Run: 2026-02-17-01KHMRCJ37SHDDB61QPM0ZKSGA

Run Details

Duration:
8.1s
Cost:
$0.000692
Provider:
Google AI Studio

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The crunch of gravel under Aurora’s worn boots was the only sound that dared to interrupt the suffocating quiet of Richmond Park. Moonlight, a weak, watery thing, filtered through the skeletal branches of ancient oaks, casting long, distorted shadows that writhed like living things. It was well past midnight, and the London air, usually a symphony of distant sirens and late-night revelers, was utterly still. She clutched the strap of her messenger bag, its familiar weight a small comfort against the prickle of unease crawling up her spine. She’d told herself it was a stupid idea, a desperate one. Isolde’s grove. The Fae Grove. A whisper of magic in the mundane world, a place where the veil between realities thinned. Eva had sworn by it, once. A place to find answers, or so the more fantastical of Eva’s pronouncements went. Rory, however, was chasing a different kind of answer. Something about the pendant. Dymas. The name itself felt alien, a fragment of a forgotten dream. The Heartstone pendant, nestled against her skin beneath her drab work uniform, was usually a comforting weight, a deep crimson pulse against her sternum. Tonight, it felt cold, inert, like a dead thing. The grove was marked by standing stones, Dymas had said. Ancient oaks, taller and thicker than any Rory had ever seen, stood sentinel around the clearing. They weren't just trees; they were monoliths of dark wood, their bark like scarred, leathery skin. The air here was different. Cooler, denser, carrying the faint, cloying scent of something blooming, something that shouldn’t be blooming in the dead of autumn. In the heart of the clearing, wildflowers, impossibly vibrant, pushed through the leaf litter, their colours a jarring splash against the muted tones of the night. A pocket between worlds, they’d called it. It felt more like a wound. Rory stopped at the edge of the clearing, her breath catching in her throat. The silence wasn't peaceful; it was predatory. It pressed in on her, a physical force, muffling her own heartbeat. She strained her ears, listening for the rustle of leaves, the scurry of some unseen creature. Nothing. Not even the whisper of wind. It was as if the park itself was holding its breath. She took a tentative step forward, her boot sinking slightly into the mossy ground. The pendant against her chest gave a faint, almost imperceptible thrum. It wasn't the warmth she usually felt; it was a shiver, a tremor that ran through her like an electric current. This was it, then. The place. But what was she supposed to do? Dymas’s message had been cryptic, full of half-truths and veiled warnings about “seeking resonance.” Resonance with what? With the pendant? With this… place? She walked deeper into the clearing, the standing stones looming around her like silent judges. Their surfaces were unnaturally smooth, as if worn down by centuries of unseen hands. She reached out a hesitant hand, her fingers brushing against the cool, rough bark of one of the oaks. It felt strangely alive, pulsing with a slow, deep rhythm that seemed to echo her own disturbed heartbeat. A snap echoed from behind her, sharp and sudden. Rory whipped around, her heart leaping into her throat. Nothing. Just the trees, the distorted shadows. She told herself it was a branch, a clumsy animal. But the sound had been too distinct, too close. It hadn’t sounded natural. She pulled her jacket tighter around herself, the thin fabric offering little defence against the encroaching chill. The wildflowers at her feet seemed to pulse with bioluminescent light, their colours growing more intense in the gloom. A delicate bluebell, impossibly large, unfurled its petals further, revealing a darkness within that seemed to absorb the moonlight. She heard it again, a whisper this time, a faint rustling just beyond the circle of stones. It was too low to be the wind, too formless to be an animal. It sounded like voices, countless tiny voices, too far away to discern words, but close enough to feel their presence. She spun around again, her eyes scanning the dense ring of trees. The shadows seemed deeper now, more solid. They swayed, not with the wind, but with a deliberate, unsettling grace. “Hello?” Her voice was a fragile thread, swallowed by the oppressive silence. “Is anyone there?” Of course, that was a foolish question. This was supposed to be a place of otherness. The pendant against her skin flared with heat, a sudden, sharp burn that made her gasp. It was so intense she thought it might melt through her clothes. She fumbled with the clasp, intending to pull it out, to see what was happening, but her fingers felt numb, clumsy. As she struggled, a movement caught her eye at the periphery of her vision. A flicker of something pale, something that darted between the trees. She froze, her breath held tight in her chest. It was slender, elongated, and moved with an impossible fluidity. It was gone before she could truly focus on it, leaving behind only the impression of something that defied easy categorization. Not human. Not animal. The whispers intensified, coalescing into a low, keening murmur. It washed over her, a tide of mournful sound, and the air grew heavy, cloying. The scent of unnatural blooms thickened, becoming almost suffocating. She felt a rising panic, a desperate urge to flee, to run back to the familiar grit of the city, to the noise and the light. But her feet felt rooted to the spot, caught in the strange, compelling stillness of the grove. A single, impossibly long shadow detached itself from the trunk of the nearest oak. It didn't stretch away from the tree; it peeled itself off, like a dried leaf. It flowed across the ground towards her, a ribbon of pure darkness that seemed to absorb the scant moonlight. There was no sound as it moved, only a profound absence of light. Rory’s eyes were fixed on the encroaching shadow. It was no longer outside hers. It was here, in the grove, and it was coming for her. Her fingers finally found the pendant. It was searing hot against her skin. A faint, crimson glow emanated from within the Heartstone, a desperate pulse in the suffocating darkness. She pulled it out from her shirt, holding it aloft like a meager shield. The pendant seemed to react to the shadow, its glow intensifying, a fragile defiance. But the shadow was faster. It was already at her feet, a tangible cold seeping into her bones. The whispers around her shrieked, a cacophony of tiny, piercing voices. She could feel things brushing against her legs, soft, insubstantial things like cobwebs, but colder. She squeezed her eyes shut, her knuckles white as she gripped the pendant. She didn’t want to see what was coming, what was already here. But the cold was inside her now, seeping into her very core, and the overwhelming certainty of being utterly, terrifyingly alone, yet not alone at all, settled upon her like a shroud. The wildflowers pulsed, their impossible blooms opening wider, like hungry mouths in the deepening gloom.
created_at"2026-02-17T02:55:42.665612+00:00" 2/17/2026, 2:55:42 AM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency356
moderation_latency(null)
generation_time8071
tokens_prompt812
tokens_completion1792
native_tokens_prompt773
native_tokens_completion1536
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0006917
router(null)
provider_responses
0
status200
is_byokfalse
latency355
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
provider_name"Google AI Studio"
model_permaslug"google/gemini-2.5-flash-lite"
api_type"completions"
id"gen-1771296934-m3HFPxCmLm80EpmvH7fx"
upstream_id(null)
total_cost0.0006917
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
58.0185% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount1191
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"utterly"
count2
2
adverb"truly"
count1
3
adverb"very"
count1
highlights
0"slightly"
1"utterly"
2"truly"
3"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.0000% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount1191
totalAiIsms15
found
0
word"tangible"
count1
1
word"cacophony"
count1
2
word"symphony"
count1
3
word"sentinel"
count1
4
word"resonance"
count2
5
word"searing"
count1
6
word"flicker"
count1
7
word"oppressive"
count1
8
word"looming"
count1
9
word"profound"
count1
10
word"weight"
count2
11
word"echo"
count1
12
word"echoed"
count1
highlights
0"tangible"
1"cacophony"
2"symphony"
3"sentinel"
4"resonance"
5"searing"
6"flicker"
7"oppressive"
8"looming"
9"profound"
10"weight"
11"echo"
12"echoed"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences99
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences99
filterMatches(empty)
hedgeMatches
0"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
46.0697% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs16
mean74.31
std23.13
cv0.311
sampleLengths
088
1110
2106
367
482
566
648
755
882
931
1074
1144
1276
1361
1483
15116
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount4
totalSentences99
matches
0"was marked"
1"was supposed"
2"was gone"
3"were fixed"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount6
totalVerbs177
matches
0"was chasing"
1"was holding"
2"was happening"
3"was coming"
4"was searing"
5"was coming"
93.6498% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1185
adjectiveStacks0
stackExamples(empty)
adverbCount56
adverbRatio0.04725738396624472
lyAdverbCount17
lyAdverbRatio0.014345991561181435
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean12.01
std6.45
cv0.537
sampleLengths
022
122
221
323
411
52
63
716
86
914
109
114
121
1311
1424
159
1610
1716
1816
195
2020
2126
227
236
2414
257
2612
2716
281
296
3011
3114
3211
3321
344
352
367
3717
383
392
401
4115
4214
4319
4418
459
469
471
486
4910
39.8990% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.2828282828282828
totalSentences99
uniqueOpeners28
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
84.5669%