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Run: 2026-02-17-01KHMR0TP894127N68AR3B4SXT
Run Details
Model:
Z.AI GLM 4.6
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
17.5s
Cost:
$0.003469
Provider:
Novita
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The air in Richmond Park was different after dark. It wasn't just the absence of joggers and screaming children; the
very
quality of the silence changed, thickening into something heavy and watchful. Aurora Carter pulled her jacket tighter, the worn denim doing little to ward off a chill that felt less like temperature and more like presence. The beam of her phone’s flashlight cut a nervous,
wavering
path through the ancient oaks, their branches skeletal against a bruised, moonless sky. She was here for a reason. A stupid, impulsive reason, but a reason nonetheless. The pendant. It had started as a faint, rhythmic warmth against her skin an hour ago, a slow, insistent pulse that had drawn her from the stuffy flat above Silas’s bar and out into the sleeping city. Now, the heat was a steady thrum, a tiny, frantic heartbeat against her sternum. It
was leading
her somewhere. Somewhere she didn't want to go. Her thumb brushed against the small crescent scar on her left wrist, a nervous habit she’d never broken. The pendant was a gift from an unknown benefactor, a thing of deep crimson stone that glowed with its own faint light. It had saved her life more than once, but tonight it felt less like a shield and more like a lure. She passed the first of the standing stones. It was an oak, or what had once been an oak, now petrified and carved with swirling, indecipherable glyphs that
seemed to
drink the light from her flashlight. The codex had mentioned them. Boundary markers. A barrier. She stepped past it, and the air shifted. The scent of damp earth and rotting leaves was
suddenly
overpowered by something else, something cloyingly sweet and
utterly
alien. Wildflowers. Wildflowers blooming in the dead of night, in the heart of autumn. Her light swept over a carpet of them, impossibly vibrant blues and purples and whites, their petals spread open to a sky that held no sun. This was the Grove. Isolde’s Grove. The name
echoed
in her mind, a fragment of lore she’d half-forgotten. The wrongness of it settled in her gut like a stone. Time moved differently here, the text had said. An hour could be a minute. Or a day. The thought sent a fresh spike of adrenaline through her. She checked her phone. 11:47 PM. No signal. Of course, there was no signal. She
was standing
in a pocket between worlds, a place that shouldn't exist, chasing a magical artifact that was currently burning a hole in her shirt. What had she been thinking? The answer was simple: Eva. Her friend was in trouble, deep trouble, and this pendant, this Heartstone, was the only clue she had. A low sound drifted through the trees. It wasn't the wind, though the branches above her were still. It was a soft, melodic hum, like a thousand tuning forks vibrating at once. It was beautiful, and it was terrifying. Rory switched off her flashlight. The sudden plunge into absolute darkness was a physical blow, and for a moment, all she could hear was the frantic hammering of her own heart. Then, her eyes
began to
adjust. The Grove wasn't
truly
dark. The wildflowers emitted a soft, phosphorescent glow, bathing the clearing in a pale,
ethereal
light. And the pendant on her chest
was glowing
brighter, its crimson light a
stark
beacon
in the
spectral
gloom. The humming grew louder, seeming to come from all directions at once. It vibrated through the soles of her boots, up her legs, into her bones. She took a step back, her foot snapping a dry twig. The sound was a gunshot crack in the
symphony
of hums. And then, silence. The humming stopped so abruptly that the emptiness it left behind was a roar. The flowers
seemed to
dim, their collective light receding until only the pendant’s angry red glow remained. She was not alone. The certainty of it was absolute, a primal instinct screaming at her to run. But where? The boundary stones were nowhere in sight. The trees had shifted, or perhaps she had. They formed a tight, impenetrable wall around the clearing, their bark like wrinkled, leathery skin. A shadow detached itself from the base of one of the ancient oaks. It wasn't a shadow; it was a thing made of shadow, a patch of deeper darkness that coalesced and rose, taking on a vaguely humanoid shape. It had no features, no face, but Rory could feel its attention on her, a cold, probing
weight
that made the hairs on her arms stand on end. She stood frozen, her breath caught in her throat. Her mind, usually so quick, so full of plans and angles, was a blank slate of pure, undiluted fear. The shadow-thing
glided
forward, its movement silent, fluid,
utterly
unnatural. It didn't walk so much as pour across the ground, the grasses and flowers bending away from it as if repelled by its touch. The pendant grew hotter, almost painfully so, its light flaring. The shadow hesitated,
wavering
like smoke in a breeze. It didn't like the light. It was a small, desperate hope, but it was all she had. Rory fumbled with the chain, her fingers clumsy with cold and terror. The silver links bit into her skin as she yanked the pendant free. It swung from her hand, a tiny, defiant star of crimson light. The shadow recoiled, its form flickering and distorting. A low hiss filled the air, the sound of sand pouring onto hot metal. Emboldened, Rory took a step forward, holding the pendant out like a talisman. "Get back," she whispered, her voice a thin, reedy thing she barely recognized. The shadow stilled. Then, from the darkness behind it, another shape
began to
form. And another. They rose from the bases of the trees, from the shadows between the flowers, a silent, gathering audience of hungry voids. The first shadow
began to
advance again, slower this time, testing the reach of the pendant's light. The hissing sound grew louder, a chorus of malevolent whispers that
seemed to
slither directly into her ears. *Not yours… little thief… give it back…* Rory stumbled backward, her heel catching on a root. She fell hard, the impact knocking the air from her lungs. The pendant flew from her grasp, landing in the glowing flowers a few feet away. Its light winked out. The darkness that rushed in was absolute, suffocating. The whispers became a deafening shriek, and she felt cold, insubstantial hands close around her ankles, her wrists, pulling her down into the writhing, silent dark. She opened her mouth to scream, but only a cold, silent breath escaped. The last thing she felt was the phantom warmth of the Heartstone, a distant, fading pulse in a place where all warmth had died.
created_at
"2026-02-17T02:49:27.710308+00:00"
2/17/2026, 2:49:27 AM
model
"z-ai/glm-4.6"
4/6/2001, 12:00:00 AM
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
436
moderation_latency
(null)
generation_time
17448
tokens_prompt
812
tokens_completion
1631
native_tokens_prompt
752
native_tokens_completion
1465
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
380
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0034694
router
(null)
provider_responses
0
id
"d4285ceea51845e78c31ec806b8e9864"
status
200
is_byok
false
latency
436
endpoint_id
"562fe77f-c92f-4556-b43b-ea7da6891b6a"
provider_name
"Novita"
model_permaslug
"z-ai/glm-4.6"
4/6/2001, 12:00:00 AM
api_type
"completions"
id
"gen-1771296549-x39qVhu7XtaX6fRuELB5"
upstream_id
"d4285ceea51845e78c31ec806b8e9864"
total_cost
0.0034694
cache_discount
0.0001672
upstream_inference_cost
0
provider_name
"Novita"
Evaluation details
Result
Evaluator
Details
Meta Data
0.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
1
adverbTags
0
"she whispered, her voice a thin, reedy thing she barely recognized [barely]"
56.1788%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1141
totalAiIsmAdverbs
5
found
0
adverb
"suddenly"
count
1
1
adverb
"utterly"
count
2
2
adverb
"truly"
count
1
3
adverb
"very"
count
1
highlights
0
"suddenly"
1
"utterly"
2
"truly"
3
"very"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
12.3576%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1141
totalAiIsms
10
found
0
word
"ethereal"
count
1
1
word
"symphony"
count
1
2
word
"beacon"
count
1
3
word
"glided"
count
1
4
word
"wavering"
count
2
5
word
"spectral"
count
1
6
word
"stark"
count
1
7
word
"weight"
count
1
8
word
"echoed"
count
1
highlights
0
"ethereal"
1
"symphony"
2
"beacon"
3
"glided"
4
"wavering"
5
"spectral"
6
"stark"
7
"weight"
8
"echoed"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
97
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
6
narrationSentences
97
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
97
matches
(empty)
100.0000%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
1
mean
0
std
0
cv
0
sampleLengths
0
1139
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
0
totalSentences
97
matches
(empty)
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
3
totalVerbs
176
matches
0
"was leading"
1
"was standing"
2
"was glowing"
95.0527%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1139
adjectiveStacks
0
stackExamples
(empty)
adverbCount
52
adverbRatio
0.0456540825285338
lyAdverbCount
17
lyAdverbRatio
0.014925373134328358
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
97
echoCount
0
echoWords
(empty)
100.0000%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
97
mean
11.74
std
7.68
cv
0.654
sampleLengths
0
9
1
23
2
25
3
23
4
6
5
8
6
2
7
35
8
14
9
5
10
6
11
18
12
22
13
21
14
8
15
28
16
5
17
2
18
2
19
8
20
20
21
1
22
12
23
26
24
4
25
2
26
12
27
11
28
8
29
6
30
3
31
10
32
4
33
2
34
2
35
6
36
26
37
5
38
5
39
18
40
7
41
11
42
14
43
7
44
5
45
26
46
6
47
5
48
15
49
19
39.1753%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.30927835051546393
totalSentences
97
uniqueOpeners
30
0.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she whispered, her voice a thin, reedy thing she barely recognized (whisper, voice barely recognize)"
76.6332%