Run: 2026-02-19-01KHTQVXM41T5G0372GRNMP5QK

Run Details

Duration:
41.0s
Cost:
$0.001126
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain came down in sheets, each drop a sharp stab against Detective Harlow Quinn's skin. She sprinted through the narrow, winding streets of Soho, her breath coming in short, ragged bursts. The suspect, a pale blur in the distance, darted down a darker alley, vanishing into the growing shadows. Quinn's grip tightened on her service weapon. Her eyes, sharp and focused, scanned the area. The sound of her own footsteps echoed against the wet cobblestones. She had to be careful. The city at night, especially in the rain, was a treacherous place. But she had to catch him. Too much was at stake. "He couldn't have gone far," she muttered to herself, her voice a low growl. She pushed through the rain, her senses heightened. A faint trace of something unusual caught her nose—something that didn't belong in the natural world. The scent of brimstone and ozone. The alley opened into a small courtyard, the rain pooling in puddles that reflected the flickering lights of the streetlamps. Quinn paused, her eyes narrowing. The ground was disturbed, as if something heavy had been dragged through the mud. She followed the trail to a heavy metal door set into the wall. It looked out of place, almost as if it had been grafted onto the ancient stone. Her hand hovered over the doorknob, hesitation creeping in. This was not her territory. But the trail led here, and she couldn't let her instincts fail her now. With a deep breath, she pushed the door open and stepped inside. The air grew colder, and the sound of the rain faded away. Quinn found herself in a dimly lit corridor, the walls lined with old, archaic symbols she couldn't quite place. The smell of damp earth and something else, something ancient and powerful, filled her nostrils. She moved forward, her senses on high alert. The corridor ended at a set of stairs leading down into darkness. The air grew thicker, heavier, and a faint, eerie light began to glow from below. Quinn's heart pounded in her chest. She had to decide—follow the suspect into the unknown, or turn back and seek reinforcements. But every second wasted could mean the difference between catching him and losing him forever. She took a deep breath and started down the stairs, her steps careful and deliberate. The light grew brighter, and the air began to hum with an otherworldly energy. At the bottom of the stairs, she found herself in a vast, cavernous space. The underground market, the Veil Market, lay before her, a hidden world of the supernatural. The market was a labyrinth of stalls and booths, each selling bizarre and forbidden items. The walls were lined with shelves of potions, talismans, and enchanted artifacts. Vendors huddled in shadows, their faces obscured by hoods and masks. The air was thick with the scent of incense and the murmur of hushed conversations. Quinn's eyes swept the area, searching for any sign of the suspect. Her trained gaze caught a glimpse of the pale figure moving quickly through the crowd. She started to follow, her steps silent on the wet stone floor. The market was a maze, and she had to be careful not to lose him. She moved through the aisles, her senses on high alert. The vendors watched her with wary eyes, their faces a mix of curiosity and suspicion. Quinn ignored them, her focus solely on the suspect. He turned a corner, disappearing behind a stall selling rare herbs and potions. Quinn quickened her pace, her heart racing. She rounded the corner and found herself in a narrow alley between two stalls. The suspect was there, his back to her, his hands fumbling with a small, intricate box. Quinn raised her weapon, her voice steady and firm. "Drop it," she commanded. The suspect spun around, his eyes wide with fear. He clutched the box protectively to his chest, his hands trembling. Quinn took a step closer, her gun steady. "Who are you working for?" she demanded. "What's in that box?" The suspect's eyes darted around, looking for an escape. His voice was a mix of panic and desperation. "I don't know what you're talking about. I just—" "Save it," Quinn interrupted. "I know you're lying. Drop the box, and we can do this the easy way." The suspect hesitated, his grip on the box tightening. Quinn's patience was wearing thin. She raised her weapon slightly, her finger resting on the trigger. "Last chance," she warned. The suspect's eyes flicked to a nearby stall, where a vendor stood watching the scene with a cold, calculating look. Without warning, the suspect lunged forward, shoving the box into Quinn's hand and darting away. Quinn stumbled, her balance momentarily thrown off. She recovered quickly, her eyes scanning the area. The suspect was already lost in the crowd, his pale figure blending into the shadows. She cursed under her breath, her fingers tightening around the box. "What the hell is in here?" she muttered, examining the intricate carvings on the surface. The box was cold to the touch, and it seemed to pulse with a faint, unnatural energy. She knew she had to get it back to the surface, but first, she needed to find out what she was dealing with. She turned back to the vendor, who had watched the entire exchange with a unsettling calm. The vendor was an older man, his face hidden by a wide-brimmed hat and a thick, dark cloak. His eyes glinted with a knowing light. "What do you know about this?" Quinn demanded, holding up the box. The vendor's lips curved into a sly smile. "Ah, that's a dangerous little thing you've got there. Best be careful with it." "Tell me what it does," Quinn insisted. The vendor leaned in, his voice dropping to a conspiratorial whisper. "It's a portal key. Opens a door to another world. The wrong hands, and it could unleash... well, let's just say you don't want to find out." Quinn's eyes narrowed. "Where did he get it?" The vendor shrugged, his expression unreadable. "I don't ask questions. I just sell. But I do hear things. Word is, he got it from someone in the Clique. They've been up to something big lately." The Clique. Quinn's jaw tightened. She had suspected as much. The Clique was a shadowy group of supernatural beings rumored to be involved in all sorts of illegal activities. She had been investigating them for months, but every lead seemed to disappear into thin air. "Thanks for the information," she said, pocketing the box. "I'll be back if I need more." The vendor nodded, his smile never wavering. Quinn turned and made her way back through the market, her mind racing. She had to get the box back to the surface and figure out what to do with it. But the real question was, how far was she willing to go to stop the Clique? As she emerged from the market, the rain had eased to a light drizzle. The city streets were wet and glistening, the neon lights reflecting off the puddles. Quinn took a deep breath, the air cool and crisp. She knew she had a long night ahead of her. But she was determined to see this through, no matter the cost. She started walking, her eyes scanning the area for any sign of her suspect. The chase was far from over, and she wasn't about to let him slip away again. Not this time.
created_at"2026-02-19T10:41:55.34Z" 2/19/2026, 10:41:55 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1002
moderation_latency(null)
generation_time40934
tokens_prompt4684
tokens_completion1838
native_tokens_prompt4211
native_tokens_completion1591
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00112581
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-a7371212f918402ca980c215d91b0111"
is_byokfalse
latency60
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497715-MNA0l3IrIomJJCLEqzHl"
upstream_id"cmpl-a7371212f918402ca980c215d91b0111"
total_cost0.00112581
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.529
leniency1
rawRatio0
effectiveRatio0
88.04% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1254
totalAiIsmAdverbs3
found
0
adverb"quickly"
count2
1
adverb"slightly"
count1
highlights
0"quickly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.26% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1254
totalAiIsms20
found
0
word"scanned"
count1
1
word"footsteps"
count1
2
word"echoed"
count1
3
word"treacherous"
count1
4
word"otherworldly"
count1
5
word"quickened"
count1
6
word"racing"
count2
7
word"intricate"
count2
8
word"flicked"
count1
9
word"calculating"
count1
10
word"scanning"
count2
11
word"pulse"
count1
12
word"whisper"
count1
13
word"unreadable"
count1
14
word"wavering"
count1
15
word"glistening"
count1
16
word"determined"
count1
highlights
0"scanned"
1"footsteps"
2"echoed"
3"treacherous"
4"otherworldly"
5"quickened"
6"racing"
7"intricate"
8"flicked"
9"calculating"
10"scanning"
11"pulse"
12"whisper"
13"unreadable"
14"wavering"
15"glistening"
16"determined"
33.33% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow3
found
0
label"heart pounded in chest"
count1
1
label"eyes widened/narrowed"
count1
2
label"air was thick with"
count1
highlights
0"heart pounded in her chest"
1"eyes narrowed"
2"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences100
matches
0"e with fear"
57.14% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount5
narrationSentences100
filterMatches
0"look"
hedgeMatches
0"began to"
1"started to"
2"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1251
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1104
uniqueNames7
maxNameDensity1.81
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn20
Soho1
Veil1
Market1
Clique3
persons
0"Harlow"
1"Quinn"
places
0"Soho"
1"Market"
globalScore0.594
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount1
matches
0"quite place"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1251
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
99.37% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs34
mean36.79
std18.32
cv0.498
sampleLengths
050
154
244
368
440
554
663
758
853
954
1047
1146
124
1328
1411
1527
1619
1725
184
1935
2041
2155
2241
2312
2422
257
2638
278
2835
2945
3016
3154
3260
3333
91.23% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences100
matches
0"was disturbed"
1"been dragged"
2"been grafted"
3"were lined"
4"was determined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs182
matches
0"was wearing"
1"was dealing"
89.95% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences108
ratio0.019
matches
0"A faint trace of something unusual caught her nose—something that didn't belong in the natural world."
1"She had to decide—follow the suspect into the unknown, or turn back and seek reinforcements."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1107
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.02077687443541102
lyAdverbCount10
lyAdverbRatio0.009033423667570008
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean11.58
std5.07
cv0.438
sampleLengths
016
116
218
37
48
511
65
712
86
95
1014
118
1216
136
1420
155
1614
1713
1816
199
205
2114
2212
2312
2419
2515
268
2712
2815
296
3015
3115
3215
3314
3414
3515
3615
3712
3811
3915
4012
4115
4212
4315
4410
4515
469
4713
487
4914
45.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.25
totalSentences108
uniqueOpeners27
35.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences94
matches
0"Too much was at stake."
ratio0.011
88.09% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount31
totalSentences94
matches
0"She sprinted through the narrow,"
1"Her eyes, sharp and focused,"
2"She had to be careful."
3"she muttered to herself, her"
4"She pushed through the rain,"
5"She followed the trail to"
6"It looked out of place,"
7"Her hand hovered over the"
8"She moved forward, her senses"
9"She had to decide—follow the"
10"She took a deep breath"
11"Her trained gaze caught a"
12"She started to follow, her"
13"She moved through the aisles,"
14"He turned a corner, disappearing"
15"She rounded the corner and"
16"He clutched the box protectively"
17"His voice was a mix"
18"She raised her weapon slightly,"
19"She recovered quickly, her eyes"
ratio0.33
18.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences94
matches
0"The rain came down in"
1"She sprinted through the narrow,"
2"The suspect, a pale blur"
3"Quinn's grip tightened on her"
4"Her eyes, sharp and focused,"
5"The sound of her own"
6"She had to be careful."
7"The city at night, especially"
8"she muttered to herself, her"
9"She pushed through the rain,"
10"A faint trace of something"
11"The scent of brimstone and"
12"The alley opened into a"
13"Quinn paused, her eyes narrowing."
14"The ground was disturbed, as"
15"She followed the trail to"
16"It looked out of place,"
17"Her hand hovered over the"
18"This was not her territory."
19"The air grew colder, and"
ratio0.883
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences94
matches(empty)
ratio0
94.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences59
technicalSentenceCount4
matches
0"A faint trace of something unusual caught her nose—something that didn't belong in the natural world."
1"The alley opened into a small courtyard, the rain pooling in puddles that reflected the flickering lights of the streetlamps."
2"She turned back to the vendor, who had watched the entire exchange with a unsettling calm."
3"She started walking, her eyes scanning the area for any sign of her suspect."
69.44% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount1
matches
0"she muttered, her voice a low growl"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount7
fancyTags
0"she muttered (mutter)"
1"she demanded (demand)"
2"Quinn interrupted (interrupt)"
3"she warned (warn)"
4"she muttered (mutter)"
5"Quinn demanded (demand)"
6"Quinn insisted (insist)"
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0.875
effectiveRatio0.824
75.4649%