Run: 2026-02-19-01KHTQVSGKYFYRQPF3F5XRW72A

Run Details

Duration:
36.3s
Cost:
$0.018848

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The neon sign above *The Raven’s Nest* flickered, its green glow bleeding into the rain-slicked pavement like a fresh wound. Detective Harlow Quinn’s boots splashed through a puddle, the cold water seeping into her socks as she skidded around the corner. Her breath came in sharp, controlled bursts, the way it always did when the chase was real. Ahead, the suspect—lean, quick, his dark curls plastered to his forehead—glanced back over his shoulder. Tomás Herrera. The Saint Christopher medallion around his neck caught the light for a fraction of a second, winking like a taunt. He knew these streets better than she did. Of course he did. Quinn’s fingers twitched toward her radio, but she didn’t reach for it. Not yet. Backup would take too long, and Herrera was already slipping into the mouth of an alley, his silhouette swallowed by the dark. She followed. The alley reeked of stale beer and something sharper—copper, maybe, or the chemical tang of old blood. Quinn’s hand rested on the grip of her baton, her thumb tracing the worn leather of her watch strap. Eighteen years on the force, and she’d never chased a man who moved like this. Like he was part ghost. Herrera vaulted over a stack of crates, landing lightly on the other side. Quinn cursed under her breath and scrambled after him, her boots skidding on the wet cobblestones. The scar on his forearm flashed as he pushed off the wall, changing direction mid-stride. She was losing him. Then, without warning, he vanished. One second, he was there—dodging past a dumpster, his breath fogging in the cold air—and the next, he wasn’t. Quinn skidded to a halt, her pulse hammering in her throat. The alley dead-ended at a graffiti-covered wall. No doors. No fire escapes. Just a rusted ladder bolted to the brick, leading up to a roof she had no intention of climbing. She turned slowly, scanning the shadows. Nothing. Then she saw it. A manhole cover, slightly ajar, the edges glinting with fresh rainwater. The faintest sound of footsteps echoed from below. Quinn crouched, her knees protesting, and pried the cover open just enough to peer into the darkness. A ladder descended into blackness, the rungs slick with moisture. The air rising from the tunnel was thick with the scent of damp earth and something else—something metallic, like old coins. She hesitated. The Veil Market. She’d heard whispers about it in the station, usually from the drunk or the desperate. A black market for things that didn’t exist. Things that shouldn’t. Herrera’s footsteps faded into the distance. Quinn exhaled, her breath curling in the cold air. She swung her legs over the edge and climbed down. The ladder seemed to go on forever, the darkness pressing in around her like a living thing. When her boots finally hit solid ground, she found herself in a narrow tunnel, the walls lined with flickering gas lamps that cast long, wavering shadows. The air was warmer here, humid, thick with the scent of incense and something sweetly rotten. Ahead, the tunnel opened into a cavernous space, the ceiling lost in the gloom. The walls were lined with stalls, their wares hidden beneath tattered cloths and flickering lanterns. Figures moved in the dim light—some human, some not. A woman with too many fingers haggled over a jar of glowing liquid. A man with eyes like polished obsidian watched Quinn from the shadows, his lips curled into a smile that showed too many teeth. Herrera was nowhere in sight. Quinn adjusted her grip on her baton and stepped forward, her boots silent on the packed earth. The market hummed with low voices, the sound rising and falling like the tide. A vendor with a face like cracked leather held up a string of what looked like teeth, their surfaces etched with strange symbols. "Bone tokens," he rasped. "Guaranteed passage. Or your money back." Quinn ignored him, her gaze sweeping the crowd. Herrera had to be here somewhere. Then she saw him. He was moving toward the far end of the market, his shoulders tense, his head down. Quinn followed, weaving through the press of bodies. A child with skin like polished stone reached out to touch her coat, but she sidestepped, her focus locked on Herrera. He ducked into a narrow side passage, the entrance half-hidden behind a curtain of hanging bones. Quinn hesitated for only a second before pushing through. The passage opened into a smaller chamber, the walls lined with shelves of jars and bottles. The air smelled of herbs and something acrid, like burning hair. Herrera stood at the far end, his back to her, his hands braced against a wooden counter. A figure in a long, tattered coat stood opposite him, their face obscured by a deep hood. Quinn stepped forward, her baton raised. "Herrera. It’s over." He didn’t turn. The hooded figure tilted their head, the movement too smooth, too fluid. "You’re not welcome here, detective," the figure said, their voice like dry leaves scraping stone. Quinn’s grip tightened. "Step away from him." Herrera finally turned, his expression unreadable. The Saint Christopher medallion glinted in the dim light. "You shouldn’t have followed me." The hooded figure laughed, the sound like breaking glass. "Oh, but she did. And now she’s part of the story." Quinn’s radio crackled to life, the sound of static cutting through the tension. A voice, distant and distorted, crackled through. "Quinn, you copy? We’ve got reports of a disturbance near Camden. You in the area?" She didn’t take her eyes off Herrera. "Affirmative. I’m—" The hooded figure moved. One second, they were standing behind the counter. The next, they were in front of her, their hand closing around her wrist. Their skin was cold, too cold, their fingers like ice. Quinn yanked back, but the grip was iron. "Let go," she snarled. The figure leaned in, their breath smelling of decay. "You don’t belong here, detective. This world isn’t for you." Quinn drove her knee upward, aiming for the figure’s groin. They twisted, taking the blow on their thigh, but the distraction was enough. She wrenched her arm free and swung her baton, the metal connecting with the figure’s shoulder. They hissed, more in annoyance than pain, and backhanded her across the face. Quinn staggered, her vision swimming. Herrera shouted something, but the words were lost in the ringing in her ears. The figure lunged again. Quinn sidestepped, bringing her baton down hard on their wrist. Bone cracked. The figure shrieked, a sound like a teakettle left too long on the flame, and stumbled back. Herrera grabbed Quinn’s arm. "We need to go. Now." She shook him off. "Not without answers." The hooded figure straightened, their broken wrist already knitting itself back together. "Answers will get you killed, detective." Quinn’s radio crackled again. "Quinn, respond. We’ve got units en route." The figure smiled, their teeth too white, too sharp. "Tick-tock, detective." Herrera’s grip on her arm tightened. "They’re not coming for you. They’re coming for *us*." Quinn’s gaze flicked between them. The market beyond the chamber was alive with movement, the stalls emptying as figures melted into the shadows. The air smelled of ozone, like the moment before a storm. The hooded figure took a step forward, their hand outstretched. "Last chance." Quinn’s fingers tightened around her baton. She wasn’t leaving without Herrera. And she sure as hell wasn’t leaving without knowing what the hell was going on. She swung.
total_cost0.018848

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
84.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1259
totalAiIsmAdverbs4
found
0
adverb"lightly"
count1
1
adverb"slowly"
count1
2
adverb"slightly"
count1
3
adverb"sweetly"
count1
highlights
0"lightly"
1"slowly"
2"slightly"
3"sweetly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1259
totalAiIsms14
found
0
word"flickered"
count1
1
word"tracing"
count1
2
word"pulse"
count1
3
word"scanning"
count1
4
word"glinting"
count1
5
word"footsteps"
count2
6
word"echoed"
count1
7
word"wavering"
count1
8
word"gloom"
count1
9
word"etched"
count1
10
word"unreadable"
count1
11
word"tension"
count1
12
word"flicked"
count1
highlights
0"flickered"
1"tracing"
2"pulse"
3"scanning"
4"glinting"
5"footsteps"
6"echoed"
7"wavering"
8"gloom"
9"etched"
10"unreadable"
11"tension"
12"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences110
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1246
ratio0.003
matches
0"The Raven’s Nest"
1"us"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
49.74% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount1147
uniqueNames8
maxNameDensity2.01
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Raven1
Harlow1
Quinn23
Herrera14
Saint2
Christopher2
Veil1
Market1
persons
0"Raven"
1"Harlow"
2"Quinn"
3"Herrera"
4"Saint"
5"Christopher"
6"Market"
places(empty)
globalScore0.497
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount1
matches
0"looked like teeth, their surfaces etched"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1246
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean23.96
std19.58
cv0.817
sampleLengths
058
149
236
32
456
548
65
761
87
94
1019
1148
122
1329
146
1519
1659
1774
185
1954
2010
2114
224
2345
2425
2561
269
2715
2815
297
3020
3120
3235
339
344
3540
364
3719
3839
3932
404
4129
429
437
4418
4511
4611
4715
4834
4912
98.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences110
matches
0"were lined"
1"were lost"
41.27% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs210
matches
0"was losing"
1"were standing"
2"wasn’t leaving"
3"was going"
28.57% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences5
totalSentences125
ratio0.04
matches
0"Ahead, the suspect—lean, quick, his dark curls plastered to his forehead—glanced back over his shoulder."
1"The alley reeked of stale beer and something sharper—copper, maybe, or the chemical tang of old blood."
2"One second, he was there—dodging past a dumpster, his breath fogging in the cold air—and the next, he wasn’t."
3"The air rising from the tunnel was thick with the scent of damp earth and something else—something metallic, like old coins."
4"Figures moved in the dim light—some human, some not."
93.52% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1159
adjectiveStacks1
stackExamples
0"suspect—lean, quick, his"
adverbCount47
adverbRatio0.04055220017256255
lyAdverbCount8
lyAdverbRatio0.006902502157031924
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean9.97
std5.97
cv0.599
sampleLengths
020
121
217
315
42
520
68
74
812
92
1022
112
1217
1319
1415
155
1613
1716
1815
194
205
2119
2211
237
242
253
2619
276
281
294
3011
318
3217
3310
3421
352
363
3715
388
393
406
419
4210
4317
4426
4516
4614
4715
489
4913
45.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.296
totalSentences125
uniqueOpeners37
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences100
matches
0"Of course he did."
1"Then, without warning, he vanished."
2"Just a rusted ladder bolted"
3"Then she saw it."
4"Then she saw him."
ratio0.05
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences100
matches
0"Her breath came in sharp,"
1"He knew these streets better"
2"She was losing him."
3"She turned slowly, scanning the"
4"She’d heard whispers about it"
5"She swung her legs over"
6"He was moving toward the"
7"He ducked into a narrow"
8"He didn’t turn."
9"She didn’t take her eyes"
10"Their skin was cold, too"
11"They twisted, taking the blow"
12"She wrenched her arm free"
13"They hissed, more in annoyance"
14"She shook him off."
15"She wasn’t leaving without Herrera."
ratio0.16
20.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences100
matches
0"The neon sign above *The"
1"Detective Harlow Quinn’s boots splashed"
2"Her breath came in sharp,"
3"The Saint Christopher medallion around"
4"He knew these streets better"
5"Quinn’s fingers twitched toward her"
6"Backup would take too long,"
7"The alley reeked of stale"
8"Quinn’s hand rested on the"
9"Herrera vaulted over a stack"
10"Quinn cursed under her breath"
11"The scar on his forearm"
12"She was losing him."
13"One second, he was there—dodging"
14"Quinn skidded to a halt,"
15"The alley dead-ended at a"
16"She turned slowly, scanning the"
17"A manhole cover, slightly ajar,"
18"The faintest sound of footsteps"
19"Quinn crouched, her knees protesting,"
ratio0.88
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount2
matches
0"One second, he was there—dodging past a dumpster, his breath fogging in the cold air—and the next, he wasn’t."
1"When her boots finally hit solid ground, she found herself in a narrow tunnel, the walls lined with flickering gas lamps that cast long, wavering shadows."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she snarled (snarl)"
dialogueSentences18
tagDensity0.111
leniency0.222
rawRatio0.5
effectiveRatio0.111
83.3380%