Run: 2026-02-19-01KHTQS0WZYYEVRK6ZDXYGEBFM

Run Details

Duration:
9.8s
Cost:
$0.000608

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The alleyway stank of wet concrete and something sharper—copper and burnt wiring. Quinn’s boots splashed through a puddle that had already absorbed the glow of the streetlamp above. She didn’t look back. Not yet. The suspect’s scent clung to the air: cheap cologne, the metallic tang of adrenaline, and something else—something like old books and damp parchment. The scent of the Raven’s Nest, but not quite. Ahead, the alley dead-ended into a narrow staircase descending into darkness. The iron steps groaned under her weight, each step a deliberate choice. She could turn back. She could call for backup. But the file on her suspect’s desk had been too clean. No prints at the scene. No witnesses. Just a name—*Silas Vex*—and a habit of vanishing after midnight. Her left wrist ached where the leather strap of her watch had dug in. She adjusted it with a flick of her thumb, the metal cold against her skin. The digital display flickered—11:47. She’d lost him at the corner of Dean Street, but the trail had been too fresh. Too deliberate. The staircase opened into a tunnel, the air thick with the hum of unseen machinery. The walls pulsed with a sickly green glow, veins of neon bleeding through the peeling paint. Quinn’s breath hitched. This wasn’t the Tube. Not the official lines. The air smelled like ozone and something rotten, like meat left too long in a cellar. A voice, low and guttural, cut through the silence. *"You’re not supposed to be here."* She spun, hand already reaching for the holstered pistol at her hip. The figure stepped from the shadows—a man in a long, oil-stained coat, his face obscured by a wide-brimmed hat. His voice wasn’t English. Not quite. The accent curled around her like smoke. *"The market’s closed to outsiders,"* he said, tilting his head. *"Unless you’ve got a bone."* Quinn’s pulse spiked. The Veil Market. She’d heard whispers of it—supernatural dealers, enchanted goods, transactions that left buyers with more questions than answers. But this was London. This was *her* city. And she wasn’t about to be turned away like some tourist. She didn’t answer. Instead, she stepped forward, boots crunching on something brittle beneath the grime. A bone. A human femur, cracked in half. She picked it up, the weight of it oddly familiar. *"Bone token,"* she said, voice steady. *"Name’s Quinn. Detective Quinn. And I’m looking for Silas Vex."* The man’s lips curled. Not a smile. Something sharper. *"Silas doesn’t take kindly to visitors."* *"Then I’ll make sure he does."* She tossed the bone into the shadows. It clattered against something metallic—a table, maybe. A counter. The hum of the tunnel shifted, deeper now, like the market itself had exhaled. A door slid open behind her. She didn’t turn. *"You’re either very brave or very stupid,"* the man said, stepping closer. *"Or both."* Quinn didn’t look back. She knew the sound of a gun cocking. Knew the way her suspect’s scent had thickened in the air, like he’d been waiting for her. Waiting for *this*. *"I’m not here to play games,"* she said, voice low. *"I’m here to end one."* The first shot cracked through the tunnel like thunder. --- The bullet ricocheted off the wall, sending a shower of sparks and plaster into the air. Quinn twisted, her pistol barking again. The man—*guard*, she realised now—had already vanished into the crowd of figures that had materialised from the darkness. The market wasn’t empty. Not by a long shot. People moved like shadows, their forms shifting between human and something else. A woman with too many fingers sipped from a glass that shouldn’t exist. A man in a suit that was clearly too small for him adjusted his cufflinks, his eyes reflecting the neon glow like a predator’s. And at the centre of it all, a table draped in black silk. A single candle flickered, casting long, unnatural shadows. Silas Vex stood behind it, his back to her. He wasn’t alone. *"Detective Quinn,"* Vex said, his voice smooth as aged whiskey. *"I was beginning to think you’d never find me."* She didn’t lower her gun. *"You’re wanted for three murders. Unofficial, but still."* He turned, and the candlelight caught the sharp angles of his face. His smile didn’t reach his eyes. *"Murders? How quaint. I prefer to call them… *elevations*."* A hand clamped down on her shoulder. She whirled, pistol up— *"Easy, Detective."* Tomás Herrera’s voice cut through the tension. His olive skin was slick with sweat, his dark curls damp. He wore a stained white coat over his clothes, the sleeves rolled up to his elbows. His Saint Christopher medallion glinted against his chest. *"Tomás?"* Quinn’s breath came faster. *"What the hell are you doing here?"* *"Healing,"* Tomás said, nodding towards the crowd. *"They’ve been… *unwell*."* Vex chuckled, low and dark. *"And you, Tomás, are always so *helpful*."* The paramedic’s jaw tightened. *"I’m not here for you, Silas."* *"No?"* Vex’s smile widened. *"Then why are you here at all?"* Tomás didn’t answer. Instead, his gaze flicked to Quinn, sharp and assessing. *"You’re bleeding."* She touched her side. Her shirt was damp, sticky with something warm and metallic. She hadn’t even felt it. *"Shit,"* she muttered. Tomás didn’t hesitate. He grabbed her wrist, pressing it against his coat. *"Let’s get you out of here before you lose any more blood."* Quinn hesitated. The market pulsed around them, alive with whispers and unspoken threats. Silas Vex was still there, still watching, still *smiling*. *"Not yet,"* she said, voice firm. *"I’m not leaving until I know what you’re selling."* Vex’s laughter filled the tunnel, rich and mocking. *"Oh, Detective. You have no idea what you’re asking for."* --- The next shot didn’t come from Quinn’s pistol. It came from the crowd. A woman in a tattered cloak lunged forward, her fingers elongating into claws. Tomás shoved Quinn behind him, his body blocking the worst of the strike. The sound of tearing fabric, the wet *thunk* of flesh hitting bone— *"Tomás!"* He didn’t flinch. Didn’t even look back. His hands moved with military precision, pressing something cold and metallic to her side. The pain faded, replaced by a sharp, burning cleanliness. *"You’re lucky,"* he said, voice tight. *"That was a *bad* cut."* Quinn grabbed his arm, her grip bruising. *"What the hell is happening here?"* *"The market,"* he said, voice low. *"It’s not just a place. It’s a *thing*."* She didn’t have time to process. The tunnel erupted into chaos. Figures surged forward, their forms twisting, their movements unnatural. Silas Vex stood at the centre, his hands raised, his voice cutting through the noise like a blade. *"Enough!"* The crowd stilled. The air itself seemed to hold its breath. Quinn’s pistol was gone. Stolen, or dropped in the scuffle. She had nothing but her instincts and the knife at her belt. Tomás grabbed her hand. *"We need to move. Now."* She didn’t argue. The market was a living nightmare, and she was deep enough already. As they ran, Vex’s voice followed them, smooth and mocking. *"Tell your friend to watch his back, Detective. The Veil doesn’t forgive."* The tunnel twisted, the walls closing in. The scent of copper thickened in the air. And then— A door. Wooden. Heavy. Tomás shoved it open. Light spilled into the tunnel, golden and warm. A street. A pub. The Raven’s Nest. Quinn didn’t look back. She just ran.
total_cost0.0006077999999999999

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
91.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1243
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
43.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1243
totalAiIsms14
found
0
word"weight"
count2
1
word"flickered"
count2
2
word"pulsed"
count2
3
word"silence"
count1
4
word"pulse"
count1
5
word"familiar"
count1
6
word"predator"
count1
7
word"silk"
count1
8
word"tension"
count1
9
word"flicked"
count1
10
word"unspoken"
count1
highlights
0"weight"
1"flickered"
2"pulsed"
3"silence"
4"pulse"
5"familiar"
6"predator"
7"silk"
8"tension"
9"flicked"
10"unspoken"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences138
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences138
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences164
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans45
markdownWords207
totalWords1233
ratio0.168
matches
0"Silas Vex"
1"\"You’re not supposed to be here.\""
2"\"The market’s closed to outsiders,\""
3"\"Unless you’ve got a bone.\""
4"her"
5"\"Bone token,\""
6"\"Name’s Quinn. Detective Quinn. And I’m looking for Silas Vex.\""
7"\"Silas doesn’t take kindly to visitors.\""
8"\"Then I’ll make sure he does.\""
9"\"You’re either very brave or very stupid,\""
10"\"Or both.\""
11"this"
12"\"I’m not here to play games,\""
13"\"I’m here to end one.\""
14"guard"
15"\"Detective Quinn,\""
16"\"I was beginning to think you’d never find me.\""
17"\"You’re wanted for three murders. Unofficial, but still.\""
18"\"Murders? How quaint. I prefer to call them… *elevations"
19"\"Easy, Detective.\""
20"\"Tomás?\""
21"\"What the hell are you doing here?\""
22"\"Healing,\""
23"\"They’ve been… *unwell"
24"\"And you, Tomás, are always so *helpful"
25"\"I’m not here for you, Silas.\""
26"\"No?\""
27"\"Then why are you here at all?\""
28"\"You’re bleeding.\""
29"\"Shit,\""
30"\"Let’s get you out of here before you lose any more blood.\""
31"smiling"
32"\"Not yet,\""
33"\"I’m not leaving until I know what you’re selling.\""
34"\"Oh, Detective. You have no idea what you’re asking for.\""
35"thunk"
36"\"Tomás!\""
37"\"You’re lucky,\""
38"\"That was a *bad"
39"\"What the hell is happening here?\""
40"\"The market,\""
41"\"It’s not just a place. It’s a *thing"
42"\"Enough!\""
43"\"We need to move. Now.\""
44"\"Tell your friend to watch his back, Detective. The Veil doesn’t forgive.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1029
uniqueNames16
maxNameDensity1.26
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Raven2
Nest2
Dean1
Street1
Tube1
English1
Quinn13
Veil1
Market1
London1
Vex9
Tomás7
Herrera1
Saint1
Christopher1
Silas4
persons
0"Raven"
1"Quinn"
2"Vex"
3"Tomás"
4"Herrera"
5"Saint"
6"Christopher"
7"Silas"
places
0"Dean"
1"Street"
2"London"
globalScore0.868
windowScore0.667
45.83% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount3
matches
0"something like old books and damp parchment"
1"not quite"
2"smelled like ozone and something rotten, l"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1233
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences164
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean18.68
std17.33
cv0.928
sampleLengths
01
166
260
351
458
59
66
744
815
942
1049
1115
1236
136
143
1514
1632
1715
189
191
2049
2170
2212
2319
2413
2527
2611
272
2842
2912
3010
3112
3210
3311
3414
3519
363
3724
3822
3915
4018
411
428
435
4438
451
4630
4711
4813
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences138
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount13
semicolonCount0
flaggedSentences11
totalSentences164
ratio0.067
matches
0"The alleyway stank of wet concrete and something sharper—copper and burnt wiring."
1"The suspect’s scent clung to the air: cheap cologne, the metallic tang of adrenaline, and something else—something like old books and damp parchment."
2"Just a name—*Silas Vex*—and a habit of vanishing after midnight."
3"The digital display flickered—11:47."
4"The figure stepped from the shadows—a man in a long, oil-stained coat, his face obscured by a wide-brimmed hat."
5"She’d heard whispers of it—supernatural dealers, enchanted goods, transactions that left buyers with more questions than answers."
6"It clattered against something metallic—a table, maybe."
7"The man—*guard*, she realised now—had already vanished into the crowd of figures that had materialised from the darkness."
8"She whirled, pistol up—"
9"The sound of tearing fabric, the wet *thunk* of flesh hitting bone—"
10"And then—"
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1042
adjectiveStacks1
stackExamples
0"long, oil-stained coat,"
adverbCount31
adverbRatio0.029750479846449136
lyAdverbCount3
lyAdverbRatio0.0028790786948176585
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences164
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences164
mean7.5
std4.68
cv0.624
sampleLengths
012
116
24
32
423
59
611
712
84
95
1011
115
122
1310
1414
1515
164
1716
182
1915
2016
213
224
234
2416
259
266
2712
2819
294
302
317
3210
335
343
353
3617
374
384
3911
403
4112
422
436
4410
456
4610
474
483
492
43.90% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.31097560975609756
totalSentences164
uniqueOpeners51
81.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences123
matches
0"Just a name—*Silas Vex*—and a"
1"Instead, she stepped forward, boots"
2"Instead, his gaze flicked to"
ratio0.024
89.92% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount40
totalSentences123
matches
0"She didn’t look back."
1"She could turn back."
2"She could call for backup."
3"Her left wrist ached where"
4"She adjusted it with a"
5"She’d lost him at the"
6"She spun, hand already reaching"
7"His voice wasn’t English."
8"he said, tilting his head"
9"She’d heard whispers of it—supernatural"
10"She didn’t answer."
11"She picked it up, the"
12"she said, voice steady"
13"She tossed the bone into"
14"It clattered against something metallic—a"
15"She didn’t turn."
16"She knew the sound of"
17"she said, voice low"
18"He wasn’t alone."
19"She didn’t lower her gun."
ratio0.325
37.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount104
totalSentences123
matches
0"The alleyway stank of wet"
1"Quinn’s boots splashed through a"
2"She didn’t look back."
3"The suspect’s scent clung to"
4"The scent of the Raven’s"
5"The iron steps groaned under"
6"She could turn back."
7"She could call for backup."
8"Her left wrist ached where"
9"She adjusted it with a"
10"The digital display flickered—11:47."
11"She’d lost him at the"
12"The staircase opened into a"
13"The walls pulsed with a"
14"Quinn’s breath hitched."
15"This wasn’t the Tube."
16"The air smelled like ozone"
17"A voice, low and guttural,"
18"She spun, hand already reaching"
19"The figure stepped from the"
ratio0.846
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences123
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"A man in a suit that was clearly too small for him adjusted his cufflinks, his eyes reflecting the neon glow like a predator’s."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount6
matches
0"she said, voice steady"
1"she said, voice low"
2"Vex said, his voice smooth as aged whiskey"
3"she said, voice firm"
4"he said, voice tight"
5"he said, voice low"
98.72% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount2
fancyTags
0"Vex said (vex say)"
1"she muttered (mutter)"
dialogueSentences39
tagDensity0.256
leniency0.513
rawRatio0.2
effectiveRatio0.103
76.4405%