Run: 2026-02-19-01KHT0V5QR460XQHQGK9THEK9V

Run Details

Duration:
19.1s
Cost:
$0.003049
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air throbbed with a pulse both alien and familiar, like the heartbeat of a sleeping giant beneath their feet. Aurora Carter’s fingers tightened around the silver chain of the Heartstone Pendant nestled beneath her worn jacket. It throbbed with warmth—subtle, insistent—leading them forward beyond the fringe of the ancient oak standing stones. The way beyond the Grove’s boundary shimmered—an undulating ripple, like sea-blown glass catching light that didn’t belong to this world. Rory glanced back once, catching Nyx’s faintly glowing violet eyes flickering amid the shadows like twin stars. The Shade’s silhouette shifted with a whispering grace, a darkness that sucked the colour from the air and filled it with the scent of forgotten rain and old secrets. “Keep close,” Rory said, voice low, but steady. Though her bright blue eyes surveyed the wildflowers blooming impossibly out of season, her mind churned. The Fae Grove was a pocket world, Isolde’s domain—a place where time trickled sideways and the boundary between realms thinned to a razor’s edge. Time inside this pocket might stretch or snap; the Veil was always thinner here. Nyx exhaled a sound like wind through dried leaves. “A dance with the Veil. We press against a door,” they murmured, voice barely a breeze. Isolde Varga led, silver hair trailing a wet sheen that seemed to drink the light itself. Her pale lavender eyes gazed somewhere unseen, beyond the grove, to twisted threads only she could unravel. Her presence was unsettling—like watching shadows move without shapes to tether them. The ground beneath their feet shifted. Smooth stone slabs, etched with faded rune clusters, surfaced beneath rustling grasses and petals glowing faintly in midnight blues and spectral greens. A faint, humming melody thrummed along the curves of the ancient oak standing stones, as if the very earth sang in a tongue lost to mortal ears. Rory crouched, fingertips curling over a polished stone surface. The runes vibrated faintly, chilled beneath her touch despite the warmth of the Heartstone's pulse. “Fae magic,” Isolde whispered. “Old as the world’s bones—and bound tight to the blood that dares cross here.” Nyx glided ahead, form flickering between solid and mist. Dark tendrils crept silently along the air, skimming the stones, probing the boundary. Rory’s stomach twisted at the lurking presence between realms—shadows not wholly bound to this world or the next. She caught a hint of Aldric’s voice in Nyx’s wind-borne whisper, Old Magic and ancient pain tangled within. A low rumble shook the space, sharp and sudden, like the exhalation of some vast unseen beast. “Did the stones just—?” The ground ahead split, a slow fissure that opened like a mouth baring jagged teeth, revealing gleaming metallic roots woven through dark earth. The roots shimmered with a moonsilver gleam—cold, luminous, untarnished by time’s decay. Isolde’s eyes rippled deeper violet. Her fingers raised, tracing an arc in the air. “Moonsilver veins,” she said, voice distant yet urgent. “This place is no idle glade.” The gateway yawned wider, revealing a cavern that bent space itself—a swirling vortex of earthy golds and shadowed purples. Shapes slithered at the edges of vision—half-seen suggestions of twisted things shaped from Fae and shadow borne. “It’s... alive,” Rory breathed, senses alight with both beauty and warning. Nyx stepped in, form melting through the Veil like water over stone. Rory and Isolde exchanged a glance—one heavy with shared knowledge and unspoken worry—before stepping after. The air shifted. The scent of warm amber mingled with something darker, a biting tang of iron and distant decay. Emerging on the other side, they found themselves beneath a vast cathedral of arched stone pillars carved with writhing serpents and angels with broken wings. The ceiling was lost in shadows, swallowing light whole. Vines of glowing blue blossoms crept up the pillars, their petals exuding a faint silver mist. “This is no ordinary grove,” Isolde said, voice low and soft, stepping forward with reverence. “A hidden crossing—where the Veil weakens and Hel reaches toward us.” Rory’s gaze drifted to a pedestal beyond the pillars. Resting atop was a slender, leaf-shaped dagger—a slender moonsilver blade, icy cold, faintly luminescent in the faint light. “The Fae-Forged Blade,” Isolde said, breathless. The pendant on Rory’s chest pulsed stronger. “Given to you for a reason,” Nyx said, voice tightening like a whispered warning. “The blade cuts light and darkness alike. Here, it will be needed.” A sudden crack shattered the heavy silence, and dark tendrils snaked out from the shadows at the cavern’s edge. They writhed, hungry and restless, feeding on the breach between worlds. Rory drew the blade, its coolness seeping into her palm as light flickered across the metal. The shadows recoiled as if wounded, wailing in a soundless shriek. “It’s awake,” Isolde said. Nyx’s eyes glowed sharper violet as their form solidified, coalescing into a tall figure of living shadow. “Held close. The boundary buckles,” they whispered, a hiss blending with the shifting stone and soft cries of trapped souls. The vines on the pillars trembled, shedding glowing petals which drifted like snow at their feet. Rory’s breath hitched, heart hammering. The ancient place was alive. Watching. Hungry. A hand gripped her shoulder—a familiar, solid presence. Eva. “You aren’t alone,” Eva said sharply, eyes flashing steel. “But this place... it’s a trap for the unwary. We must move.” Rory nodded, stepping away from the pedestal. The pendant warmed again, stabbing pulse after pulse through her chest. She glanced once more at the dagger glinting within reach. The shadows surged forward—darkness twisting into terrible shapes, hungry to tear flesh and spirit alike. Steel sang. Nyx sliced through air and shadow in a flicker. The Fae blade in Rory’s hand bit deep into writhing tendrils, light cleaving dark. Around them, the ancient stones thrummed their ancient melody into a roar. And the breach widened. The ground cracked open beneath them. A voice—older than time itself—whispered from the widening rift. “Welcome, children of the Veil.” The warm amber sky of Dymas bled into view through the widening tear, spilling hunger and unholy feast. Rory steadied her grip, heart pounding. The Grove was no safe haven. It was the Threshold. And the night was breaking on a feast no mouth should hunger for.
created_at"2026-02-19T03:59:33.642Z" 2/19/2026, 3:59:33 AM
model"openai/gpt-4.1-mini-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency485
moderation_latency(null)
generation_time19014
tokens_prompt5338
tokens_completion1752
native_tokens_prompt4855
native_tokens_completion1436
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached3968
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0030492
router(null)
provider_responses
0
endpoint_id"872eccb7-9c85-45fc-974a-ff7c8e2407e6"
id"resp_0e7890b3f8ea31e00169968aa5c0a481938aee8c4a278fdf6f"
is_byokfalse
latency155
model_permaslug"openai/gpt-4.1-mini-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771473573-YB0J4ZHDOBTD4gcznXX1"
upstream_id"resp_0e7890b3f8ea31e00169968aa5c0a481938aee8c4a278fdf6f"
total_cost0.0030492
cache_discount0.0011904
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Eva said sharply [sharply]"
dialogueSentences18
tagDensity0.611
leniency1
rawRatio0.091
effectiveRatio0.091
90.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1055
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"sharply"
count1
highlights
0"very"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1055
totalAiIsms32
found
0
word"throbbed"
count2
1
word"pulse"
count4
2
word"familiar"
count2
3
word"warmth"
count2
4
word"shimmered"
count2
5
word"churned"
count1
6
word"dance"
count1
7
word"unravel"
count1
8
word"etched"
count1
9
word"spectral"
count1
10
word"vibrated"
count1
11
word"chilled"
count1
12
word"stomach"
count1
13
word"whisper"
count1
14
word"gleaming"
count1
15
word"tracing"
count1
16
word"unspoken"
count1
17
word"pulsed"
count1
18
word"shattered"
count1
19
word"silence"
count1
20
word"flickered"
count1
21
word"trembled"
count1
22
word"glinting"
count1
23
word"flicker"
count1
24
word"pounding"
count1
highlights
0"throbbed"
1"pulse"
2"familiar"
3"warmth"
4"shimmered"
5"churned"
6"dance"
7"unravel"
8"etched"
9"spectral"
10"vibrated"
11"chilled"
12"stomach"
13"whisper"
14"gleaming"
15"tracing"
16"unspoken"
17"pulsed"
18"shattered"
19"silence"
20"flickered"
21"trembled"
22"glinting"
23"flicker"
24"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences78
matches
0"d with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences85
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1033
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
79.88% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions48
wordCount927
uniqueNames16
maxNameDensity1.4
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Carter1
Heartstone2
Pendant1
Grove3
Nyx8
Shade1
Fae3
Isolde8
Veil2
Varga1
Aldric1
Old1
Magic1
Rory13
Dymas1
Threshold1
persons
0"Carter"
1"Heartstone"
2"Pendant"
3"Nyx"
4"Shade"
5"Isolde"
6"Varga"
7"Aldric"
8"Rory"
9"Dymas"
places
0"Grove"
1"Fae"
2"Veil"
globalScore0.799
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount1
matches
0"sheen that seemed to drink the light itself"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1033
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences85
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean23.48
std18
cv0.767
sampleLengths
053
166
262
39
416
545
655
724
818
958
1017
114
1249
1314
1436
1511
1647
1750
1826
1927
206
217
2226
2330
2427
254
2617
2720
2828
298
301
3121
3228
3315
342
3535
364
376
389
395
4018
416
4210
4313
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences78
matches
0"was lost"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs159
matches
0"was breaking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount17
semicolonCount1
flaggedSentences14
totalSentences85
ratio0.165
matches
0"It throbbed with warmth—subtle, insistent—leading them forward beyond the fringe of the ancient oak standing stones."
1"The way beyond the Grove’s boundary shimmered—an undulating ripple, like sea-blown glass catching light that didn’t belong to this world."
2"The Fae Grove was a pocket world, Isolde’s domain—a place where time trickled sideways and the boundary between realms thinned to a razor’s edge."
3"Time inside this pocket might stretch or snap; the Veil was always thinner here."
4"Her presence was unsettling—like watching shadows move without shapes to tether them."
5"Rory’s stomach twisted at the lurking presence between realms—shadows not wholly bound to this world or the next."
6"The roots shimmered with a moonsilver gleam—cold, luminous, untarnished by time’s decay."
7"The gateway yawned wider, revealing a cavern that bent space itself—a swirling vortex of earthy golds and shadowed purples."
8"Shapes slithered at the edges of vision—half-seen suggestions of twisted things shaped from Fae and shadow borne."
9"Rory and Isolde exchanged a glance—one heavy with shared knowledge and unspoken worry—before stepping after."
10"Resting atop was a slender, leaf-shaped dagger—a slender moonsilver blade, icy cold, faintly luminescent in the faint light."
11"A hand gripped her shoulder—a familiar, solid presence."
12"The shadows surged forward—darkness twisting into terrible shapes, hungry to tear flesh and spirit alike."
13"A voice—older than time itself—whispered from the widening rift."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount946
adjectiveStacks1
stackExamples
0"slender, leaf-shaped dagger—"
adverbCount27
adverbRatio0.02854122621564482
lyAdverbCount11
lyAdverbRatio0.011627906976744186
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences85
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences85
mean12.15
std6.22
cv0.512
sampleLengths
020
117
216
320
417
529
68
716
824
914
109
1116
1216
1317
1412
156
1622
1727
189
1915
204
2114
229
2313
2418
2518
2617
274
2823
2912
305
319
328
336
3419
3517
3611
3712
3815
393
4017
4125
429
4316
4415
4511
469
4718
486
497
63.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4117647058823529
totalSentences85
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences72
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences72
matches
0"It throbbed with warmth—subtle, insistent—leading"
1"they murmured, voice barely a"
2"Her pale lavender eyes gazed"
3"Her presence was unsettling—like watching"
4"She caught a hint of"
5"Her fingers raised, tracing an"
6"she said, voice distant yet"
7"They writhed, hungry and restless,"
8"they whispered, a hiss blending"
9"She glanced once more at"
10"It was the Threshold."
ratio0.153
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences72
matches
0"The air throbbed with a"
1"Aurora Carter’s fingers tightened around"
2"It throbbed with warmth—subtle, insistent—leading"
3"The way beyond the Grove’s"
4"Rory glanced back once, catching"
5"The Shade’s silhouette shifted with"
6"Rory said, voice low, but"
7"The Fae Grove was a"
8"Nyx exhaled a sound like"
9"they murmured, voice barely a"
10"Isolde Varga led, silver hair"
11"Her pale lavender eyes gazed"
12"Her presence was unsettling—like watching"
13"The ground beneath their feet"
14"A faint, humming melody thrummed"
15"Rory crouched, fingertips curling over"
16"The runes vibrated faintly, chilled"
17"Nyx glided ahead, form flickering"
18"Rory’s stomach twisted at the"
19"She caught a hint of"
ratio0.875
69.44% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences72
matches
0"Though her bright blue eyes"
ratio0.014
59.80% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount5
matches
0"The way beyond the Grove’s boundary shimmered—an undulating ripple, like sea-blown glass catching light that didn’t belong to this world."
1"The Shade’s silhouette shifted with a whispering grace, a darkness that sucked the colour from the air and filled it with the scent of forgotten rain and old se…"
2"A faint, humming melody thrummed along the curves of the ancient oak standing stones, as if the very earth sang in a tongue lost to mortal ears."
3"The ground ahead split, a slow fissure that opened like a mouth baring jagged teeth, revealing gleaming metallic roots woven through dark earth."
4"Vines of glowing blue blossoms crept up the pillars, their petals exuding a faint silver mist."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount7
matches
0"Rory said, voice low, but steady"
1"they murmured, voice barely a breeze"
2"she said, voice distant yet urgent"
3"Isolde said, voice low and soft, stepping forward with reverence"
4"Isolde said, breathless"
5"Nyx said, voice tightening like a whispered warning"
6"Eva said sharply, eyes flashing steel"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags11
fancyCount4
fancyTags
0"they murmured (murmur)"
1"Isolde whispered (whisper)"
2"Rory breathed (breathe)"
3"they whispered (whisper)"
dialogueSentences18
tagDensity0.611
leniency1
rawRatio0.364
effectiveRatio0.364
76.0023%