Run: 2026-02-17-01KHNFCMMFC6RWYCZGQ34R1T9N

Run Details

Duration:
27.6s
Cost:
$0.001086
Provider:
AtlasCloud

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The air in Richmond Park smelled of damp earth and rotting leaves as Aurora Carter stepped off the gravel path. Her breath fogged in the moonlight, and she pulled her jacket tighter around her shoulders. The Heartstone pendant rested cool and heavy against her collarbone—no telltale warmth yet, but then, she wasn't close enough to the Grove. At least, she shouldn't be. Her boots sank into the mud as she trudged toward the treeline. Silas had been adamant: "Don't go alone. Not when the veil's this thin." But Eva had texted that cryptic, urgent message—Meet me at the Grove. Now—and Rory knew better than to ignore it. Eva didn'tt use all caps unless something was wrong. A twig snapped somewhere to her left. Rory froze. The park was closed at this hour; no one should be wandering this deep. She turned slowly, her pulse jumping in her throat, but saw only the sway of branches. Just wind, then. The tree cover thickened as she pressed forward, the moon casting jagged shadows across the ground. It was getting darker. That didn't make sense; the Grove was supposed to be brighter near the boundary, the wildflowers glowing under starlight. Instead, the trunks here seemed to crowd closer together, their gnarled roots twisting up from the soil like grasping fingers. Another sound—a wet, sliding noise, too deliberate for an animal. Rory's hand flew to her pendant. Still cold. She swallowed and kept walking. Something flickered at the corner of her vision. A shape, too tall to be human, lurching between the trees. She spun toward it. Nothing. Just branches rustling in the breeze. Her phone buzzed suddenly in her pocket, making her jump. Eva's name flashed on the screen: Where are you? Rory typed back with numb fingers: Walking toward the stones. The reply came instantly: No you're not. The blood drained from her face. She stared at the message. Then: Look behind you. Her breath hitched. No. This was a trick. Had to be. Eva wouldn't— A low, guttural chuckle rippled through the trees. Slowly, Rory turned. The forest had changed. The dark pressed claustrophobic against her skin, the tree trunks now leaning inward, closing off the path behind her. They hadn't been that close before. And between them, half-hidden in shadow, stood a figure. Not Eva. Taller. Wrong. Its limbs bent at unnatural angles, joints too many, too sharp. The face—if it was a face—was a blur of shifting shadows beneath a tangle of black hair. "You're late," it said, in Eva's voice. Rory took a step back. The pendant at her neck flared abruptly with heat, its crimson glow casting frenzied red light across the figure's hollow-cheeked grin. The Grove wasn't supposed to have teeth. She bolted. Roots erupted from the earth, tripping her. She stumbled, caught herself, eyes burning as she raced toward where the standing stones should be. Behind her, the thing gave chase, its footsteps a sickening wet slap against the ground. The trees groaned as they bent to block her path. Rory skidded left, ducking under a low branch, her lungs screaming. The pendant burned hotter, the chain searing her skin. She risked a glance back— And saw the thing inches away, reaching. She threw herself sideways. Its fingers grazed her wrist—ice-cold—before she rolled and came up sprinting again. The stones. Had to find the stones. But the path twisted and folded in on itself, familiar landmarks now horribly wrong. The trees dripped something dark. The ground shuddered. And then, up ahead—the oak standing stones. In the Grove proper, time slipped and slid, but at least here, the rules were firm. She lunged for the nearest one, slapping her palm against the rough bark. The world twisted violently. Silence. Rory gasped, kneeling in the sudden stillness. The true Grove stretched around her now, the wildflowers glowing faintly under a clear night sky. No sign of the thing. Her wrist ached. She looked down. A crescent-shaped scar—just like the one from her childhood—glowed an angry red where the creature had touched her. But she'd had this scar for twenty years. From behind her, a voice that was almost Eva's, but not quite: "You didn't think it would be that easy, did you?" The pendant pulsed once, twice—then went dark. Rory turned. The thing stood at the edge of the clearing, its smile stretching impossibly wide. And the stones behind her— Were gone. The Grove exhaled, and the ground opened its mouth.
created_at"2026-02-17T09:38:02.058502+00:00" 2/17/2026, 9:38:02 AM
model"deepseek/deepseek-chat-v3-0324"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1908
moderation_latency(null)
generation_time27581
tokens_prompt812
tokens_completion1194
native_tokens_prompt752
native_tokens_completion1049
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001085552
router(null)
provider_responses
0
id"5e79bd6788404e668281eb25e8d8bfac"
status200
is_byokfalse
latency1907
endpoint_id"5bb598f5-fd97-4f8b-91e4-ceab3743a03b"
provider_name"AtlasCloud"
model_permaslug"deepseek/deepseek-chat-v3-0324"
api_type"completions"
id"gen-1771321053-XGSDia2iTuFaSrrar5NW"
upstream_id"5e79bd6788404e668281eb25e8d8bfac"
total_cost0.001085552
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity1
leniency1
rawRatio0
effectiveRatio0
80.26% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount760
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"suddenly"
count1
highlights
0"slowly"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount760
totalAiIsms10
found
0
word"warmth"
count1
1
word"pulse"
count1
2
word"flickered"
count1
3
word"lurching"
count1
4
word"raced"
count1
5
word"footsteps"
count1
6
word"searing"
count1
7
word"familiar"
count1
8
word"silence"
count1
9
word"pulsed"
count1
highlights
0"warmth"
1"pulse"
2"flickered"
3"lurching"
4"raced"
5"footsteps"
6"searing"
7"familiar"
8"silence"
9"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences88
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences88
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords744
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
87.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount723
uniqueNames12
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Eva"
discoveredNames
Richmond1
Park1
Aurora1
Carter1
Heartstone1
Grove7
Eva7
Meet1
Rory9
Walking1
Look1
Were1
persons
0"Aurora"
1"Carter"
2"Eva"
3"Rory"
4"Were"
places
0"Richmond"
1"Park"
2"Grove"
globalScore0.878
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount1
matches
0"not quite"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount744
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences88
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean17.3
std14.51
cv0.839
sampleLengths
057
15
254
37
435
559
623
724
86
919
1017
1115
1213
138
143
1529
169
172
1830
197
2026
217
222
2338
2410
2525
267
2716
287
2922
3023
3113
324
331
3428
356
3626
3722
387
3916
405
412
429
93.30% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences88
matches
0"was closed"
1"was supposed"
2"Were gone."
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs134
matches
0"was getting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount15
semicolonCount2
flaggedSentences14
totalSentences88
ratio0.159
matches
0"The Heartstone pendant rested cool and heavy against her collarbone—no telltale warmth yet, but then, she wasn't close enough to the Grove."
1"Silas had been adamant: \"Don't go alone. Not when the veil's this thin.\" But Eva had texted that cryptic, urgent message—Meet me at the Grove."
2"Now—and Rory knew better than to ignore it."
3"The park was closed at this hour; no one should be wandering this deep."
4"That didn't make sense; the Grove was supposed to be brighter near the boundary, the wildflowers glowing under starlight."
5"Another sound—a wet, sliding noise, too deliberate for an animal."
6"Eva wouldn't—"
7"The face—if it was a face—was a blur of shifting shadows beneath a tangle of black hair."
8"She risked a glance back—"
9"Its fingers grazed her wrist—ice-cold—before she rolled and came up sprinting again."
10"And then, up ahead—the oak standing stones."
11"A crescent-shaped scar—just like the one from her childhood—glowed an angry red where the creature had touched her."
12"The pendant pulsed once, twice—then went dark."
13"And the stones behind her—"
91.19% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount739
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.05006765899864682
lyAdverbCount11
lyAdverbRatio0.014884979702300407
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences88
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences88
mean8.45
std5.94
cv0.702
sampleLengths
020
115
222
35
412
525
68
79
87
92
1014
1116
123
1316
144
1519
1620
1710
186
192
205
218
2211
234
241
256
2610
279
2810
297
306
315
324
333
341
354
363
372
388
393
404
4119
426
439
442
451
461
4711
4817
497
63.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4090909090909091
totalSentences88
uniqueOpeners36
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences75
matches
0"At least, she shouldn't be."
1"Just wind, then."
2"Instead, the trunks here seemed"
3"Just branches rustling in the"
4"Slowly, Rory turned."
ratio0.067
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences75
matches
0"Her breath fogged in the"
1"Her boots sank into the"
2"She turned slowly, her pulse"
3"It was getting darker."
4"She swallowed and kept walking."
5"She spun toward it."
6"Her phone buzzed suddenly in"
7"She stared at the message."
8"Her breath hitched."
9"They hadn't been that close"
10"Its limbs bent at unnatural"
11"it said, in Eva's voice"
12"She stumbled, caught herself, eyes"
13"She risked a glance back—"
14"She threw herself sideways."
15"Its fingers grazed her wrist—ice—cold—before"
16"She lunged for the nearest"
17"Her wrist ached."
18"She looked down."
ratio0.253
86.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences75
matches
0"The air in Richmond Park"
1"Her breath fogged in the"
2"The Heartstone pendant rested cool"
3"Her boots sank into the"
4"Silas had been adamant: But"
5"Eva didn'tt use all caps"
6"A twig snapped somewhere to"
7"The park was closed at"
8"She turned slowly, her pulse"
9"The tree cover thickened as"
10"It was getting darker."
11"That didn't make sense; the"
12"Another sound—a wet, sliding noise,"
13"Rory's hand flew to her"
14"She swallowed and kept walking."
15"Something flickered at the corner"
16"A shape, too tall to"
17"She spun toward it."
18"Her phone buzzed suddenly in"
19"Eva's name flashed on the"
ratio0.747
66.67% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences75
matches
0"Now—and Rory knew better than"
ratio0.013
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
90.1232%