Run: 2026-02-19-01KHTQQSP20SM0A35PPHGHCZX8

Run Details

Duration:
14.9s
Cost:
$0.000138
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn's eyes locked onto the suspect's fleeing figure as she sprinted through the rain-soaked streets of Soho. The neon lights of the bars and clubs blurred together, casting a gaudy glow on the wet pavement. Quinn's sharp jaw set in determination as she chased after the suspect, her worn leather watch clutched in her left hand. The suspect dodged pedestrians, weaving through the crowded streets with ease. Quinn followed close behind, her military precision training allowing her to navigate the tight spaces with ease. The sound of her own breathing and the patter of raindrops on her raincoat were the only sounds she focused on, her eyes fixed intently on the suspect's back. As they approached the corner of Oxford Street, the suspect suddenly darted down a narrow alleyway. Quinn followed without hesitation, her eyes adjusting quickly to the darkness. The alley was lined with overflowing trash cans and crumbling brick walls, the air thick with the stench of rotting garbage. Quinn's nose wrinkled in distaste as she pursued the suspect into the alley, her gun hand instinctively slipping into her holster. The suspect led her deeper into the alley, the buildings seeming to close in around them. Quinn's senses were on high alert, her ears straining to pick up any sign of movement or escape. The rain pounded against the pavement, making it difficult to hear anything else. Quinn's eyes scanned the alley, her gaze flicking between the shadows and the suspect's fleeing figure. As they turned a corner, the suspect vanished from sight. Quinn skidded to a stop, her eyes scanning the darkness for any sign of movement. She stood stock still for a moment, her ears straining to pick up any sound. The only sound was the rain, drumming against the pavement with relentless precision. Quinn's eyes narrowed as she realized the suspect had led her into a dead end. The alley terminated in a concrete wall, with no visible exit. Quinn's gaze swept the area, searching for any hidden passage or trap door. Her eyes landed on a small, rusty fire escape ladder bolted to the wall. It looked ancient, but it might just be the only way out. Without hesitation, Quinn sprinted towards the ladder, her eyes fixed on the suspect's figure disappearing into the darkness above. She climbed the ladder with ease, her hands finding holds in the rusty metal with practiced speed. As she ascended, the sound of the rain grew louder, and the air grew thick with the smell of damp concrete. Quinn reached the top of the ladder and pushed open the small door at the top, slipping into a dimly lit stairway. The air was stale and musty, with a hint of decay. Quinn's eyes adjusted slowly to the dim light, her gaze sweeping the stairs for any sign of the suspect. The stairs descended into darkness, disappearing into the bowels of the city. As she descended, the air grew colder and the smell of damp earth grew stronger. Quinn's skin prickled with unease, her instincts screaming at her to turn back. She ignored them, her eyes fixed on the suspect's fleeing figure disappearing into the shadows below. The stairs ended in a narrow corridor, lined with flickering fluorescent lights. Quinn's eyes adjusted to the bright light, her gaze scanning the area for any sign of the suspect. The corridor was empty, but Quinn could sense the presence of others, lurking just out of sight. She knew she was being led deeper into the heart of the city, into a world she knew nothing about. Quinn hesitated for a moment, her eyes flicking between the corridor and the darkness beyond. She could hear the sound of footsteps echoing through the corridors, growing fainter with each passing second. The suspect was getting away, and Quinn knew she had to decide whether to follow. She took a deep breath, her mind racing with the implications. The streets above were safe, familiar territory. But the darkness below was unknown, full of secrets and dangers. Quinn's eyes narrowed as she made her decision. With a steady hand, Quinn drew her gun and slipped into the corridor, her eyes scanning the shadows for any sign of the suspect. The fluorescent lights cast eerie shadows on the walls, making it seem as though the very city itself was moving and twisting around her. Quinn's senses were on high alert, her gun hand steady as she navigated the narrow corridor into the heart of the city's secrets. As she turned a corner, the sound of footsteps grew louder, echoing through the corridors. Quinn's eyes locked onto the suspect's fleeing figure, her heart pounding with anticipation. She was being led deeper into the heart of the city, into a world of shadows and secrets. Quinn's gun hand steadied, her finger tightening on the trigger. She was ready for whatever lay ahead, her eyes fixed intently on the suspect's fleeing figure. The darkness closed in around her, the fluorescent lights flickering with a life of their own. She took a deep breath, her mind racing with the implications. She was chasing a suspect into the unknown, into a world of danger and uncertainty. But Quinn was a detective, and she knew that she was the one who was in control. Or was she?
created_at"2026-02-19T10:39:40.736Z" 2/19/2026, 10:39:40 AM
model"meta-llama/llama-3.1-8b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency578
moderation_latency(null)
generation_time14291
tokens_prompt4708
tokens_completion1319
native_tokens_prompt4198
native_tokens_completion1072
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00013756
router(null)
provider_responses
0
endpoint_id"858e9b98-fa86-433e-8299-17c3c4d6c24f"
id"cmpl-3e0e69fb8f72478b9a43eb48ccf56c0d"
is_byokfalse
latency63
model_permaslug"meta-llama/llama-3.1-8b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497580-bbS86nc1EUnkyxE3eN0M"
upstream_id"cmpl-3e0e69fb8f72478b9a43eb48ccf56c0d"
total_cost0.00013756
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
77.45% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount887
totalAiIsmAdverbs4
found
0
adverb"suddenly"
count1
1
adverb"quickly"
count1
2
adverb"slowly"
count1
3
adverb"very"
count1
highlights
0"suddenly"
1"quickly"
2"slowly"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount887
totalAiIsms15
found
0
word"navigate"
count1
1
word"scanned"
count1
2
word"scanning"
count3
3
word"footsteps"
count2
4
word"echoing"
count2
5
word"racing"
count2
6
word"familiar"
count1
7
word"navigated"
count1
8
word"pounding"
count1
9
word"anticipation"
count1
highlights
0"navigate"
1"scanned"
2"scanning"
3"footsteps"
4"echoing"
5"racing"
6"familiar"
7"navigated"
8"pounding"
9"anticipation"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count2
highlights
0"eyes narrowed"
81.14% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences57
matches
0"t in determination"
1"d with unease"
2"g with anticipation"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences57
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences57
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords886
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
14.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount886
uniqueNames5
maxNameDensity2.71
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn24
Soho1
Oxford1
Street1
persons
0"Harlow"
1"Quinn"
places
0"Soho"
1"Oxford"
2"Street"
globalScore0.146
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount886
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences57
matches
0"knew that she"
44.61% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs17
mean52.12
std15.96
cv0.306
sampleLengths
058
157
269
363
453
565
657
764
844
967
1047
1137
1271
1346
1442
1543
163
86.80% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences57
matches
0"was lined"
1"being led"
2"being led"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs145
matches
0"was chasing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences57
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount887
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.018038331454340473
lyAdverbCount10
lyAdverbRatio0.011273957158962795
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences57
echoCount0
echoWords(empty)
58.08% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences57
mean15.54
std4.59
cv0.295
sampleLengths
019
118
221
311
417
529
616
711
821
921
1016
1118
1213
1316
1410
1515
1615
1713
1815
1911
2013
2114
2212
2319
2417
2521
2622
2711
2819
2912
3015
3113
3216
3312
3418
3517
3620
3715
3817
3915
4011
417
4211
438
4424
4524
4623
4715
4813
4918
48.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.19298245614035087
totalSentences57
uniqueOpeners11
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences57
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences57
matches
0"She stood stock still for"
1"Her eyes landed on a"
2"It looked ancient, but it"
3"She climbed the ladder with"
4"She ignored them, her eyes"
5"She knew she was being"
6"She could hear the sound"
7"She took a deep breath,"
8"She was being led deeper"
9"She was ready for whatever"
10"She took a deep breath,"
11"She was chasing a suspect"
ratio0.211
47.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences57
matches
0"Detective Harlow Quinn's eyes locked"
1"The neon lights of the"
2"Quinn's sharp jaw set in"
3"The suspect dodged pedestrians, weaving"
4"Quinn followed close behind, her"
5"The sound of her own"
6"Quinn followed without hesitation, her"
7"The alley was lined with"
8"Quinn's nose wrinkled in distaste"
9"The suspect led her deeper"
10"Quinn's senses were on high"
11"The rain pounded against the"
12"Quinn's eyes scanned the alley,"
13"Quinn skidded to a stop,"
14"She stood stock still for"
15"The only sound was the"
16"Quinn's eyes narrowed as she"
17"The alley terminated in a"
18"Quinn's gaze swept the area,"
19"Her eyes landed on a"
ratio0.825
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences57
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount3
matches
0"Quinn's eyes scanned the alley, her gaze flicking between the shadows and the suspect's fleeing figure."
1"The fluorescent lights cast eerie shadows on the walls, making it seem as though the very city itself was moving and twisting around her."
2"Quinn's eyes locked onto the suspect's fleeing figure, her heart pounding with anticipation."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
78.0239%