Run: 2026-02-19-01KHTQVJDZ32HBBDYEF2KC55QC

Run Details

Duration:
22.2s
Cost:
$0.002342
Provider:
Infermatic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Thickets of berry-studded rhododendrons hemmed them in on all sides as Rory and her companions ventured deeper into the Fae grove. Smooth trunks rose twenty feet and more, their lavender and magenta blossoms perfuming the still air. Rory glanced at Nyx, walking easily beside her in humanoid form, and then at Isolde, striding purposefully ahead with the grace of a doe. Even in this alien realm, the bindings holding their pledge felt impossibly tight. "In here." Isolde beckoned, disappearing into the understory. Rory hesitated at the shadowed opening, heart pounding in her ears. The narrow trail wove between towering stands of clubmoss and hemlock, ancient sentinels murmuring ancient secrets. Pressing on, Rory's fingertips brushed the emerald fronds of aifers, the Fae worn by liaisons. She recoiled as if scorched. Affairs were for dull humans with too much time, not destiny's heroes. Right? Baking heat curtains of welcome before the dampened air. Rory squinted against the sudden kaleidoscope of color beyond. Hundreds of fiery red poppies swayed in the breeze. "G Pick it." Isolde breathed, handing Rory a crimson bloom. "On second thought..." Isolde snatched it back. "Perhaps not. This grove is sacred. Delay misery for as long as you can." Adjusting her pack, Rory followedelosely throughe the sea of scarlet and into grotoreove, an unnatural clearing sivilizing trees. Themoon hung heavyy in a sky of opal, casting everything in an ethereal glow. Space was contracting. Nyx appeared at Rory's elbow through the veil-dissolved. "I don't like this place," sashéyis The air here tastes...wrong." Rory shivered, the Brisbane blade weighing heavy at her hip. Bet she did too. NYX'S VOICES shook it off. "You're right. This grove reeks of power - and secrets." Isolde whirled, fingers flashing. A septagram of runes burst to life at her feet, glowing blue-white. "Indeed. What secrets would you unearth, Fate-blessed?" Motes of fairy light floated lazily over the glade, drifting through the muzzle blasts of nyangskhao white star syrup and hoppy smoothness. Ahead, a unicorn nappedw sliced under a towering spire of purple-hued scobies, 20 So Is takes like diet fairy floss bad ass terminal voluptuous pucker juicesand udders. *Add legend: Fae Queens milk unicorns for their eternal youth elixir, perhaps DID into Nyx's backstory* *UNICORNS UDDERS* Nyx knelt beside the beast, drawing appreciatively. "Fuck me." Scars ringed its vital arest wider is. "Fairy syllasfuck told me...or did it?" Rory crept closer. " apenas stqneakpetwy is keepers? Those runes-" Isolde nodded, face grim. "Seals. Protecting what?" The air shimmered, wavering. Rory blinked hard. "Optical illusion?" "That's no etchedway to Creed tu wgt lever in the shadows of 20 Trimming, bleeding stead of 2020-is a trick -61 NYX I drink to keep my bottle guarded by the Fair Folk only. And I have need of it." Isolde beckoned sternly, hints of ancient power in her violet eyes. Rory eased forward, reaching for the stone handle. It turned in her grasp with an ominous click. Stairs spiraled down into damp darkness, unnaturally cool. What secrets did this HEL-marked pit conceal? Perhaps answers to the bargain binding her fate. Or a billion more questions. RORY descendedo to the m bass rising, light slanting sucks tables guest towers had taken the place of ferns and fronds. Their purpose became all too clear as the stairwell opened into a vast vaulting grotto. The centerpiece: a towering crystal obelisk, clear as tears and humming with raw power. Mandy, rippling in their light. "Theos, what now?" Rory breathed, eyeing the alien architecture warily. Nyx crouched at the base of the obelisk, tracing the glowing sigils with a shadowed fingertip. "This is...incredible," they murmured. "And volatile." Isolde glided forward, trailing silken skirts that hung heavy with seafoam and clamshells. She laid a pale hand on one glass pillar, wincing. "Pain...anger...sorrow..." Her lavender eyes fluttered closed. "So much grief." Rory pressed closer, pulse thudding in her ears. "What *is* this place?" "Temple...to theDead ("Thezo") is the first of the HEL-princes to fall in mortal hands." Isolde shuddered, fingertips bleeding where they dug into the crystal. "Here he was...banished. Removed from the battle until the final horn sounded..." Nyx straightened, violet gaze on Rory. "Third torn." Blood oozed from a gash on their palm. "What did they *do* to him...?" "Don't. Please." Isolde's voice was barely a whisper. "Don't touch that. There's...too much blood." Rory pressed forward, nails scored, brow furrowed "No, just a scratch. A samples buckets 107 sleet the obelisk, its base spattered with the first of the mingled ichor, bits floating in vials plugged with green eggs. Her skin crawled,Yet I somehow knew. Lever. Just a scratch. A sample. In every vss to me. Lever." With a jerk she yanked, and the cylinder turned in its base with a low hum. Stairs, if one could call them that - spiraling down and down. "FUCK." A sound split the air, more vibrations sander shards of broken glass, the other. Shift. Feind riff riff riff riff riff riff riff riff riff riff Perhaps it was better to let the story unfold and make the decisions. "We're in for it now," "I don't think we by Nnyx's chuckle sounded strained though." Straight on till morning, eh?" "Just." Isolde pressed a hand to her mken-lips, impress like 107 sceoffsQU tiles, smooth and glittering black beneath Rory's hands. Fatigued and far below the surface, the vault thrummed with an ominous energy. "You were saying?" Isolde asked, pointer tapping a worn page. Rory swallowed, the consequences of her bargain suddenly more apparent. The air grew thick, redolent of heliotrope and clove. She glanced back at Nyx. "I could..." Nyx's shadowy hands curled, stirring the motes of decay floating in the Opalescent light. They hesitated, horn flicking. Rory reached out, fingers grazing somber to sever the pack straps and leather-wrapped tomes clattering to the welcome is warm, sheathed in the crystal walls. "Weary." A(store underground, no stCharacter qad con hallux radius nyx?" she asked, haunterly waist. "We have a ways to go yet. Might as well make progress through the stacks while we follow Isolde's lead." "Suits me." Nyx shrugged, then pointed down the row. "After you, Seeker." Rory pressed forward into shadows that crept like acid around the edges of their vision. Ahead, the vault well eccentric yet this close quarters, powers mingling and multiplying... "We will." "We will." "We will." "We will. In it for good. Now crack on. Smashing." Nyx reached for another tome, leather cracked with magical misuse. The air thickened, oppressive magic scratching at Rory's skin. Her fingers curled around the Fae-forged blade at her hip - it tingled subtly against her palm. Waiting. *Any subplots or other character aspects to include? FOR as Rory reached for the leHE spellbook, an athe scfunny ?battery life. The black market phone shut itself off after mere minutes. all they knew was the Number, and the...Not checking it obsessively was torture. *NYX, ON THE OTHER HAND- * "Okay, Lego." Nyx jampsked the weight coun—Ploxacin balls of- *rows and rows and rows of component,* *concentrated scrying orb floated on wisps of smokerring ritual scrawls, pocketed hilts peeking from the væretst night, confidential?""I'm Greyocky TOM." eagerness, The Chattering Wraith, a restless specter *Lying?* *Sensing emotions for sure.* double-taps stitch her upm their footsteps. Skeletal influences me. Anyone else know part augured, the pulsing *Yanking Rory's focus back* a lightning bolt "No," barred the way. "That door is not an archway, but an arching. The first and best of the five portals, in fact." binding."lavender lighting eyes "Ye be right. Hit me." stalling, *The color of dust floating in this vault, and thweb clouds back flame attracts me." spiders spin devil's hair, throug, and th-thered to walk. Leather brakes grabbed in one claw: "Linking bound. Tak you here?" Thauye ride it out. Go up right ye say.” bloat molded the feet into soda-time is in the belly, a
created_at"2026-02-19T10:41:43.879Z" 2/19/2026, 10:41:43 AM
model"thedrummer/rocinante-12b"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency432
moderation_latency(null)
generation_time22064
tokens_prompt5360
tokens_completion2112
native_tokens_prompt5074
native_tokens_completion2148
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0023425
router(null)
provider_responses
0
endpoint_id"caf29916-6adb-45f8-b895-dd863415d3ed"
id"chatcmpl-10dc44db-47fd-4034-9e89-14ed4b29e3a2"
is_byokfalse
latency92
model_permaslug"thedrummer/rocinante-12b"
provider_name"Infermatic"
status200
api_type"completions"
id"gen-1771497703-69juofeAIvKRLLUKf7co"
upstream_id"chatcmpl-10dc44db-47fd-4034-9e89-14ed4b29e3a2"
total_cost0.0023425
cache_discount(null)
upstream_inference_cost0
provider_name"Infermatic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount1
adverbTags
0"Nyx shrugged then [then]"
dialogueSentences44
tagDensity0.614
leniency1
rawRatio0.037
effectiveRatio0.037
88.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1318
totalAiIsmAdverbs3
found
0
adverb"lazily"
count1
1
adverb"warily"
count1
2
adverb"suddenly"
count1
highlights
0"lazily"
1"warily"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1318
totalAiIsms16
found
0
word"pounding"
count1
1
word"sentinels"
count1
2
word"kaleidoscope"
count1
3
word"shimmered"
count1
4
word"wavering"
count1
5
word"crystal"
count3
6
word"tracing"
count1
7
word"fluttered"
count1
8
word"pulse"
count1
9
word"whisper"
count1
10
word"furrowed"
count1
11
word"oppressive"
count1
12
word"weight"
count1
13
word"footsteps"
count1
highlights
0"pounding"
1"sentinels"
2"kaleidoscope"
3"shimmered"
4"wavering"
5"crystal"
6"tracing"
7"fluttered"
8"pulse"
9"whisper"
10"furrowed"
11"oppressive"
12"weight"
13"footsteps"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences80
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen68
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords36
totalWords1308
ratio0.028
matches
0"Add legend: Fae Queens milk unicorns for their eternal youth elixir, perhaps DID into Nyx's backstory"
1"UNICORNS UDDERS"
2"is"
3"do"
4"rows and rows and rows of component,"
5"Lying?"
6"Sensing emotions for sure."
7"Yanking Rory's focus back"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions1
matches
0"Rory eased forward, reaching for the stone handle. It turned in her grasp with an ominous click. Stairs spiraled down in…"
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions67
wordCount1022
uniqueNames22
maxNameDensity2.25
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory23
Fae4
Nyx11
Isolde11
Adjusting1
Brisbane1
Fate-1
Motes1
Is1
Queens1
Removed1
Straight1
Fatigued1
Opalescent1
Fae-forged1
Number1
Ploxacin1
Greyocky1
Chattering1
Wraith1
Hit1
Thauye1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Is"
4"Queens"
5"Removed"
6"Thauye"
places
0"Fae"
1"Brisbane"
2"Opalescent"
globalScore0.375
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.765
wordCount1308
matches
0"not an archway, but an arching"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean31.14
std20.48
cv0.658
sampleLengths
074
135
233
337
421
535
618
729
823
967
1022
1110
127
1360
1440
155
1636
1751
1832
1912
2036
2122
2214
2382
2427
2513
2620
2733
2810
2924
3020
3126
3233
3312
3428
3516
3637
3744
386
3937
40101
4120
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences80
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs178
matches
0"was contracting"
43.19% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences86
ratio0.035
matches
0"This grove reeks of power - and secrets.\""
1"Nyx reached for another tome, leather cracked with magical misuse. The air thickened, oppressive magic scratching at Rory's skin. Her fingers curled around the Fae-forged blade at her hip - it tingled subtly against her palm. Waiting."
2"\"Okay, Lego.\" Nyx jampsked the weight coun—Ploxacin balls of- *rows and rows and rows of component,* *concentrated scrying orb floated on wisps of smokerring ritual scrawls, pocketed hilts peeking from the væretst night, confidential?\"\"I'm Greyocky TOM.\" eagerness,"
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount593
adjectiveStacks1
stackExamples
0"glittering black beneath Rory's"
adverbCount20
adverbRatio0.03372681281618887
lyAdverbCount7
lyAdverbRatio0.011804384485666104
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean15.21
std12.71
cv0.836
sampleLengths
021
116
224
313
48
511
616
715
85
912
101
119
129
139
1410
157
1614
1718
1814
193
208
2110
2221
238
2417
256
2667
2722
288
292
305
312
3243
3317
3440
355
3636
3751
3832
3912
4027
419
4222
431
4410
453
4611
4725
486
491
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.6511627906976745
totalSentences86
uniqueOpeners56
45.66% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences73
matches
0"Just a scratch."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount4
totalSentences73
matches
0"She recoiled as if scorched."
1"Her skin crawled,Yet I somehow"
2"She glanced back at Nyx."
3"They hesitated, horn flicking."
ratio0.055
83.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount55
totalSentences73
matches
0"Thickets of berry-studded rhododendrons hemmed"
1"Rory glanced at Nyx, walking"
2"Isolde beckoned, disappearing into the"
3"Rory hesitated at the shadowed"
4"The narrow trail wove between"
5"She recoiled as if scorched."
6"Affairs were for dull humans"
7"Rory squinted against the sudden"
8"Hundreds of fiery red poppies"
9"Isolde breathed, handing Rory a"
10"Isolde snatched it back"
11"Themoon hung heavyy in a"
12"Space was contracting."
13"Nyx appeared at Rory's elbow"
14"sashéyis The air here"
15"Rory shivered, the Brisbane blade"
16"This grove reeks of power"
17"Isolde whirled, fingers flashing. A"
18"Motes of fairy light floated"
19"Nyx knelt beside the beast,"
ratio0.753
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences73
matches
0"Even in this alien realm,"
1"Now crack on."
ratio0.027
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences21
technicalSentenceCount1
matches
0"Rory pressed forward into shadows that crept like acid around the edges of their vision. Ahead, the vault well eccentric yet this close quarters, powers minglin…"
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags22
uselessAdditionCount2
matches
0"Isolde shuddered, fingertips bleeding where they dug into the crystal"
1"Isolde asked, pointer tapping a worn page"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"Isolde breathed (breathe)"
1"Rory pressed (press)"
2"Rory pressed (press)"
3"Isolde pressed (press)"
dialogueSentences44
tagDensity0.114
leniency0.227
rawRatio0.8
effectiveRatio0.182
88.8677%