Run: 2026-02-19-01KHT00216VGBK4WWDQ2TFEH6C

Run Details

Duration:
40.9s
Cost:
$0.001943
Provider:
NextBit

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Fae Grove shimmered into view as Rory and Nyx stepped between the ancient oak standing stones. A pocket universe, hidden between Earth and the Fae realms, time flowed differently within its boundaries. A convocation beckoned. Strange, that they were summoned – them, the Wayne Sisterhood: Aurora, Isolde, Nyx, and that odd little bloke, Silas, who (by all rights) shouldn't even exist in their plane. Moss covered gnarled roots bowed out like primordial dinosaurs grazing on wildflowers blanketing the forest floor. An eerie stillness hung over the glade as Rory and Nyx ventured deeper, risky since Fae were tricky and reality took funny turns here. "Isolde!" Rory called out, expecting the half-Fae to appear any moment. Her voice rang unusually loud in the stillness, echoing off mushroom-capped toadstools. Nyx floated at Rory's heels in shadow-form, eyes scanning the underbrush. "I get the feeling we're being watched," the shade said, voice a whisper carried on the wind. Rory frowned, adjusting the Heartstone pendant around her neck. Its warm throb reassured her slightly, proving a Hel portal was nearby to anchor her to Earth. She glanced back at the standing stones, visible about two hundred feet behind them. The External Veil normally fogged the collective mind, preventing most from passing through. But a Warden opened it this time. uchun they could return. "We've infiltrated Sylvan territory." Nyx's voice grew tense. "Somewhere Fae Council enforcement doesn't outreach." Rory met Nyx's glowing violet eyes, letting go of the small panic they spun. The Shade was usually so unreadable. Stress and their human anxiety must be showing. She forced herself to breathe deeply. "We'll be fine. Isolde-" "Ahh!" A wail cut through the air, jarring Rory out of her metaphysical introspection. Their eyes met. That was human. Maybe Duskendwon in a noble suit. Rory darted forward, Nyx trailing after like a shadow. They stopped at the edge of a clearing, taking it in. "Motherfucker..." Rory breathed, shocked. A punk albino alligator, probably two meters long and three feet wide at the belly, lay thrashing on its dusk-pink back. Tusks gnashed the flickering moonlit air. A distinct human shape, beheading and skin-peeling a half-mauled hellhound by the creature's neck, was up to its elbows in blood. Dark black hair retained its braids and a worn black leather jacket lined in denim about its upper torso. Wicked, gloved hands gripped a serrated knife, gleamingöff red in the moonglow. The shape wore a black rubber mask, stylized like an old-school Sylvester Stallone. "Silas?" Rory asked skeptically. The figure glanced up, faced hidden. Jaundiced reptilian eyes regarded Rory. The head flopped back to its nauseating business. "We're up to our arses in Hel-reptiles," Nyx said dryly. bolt of irrational toddler rage fired Rory's blood. Ignominious ending like this? They'd sunk to greater depths. Impenetrable regret swamped her, and for that brief moment, she wantolly wished she could have one final conversation. Rory shook her head sharply to clear the reverie. Silas still seemed stuck, flailing. "Focus on keeping the head up," Nyx said helpfully, almost piggyback on him. "Elbow your boot into the skull. Create a fulcrum point to leverage against the neck ridges or dive under for the gullet." "...kind of brilliant," Rory mumbled. She quick-grabbed her bag and frustratedly rifled through it. Where was Isolde, their way to the portal? An odd-shaped clearing rose before them, marked by structurally flimsy yet indestructible looking mushrooms. She pulled out her mobile, only to find no service and a "Domain unknown" warning. An involuntary snort escaped her. Of fucking course there wasn't. Only enough magic to blow brains out. Brushing her hair back, Rory took a deep breath. "No." Her voice resolved. "This is bullshit. We need to get to the portal and get the fuck home." She turned to look at the portal proper. It looked all but identical to a misty window frame. The details were white noise, everything in grays and muted purples. In the center was their target grove proper four steps ahead, in reality. "So, let's get to Isolde and take this meeting." Rory stepped forward. "Provided we privileges every form of Delhi, and it won't end up as a bloodbath." The journey deepened, turning into a steep descent, leading towards a deep gully or a migration zone. "This reminds me of the sunken empire in The Abyss." Rory said. "R-ruins of the monumental and ineffable, burrowed into the Earth like depressions, and invaded by hostile subterranean and dark energy creatures which appeared to be manufactured or drawn to it through specific attractants. I also think each layer of the Fae territory is representative of a particular emotion, high or low, or a particular time of day or night - a liminal space without concentration. And that the portal should be in the darkest, most dangerous place where ){ nections with whatever horror or pleasure-pain principle it can find, visitors are hard to attracting." Nyx nodded pensively, seeming to gear up for something. Rory's hair bristled instinctively. Hidden fell out of shadow. Such theatre!" The Shade's palms started glowing with arcane energy. Rory cringed. "There is also a sense that whatever horror or pleasure-pain principles can be found." She continued her surroundings a little. The journey felt like a descent, on levels descending into deeper cavities or hidden channels the portal was closer on the way. The bioluminescent fungi became abundant as if in response to our approaching destination. She briefly reconsidered regarding portals. Perhaps it was just the portal that was there, in that earthen fissure, on its very brim, and that was how she set about mapping out the journey forward: over broken rocks and rubble. Nyx rebounded, smells of cinnamon Bark therein. Apparently, being a hedge-shade or afflicted by Hel-spawn made the sense of smell more acute. Suddenly, all matter need not be to be shaped into new arrangements or have new ways of arranging themselves. They were a material that could be used to form different arrangements or visually reshape the data according to context. Nyx shifted casually, as if in tense. Ar principal means of communication within a group, he was afraid of the tensions it would raise within the group and of the risks they ran.- The searing faction provided momentary illumination. Silence seemed to be the natural response to such sensation, even when it was only inside one's own mind, but not necessarily concrete. Doodle was a useful way to project feelings internally, through the medium of charred-wood bodged on leather. As cold, hungry and sore faces approved, Rory passed through, prior to the portal to meet Isolde in the middle. Time to get this sitting down HR session over with. Fitting overheated into the grand scope of history. The immense scale, depth, and immersive detail of the scene were revealed through brief glimpses- A vast hole shadowed the darkening winding mountain Wall, as if eroded by eons of time, Magic was thick around. Wisps of dark energy smoothed out from the grungy looking edges. Biolith blotched the fungi-ridden walls and jagged scraps of stone, as if he wasn't prepared to endure the circumstances. Perhaps somewhere in space can be a threshold in time. A momentous battle awaited them. Upon entering the mount's full rifting, their breath came quickly. Iridescent fungal spore winds powered their journey, so close as to be almost visible. The macro world was simply breathtaking. Its scale, scope, reaches of power, by now it was pure kinetic energy. The macro world was simply physics manifested with additional graphics and built upon a layer of geological facts. Nyx whipped his skull-like head between the environment and Aurora. "-Would you believe me if I said it looks like my Notes app?" Nyx asked dryly. The bioluminescent fungi lit their passage. Almost holographic mushroom sang a buzzing to Queen's "Bohemian Rhapsody," prompting Nyx to mutter darkly, "-I don't think so." In his mind's eye, great pulsing light flared up from his left, urging further intrusion. "Perhaps," Rory suggested."I think it's awake. Perhaps it believes you to be coming out of the darkness of your own mind." Glowing eyes reflected bony and gangly form on stone and fungi, jogging the Shade's processing to prepare for a response. Digging out seemingly impossible, phantasmagoric robes to match. Augmenting the contact hurts, though. Blood dullled forward, staining skinny arm sticky and charring outer extremities in a sickly mix of abdominal fluid and bioluminescence,-Meow. Sticky,licks of fluorescent purple xenofluids lit up that hallway on the way to my dad's office. Red fluid splotched into your vision and onto clothing, persisting longer than expected before settling into shadows and stains. Nyx recoiled instinctively, his form turning fully incorporeal. The fungal residue on his necks shimmer. The same darkness that had seemed a profound void now pulsed with light. Wending green tendrils of Hel-reeking ether pulled pulsating lung like a ichthyosaur, wailing in chorus, a sight seemed strangely erotic to anyone's eye and bones. The ending. Disaster impending in the form of an impossible situation. The destination turned out to be the root cause of the frustration. As they stepped over the (albeit IRL) borderline of the thing, it became increasingly problematical to impart the experiential strength of the appropriately damp environment upon the reality,obviously so. Instead, their senses told them something quite different. A large tuo sided room, possibly several stories, occupied. A surprisingly corporation of stone benches dead exchanged from the ceiling, such as that there was a large number of warped and twisted skulls overhead, fewer t’Hai a glowing sickly green. Suspended. It stretched the length of the ceiling, like a colonized knot. Spotting the skulls, leading up to what appeared to be a large承认 around the mechanism suspending it. Nyx gasped sharply, recoiled. "Maybe I shouldn't have mentioned China," Rory said grimly, adjusting her spectacles. "If this is hell, it's one I didn't expect." Hell-spawn leered down like a grotesque scaffolding from the sootiest of the skull. Their destination was an emaciated, formally fat body curled up on a platform of bones and monolith. Eyeless sockets fixed upon their arrival. A feeling, rather than a thought, went out each time they glanced away. Rory looked up, and a pressure built up that actually hurt like an internal hole inside. She felt a deep dread, sensing something horrible was coming. The bedroom air felt like lead. Again, the knowledge came with a sick, heart-in-gut sense of impending danger. A pair of ratty taco-trash on the bed magically manifested, then slipped back into a throat that was more network than body now. She got a whiff of a weirdo alien smell, cheap aftershave, stale grime, and almost expectantly took a deep drag of the cigarette. In the darkness, four hollow-socketed skulls looked like they were portals, winking tremulously in the darkness.
created_at"2026-02-19T03:44:45.709Z" 2/19/2026, 3:44:45 AM
model"thedrummer/rocinante-12b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3205
moderation_latency(null)
generation_time40073
tokens_prompt5360
tokens_completion2882
native_tokens_prompt5074
native_tokens_completion2512
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00194274
router(null)
provider_responses
0
endpoint_id"94c3af54-1ed5-400c-affb-570e2935d725"
id"cmpl-5974592c7846482b8c45012a9470544e"
is_byokfalse
latency2299
model_permaslug"thedrummer/rocinante-12b"
provider_name"NextBit"
status200
api_type"completions"
id"gen-1771472685-dOrOCRRD2MYe5dap6V7J"
upstream_id"cmpl-5974592c7846482b8c45012a9470544e"
total_cost0.00194274
cache_discount(null)
upstream_inference_cost0
provider_name"NextBit"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount4
adverbTags
0"Rory asked skeptically [skeptically]"
1"Nyx said dryly [dryly]"
2"Nyx said helpfully [helpfully]"
3"Rory said grimly [grimly]"
dialogueSentences27
tagDensity0.741
leniency1
rawRatio0.2
effectiveRatio0.2
83.53% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1822
totalAiIsmAdverbs6
found
0
adverb"slightly"
count1
1
adverb"sharply"
count2
2
adverb"very"
count1
3
adverb"suddenly"
count1
4
adverb"quickly"
count1
highlights
0"slightly"
1"sharply"
2"very"
3"suddenly"
4"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1822
totalAiIsms15
found
0
word"shimmered"
count1
1
word"echoing"
count1
2
word"scanning"
count1
3
word"whisper"
count1
4
word"throb"
count1
5
word"unreadable"
count1
6
word"gleaming"
count1
7
word"depths"
count1
8
word"resolved"
count1
9
word"sense of"
count2
10
word"searing"
count1
11
word"silence"
count1
12
word"profound"
count1
13
word"pulsed"
count1
highlights
0"shimmered"
1"echoing"
2"scanning"
3"whisper"
4"throb"
5"unreadable"
6"gleaming"
7"depths"
8"resolved"
9"sense of"
10"searing"
11"silence"
12"profound"
13"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences92
matches
0"was afraid"
96.27% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences92
filterMatches
0"think"
hedgeMatches
0"seemed to"
1"appeared to"
96.41% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences1
adjustedGibberishSentences1
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen84
ratio0.01
matches
0"A large tuo sided room, possibly several stories, occupied. A surprisingly corporation of stone benches dead exchanged from the ceiling, such as that there was a large number of wa…"
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1799
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions77
wordCount1550
uniqueNames28
maxNameDensity1.48
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Fae4
Grove1
Rory23
Nyx16
Earth2
Wayne1
Sisterhood1
Aurora2
Isolde3
Silas2
Heartstone1
Hel3
External1
Veil1
Warden1
Shade3
Duskendwon1
Sylvester1
Stallone1
Bark1
Hel-spawn1
Wall1
Magic1
Notes1
Queen1
Glowing1
Hel-reeking1
Hell-spawn1
persons
0"Rory"
1"Nyx"
2"Wayne"
3"Sisterhood"
4"Silas"
5"Hel"
6"Veil"
7"Warden"
8"Shade"
9"Sylvester"
10"Stallone"
11"Hel-spawn"
12"Glowing"
13"Hell-spawn"
places
0"Fae"
1"Grove"
2"Earth"
3"Wall"
4"Queen"
globalScore0.758
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount7
matches
0"felt like a descent, on levels descendi"
1"Bark therein. Apparently, being a hedge-shad"
2"e. Digging out seemingly impossible, phantas"
3"seemed strangely erotic to anyone's eye and bones"
4"on the reality,obviously so. Instead, their"
5"felt like lead. Again, the knowledge ca"
6"looked like they were portals, winking tr"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1799
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences98
matches
0"up that hallway"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean34.6
std20.53
cv0.593
sampleLengths
033
132
240
323
428
526
638
714
838
914
1032
114
1248
1344
144
1519
1610
1735
1814
1935
205
2131
2232
2328
2442
2527
2617
27106
2820
2910
3055
3139
3261
3333
3446
3530
3683
3766
3826
3940
4021
4128
4260
4353
4411
4549
4669
474
4821
4949
97.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences92
matches
0"were summoned –"
1"were revealed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs273
matches
0"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences98
ratio0.01
matches
0"Strange, that they were summoned – them, the Wayne Sisterhood: Aurora, Isolde, Nyx, and that odd little bloke, Silas, who (by all rights) shouldn't even exist in their plane."
67.03% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1117
adjectiveStacks0
stackExamples(empty)
adverbCount69
adverbRatio0.06177260519247986
lyAdverbCount41
lyAdverbRatio0.03670546105640107
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean18.36
std18.31
cv0.997
sampleLengths
017
116
23
329
416
524
611
712
811
917
109
1117
1214
1313
147
154
168
176
1814
196
208
216
224
2314
243
253
266
279
2811
294
3021
316
3221
3319
3412
3513
364
376
385
398
4010
418
424
435
4418
459
465
4713
4822
495
89.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5612244897959183
totalSentences98
uniqueOpeners55
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences89
matches
0"Maybe Duskendwon in a noble"
1"Dark black hair retained its"
2"Only enough magic to blow"
3"Perhaps it believes you to"
ratio0.045
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences89
matches
0"Her voice rang unusually loud"
1"Its warm throb reassured her"
2"She glanced back at the"
3"She forced herself to breathe"
4"Their eyes met."
5"They stopped at the edge"
6"They'd sunk to greater depths."
7"She quick-grabbed her bag and"
8"She pulled out her mobile,"
9"Her voice resolved"
10"She turned to look at"
11"It looked all but identical"
12"She continued her surroundings a"
13"She briefly reconsidered regarding portals."
ratio0.157
77.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences89
matches
0"The Fae Grove shimmered into"
1"A pocket universe, hidden between"
2"A convocation beckoned."
3"Moss covered gnarled roots bowed"
4"An eerie stillness hung over"
5"Rory called out, expecting the"
6"Her voice rang unusually loud"
7"Nyx floated at Rory's heels"
8"the shade said, voice a"
9"Rory frowned, adjusting the Heartstone"
10"Its warm throb reassured her"
11"She glanced back at the"
12"The External Veil normally fogged"
13"uchun they could return."
14"Nyx's voice grew tense"
15"Rory met Nyx's glowing violet"
16"The Shade was usually so"
17"Stress and their human anxiety"
18"She forced herself to breathe"
19"A wail cut through the"
ratio0.764
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences89
matches(empty)
ratio0
38.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount6
matches
0"She briefly reconsidered regarding portals. Perhaps it was just the portal that was there, in that earthen fissure, on its very brim, and that was how she set a…"
1"Nyx rebounded, smells of cinnamon Bark therein. Apparently, being a hedge-shade or afflicted by Hel-spawn made the sense of smell more acute. Suddenly, all matt…"
2"Nyx shifted casually, as if in tense. Ar principal means of communication within a group, he was afraid of the tensions it would raise within the group and of t…"
3"Fitting overheated into the grand scope of history. The immense scale, depth, and immersive detail of the scene were revealed through brief glimpses- A vast hol…"
4"Nyx recoiled instinctively, his form turning fully incorporeal. The fungal residue on his necks shimmer. The same darkness that had seemed a profound void now p…"
5"A pair of ratty taco-trash on the bed magically manifested, then slipped back into a throat that was more network than body now. She got a whiff of a weirdo ali…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount1
matches
0"Rory breathed, shocked"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount5
fancyTags
0"Rory called out (call out)"
1"Rory breathed (breathe)"
2"Rory mumbled (mumble)"
3"She continued (continue)"
4"The bioluminescent fungi lit (light)"
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0.455
effectiveRatio0.37
78.5160%