, it slowed. If she sped up, it sped up. It was tethered to her. The pendant had led her here, and now it was done glowing. It had delivered her to the threshold, and something was waiting to collect the package. Rory reached the boundary. She could feel the change in the air pressure, the shift from the thick ozone of the Fae realm to the damp chill of normal London night. She stepped through the gap between the ancient oaks. The sound of traffic hit her instantly. A distant bus engine. The hum of the city. The mist did not follow her out. It stopped at the tree line, swirling angrily within the boundary of the stones. She stood on the other side, her chest heaving. She looked down at the pendant. It was dark, dormant, just a piece of jewelry again. She looked back into the Grove. The wildflowers were gone. The grass was dead and brown. The standing stones looked like nothing more than weathered wood. But on the ground, just inside the boundary, were footprints. They were not hers. They were bare, too large, and pressed deep into the earth, facing outward. Waiting. Rory turned away from the park and began to walk toward the main road. She did not look back again. She kept her hand over the stone, feeling the cold silver against her palm, knowing that the warmth would return. It always did. And next time, she would not be the one walking into the dark.
created_at"2026-02-17T02:49:43.179852+00:00" 2/17/2026, 2:49:43 AM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency716
moderation_latency(null)
generation_time128578
tokens_prompt812
tokens_completion6530
native_tokens_prompt792
native_tokens_completion5785
native_tokens_completion_images(null)
native_tokens_reasoning3757
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0213012
router(null)
provider_responses
0
id"chatcmpl-7a800b6e-d3ac-9d57-bda5-729340d8a9df"
status200
is_byokfalse
latency716
endpoint_id"180484a2-e24b-495a-ba41-b34b680d5a9f"
provider_name"Alibaba"
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
api_type"completions"
id"gen-1771296454-9L8uq2g5r1eMH6XmnYT8"
upstream_id"chatcmpl-7a800b6e-d3ac-9d57-bda5-729340d8a9df"
total_cost0.0213012
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
87.6847% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1624
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.3695% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1624
totalAiIsms4
found
0
word"sentinels"
count1
1
word"throbbed"
count1
2
word"echo"
count1
3
word"echoed"
count1
highlights
0"sentinels"
1"throbbed"
2"echo"
3"echoed"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences186
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences186
filterMatches
0"watch"
hedgeMatches
0"began to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount1
totalSentences186
matches
0"warning that it"
90.4741% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs33
mean49.09
std22.91
cv0.467
sampleLengths
061
1102
265
364
468
5109
67
753
819
966
1053
1167
1247
1361
144
1552
1667
1711
1853
1920
2051
2143
2248
2350
2450
2518
2643
2756
2840
2937
3051
3128
3256
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount6
totalSentences186
matches
0"was closed"
1"was gone"
2"were gone"
3"was filled"
4"was tethered"
5"were gone"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount6
totalVerbs273
matches
0"was behaving"
1"was drawing"
2"was standing"
3"was shutting"
4"was digesting"
5"was waiting"
100.0000% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1624
adjectiveStacks0
stackExamples(empty)
adverbCount58
adverbRatio0.03571428571428571
lyAdverbCount14
lyAdverbRatio0.008620689655172414
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences186
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences186
mean8.71
std5.53
cv0.635
sampleLengths
013
118
29
314
47
58
613
73
821
935
1022
114
1213
1314
144
154
1626
175
1810
198
206
2110
2213
2312
245
258
263
2711
2820
294
308
319
329
3322
345
3513
364
371
386
394
408
4111
4215
4311
447
452
4612
4718
4812
499
30.1075% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats37
diversityRatio0.24193548387096775
totalSentences186
uniqueOpeners45
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
93.1550%