Run: 2026-02-19-01KHTQVEBFH9HP7Y1PF7DJHGBF

Run Details

Duration:
17.9s
Cost:
$0.002938
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora’s boots pressed softly against the dew-soaked grass, each step crisp, but swallowed quickly by the mist curling low over the earth. The silver chain of the Heartstone pendant moved against her chest with a faint warmth, pulsing like a quiet heartbeat. A sharp contrast to the cold silence stretching beyond the ancient oak standing stones of the Fae Grove. She had come here uncertain, certain only of what she needed to find, though dread curled alongside. The grove, tangled in shadows, felt less like sanctuary and more like a waiting room. A place caught between breaths. Rory traced one hand along the rough bark of the closest oak, eyes flickering to the wildflowers stubbornly blooming under the trees. They glowed faintly, unreal despite the dim moonlight, stubborn against the unnatural hush settling like dust. Something slid just beyond her vision—a flicker of movement, too quick to be a rabbit, too fluid to be a trick of the light. Rory blinked, but the shape vanished. The hair on her neck prickled, cold but alive. She pulled her coat tighter and glanced over the clearing again. Nothing. No birdsong. No rustle beyond a distant, indifferent breeze. “I’m not alone.” The thought wasn’t a thought—it thundered far too loudly to be anything else. Her fingers curled tighter on the pendant. Whoever had given her this artifact hadn’t done so lightly. The warmth it exuded had strengthened as she passed through the standing stones, burning softly enough to promise a connection—if only she’d figure out its direction. A sudden crack—dry wood splitting—jolted her. Rory spun, eyes darting towards the sound. The grove was a circle that closed fast in the dark, trees forming accusing walls. She swallowed hard, the cold squeeze in her gut rising. Another noise, faint and deliberate: a footfall? Scratch? Noises that could have been from a creature or a human, or something else entirely. "Show yourself," she muttered. Her voice was low and steady. Bold, but brittle. She scanned the black edges, every sense sharpened to a razor’s edge. A shadow peeled away from the trees' edge, elongated and slow, like smoke intent on settling. Rory’s heart hammered. She swallowed again, fierce and harsh. “Who’s there?” No answer. The shadows thickened and shifted like breathing cloth. The only sounds were her breath and the faint thump of the pendant against her sternum. She stepped backward, the scent of wildflowers mixed with something sour—metallic, old. Recognition struck her then. The sourness was blood, dry and faint, tangled in the earth. She crouched down, fingers brushing the soil. Recent footsteps marred the ground—too many, crisscrossing and impossible to track in the slow, shifting dark. The pendant pulsed faster, hotter. Rory’s fingers trembled. Someone—or something—was close. A voice, not close enough to touch, whispered, threading cold through the branches. "Laila." Her name drawn out like a ghostly breath. Rory’s eyes snapped wide. “Who’s calling me?” Silence. Cold seeped through her bones, threatening to unspool every knot of calm she’d built. The moonlight hid the face; every shadow seemed to hold a promise of teeth and hidden eyes. Something brushed her arm—quick, faint like a silk thread. She flinched but spun toward the sound. Empty again. “Enough games,” she hissed, voice sharper now. “Show me.” A thud echoed from behind. She wheeled around, desperate to pierce the night, but only thick trunks stared back, frozen and ancient. Unease bloomed — not of fear, but warning. The Heartstone’s warmth clawed at her skin, pulsing brighter, as if alive, as if warning her—danger pressing too close to ignore. Her breath hitched. A low murmur curled from the trees, words twisted and half-formed. Not Welsh, not English. Something older. The grove was hungry. Shadows condensed, tangled into shapes—tentative at first, then clearer: figures that slid between oak and ash, neither fully human nor beast. Eyes gleamed in pinpricks of crimson and gold, locked on her, waiting. Rory fought the swell of panic, chin lifted against the weight of their scrutiny. “Talk,” she demanded. “What do you want?” The whispers pulled tighter, the ground underfoot seeming to pulse with rhythm—an ancient heartbeat matching her own. “I came for answers,” she said. “This grove holds something I need.” A stifled laugh twined through the branches, sharp and empty. “You brought yourself here, Malphora,” the voice crooned, the tone silk and stone. “But the question is… will you leave?” The pendant screamed against her chest, bursting with a heat that scorched through her coat, through her skin. Rory clutched it, stumbling back toward the stones, but they no longer looked welcoming—more like a cage. The shadow figures advanced at a glacial pace, hunger draped like smoke around their limbs. Rory’s breath broke quick and shallow. Her mind raced for options—escape, confrontation, bargaining—but none came clearly. Only the pulse of the Heartstone, bright and desperate, tethered her to the chilling truth: She was trapped. A sudden, acid wind whipped through the clearing, ripping at her hair and clothes. Leaves swirled in a frantic dance, blossoms unravelled into motes of light and shadow. The figures halted abruptly. Silence dropped heavy again, thick enough to choke. Then, a single voice, close now, whispered in her ear: “You’re not meant to walk alone here.” Rory gasped, whirled—but no one was there. The standing stones, once steady and ancient, began to hum with a low, vibrant tone, resonating beneath her feet. The Heartstone flared vividly, illumination spilling like blood-red fire across the clearing. The shadows surged forward, collapsing into mist that raced toward her. Feet bleeding, breath burning, Rory sprinted for the boundary, the stones looming like grim sentinels. She lunged through the nearest arch, piercing the shimmer of the veil that rippled between worlds, and slammed onto the grass beyond. Behind her, the grove fell silent, the Heartstone’s pulsing fading to a ghostly echo. Her chest heaved—alone. Yet every instinct screamed she had escaped only momentarily. Because the grove waited, patient and hungry, ready to pull her back into the nightmare just as soon as she faltered.
created_at"2026-02-19T10:41:39.704Z" 2/19/2026, 10:41:39 AM
model"openai/gpt-4.1-mini-2025-04-14"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency414
moderation_latency(null)
generation_time17734
tokens_prompt4560
tokens_completion1689
native_tokens_prompt4065
native_tokens_completion1372
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached2944
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.002938
router(null)
provider_responses
0
endpoint_id"872eccb7-9c85-45fc-974a-ff7c8e2407e6"
id"resp_03e85e0e2e98dcf3016996e8e3c7b081948cf8bea74b0800a5"
is_byokfalse
latency112
model_permaslug"openai/gpt-4.1-mini-2025-04-14"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497699-OQpF4pUxKoaQNqW37Yz8"
upstream_id"resp_03e85e0e2e98dcf3016996e8e3c7b081948cf8bea74b0800a5"
total_cost0.002938
cache_discount0.0008832
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
57.14% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"A shadow peeled away [away]"
dialogueSentences14
tagDensity0.5
leniency1
rawRatio0.143
effectiveRatio0.143
80.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1024
totalAiIsmAdverbs4
found
0
adverb"softly"
count2
1
adverb"quickly"
count1
2
adverb"lightly"
count1
highlights
0"softly"
1"quickly"
2"lightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1024
totalAiIsms28
found
0
word"warmth"
count3
1
word"silence"
count3
2
word"sanctuary"
count1
3
word"traced"
count1
4
word"flicker"
count1
5
word"thundered"
count1
6
word"footfall"
count1
7
word"scanned"
count1
8
word"footsteps"
count1
9
word"pulsed"
count1
10
word"trembled"
count1
11
word"silk"
count2
12
word"echoed"
count1
13
word"weight"
count1
14
word"pulse"
count2
15
word"raced"
count2
16
word"chilling"
count1
17
word"dance"
count1
18
word"looming"
count1
19
word"sentinels"
count1
20
word"echo"
count1
highlights
0"warmth"
1"silence"
2"sanctuary"
3"traced"
4"flicker"
5"thundered"
6"footfall"
7"scanned"
8"footsteps"
9"pulsed"
10"trembled"
11"silk"
12"echoed"
13"weight"
14"pulse"
15"raced"
16"chilling"
17"dance"
18"looming"
19"sentinels"
20"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences93
matches
0"the swell of panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences93
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences100
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1004
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
91.80% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions20
wordCount945
uniqueNames6
maxNameDensity1.16
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone5
Fae1
Grove1
Rory11
Welsh1
English1
persons
0"Heartstone"
1"Rory"
places
0"Fae"
1"Grove"
globalScore0.918
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount1
matches
0"as if warning her—danger pressing too close to ignore"
0.80% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.992
wordCount1004
matches
0"not of fear, but warning"
1"neither fully human nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences100
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean21.36
std16.73
cv0.783
sampleLengths
077
158
260
316
443
561
625
716
837
912
1038
1111
1213
131
1412
153
161
1731
1816
192
209
2130
2221
2324
2433
2514
267
2717
2812
2910
3020
3135
3215
3331
343
3528
3612
3710
387
397
4031
4111
4215
4322
4414
4512
4621
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences93
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs166
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount19
semicolonCount1
flaggedSentences17
totalSentences100
ratio0.17
matches
0"Something slid just beyond her vision—a flicker of movement, too quick to be a rabbit, too fluid to be a trick of the light."
1"“I’m not alone.” The thought wasn’t a thought—it thundered far too loudly to be anything else."
2"The warmth it exuded had strengthened as she passed through the standing stones, burning softly enough to promise a connection—if only she’d figure out its direction."
3"A sudden crack—dry wood splitting—jolted her."
4"She stepped backward, the scent of wildflowers mixed with something sour—metallic, old."
5"Recent footsteps marred the ground—too many, crisscrossing and impossible to track in the slow, shifting dark."
6"Someone—or something—was close."
7"The moonlight hid the face; every shadow seemed to hold a promise of teeth and hidden eyes."
8"Something brushed her arm—quick, faint like a silk thread."
9"Unease bloomed — not of fear, but warning."
10"The Heartstone’s warmth clawed at her skin, pulsing brighter, as if alive, as if warning her—danger pressing too close to ignore."
11"Shadows condensed, tangled into shapes—tentative at first, then clearer: figures that slid between oak and ash, neither fully human nor beast."
12"The whispers pulled tighter, the ground underfoot seeming to pulse with rhythm—an ancient heartbeat matching her own."
13"Rory clutched it, stumbling back toward the stones, but they no longer looked welcoming—more like a cage."
14"Her mind raced for options—escape, confrontation, bargaining—but none came clearly."
15"Rory gasped, whirled—but no one was there."
16"Her chest heaved—alone."
81.66% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount369
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.05420054200542006
lyAdverbCount10
lyAdverbRatio0.02710027100271003
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences100
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences100
mean10.04
std6.21
cv0.618
sampleLengths
022
120
218
317
415
55
622
716
824
96
109
1111
121
132
147
1516
167
1710
1826
196
207
2115
2210
237
241
2515
264
276
283
2912
3016
313
326
334
348
3516
3612
374
3811
397
4016
415
423
433
4413
451
468
474
483
491
66.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.42
totalSentences100
uniqueOpeners42
80.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences83
matches
0"Only the pulse of the"
1"Then, a single voice, close"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences83
matches
0"She had come here uncertain,"
1"They glowed faintly, unreal despite"
2"She pulled her coat tighter"
3"Her fingers curled tighter on"
4"She swallowed hard, the cold"
5"Her voice was low and"
6"She scanned the black edges,"
7"She swallowed again, fierce and"
8"She stepped backward, the scent"
9"She crouched down, fingers brushing"
10"Her name drawn out like"
11"She flinched but spun toward"
12"she hissed, voice sharper now"
13"She wheeled around, desperate to"
14"Her breath hitched."
15"Her mind raced for options—escape,"
16"She was trapped."
17"She lunged through the nearest"
18"Her chest heaved—alone."
ratio0.229
26.27% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount72
totalSentences83
matches
0"Aurora’s boots pressed softly against"
1"The silver chain of the"
2"A sharp contrast to the"
3"She had come here uncertain,"
4"The grove, tangled in shadows,"
5"A place caught between breaths."
6"Rory traced one hand along"
7"They glowed faintly, unreal despite"
8"Something slid just beyond her"
9"Rory blinked, but the shape"
10"The hair on her neck"
11"She pulled her coat tighter"
12"The thought wasn’t a thought—it"
13"Her fingers curled tighter on"
14"The warmth it exuded had"
15"A sudden crack—dry wood splitting—jolted"
16"Rory spun, eyes darting towards"
17"The grove was a circle"
18"She swallowed hard, the cold"
19"Another noise, faint and deliberate:"
ratio0.867
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences83
matches
0"Whoever had given her this"
1"Because the grove waited, patient"
ratio0.024
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount2
matches
0"The Heartstone’s warmth clawed at her skin, pulsing brighter, as if alive, as if warning her—danger pressing too close to ignore."
1"Shadows condensed, tangled into shapes—tentative at first, then clearer: figures that slid between oak and ash, neither fully human nor beast."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"she hissed, voice sharper now"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"she muttered (mutter)"
1"she hissed (hiss)"
2"she demanded (demand)"
dialogueSentences14
tagDensity0.286
leniency0.571
rawRatio0.75
effectiveRatio0.429
77.9341%