Run: 2026-02-17-01KHMR0TP894127N68AR3B4SXT

Run Details

Duration:
17.5s
Cost:
$0.003469
Provider:
Novita

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park was different after dark. It wasn't just the absence of joggers and screaming children; the very quality of the silence changed, thickening into something heavy and watchful. Aurora Carter pulled her jacket tighter, the worn denim doing little to ward off a chill that felt less like temperature and more like presence. The beam of her phone’s flashlight cut a nervous, wavering path through the ancient oaks, their branches skeletal against a bruised, moonless sky. She was here for a reason. A stupid, impulsive reason, but a reason nonetheless. The pendant. It had started as a faint, rhythmic warmth against her skin an hour ago, a slow, insistent pulse that had drawn her from the stuffy flat above Silas’s bar and out into the sleeping city. Now, the heat was a steady thrum, a tiny, frantic heartbeat against her sternum. It was leading her somewhere. Somewhere she didn't want to go. Her thumb brushed against the small crescent scar on her left wrist, a nervous habit she’d never broken. The pendant was a gift from an unknown benefactor, a thing of deep crimson stone that glowed with its own faint light. It had saved her life more than once, but tonight it felt less like a shield and more like a lure. She passed the first of the standing stones. It was an oak, or what had once been an oak, now petrified and carved with swirling, indecipherable glyphs that seemed to drink the light from her flashlight. The codex had mentioned them. Boundary markers. A barrier. She stepped past it, and the air shifted. The scent of damp earth and rotting leaves was suddenly overpowered by something else, something cloyingly sweet and utterly alien. Wildflowers. Wildflowers blooming in the dead of night, in the heart of autumn. Her light swept over a carpet of them, impossibly vibrant blues and purples and whites, their petals spread open to a sky that held no sun. This was the Grove. Isolde’s Grove. The name echoed in her mind, a fragment of lore she’d half-forgotten. The wrongness of it settled in her gut like a stone. Time moved differently here, the text had said. An hour could be a minute. Or a day. The thought sent a fresh spike of adrenaline through her. She checked her phone. 11:47 PM. No signal. Of course, there was no signal. She was standing in a pocket between worlds, a place that shouldn't exist, chasing a magical artifact that was currently burning a hole in her shirt. What had she been thinking? The answer was simple: Eva. Her friend was in trouble, deep trouble, and this pendant, this Heartstone, was the only clue she had. A low sound drifted through the trees. It wasn't the wind, though the branches above her were still. It was a soft, melodic hum, like a thousand tuning forks vibrating at once. It was beautiful, and it was terrifying. Rory switched off her flashlight. The sudden plunge into absolute darkness was a physical blow, and for a moment, all she could hear was the frantic hammering of her own heart. Then, her eyes began to adjust. The Grove wasn't truly dark. The wildflowers emitted a soft, phosphorescent glow, bathing the clearing in a pale, ethereal light. And the pendant on her chest was glowing brighter, its crimson light a stark beacon in the spectral gloom. The humming grew louder, seeming to come from all directions at once. It vibrated through the soles of her boots, up her legs, into her bones. She took a step back, her foot snapping a dry twig. The sound was a gunshot crack in the symphony of hums. And then, silence. The humming stopped so abruptly that the emptiness it left behind was a roar. The flowers seemed to dim, their collective light receding until only the pendant’s angry red glow remained. She was not alone. The certainty of it was absolute, a primal instinct screaming at her to run. But where? The boundary stones were nowhere in sight. The trees had shifted, or perhaps she had. They formed a tight, impenetrable wall around the clearing, their bark like wrinkled, leathery skin. A shadow detached itself from the base of one of the ancient oaks. It wasn't a shadow; it was a thing made of shadow, a patch of deeper darkness that coalesced and rose, taking on a vaguely humanoid shape. It had no features, no face, but Rory could feel its attention on her, a cold, probing weight that made the hairs on her arms stand on end. She stood frozen, her breath caught in her throat. Her mind, usually so quick, so full of plans and angles, was a blank slate of pure, undiluted fear. The shadow-thing glided forward, its movement silent, fluid, utterly unnatural. It didn't walk so much as pour across the ground, the grasses and flowers bending away from it as if repelled by its touch. The pendant grew hotter, almost painfully so, its light flaring. The shadow hesitated, wavering like smoke in a breeze. It didn't like the light. It was a small, desperate hope, but it was all she had. Rory fumbled with the chain, her fingers clumsy with cold and terror. The silver links bit into her skin as she yanked the pendant free. It swung from her hand, a tiny, defiant star of crimson light. The shadow recoiled, its form flickering and distorting. A low hiss filled the air, the sound of sand pouring onto hot metal. Emboldened, Rory took a step forward, holding the pendant out like a talisman. "Get back," she whispered, her voice a thin, reedy thing she barely recognized. The shadow stilled. Then, from the darkness behind it, another shape began to form. And another. They rose from the bases of the trees, from the shadows between the flowers, a silent, gathering audience of hungry voids. The first shadow began to advance again, slower this time, testing the reach of the pendant's light. The hissing sound grew louder, a chorus of malevolent whispers that seemed to slither directly into her ears. *Not yours… little thief… give it back…* Rory stumbled backward, her heel catching on a root. She fell hard, the impact knocking the air from her lungs. The pendant flew from her grasp, landing in the glowing flowers a few feet away. Its light winked out. The darkness that rushed in was absolute, suffocating. The whispers became a deafening shriek, and she felt cold, insubstantial hands close around her ankles, her wrists, pulling her down into the writhing, silent dark. She opened her mouth to scream, but only a cold, silent breath escaped. The last thing she felt was the phantom warmth of the Heartstone, a distant, fading pulse in a place where all warmth had died.
created_at"2026-02-17T02:49:27.710308+00:00" 2/17/2026, 2:49:27 AM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency436
moderation_latency(null)
generation_time17448
tokens_prompt812
tokens_completion1631
native_tokens_prompt752
native_tokens_completion1465
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached380
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0034694
router(null)
provider_responses
0
id"d4285ceea51845e78c31ec806b8e9864"
status200
is_byokfalse
latency436
endpoint_id"562fe77f-c92f-4556-b43b-ea7da6891b6a"
provider_name"Novita"
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
api_type"completions"
id"gen-1771296549-x39qVhu7XtaX6fRuELB5"
upstream_id"d4285ceea51845e78c31ec806b8e9864"
total_cost0.0034694
cache_discount0.0001672
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
0.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount1
adverbTags
0"she whispered, her voice a thin, reedy thing she barely recognized [barely]"
56.1788% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1141
totalAiIsmAdverbs5
found
0
adverb"suddenly"
count1
1
adverb"utterly"
count2
2
adverb"truly"
count1
3
adverb"very"
count1
highlights
0"suddenly"
1"utterly"
2"truly"
3"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
12.3576% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1141
totalAiIsms10
found
0
word"ethereal"
count1
1
word"symphony"
count1
2
word"beacon"
count1
3
word"glided"
count1
4
word"wavering"
count2
5
word"spectral"
count1
6
word"stark"
count1
7
word"weight"
count1
8
word"echoed"
count1
highlights
0"ethereal"
1"symphony"
2"beacon"
3"glided"
4"wavering"
5"spectral"
6"stark"
7"weight"
8"echoed"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences97
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences97
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs1
mean0
std0
cv0
sampleLengths
01139
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount0
totalSentences97
matches(empty)
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount3
totalVerbs176
matches
0"was leading"
1"was standing"
2"was glowing"
95.0527% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1139
adjectiveStacks0
stackExamples(empty)
adverbCount52
adverbRatio0.0456540825285338
lyAdverbCount17
lyAdverbRatio0.014925373134328358
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean11.74
std7.68
cv0.654
sampleLengths
09
123
225
323
46
58
62
735
814
95
106
1118
1222
1321
148
1528
165
172
182
198
2020
211
2212
2326
244
252
2612
2711
288
296
303
3110
324
332
342
356
3626
375
385
3918
407
4111
4214
437
445
4526
466
475
4815
4919
39.1753% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.30927835051546393
totalSentences97
uniqueOpeners30
0.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she whispered, her voice a thin, reedy thing she barely recognized (whisper, voice barely recognize)"
76.6332%