Run: 2026-02-17-01KHN0EHTZWW0SBMDY94550PHW

Run Details

Duration:
9.5s
Cost:
$0.002158

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The oak standing stones loomed against the moonless night, their rough surfaces etched with symbols older than memory. Aurora Carter's breath misted in the unexpectedly cold air of Richmond Park, the wildflowers around her unnaturally still despite the faintest whisper of wind. She'd come here looking for answers. The Heartstone pendant around her neck—a gift from someone she couldn't remember—pulsed with a warmth that felt more like a warning than comfort. Its crimson gemstone caught what little ambient light existed, casting strange reflections that seemed to move independently of her own shadow. The grove felt wrong. Not dangerous, precisely. Something more unsettling: a sense that the landscape was watching her, calculating. Listening. Rory's delivery shift at Golden Empress had ended hours ago. She should be in her flat above Silas' bar, nursing a cup of tea and scrolling through case files. Instead, something had drawn her here—a compulsion she couldn't fully explain, a nagging certainty that answers waited among these ancient stones. A sound. Not quite a rustle. Not quite a whisper. Her bright blue eyes darted left, then right. The wildflowers hadn't moved. Not a single petal trembled. But something had shifted. The standing stones seemed subtly closer than moments before, their lichen-covered surfaces no longer forming a perfect circle but a fractionally tighter ring. As if they were slowly, patiently closing around her. Her left hand—the one with the small crescent-shaped childhood scar—twitched involuntarily. Another sound. Softer this time. Like breathing. But not hers.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
20.9486% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount253
totalAiIsmAdverbs2
found
0
adverb"precisely"
count1
1
adverb"slowly"
count1
highlights
0"precisely"
1"slowly"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.0000% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount253
totalAiIsms4
found
0
word"trembled"
count1
1
word"loomed"
count1
2
word"calculating"
count1
3
word"etched"
count1
highlights
0"trembled"
1"loomed"
2"calculating"
3"etched"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences26
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences26
filterMatches(empty)
hedgeMatches
0"seemed to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences26
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs10
mean24.6
std16.62
cv0.676
sampleLengths
042
150
220
350
410
517
64
732
811
910
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount0
totalSentences26
matches(empty)
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount1
totalVerbs36
matches
0"was watching"
42.7286% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount253
adjectiveStacks1
stackExamples
0"small crescent-shaped childhood"
adverbCount21
adverbRatio0.08300395256916997
lyAdverbCount10
lyAdverbRatio0.039525691699604744
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences26
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences26
mean9.46
std7.76
cv0.82
sampleLengths
018
124
26
323
421
54
63
712
81
910
1019
1121
122
134
144
158
164
175
184
1923
209
2111
222
233
242
253
96.1538% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.6153846153846154
totalSentences26
uniqueOpeners16
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
85.8724%