Run: 2026-02-17-01KHMQYVCNW6TNYR5REZGXVDWT

Run Details

Duration:
16.7s
Cost:
$0.007478
Provider:
BaseTen

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park was always different at night, cooler and thick with the scent of damp earth and sleeping trees. But as Rory pushed through the final curtain of bramble and hawthorn, the air changed again. It became still, heavy, and strangely scentless, as if the grove had swallowed every smell from the world outside. She stood at the edge of the clearing, her breath pluming in the moonlight. The Fae Grove. It was exactly as described, a perfect circle of wildflowers blooming in impossible defiance of the season, their colours—violet, gold, blood-red—seeming to drink the pale light from the sky. At the compass points stood the ancient oaks, carved into rough-hewn monoliths that marked the boundary. They looked like tired old men hunched in conference. Rory was here for a reason, a frantic, half-formed theory that had brought her out of her warm flat above Silas’s bar and into the cold embrace of the park. The pendant. The deep crimson stone resting against her sternum had been growing warm for days, a faint, insistent pulse that seemed to sync with a low thrumming at the edge of her hearing. It was a warning, she was sure of it. And warnings, in her experience, were best investigated before they became emergencies. She took a step into the clearing, her boot sinking silently into the soft, mossy ground. The silence was the first thing that felt wrong. Not a peaceful silence, but a dead one. No crickets. No rustle of a vole in the undergrowth. No distant hum of the M4. It was a vacuum, and the pressure of it made her ears ache. Her cool-headed intelligence, the trait that had seen her through Pre-Law and a messy escape from Evan, tried to rationalize. It’s a natural acoustics phenomenon, a bowl-shaped depression that traps sound. But even as she thought it, she knew it was a lie. This place felt deliberate. Manicured by something other than nature. The wildflowers were too perfect. Their petals were unblemished, their stems straight and strong. As she walked deeper, she noticed they didn’t move. Not even a tremor in the still air. They were fixed, like a painted backdrop. A sickly-sweet cloying scent, like nectar left to ferment in the sun, began to prickle at her nose. It was the smell of things trapped in amber. She reached the centre of the grove, a point where the moonlight fell brightest, and stopped. The pendant was definitely hotter now, a distinct, uncomfortable warmth spreading through her shirt. She pulled it out, the silver chain cool against her fingers. The Heartstone, usually a deep, placid crimson, now held a faint inner glow, a smouldering ember in the dark. It was beautiful and terrifying. A twig snapped. Rory’s head whipped around, her bright blue eyes wide, scanning the treeline she’d just entered. Nothing. The standing stones remained as they were, silent sentinels. A deer, she told herself. A fox. It’s a park. But the sound hadn’t been crisp, like a breaking branch. It had been dull, wet. Like bone cracking. She took a slow breath, her hand unconsciously tracing the small crescent-shaped scar on her left wrist, a nervous habit she’d never broken. "Get a grip, Carter," she whispered, the sound swallowed by the oppressive quiet. Another sound. A soft, dragging scrape, coming from her left, from the dense shadows between two of the monoliths. It was the sound of something heavy being pulled through dirt and roots. It was slow, rhythmic. *Scrape… pause… scrape.* Her heart began to beat a frantic, heavy rhythm against her ribs. This was wrong. This was all wrong. She fumbled in her pocket for her phone, her fingers clumsy. No signal, of course. But the time. The screen lit up her face, casting stark shadows. 11:17 PM. She’d checked it before entering the grove. It had been 10:45 PM. An hour and a half? It couldn’t have been. It felt like ten minutes, maybe fifteen at most. Or had it felt like days? The disorientation was dizzying, a vertigo that had nothing to do with balance. The dragging sound stopped. The silence that rushed in to fill the void was worse, a presence in itself. It was a listening silence. Rory felt exposed, a single point of warmth in a world of cold, watching darkness. She backed away slowly, her eyes fixed on the space between the stones where the sound had originated. That’s when she saw it. Movement at the very edge of her vision. A flicker of shadow that was darker than the night around it, detaching itself from the base of a standing stone. She snapped her head to look, but there was nothing. Just the impossibly still wildflowers and the ancient, gnarled oak. Her breath hitched. She was being hunted. The pendant grew hotter, almost painful now. The crimson glow intensified, casting a bloody, wavering light on the ground at her feet. It was a beacon. A lighthouse for something that swam in these dark seas. *Scrape… scrape… scrape.* The sound was closer now, coming from a different direction. It was circling her. A low, guttural chittering accompanied it, a sound like stones being ground together, mixed with a wet, clicking noise. It was a language without words, a sound of pure appetite. The wildflowers began to move. Not in a breeze, but individually, their stems bending, their heads turning away from a path that cut through the centre of the grove. They recoiled from something moving among them, something she couldn’t see. The air grew frigid, a cold that seeped through her jacket and made the fine hairs on her arms stand on end, a stark contrast to the searing heat of the pendant against her skin. She had to run. The thought was a lightning bolt of pure clarity, cutting through her fear. This wasn’t a place to investigate. It was a place to escape. The pendant wasn’t a clue; it was an alarm bell screaming in her soul. She turned, her decision made, and that was when she saw it. It wasn’t a full shape, just a glimpse, a fragment of horror etched against the moonlit stone. A hand, long and pale as bone, snaked around the edge of the nearest monolith. It had too many joints, the fingers bending at impossible angles, each one tipped with a black, chitinous claw. It flexed, testing the air, and the chittering sound grew louder, more excited. Rory didn’t scream. She didn’t have the air for it. Every ounce of her being, every instinct honed by a lifetime of navigating threats, both human and otherwise, funneled into a single, desperate action. She ran. She fled the way she had come, crashing through the bracken, not daring to look back. The guttural clicks rose behind her, a cacophony of pursuit, and the cold of the grove seemed to follow her, nipping at her heels. The Heartstone blazed against her chest, a furious, burning coal, and she knew with a certainty that chilled her more than any supernatural cold: she hadn’t just stumbled into a monster’s lair. She had been seen. And she had been marked.
created_at"2026-02-17T02:48:22.931857+00:00" 2/17/2026, 2:48:22 AM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency275
moderation_latency(null)
generation_time16536
tokens_prompt812
tokens_completion3581
native_tokens_prompt748
native_tokens_completion3195
native_tokens_completion_images(null)
native_tokens_reasoning1798
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0074778
router(null)
provider_responses
0
id"chatcmpl-f96ee8be7ddc42a386c7ef91a81676d4"
status200
is_byokfalse
latency275
endpoint_id"df7ce709-f02d-469f-9178-d8c4c6b5ad42"
provider_name"BaseTen"
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
api_type"completions"
id"gen-1771296484-VZXa12UN8Bx7OF8gFSd3"
upstream_id"chatcmpl-f96ee8be7ddc42a386c7ef91a81676d4"
total_cost0.0074778
cache_discount(null)
upstream_inference_cost0
provider_name"BaseTen"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
83.4300% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1207
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
8.8650% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1207
totalAiIsms11
found
0
word"cacophony"
count1
1
word"beacon"
count1
2
word"sentinels"
count1
3
word"searing"
count1
4
word"flicker"
count1
5
word"wavering"
count1
6
word"oppressive"
count1
7
word"stark"
count2
8
word"etched"
count1
9
word"navigating"
count1
highlights
0"cacophony"
1"beacon"
2"sentinels"
3"searing"
4"flicker"
5"wavering"
6"oppressive"
7"stark"
8"etched"
9"navigating"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences117
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences117
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean46.08
std26.73
cv0.58
sampleLengths
057
171
285
362
453
565
665
73
853
936
1039
1197
124
1353
145
1549
167
1736
183
1944
2075
2143
2212
2364
2436
2581
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount5
totalSentences117
matches
0"were unblemished"
1"being pulled"
2"being hunted"
3"been seen"
4"been marked"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount2
totalVerbs188
matches
0"was dizzying"
1"was circling"
88.0000% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1204
adjectiveStacks2
stackExamples
0"frantic, half-formed theory"
1"small crescent-shaped scar"
adverbCount37
adverbRatio0.030730897009966777
lyAdverbCount10
lyAdverbRatio0.008305647840531562
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean10.24
std7.5
cv0.732
sampleLengths
022
116
219
314
43
529
616
79
830
92
1032
119
1212
1316
149
158
162
178
186
1913
2020
2111
2212
234
246
255
269
279
288
297
3018
319
3216
3314
3411
3519
365
373
3815
391
409
415
422
433
4410
455
463
4723
4813
492
37.1795% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.24786324786324787
totalSentences117
uniqueOpeners29
0.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered, the sound swallowed by the oppressive quiet (whisper)"
83.3808%