Run: 2026-02-19-01KHTQRC89K7J145DRH08A772D

Run Details

Model:
GPT-4.1
Duration:
47.3s
Cost:
$0.022858
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"He's heading for the alley, move!" Detective Harlow Quinn slammed the car door and sprinted. Splash. Her boots struck shallow lakes left by hours of rain as she vaulted the kerb. The suspect—a blur in a black windbreaker—vanished down the narrow passage behind a boarded bookshop. Quinn drove herself harder, arms pumping, heart thudding tight and quick against her ribs. Her earpiece crackled. Static, then Davies barking for backup. Quinn ignored it. She hadn't run track at Hendon for nothing. She cut the corner tight, her hand brushing the scarred brick wall, then skidded on slick paving stones. The wet reek of bin bags bit her nose. A flash—a pale face turning, the white of an anxious eye, then the suspect vaulted a hurdle of crates, hurtled deeper into gloom. Quinn ducked under a sagging clothesline—wet shirts smacked her cheek. The alley buckled and tumbled downwards, steps trickling with water. Somewhere below, a door banged. She heard wheezing breath, the scrape of trainers on concrete. A muttered curse. Not her own. The suspect. Quinn slowed, knife-edged wariness sharpening her step. She paused near a steel door propped open on a brick, only darkness beyond. No time. She pressed inside. The stairwell was steep, lined with peeling posters for cabarets and boxing matches that had ended before she was born. Water dripped a drumbeat on the steps. Two turns, then three. The air thickened, sour with old pipes and spilled beer. She drew her torch but didn’t flick it on. The hall below glimmered with a sickly green light, radiating from somewhere beyond. Her earpiece hissed again. She pulled it loose, dumped it in a pocket. At the foot of the stairs, Quinn emerged onto a broken platform raised above busted train tracks—abandoned Tube, then. The electric tang, the low hum in her skull. She spotted him—windbreaker, now unzipped, revealing a crimson scarf. The suspect clambered over a rusted turnstile and joined a trickle of people herding through a battered iron gate. Green light spilled beyond it like a wound. Some wore raincoats, some cloaks. One woman had feathers braided through blue-black hair. She slid closer, heart clipped and efficient, treading the edge where pursuit ends and recklessness begins. Every cop gets here once. The cliff. "You coming or not?" a voice drawled just behind her, Spanish accent brushing the edges. She spun, hand on her sidearm. Tomás Herrera leaned in the shadow, Saint Christopher gleaming at his throat. He lifted both hands, palms up. "Easy," he said, not quite smiling. "Saw you tailing him. Thought you might need a witness." Quinn scowled, let her hand drop. "What is this place?" He blinked, feigning innocence. "Old Market, moves around. You want him, best hurry. Bone token required." Quinn bristled, scanning the crowd. People slipped into the Market, presenting pale white tokens that seemed carved from old teeth. Each was unique—spirals, sigils, even an engraved jawbone. "And if I don’t have one?" Herrera shrugged. "Then you’re not welcome. But neither was your man, till he pulled a trick." He leaned in until she caught the sharp tang of antiseptic on his skin. "You planning to shoot your way in, Detective?" She almost answered, then caught herself. The metallic bite of remembered grief—she’d let her partner go underground once, and Morris hadn’t surfaced. "Get me in." Herrera produced a battered tin case, fished out a token: a yellowing canine incised with a fragment of Latin. "Lost a patient here once. First time I didn't want to look for them. Let’s keep our eyes open." Quinn tucked her badge deep and slipped her service pistol under her jacket. The iron gate loomed, guarded by a figure whose eyes glimmered amber in the green gloom. Herrera handed over the token with a tilt of his head. The gatekeeper weighed it, then folded his crooked fingers, letting them pass. Heat and noise crashed into Quinn's senses like a fever. The underground market sprawled along the old platforms and tunnels, every corner jammed with forbidden goods, forbidden strangers. Bulging sacks of dried roots. Cages full of red-eyed ferrets. Trinkets that shivered of their own accord. Neon paints that flared despite the lack of electricity. Vendors hissed, laughing, flashing canines and gold teeth. A fat man hunched behind a table of knives flicked a tongue split like a serpent’s. All the markers of the Market—the real one, whispered about in code at the station. "Which way?" Quinn demanded. Herrera kept pace, weaving through the thickening crowd. "He’ll go deep, if he knows the rules." He pointed beyond rows of covered stalls to a tunnel mouth webbed with pale cords. Quinn craned for a glimpse of the red scarf, caught a flicker vanishing into shadow. She ducked past a woman hawking smoked salamanders on skewers, ignored a call promising fortunes read for "a generous coin." A child, mud-streaked and bare-footed, thrust a woollen glove at her. The hand inside was not a child’s. Quinn flinched, then sidestepped. Her jaw tightened—a line she refused to cross. She kept moving. Herrera grinned, though tension pulled his lips thin. "You all right, Detective?" "Ask me when this is over." Deeper into the Market, the air pressed in, thick with incense and secrets. Quinn gripped her sidearm, thumb resting on the catch. Her quarry ducked into a niche, exchanging a hushed word with a merchant whose hair shimmered black and white like a magpie’s wing. Quinn signalled Herrera to flank as she crept closer. The suspect dropped a handful of coins—too pale, odd shapes, bone or pewter—onto the stall. In exchange, the merchant passed a parcel: wrapped in oiled paper, faintly oozing yellow wax. The merchant’s head turned as Quinn closed the gap, voice slicing above the market babble. "No uniform round here, love." Quinn snatched the parcel from the suspect’s hands before the man could bolt. His mouth formed a curse, stopped short by the barrel of her pistol hovering under his jaw. "Met Police," she hissed, throat harsh. "You’re wanted for questioning. Hands on your head." A hush fell. Quinn felt every gaze tilt towards her, curious and black as crows. The merchant snapped her tongue against her teeth. "We don’t want trouble." Herrera shadowed the suspect, blocking a retreat. "Let’s talk outside." The suspect tensed, eyes darting to the crowd thickening around them. Someone snickered, low. No one else moved to help. Not yet. Quinn drew quick. "You run and you’ll regret it." The man shifted, foot scraping. From behind, rough hands seized Quinn’s arm, wrenching her off-balance. The suspect bolted, knocking Herrera aside. Quinn staggered, twisted in the grip—a flash of gold rings, the merchant’s hand tight as wire. "Wrong place, copper," she hissed, breath fanning Quinn’s ear. Quinn slammed her heel down hard, heard a yelp, and torqued free. Herrera scrambled upright, slipped in spilled wax, and cursed in Spanish. The crowd snapped open, then closed around the fleeing suspect. Quinn lunged after, eyes fixed on the crimson scarf streaming out of sight—just as a heavy shape crashed from above, shoving them both hard into the churning press of the Market. Every exit melted into chaos. The green-lit tunnels throbbed as stallholders packed up, shouting in a dozen tongues. The air thickened. All around them, doors slammed. Metal grates rattled down. Quinn raised her weapon. Someone shrieked. Then the suspect’s scarf skidded loose among the trampling feet. Quinn seized it, heart jackhammering—no body, no suspect, only a swirl of red fabric. Over the clamour, a voice cut cold and sharp—Herrera’s, impossibly close. "We have to go. Now. They’re closing the rails. You want out, or you want another dead partner?" A clang of steel sliced the air. The Market’s riot rippled outward, sweeping them towards a lightless tunnel as behind them, the green glow snuffed out, one bulb at a time.
created_at"2026-02-19T10:39:59.249Z" 2/19/2026, 10:39:59 AM
model"openai/gpt-4.1-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency560
moderation_latency(null)
generation_time47258
tokens_prompt4663
tokens_completion2094
native_tokens_prompt4133
native_tokens_completion1824
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.022858
router(null)
provider_responses
0
endpoint_id"c235abe8-11cc-42d3-95ad-72f4d198287a"
id"resp_0e6430850cf72f3d016996e87f4fdc8194a158ab428fdfc777"
is_byokfalse
latency117
model_permaslug"openai/gpt-4.1-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497599-GkX5AOneEhCGAGaOz5SY"
upstream_id"resp_0e6430850cf72f3d016996e87f4fdc8194a158ab428fdfc777"
total_cost0.022858
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount1
adverbTags
0"a voice drawled just [just]"
dialogueSentences24
tagDensity0.333
leniency0.667
rawRatio0.125
effectiveRatio0.083
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1326
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.44% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1326
totalAiIsms15
found
0
word"pumping"
count1
1
word"gloom"
count2
2
word"electric"
count1
3
word"efficient"
count1
4
word"gleaming"
count1
5
word"scanning"
count1
6
word"loomed"
count1
7
word"flicked"
count1
8
word"flicker"
count1
9
word"tension"
count1
10
word"shimmered"
count1
11
word"streaming"
count1
12
word"churning"
count1
13
word"throbbed"
count1
highlights
0"pumping"
1"gloom"
2"electric"
3"efficient"
4"gleaming"
5"scanning"
6"loomed"
7"flicked"
8"flicker"
9"tension"
10"shimmered"
11"streaming"
12"churning"
13"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences120
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences120
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1303
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1144
uniqueNames12
maxNameDensity2.27
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn26
Davies1
Hendon1
Tube1
Spanish2
Herrera11
Saint1
Christopher1
Market5
Morris1
Latin1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Herrera"
4"Saint"
5"Christopher"
6"Market"
7"Morris"
places
0"Hendon"
1"Spanish"
globalScore0.364
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount1
matches
0"seemed carved from old teeth"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1303
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean25.06
std18.82
cv0.751
sampleLengths
06
154
270
335
48
521
65
741
835
977
1023
1115
1224
1316
1410
1516
1628
176
1838
1922
203
2138
2229
2323
2493
254
2631
2735
2833
2912
306
3145
329
3345
345
3530
3614
3715
3812
3910
4014
418
429
4337
449
4523
4641
4736
4824
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences120
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs229
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount16
semicolonCount0
flaggedSentences14
totalSentences136
ratio0.103
matches
0"The suspect—a blur in a black windbreaker—vanished down the narrow passage behind a boarded bookshop."
1"A flash—a pale face turning, the white of an anxious eye, then the suspect vaulted a hurdle of crates, hurtled deeper into gloom."
2"Quinn ducked under a sagging clothesline—wet shirts smacked her cheek."
3"At the foot of the stairs, Quinn emerged onto a broken platform raised above busted train tracks—abandoned Tube, then."
4"She spotted him—windbreaker, now unzipped, revealing a crimson scarf."
5"Each was unique—spirals, sigils, even an engraved jawbone."
6"The metallic bite of remembered grief—she’d let her partner go underground once, and Morris hadn’t surfaced."
7"All the markers of the Market—the real one, whispered about in code at the station."
8"Her jaw tightened—a line she refused to cross."
9"The suspect dropped a handful of coins—too pale, odd shapes, bone or pewter—onto the stall."
10"Quinn staggered, twisted in the grip—a flash of gold rings, the merchant’s hand tight as wire."
11"Quinn lunged after, eyes fixed on the crimson scarf streaming out of sight—just as a heavy shape crashed from above, shoving them both hard into the churning press of the Market."
12"Quinn seized it, heart jackhammering—no body, no suspect, only a swirl of red fabric."
13"Over the clamour, a voice cut cold and sharp—Herrera’s, impossibly close."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1167
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.026563838903170524
lyAdverbCount5
lyAdverbRatio0.004284490145672665
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean9.58
std5.89
cv0.614
sampleLengths
06
19
21
315
415
514
63
76
83
98
1018
119
1223
1310
1410
155
1610
173
183
192
207
2114
222
233
2420
257
264
2710
289
2913
304
319
3219
339
349
3519
368
375
388
3916
405
412
4215
436
4412
456
466
4710
486
494
62.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.38235294117647056
totalSentences136
uniqueOpeners52
59.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences112
matches
0"Somewhere below, a door banged."
1"Then the suspect’s scarf skidded"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences112
matches
0"Her boots struck shallow lakes"
1"Her earpiece crackled."
2"She hadn't run track at"
3"She cut the corner tight,"
4"She heard wheezing breath, the"
5"She paused near a steel"
6"She pressed inside."
7"She drew her torch but"
8"Her earpiece hissed again."
9"She pulled it loose, dumped"
10"She spotted him—windbreaker, now unzipped,"
11"She slid closer, heart clipped"
12"She spun, hand on her"
13"He lifted both hands, palms"
14"he said, not quite smiling"
15"He blinked, feigning innocence."
16"He leaned in until she"
17"She almost answered, then caught"
18"He pointed beyond rows of"
19"She ducked past a woman"
ratio0.232
26.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences112
matches
0"Detective Harlow Quinn slammed the"
1"Her boots struck shallow lakes"
2"The suspect—a blur in a"
3"Quinn drove herself harder, arms"
4"Her earpiece crackled."
5"Static, then Davies barking for"
6"Quinn ignored it."
7"She hadn't run track at"
8"She cut the corner tight,"
9"The wet reek of bin"
10"A flash—a pale face turning,"
11"Quinn ducked under a sagging"
12"The alley buckled and tumbled"
13"She heard wheezing breath, the"
14"A muttered curse."
15"Quinn slowed, knife-edged wariness sharpening"
16"She paused near a steel"
17"She pressed inside."
18"The stairwell was steep, lined"
19"Water dripped a drumbeat on"
ratio0.866
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences112
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount2
matches
0"The stairwell was steep, lined with peeling posters for cabarets and boxing matches that had ended before she was born."
1"People slipped into the Market, presenting pale white tokens that seemed carved from old teeth."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"he said, not quite smiling"
1"she hissed, breath fanning Quinn’s ear"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"a voice drawled just (drawl)"
1"Quinn demanded (demand)"
2"she hissed (hiss)"
3"she hissed (hiss)"
dialogueSentences24
tagDensity0.208
leniency0.417
rawRatio0.8
effectiveRatio0.333
76.9616%