Run: 2026-02-19-01KHT03YPBWQS43FTHZSCHA9P6

Run Details

Duration:
12.8s
Cost:
$0.003457
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn’s boots clicked sharply against cracked concrete as she stepped into the abandoned Tube station beneath Camden—the latest location of The Veil Market. A handful of yellow crime scene tape fluttered faintly from brittle supports near the platform’s edge, peeling away like dead skin. Quinn’s eyes narrowed behind her winded leather jacket. Something about the scene already felt off. "Not your usual petty thief scene," a voice teased at her side. DS Jamie Davies, younger and brimming with restless energy, pocketed a plastic evidence bag containing a small, ragged leaflet printed with cryptic symbols. "Looks more like a botched summoning circle than your garden-variety homicide." Quinn dropped to one knee beside the shadow-dappled edge where a body lay splayed like a rag doll. The fog of brown hair obscured the victim’s face. Copper stung her nostrils. Blood. Fresh—too fresh. "You believe in that rubbish, Davies?" Quinn’s voice was low, military precise, edged with scepticism. Davies shrugged, scanning the graffiti-spattered walls where symbols, some Greek, others unfamiliar, encircled the platform like ancient watchmen. "I believe in clues. You saw the wound. Knife, clean slash, but no fingerprints on the handle." Quinn’s fingers traced the cool, dried pool spreading from the victim’s chest. The jacket was torn, but the holes weren’t jagged—like the fabric had been sliced carefully, almost clinically. She spotted a tiny, worn brass compass tangled in the victim’s sleeve—its verdigris-caked surface catching the flickering remnants of overhead lamps. "Veil Compass," Davies noted, following her gaze. "Crafted by a Shade artisan," Quinn confirmed. She flipped the compass open, the etched sigils shimmering faintly. The needle quivered erratically, then snapped sharply toward a dark tunnel entrance off to the left—a forbidden side shaft no one spoke about openly. "I checked the records," Davies said, pulling out a battered notebook from his coat. "No missing person matches her description. No recent reports of supernatural activity in the area." Quinn’s jaw tightened. More questions than answers. The body’s placement, the compass, the summoning symbols—none fit the narrative Davies presented. "You know what doesn’t add up?" Quinn's fingers tapped the surface of a cracked Metro card beside the corpse. She flicked it to Davies. "If this was a gouging or a roadside mugging, the killer wouldn’t leave a calling card." Davies narrowed his eyes. "Maybe this wasn't a killing at all. Maybe she died during a ritual gone wrong." Quinn’s stare sharpened. "That’s—too convenient. Too neat." She rose, surveying the scene with soldier-like precision. "Look at the angle of the wound, the pattern of the symbols. Someone staged this scene—intentionally." "You’re saying this—" Davies gestured at the occultic frenzy surrounding the corpse. "A message," Quinn finished grimly, brushing the compass from her palm into a sealed evidence bag. Her fingers brushed the worn leather watch on her left wrist, accomplishment and frustration warred inside her. The distant scuff of hurried footsteps echoed from the tunnel, sharp and frantic. Quinn’s head snapped toward the sound, muscles coiled for action. "Trouble?" Davies hissed. Without answering, Quinn pulled out a torch and advanced slowly into black, the compass needle pulsing in tandem. Her mind raced back three years, back to DS Morris—the partner swallowed by shadows no one would admit were real. She wasn’t about to lose another friend to this creeping abyss. A flicker near the tunnel’s mouth—movement. A shadow detaching itself from the darkness, hands raised but trembling. "Detective Quinn," the figure murmured urgently. "You don’t understand what you’re dealing with." Quinn’s voice was steel. "Try me." The figure stepped forward. Eva Kowalski, cloak tangled around her satchel brimming with dusty tomes and forbidden knowledge. Her green eyes shone with desperate clarity beneath tangled red curls. She held something small, clawed fingers trembling. "A Veil Compass, yes, but not just any," Eva started, voice low and trembling. "It’s a locator, but also a tether. It binds a soul caught between realms." Quinn’s grip on her torch tightened, heart hammering in quiet alarm. "This girl—" Eva indicated the victim's body. "She wasn’t killed by a shadow. She was ripped away. Pulled halfway into the Veil Market's shifting domain." Quinn bit back the cynicism rising up. "And that explains the wound? The staged symbols? No fingerprints?" Eva nodded, eyes flickering with occult terror. "The killer wanted it seen, but not solved. A warning." Footsteps thundered behind them in the tunnel—too close, too fast. Quinn glanced back, saw no one—but heard the rhythm of phantom pursuit closing in. "Someone else is coming," she said, turning sharply. Eva’s voice cracked. "You need to leave. Now." Quinn’s jaw stiffened. "Not without answers." The compass needle spun eerily in her palm, pointing deeper into darkness. This wasn’t a crime scene. It was a battleground between realities. The shadows moved again—unnatural, reaching, insistent. Quinn snapped the torch off. Darkness swallowed.
created_at"2026-02-19T03:46:52.768Z" 2/19/2026, 3:46:52 AM
model"openai/gpt-4.1-mini-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency764
moderation_latency(null)
generation_time12626
tokens_prompt4671
tokens_completion1392
native_tokens_prompt4158
native_tokens_completion1121
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0034568
router(null)
provider_responses
0
endpoint_id"872eccb7-9c85-45fc-974a-ff7c8e2407e6"
id"resp_047e8e96c44e334401699687ace47081968f9fd65ddd58841e"
is_byokfalse
latency149
model_permaslug"openai/gpt-4.1-mini-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771472812-EYysNMqewMMZvavbc6Pk"
upstream_id"resp_047e8e96c44e334401699687ace47081968f9fd65ddd58841e"
total_cost0.0034568
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount2
adverbTags
0"Quinn finished grimly [grimly]"
1"the figure murmured urgently [urgently]"
dialogueSentences28
tagDensity0.464
leniency0.929
rawRatio0.154
effectiveRatio0.143
69.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount815
totalAiIsmAdverbs5
found
0
adverb"sharply"
count3
1
adverb"carefully"
count1
2
adverb"slowly"
count1
highlights
0"sharply"
1"carefully"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount815
totalAiIsms12
found
0
word"fluttered"
count1
1
word"scanning"
count1
2
word"traced"
count1
3
word"etched"
count1
4
word"quivered"
count1
5
word"flicked"
count1
6
word"footsteps"
count2
7
word"echoed"
count1
8
word"raced"
count1
9
word"flicker"
count1
10
word"thundered"
count1
highlights
0"fluttered"
1"scanning"
2"traced"
3"etched"
4"quivered"
5"flicked"
6"footsteps"
7"echoed"
8"raced"
9"flicker"
10"thundered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences62
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences76
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords800
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount586
uniqueNames13
maxNameDensity3.07
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn18
Tube1
Camden1
Veil1
Market1
Jamie1
Davies9
Greek1
Metro1
Morris1
Kowalski1
Eva5
persons
0"Harlow"
1"Quinn"
2"Jamie"
3"Davies"
4"Morris"
5"Kowalski"
6"Eva"
places(empty)
globalScore0
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount800
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences76
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs36
mean22.22
std14.29
cv0.643
sampleLengths
061
146
234
315
435
550
67
741
829
920
1040
1119
1231
1312
1433
1523
163
1718
1831
1917
2013
216
2236
2328
2411
2525
2617
2717
2824
298
308
316
3223
336
345
352
99.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences62
matches
0"was torn"
1"been sliced"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs110
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences11
totalSentences76
ratio0.145
matches
0"Detective Harlow Quinn’s boots clicked sharply against cracked concrete as she stepped into the abandoned Tube station beneath Camden—the latest location of The Veil Market."
1"Fresh—too fresh."
2"The jacket was torn, but the holes weren’t jagged—like the fabric had been sliced carefully, almost clinically."
3"She spotted a tiny, worn brass compass tangled in the victim’s sleeve—its verdigris-caked surface catching the flickering remnants of overhead lamps."
4"The needle quivered erratically, then snapped sharply toward a dark tunnel entrance off to the left—a forbidden side shaft no one spoke about openly."
5"The body’s placement, the compass, the summoning symbols—none fit the narrative Davies presented."
6"Her mind raced back three years, back to DS Morris—the partner swallowed by shadows no one would admit were real."
7"A flicker near the tunnel’s mouth—movement."
8"Footsteps thundered behind them in the tunnel—too close, too fast."
9"Quinn glanced back, saw no one—but heard the rhythm of phantom pursuit closing in."
10"The shadows moved again—unnatural, reaching, insistent."
97.06% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount599
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.041736227045075125
lyAdverbCount13
lyAdverbRatio0.021702838063439065
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences76
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences76
mean10.53
std5.95
cv0.565
sampleLengths
025
121
28
37
412
523
611
718
89
94
101
112
1215
1318
1417
1512
1617
1721
187
197
2010
2124
2214
2315
243
254
2613
2719
285
2916
304
3115
323
3312
3416
3512
3616
3717
3813
3910
403
4118
4220
4311
446
4511
466
477
484
492
73.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.4473684210526316
totalSentences76
uniqueOpeners34
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences57
matches
0"She spotted a tiny, worn"
1"She flipped the compass open,"
2"She flicked it to Davies."
3"She rose, surveying the scene"
4"Her fingers brushed the worn"
5"Her mind raced back three"
6"She wasn’t about to lose"
7"Her green eyes shone with"
8"She held something small, clawed"
9"she said, turning sharply"
10"It was a battleground between"
ratio0.193
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences57
matches
0"Detective Harlow Quinn’s boots clicked"
1"A handful of yellow crime"
2"Quinn’s eyes narrowed behind her"
3"Something about the scene already"
4"a voice teased at her"
5"DS Jamie Davies, younger and"
6"Quinn dropped to one knee"
7"The fog of brown hair"
8"Copper stung her nostrils."
9"Quinn’s voice was low, military"
10"Davies shrugged, scanning the graffiti-spattered"
11"Quinn’s fingers traced the cool,"
12"The jacket was torn, but"
13"She spotted a tiny, worn"
14"Davies noted, following her gaze"
15"She flipped the compass open,"
16"The needle quivered erratically, then"
17"Davies said, pulling out a"
18"Quinn’s jaw tightened."
19"The body’s placement, the compass,"
ratio0.965
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences24
technicalSentenceCount0
matches(empty)
86.54% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount1
matches
0"Eva started, voice low and trembling"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount5
fancyTags
0"a voice teased (tease)"
1"Davies noted (note)"
2"Quinn confirmed (confirm)"
3"Davies hissed (hiss)"
4"the figure murmured urgently (murmur)"
dialogueSentences28
tagDensity0.25
leniency0.5
rawRatio0.714
effectiveRatio0.357
73.6433%