Run: 2026-02-19-01KHTR0NNTXF8NP81AY3M7WXSH

Run Details

Duration:
44.0s
Cost:
$0.001204
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain fell in sheets, each drop a tiny hammer pounding on the pavement. Detective Harlow Quinn’s boots splashed through puddles as she sprinted down the narrow, dimly lit alley. Her breath came in short, sharp bursts, but she didn't slow. The suspect was just ahead, a dark figure darting between shadows. "Stop!" she shouted, but the figure didn't hesitate. It vanished around the corner, and Quinn followed, her heart pounding in her chest. The alley opened into a wider street, but the suspect was nowhere in sight. Quinn paused, scanning the area. A parked car, a neon sign flickering above a closed shop, a narrow entrance to an underground passageway. She moved quickly, her eyes never leaving the passageway. The suspect had to be down there. She hesitated at the entrance, the cool, damp air seeping through the opening. The ground beneath her feet was slick, and the stench of damp earth and old pipes filled her nostrils. She took a deep breath and descended the stairs, her hand resting on the grip of her service revolver. The underground passage was dark, illuminated only by the occasional flicker of a broken light. Quinn's footsteps echoed softly, the sound mingling with the distant drip of water. She drew her weapon, her fingers steady despite the adrenaline coursing through her veins. The passage opened into a cavernous space, the walls adorned with flickering torches and old, worn posters. The air was thick with the smell of damp stone and something else—something she couldn't quite place. She moved deeper into the chamber, her eyes scanning for any sign of the suspect. A low, rumbling voice broke the tension. "What have we here?" Quinn spun, her revolver at the ready. A figure emerged from the shadows, a man with a wide, scarred face and a cruel smile. He wore a long, tattered coat and carried a walking stick adorned with strange symbols. "Metropolitan Police," Quinn said, her voice firm. "I'm looking for a suspect. Have you seen anyone suspicious down here?" The man's smile widened, revealing yellowed teeth. "This is the Veil Market, love. Everyone here is suspicious. But if you're looking for someone specific, you might want to ask Silas. He's the one who runs this place." Quinn's eyes narrowed. "Silas?" "Down that way." The man pointed to a narrow corridor. "But be careful. Not everyone here is as friendly as me." She didn't thank him, just moved quickly down the corridor. The air grew colder, and the sound of distant chatter grew louder. The corridor opened into a large, bustling market. Stalls lined the walls, displaying an array of bizarre and forbidden items. There were potions, talismans, and even what looked like live creatures in glass jars. A crowd of people, some human, some decidedly not, moved through the market, haggling and bargaining. Quinn pushed through the throng, her eyes searching for the suspect. She spotted him at a stall, examining a silver dagger. He paused, looking over his shoulder, and their eyes met. Quinn raised her revolver, but before she could call out, the suspect bolted. She took off after him, weaving through the crowd. The market was a labyrinth, and she almost lost sight of him several times. But she pressed on, her determination unyielding. The suspect ducked behind a large stall selling enchanted plants. Quinn approached cautiously, her senses on high alert. She peered around the corner, but the suspect was gone. She moved around the stall, her eyes scanning the area. There was a small, hidden passage at the back, partially concealed by a curtain of thick vines. Without hesitation, she pushed the vines aside and stepped through. The passage was even narrower, the air thick with the scent of decay. She moved forward, her revolver held at the ready. The passage opened into a small, dimly lit room. The suspect was standing in the center, his back to her. "End of the line," Quinn said, her voice steady. The suspect turned, and Quinn's eyes widened in surprise. It was a woman, young and strikingly beautiful, with eyes the color of deep emerald. She smiled, a smile that seemed almost otherworldly. "Detective Quinn," the woman said, her voice smooth and melodic. "I've been expecting you." Quinn's grip on her revolver tightened. "What do you want?" The woman took a step closer, her movements fluid and graceful. "I want to help you. The person you're chasing isn't the one you think. He's just a pawn." Quinn's brow furrowed. "What are you talking about?" The woman's smile never wavered. "There are forces at play here, Detective. Forces that you can't understand. But I can. I can help you see the truth." Quinn narrowed her eyes. "Why should I trust you?" "Because you have no other choice." The woman's eyes glinted in the dim light. "Follow me, and I'll show you what's really happening in this city. Ignore me, and you'll never find the answers you seek." Quinn hesitated, her mind racing. The woman's words were tempting, but something about her made Quinn uneasy. She lowered her revolver but didn't holster it. "Lead the way," Quinn said, her voice firm. The woman nodded and turned, leading Quinn deeper into the hidden passages of the Veil Market. The air grew colder, and the sounds of the market faded into the distance. They moved through a series of twisting corridors, the walls adorned with strange symbols and ancient runes. The woman seemed to know exactly where she was going, and Quinn followed, her senses on high alert. Finally, they reached a small, ornate door. The woman pushed it open and stepped inside. Quinn followed, her eyes adjusting to the dim light. The room was small, but the air was thick with the scent of incense. A single figure sat at a small, faded table, surrounded by a collection of candles and ancient tomes. "Silas," the woman said. "We have a visitor." The figure looked up, and Quinn's breath caught in her throat. It was a man, but his eyes glowed with an otherworldly light. He smiled, a smile that seemed to hold the weight of centuries. "Detective Quinn," Silas said, his voice deep and resonant. "I've been expecting you." Quinn's grip on her revolver tightened, but she didn't draw it. "What is this place?" Silas stood, his movements slow and deliberate. "This is the Veil Market, a place where the boundaries between worlds are thin. Here, the impossible becomes possible. And you, Detective, are on the cusp of discovering something far greater than you can imagine." Quinn's eyes narrowed. "What are you talking about?" Silas took a step closer, his eyes never leaving hers. "There is a power in this city, a power that has been hidden for centuries. A power that some would do anything to control. Your suspect is just a pawn, a distraction. The real threat lies deeper, in the shadows." Quinn's mind raced. She had never believed in the supernatural, but the evidence was mounting. The woman's words, the strange market, the glowing eyes of Silas—it all pointed to something beyond her understanding. "I need to find out who's behind this," Quinn said, her voice steady. Silas nodded. "And I can help you. But it will come at a price." Quinn's grip on her revolver tightened. "What price?" Silas smiled, his eyes glinting in the dim light. "Your trust." Quinn hesitated, her mind weighing the risks. She had been burned before, but something about this felt different. She needed answers, and Silas seemed to have them. "Fine," Quinn said, her voice firm. "What do I do?" Silas leaned in, his voice a low whisper. "Follow us, and we will show you the path. But be warned, Detective. The road ahead is dark and full of danger. Are you prepared to face it?" Quinn's eyes met Silas's, her resolve unwavering. "I'm ready." Silas nodded, and the woman led the way out of the room. Quinn followed, her heart pounding with a mix of fear and determination. She had no idea what lay ahead, but she was ready to face whatever came next.
created_at"2026-02-19T10:44:31.04Z" 2/19/2026, 10:44:31 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency578
moderation_latency(null)
generation_time43956
tokens_prompt4684
tokens_completion2059
native_tokens_prompt4211
native_tokens_completion1792
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
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finish_reason"stop"
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latency122
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.314
leniency0.629
rawRatio0
effectiveRatio0
81.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1355
totalAiIsmAdverbs5
found
0
adverb"quickly"
count2
1
adverb"softly"
count1
2
adverb"cautiously"
count1
3
adverb"really"
count1
highlights
0"quickly"
1"softly"
2"cautiously"
3"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.13% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1355
totalAiIsms23
found
0
word"pounding"
count3
1
word"scanning"
count3
2
word"flicker"
count1
3
word"footsteps"
count1
4
word"echoed"
count1
5
word"tension"
count1
6
word"otherworldly"
count2
7
word"pawn"
count2
8
word"furrowed"
count1
9
word"wavered"
count1
10
word"racing"
count1
11
word"weight"
count1
12
word"raced"
count1
13
word"glinting"
count1
14
word"whisper"
count1
15
word"resolve"
count1
16
word"unwavering"
count1
highlights
0"pounding"
1"scanning"
2"flicker"
3"footsteps"
4"echoed"
5"tension"
6"otherworldly"
7"pawn"
8"furrowed"
9"wavered"
10"racing"
11"weight"
12"raced"
13"glinting"
14"whisper"
15"resolve"
16"unwavering"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches5
maxInWindow4
found
0
label"eyes widened/narrowed"
count3
1
label"air was thick with"
count2
highlights
0"eyes narrowed"
1"eyes widened"
2"The air was thick with"
3"the air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences100
matches
0"d in surprise"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences100
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences124
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1353
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions44
wordCount1040
uniqueNames5
maxNameDensity2.98
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn31
Veil1
Market1
Silas10
persons
0"Harlow"
1"Quinn"
2"Market"
3"Silas"
places(empty)
globalScore0.01
windowScore0
61.76% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount3
matches
0"quite place"
1"looked like live creatures in glass jars"
2"smile that seemed to hold the weight of centuries"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1353
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences124
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean28.79
std17.55
cv0.61
sampleLengths
052
122
253
351
442
549
611
739
819
937
104
1121
1256
1347
1443
1555
1652
179
1832
1914
2010
2129
228
2327
249
2536
2625
278
2865
2956
308
3135
3213
3315
3442
358
3650
3733
3813
3914
408
4111
4227
4310
4436
459
4640
98.25% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences100
matches
0"was gone"
1"been burned"
56.63% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs186
matches
0"was standing"
1"were tempting"
2"was going"
3"was mounting"
96.77% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences124
ratio0.016
matches
0"The air was thick with the smell of damp stone and something else—something she couldn't quite place."
1"The woman's words, the strange market, the glowing eyes of Silas—it all pointed to something beyond her understanding."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1042
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.025911708253358926
lyAdverbCount14
lyAdverbRatio0.013435700575815739
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences124
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences124
mean10.91
std6.24
cv0.572
sampleLengths
014
116
211
311
48
514
614
75
818
99
107
1113
1219
1319
1415
1513
1614
1717
1817
1915
207
214
227
2317
2415
257
2612
277
2830
293
301
3110
3211
3310
3412
358
3612
3714
3816
3911
4010
4110
4213
439
4414
457
4610
478
4810
4910
45.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.24193548387096775
totalSentences124
uniqueOpeners30
33.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences99
matches
0"Finally, they reached a small,"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences99
matches
0"Her breath came in short,"
1"she shouted, but the figure"
2"It vanished around the corner,"
3"She moved quickly, her eyes"
4"She hesitated at the entrance,"
5"She took a deep breath"
6"She drew her weapon, her"
7"She moved deeper into the"
8"He wore a long, tattered"
9"She didn't thank him, just"
10"She spotted him at a"
11"He paused, looking over his"
12"She took off after him,"
13"She peered around the corner,"
14"She moved around the stall,"
15"She moved forward, her revolver"
16"It was a woman, young"
17"She smiled, a smile that"
18"She lowered her revolver but"
19"They moved through a series"
ratio0.263
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount94
totalSentences99
matches
0"The rain fell in sheets,"
1"Detective Harlow Quinn’s boots splashed"
2"Her breath came in short,"
3"The suspect was just ahead,"
4"she shouted, but the figure"
5"It vanished around the corner,"
6"The alley opened into a"
7"Quinn paused, scanning the area."
8"A parked car, a neon"
9"She moved quickly, her eyes"
10"The suspect had to be"
11"She hesitated at the entrance,"
12"The ground beneath her feet"
13"She took a deep breath"
14"The underground passage was dark,"
15"Quinn's footsteps echoed softly, the"
16"She drew her weapon, her"
17"The passage opened into a"
18"The air was thick with"
19"She moved deeper into the"
ratio0.949
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount0
matches(empty)
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount7
matches
0"Quinn said, her voice firm"
1"Quinn said, her voice steady"
2"the woman said, her voice smooth and melodic"
3"Quinn said, her voice firm"
4"Silas said, his voice deep and resonant"
5"Quinn said, her voice steady"
6"Quinn said, her voice firm"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount1
fancyTags
0"she shouted (shout)"
dialogueSentences35
tagDensity0.257
leniency0.514
rawRatio0.111
effectiveRatio0.057
72.9642%