Run: 2026-02-19-01KHTQX3W268MX2SFXVAHWMEMV

Run Details

Duration:
40.5s
Cost:
$0.045720
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The mobile phone rang three times before Detective Harlow Quinn answered it. Her breath formed tiny clouds in the cold night air. "Quinn." "We've got a lead on that Camden case, ma'am. Suspect matching your description just entered The Raven's Nest in Soho." Quinn checked her watch, the worn leather strap dark with rain. "I'm ten minutes out. Keep eyes on the place. No one goes in." "There's something else. The suspect had one of those tokens you asked us to flag. Bone-like material." Quinn's jaw tightened. Just like the one they'd found clutched in DS Morris's hand three years ago. "I'm on my way. Do not engage." She ended the call and quickened her pace, dodging umbrella-wielding tourists who clogged Soho's narrow streets despite the miserable weather. The rain had started as a light drizzle but had transformed into a proper downpour, plastering her salt-and-pepper hair to her scalp. The Raven's Nest stood out among the gaudy neon of neighbouring establishments, its distinctive green sign casting an eerie glow on the wet pavement below. Quinn nodded to the plainclothes officer pretending to smoke near the entrance. "Still inside?" she asked. "Yes, ma'am. Went straight to the back." Quinn straightened her jacket. "Backup?" "Two minutes out." "I'm going in. If I'm not out in fifteen, send them in after me." The interior of The Raven's Nest hit her senses all at once – stale beer, cigarette smoke that somehow persisted despite the smoking ban, and something else. Something older. The walls were lined with maps and black-and-white photographs, faces from another era staring down at the modern clientele who occupied the dark wooden booths. The barman looked up as she entered, a flicker of recognition in his eyes. Not surprising. She'd been here before, asking uncomfortable questions after Morris disappeared. Questions that had got her nowhere. "Evening," Quinn said, flashing her warrant card. "Mind if I have a quick word with your boss?" The barman's face remained impassive. "Mr. Silas isn't in tonight." "That's funny, because my officer saw someone matching his description come in not fifteen minutes ago." A crash from the back room saved the barman from having to answer. Quinn's hand went instinctively to her hip. "Police! Stay where you are!" She pushed past the barman, ignoring his protests as she headed toward the source of the noise. The bookshelf along the back wall stood slightly ajar, revealing a hidden doorway behind it. Classic. She'd suspected something like this existed but had never been able to prove it. Quinn drew her weapon and edged through the opening, finding herself in a narrow corridor that sloped downward. Footsteps echoed ahead, moving fast. "Metropolitan Police! Stop!" The footsteps accelerated. Quinn broke into a run, the corridor opening into a larger room filled with crates and what looked like antique furniture draped in sheets. A figure darted between the stacks, heading for another door on the far side. "Last warning!" Quinn shouted. The figure paused, turned slightlynot enough to see a face, but enough to notice the bone token clutched in one gloved hand – then disappeared through the door. Quinn followed, emerging onto a service stairwell that spiralled down into darkness. The footsteps continued below, metallic clangs reverberating up the stairwell. "Damn it," she muttered, starting down the stairs. Her radio crackled with static. "Quinn, backup's here. What's your position?" "In pursuit. Suspect heading underground via service stairs behind the bar. Send backup to..." She paused, realising she had no idea where these stairs might lead. "Just track my radio signal." The stairwell ended at a maintenance door with peeling paint. Quinn pushed it open carefully, finding herself in what appeared to be an abandoned Tube station. Old posters hung in tatters from the walls, advertising products long since discontinued. Water dripped somewhere in the distance, the sound echoing off the tiled walls. Quinn moved cautiously along the platform, weapon raised. This place had been closed to the public for decades, but signs of recent use were everywhere – fresh footprints in the dust, modern padlocks on ancient doors. A distant murmur of voices grew louder as she approached the end of the platform. Where there should have been a dead end, she found instead a makeshift archway cut into the wall, draped with heavy fabric that moved slightly in a draft from beyond. Quinn hesitated, remembering what had happened to Morris. They'd been working a case – missing persons, nothing unusual – when Morris had gone off-grid to follow a lead. Three days later, they'd found his badge and a strange bone token in an alley in Camden. Of Morris himself, there had been no trace. The voices beyond the archway grew louder. A laugh, harsh and unfamiliar, made her skin crawl. "Quinn, come in. Have you got eyes on the suspect?" Her radio hissed with interference. She keyed her mic. "Approaching an unauthorised structure within the station. Signal's breaking up. Send backup to my last known location." Another crackle, then silence. Quinn frowned, checking the radio. Dead. She had a choice to make. Wait for backup that might not find her, or push forward into territory she knew nothing about. The suspect was just beyond that curtain, along with the answers she'd been seeking for three years. Quinn took a deep breath and edged toward the archway, flattening herself against the wall beside it. Carefully, she pulled back a corner of the heavy fabric and peered through. The space beyond defied explanation. What should have been more abandoned Tube tunnels was instead a vast underground chamber filled with stalls and booths. The air shimmered with an odd light that seemed to come from everywhere and nowhere at once. People – or things that looked like people – moved between the stalls. Some wore modern clothing, others draped in styles that hadn't been fashionable for centuries. And some weren't people at all. Quinn blinked, certain she was hallucinating. A woman with skin the colour of jade haggled with a vendor whose fingers ended in claws. A man in an impeccable suit carried on a conversation with a creature that seemed to be made entirely of smoke. "The Veil Market," a voice said behind her. "Not a place for someone like you, Detective." Quinn whirled around, weapon raised. Tomás Herrera stood with his hands partially raised, his Saint Christopher medallion glinting in the strange light that spilled through the archway. His olive skin looked unnaturally pale in the underground gloom, the scar along his left forearm visible where he'd rolled up his sleeve. "Herrera," Quinn said, not lowering her gun. "What are you doing here?" "I could ask you the same question. This isn't a place for uninvited guests." "I'm chasing a suspect." "Let me guess. Tall figure, moves like they know these tunnels, carrying a bone token?" Quinn's eyes narrowed. "You know something about this?" Tomás sighed, running a hand through his curly dark hair. "I know you're about to get yourself killed if you go in there without protection." "I don't need protection. I need answers. What is this place? What happened to Morris?" A flicker of recognition crossed Tomás's face at the mention of her former partner. "DS Morris. He came through here, didn't he?" Quinn took a step closer, keeping her weapon trained on Tomás. "Three years ago. Before he disappeared." "Detective, there are things happening in London that you can't begin to understand." "Try me." Tomás glanced over his shoulder at the archway. "Your suspect is headed deeper into the Market. Every minute we stand here, they get further away." "Then start talking." "Not here." Tomás reached slowly into his pocket and pulled out a bone token identical to the one the suspect had been carrying. "But I can help you follow them." Quinn's finger tensed on the trigger. "Why would you do that?" "Because you're going to go in there whether I help you or not. And I owe it to Morris to make sure you don't end up like him." Tomás held out the token. "Your choice, Detective. Wait for backup that will never find this place, or come with me and get the answers you've been looking for." The distant sound of voices from beyond the archway grew suddenly louder, then fell silent. Quinn's worn leather watch ticked steadily on her wrist, counting down seconds she couldn't afford to lose. "If you're lying to me," Quinn said, lowering her weapon slightly, "if this is some kind of trick—" "No tricks." Tomás's warm brown eyes met hers. "Just the truth. But you might not like what you find." Quinn took the token from his outstretched hand. It felt warm against her palm, almost alive. "Show me," she said.
created_at"2026-02-19T10:42:34.507Z" 2/19/2026, 10:42:34 AM
model"anthropic/claude-3-7-sonnet-20250219"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1197
moderation_latency(null)
generation_time40399
tokens_prompt4663
tokens_completion2318
native_tokens_prompt4720
native_tokens_completion2104
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.04572
router(null)
provider_responses
0
endpoint_id"1347c8dc-12f5-47df-8355-3ec7e80a8c67"
id"msg_01YX6p9ofqjY63pjKxeAxyY9"
is_byokfalse
latency1197
model_permaslug"anthropic/claude-3-7-sonnet-20250219"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771497754-hNAjLkl6SpABS746Wvit"
upstream_id"msg_01YX6p9ofqjY63pjKxeAxyY9"
total_cost0.04572
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Tomás reached slowly [slowly]"
dialogueSentences48
tagDensity0.292
leniency0.583
rawRatio0.071
effectiveRatio0.042
69.09% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1456
totalAiIsmAdverbs9
found
0
adverb"slightly"
count4
1
adverb"carefully"
count2
2
adverb"cautiously"
count1
3
adverb"slowly"
count1
4
adverb"suddenly"
count1
highlights
0"slightly"
1"carefully"
2"cautiously"
3"slowly"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1456
totalAiIsms14
found
0
word"quickened"
count1
1
word"flicker"
count2
2
word"footsteps"
count3
3
word"echoed"
count1
4
word"echoing"
count1
5
word"structure"
count1
6
word"silence"
count1
7
word"shimmered"
count1
8
word"glinting"
count1
9
word"gloom"
count1
10
word"almost alive"
count1
highlights
0"quickened"
1"flicker"
2"footsteps"
3"echoed"
4"echoing"
5"structure"
6"silence"
7"shimmered"
8"glinting"
9"gloom"
10"almost alive"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"flicker of emotion"
count2
highlights
0"eyes narrowed"
1"a flicker of recognition"
2"A flicker of recognition"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
48.67% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount4
narrationSentences91
filterMatches
0"watch"
hedgeMatches
0"appeared to"
1"happened to"
2"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1458
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
30.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions51
wordCount1050
uniqueNames13
maxNameDensity2.38
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn25
Morris5
Soho1
Raven2
Nest2
Tube2
Camden1
Herrera1
Saint1
Christopher1
Tomás8
persons
0"Harlow"
1"Quinn"
2"Morris"
3"Raven"
4"Nest"
5"Tube"
6"Herrera"
7"Saint"
8"Christopher"
9"Tomás"
places
0"Soho"
1"Camden"
globalScore0.31
windowScore0.333
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount5
matches
0"something like this existed but had never be"
1"looked like antique furniture draped in s"
2"light that seemed to come from everywhere and nowhere at once"
3"looked like people – moved between the st"
4"creature that seemed to be made entirely of smoke"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.686
wordCount1458
matches
0"not enough to see a face, but enough to notice the bone token clutched in one gloved hand"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean21.76
std14.81
cv0.681
sampleLengths
022
11
220
324
417
524
642
737
84
97
105
113
1214
1354
1432
1517
1610
1716
1820
195
2047
2123
223
2341
244
2530
2622
2713
286
2931
3039
3149
3245
3353
3416
3515
3621
3710
3840
3930
4041
4133
4244
4316
445
4545
4612
4714
484
4915
97.55% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences91
matches
0"were lined"
1"been closed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs192
matches
0"was hallucinating"
28.57% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences5
totalSentences125
ratio0.04
matches
0"The interior of The Raven's Nest hit her senses all at once – stale beer, cigarette smoke that somehow persisted despite the smoking ban, and something else."
1"The figure paused, turned slightly – not enough to see a face, but enough to notice the bone token clutched in one gloved hand – then disappeared through the door."
2"This place had been closed to the public for decades, but signs of recent use were everywhere – fresh footprints in the dust, modern padlocks on ancient doors."
3"They'd been working a case – missing persons, nothing unusual – when Morris had gone off-grid to follow a lead."
4"People – or things that looked like people – moved between the stalls."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1048
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.035305343511450385
lyAdverbCount15
lyAdverbRatio0.01431297709923664
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean11.66
std7.27
cv0.623
sampleLengths
012
110
21
320
411
513
617
73
814
97
1020
1122
1225
1312
144
157
164
171
183
1914
2027
212
2225
2314
242
2510
266
277
2810
295
305
3116
3213
337
345
3517
3615
371
3814
3918
405
413
423
4324
4414
454
4630
4712
4810
498
76.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.48
totalSentences125
uniqueOpeners60
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences84
matches
0"Just like the one they'd"
1"Carefully, she pulled back a"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences84
matches
0"Her breath formed tiny clouds"
1"She ended the call and"
2"She'd been here before, asking"
3"She pushed past the barman,"
4"She'd suspected something like this"
5"she muttered, starting down the"
6"Her radio crackled with static."
7"She paused, realising she had"
8"They'd been working a case"
9"Her radio hissed with interference"
10"She keyed her mic."
11"She had a choice to"
12"His olive skin looked unnaturally"
13"It felt warm against her"
ratio0.167
13.57% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences84
matches
0"The mobile phone rang three"
1"Her breath formed tiny clouds"
2"Quinn checked her watch, the"
3"Quinn's jaw tightened."
4"She ended the call and"
5"The rain had started as"
6"The Raven's Nest stood out"
7"Quinn nodded to the plainclothes"
8"Quinn straightened her jacket."
9"The interior of The Raven's"
10"The walls were lined with"
11"The barman looked up as"
12"She'd been here before, asking"
13"Questions that had got her"
14"Quinn said, flashing her warrant"
15"The barman's face remained impassive."
16"A crash from the back"
17"Quinn's hand went instinctively to"
18"She pushed past the barman,"
19"The bookshelf along the back"
ratio0.893
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences84
matches(empty)
ratio0
66.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount5
matches
0"She ended the call and quickened her pace, dodging umbrella-wielding tourists who clogged Soho's narrow streets despite the miserable weather."
1"The walls were lined with maps and black-and-white photographs, faces from another era staring down at the modern clientele who occupied the dark wooden booths."
2"Where there should have been a dead end, she found instead a makeshift archway cut into the wall, draped with heavy fabric that moved slightly in a draft from b…"
3"Some wore modern clothing, others draped in styles that hadn't been fashionable for centuries."
4"Tomás Herrera stood with his hands partially raised, his Saint Christopher medallion glinting in the strange light that spilled through the archway."
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Quinn said, not lowering her gun"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount3
fancyTags
0"Quinn shouted (shout)"
1"she muttered (mutter)"
2"Her radio hissed (hiss)"
dialogueSentences48
tagDensity0.188
leniency0.375
rawRatio0.333
effectiveRatio0.125
76.8672%