Run: 2026-02-19-01KHTR16RVFT9TZRTF7SHMM5KN

Run Details

Duration:
53.1s
Cost:
$0.001341
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rain lashed against the pavement, each drop a needle of cold piercing Detective Harlow Quinn's skin. Her breath came in quick, sharp gasps as she pushed through the deluge, her eyes fixed on the hunched figure ahead. The suspect's coat flapped wildly in the wind, a beacon in the dark. She could almost taste the victory, the end of a long and fruitless investigation. But the city had other plans. "Turn left!" she shouted to herself, not sure if the suspect had heard her. Her voice was drowned out by the roar of the storm. The chase dragged them down a narrow alley, the walls slick with rain and shadow. Quinn's boots skidded on the wet cobblestones, but she managed to keep her balance. The suspect darted into a hidden doorway, and for a moment, she feared she had lost him. But then she saw the faint glow of a green neon sign through the downpour. The Raven's Nest. She knew the place. A den of secrets and clandestine dealings, the kind of place where the law was a distant memory. Quinn hesitated for a split second, her mind racing. Follow him or call for backup? The thought of losing him again was unbearable. "This way," she muttered, pushing open the heavy door. The bar was dimly lit, the air thick with the scent of stale beer and smoke. The walls were adorned with old maps and black-and-white photographs, a testament to a bygone era. Quinn's eyes adjusted quickly, scanning the room. No sign of the suspect. She moved towards the bar, her hand resting on the holster at her hip. "Looking for someone?" a gruff voice asked from behind the counter. Quinn turned to face the bartender, a burly man with a thick beard and eyes that seemed to pierce through the darkness. "I'm Detective Quinn. I'm chasing a suspect. He came in here." The bartender raised an eyebrow. "This is a quiet place. No one comes in here without a good reason." Quinn's patience was wearing thin. "I don't have time for games. He's dangerous. If you don't help me, you'll be in more trouble than you can imagine." The bartender’s expression didn’t change, but he nodded towards a bookshelf in the corner. "Back there. But be careful. It's not a place for the faint of heart." Quinn’s pulse quickened. She pushed through the crowd, her eyes never leaving the bookshelf. A quick glance revealed a hidden mechanism. She pulled the book, and the shelf swung open, revealing a dark, narrow passageway. The suspect was waiting at the other end, his back to her, a bone token in his hand. "Stay back," he called over his shoulder, his voice trembling. "I don’t want to hurt you." Quinn’s grip tightened on her weapon. "We both know how this ends." The suspect hesitated, then plunged into the passage. Quinn followed, her heart pounding in her chest. The tunnel was damp and cold, the air heavy with the stench of mold and decay. The only light came from a flickering torch on the wall, casting eerie shadows on the stone walls. Her boots echoed in the silence, each step bringing her closer to the unknown. The passage opened into a vast underground cavern, the Veil Market. The air was thick with the scent of incense and the murmur of hushed conversations. Vendors lined the walls, their wares ranging from enchanted trinkets to banned alchemical substances. The suspect was already lost in the crowd, but Quinn’s eyes were sharp. She spotted him ducking into a curtained alcove. She moved swiftly, her senses heightened. The alcove was empty, but a small, ornate door at the back caught her eye. It was locked. She tried the handle, but it wouldn’t budge. Her mind raced. The suspect was close, but so was danger. The air here was thick with magic, the kind that could snuff out a life in an instant. "Detective Quinn," a voice whispered from the shadows. She spun around, hand on her gun, but it was just Tomás Herrera, the former paramedic she had encountered on previous cases. His olive skin was pale, and his eyes were wide with concern. "Tomás," she breathed. "What are you doing here?" "Trying to stay alive," he replied, his voice low. "The market is dangerous. If you follow him, you need to be prepared." Quinn squared her shoulders. "I've been prepared my whole life." Tomás hesitated, then pulled a small, silver medallion from beneath his shirt. "Take this. It might protect you." She accepted the medallion, feeling its weight in her hand. "Thanks, Tommy. I owe you." "Stay safe," he said, his warm eyes meeting hers. "And be careful." Quinn nodded, tucking the medallion into her pocket. She approached the door again, this time with a sense of resolve. The lock clicked open under her touch, and she pushed the door wide. The alcove beyond was empty, but a set of stairs led down into darkness. Her heart raced as she descended, each step a test of will. The air grew colder, and the darkness seemed to press in from all sides. At the bottom of the stairs, a narrow corridor stretched out before her, lined with flickering torches. She moved silently, her steps as quiet as a whisper. The corridor opened into a chamber, the walls adorned with ancient symbols and glowing runes. The suspect stood at the far end, a book in his hand. Quinn recognized it instantly—the Grimoire of the Fallen, a text banned for centuries. The air was thick with the scent of sulfur and the hum of dark magic. "Drop the book," she commanded, her voice steady. The suspect turned, his eyes wild. "You don't understand. They're coming. The ones from the shadows. They'll destroy everything if we don't stop them." Quinn’s grip on her gun tightened. "More lies. Where's the evidence? Where are the bodies?" He hesitated, his hand trembling. "You don't believe me? Look around. Feel the power. This is real. This isn’t just a chase. This is a war." Quinn’s mind raced. The air was charged, the tension palpable. She knew she had to act fast. "You’re not getting away with this. Drop the book now." The suspect’s eyes flickered with a strange, otherworldly light. "You’re too late. They’re already here." Before she could react, a figure stepped out of the shadows, a woman with skin as pale as the moon and eyes that glowed red. Her presence was overwhelming, a force of nature that sent a shiver down Quinn’s spine. The woman smiled, her lips curving into a cruel smile. "Welcome, Detective," she said, her voice a silky whisper. "You bring fire to the shadow. How quaint." Quinn’s hand tightened on her weapon, but she knew she was outmatched. The air crackled with energy, and the room seemed to close in around her. She took a deep breath, her mind racing. She had to find a way out, a way to stop the chaos before it consumed them all. The woman’s smile widened. "You’re brave, but foolish. The dark has its own rules. And you’ve just broken them." Quinn’s eyes narrowed, her resolve hardening. "I’m a detective. I solve problems. I don’t run from them." The woman laughed, a sound that echoed through the chamber. "Then let’s see if you can solve this one." The air thickened, and the room spun. Quinn’s vision blurred, and she felt a sudden, overwhelming pressure. She knew she had to act, to find a way to break the spell. Her hand reached into her pocket, and her fingers closed around the silver medallion. She clasped it tightly, drawing strength from its cool metal. "Stay back!" she shouted, brandishing the medallion. "I won’t be fooled." The woman’s smile faltered, and a flicker of doubt crossed her face. Quinn took advantage of the moment, her mind focusing on the suspect. She had to stop him, to prevent the chaos from spreading. "Drop the book," she repeated, her voice steady. "Or I swear, I’ll bring you down with me." The suspect hesitated, his hand trembling. The woman snarled, her eyes flashing with rage. "You’ll regret this, Detective." Quinn’s grip on the medallion tightened. "I’ve been through worse. I won’t back down." The air crackled with energy, and the tension reached a breaking point. The suspect’s hand tightened on the book, but Quinn’s resolve was unwavering. She knew she had to act, to make a choice that could save them all. "Let’s end this," she whispered, her eyes locked on the suspect. "Now." The room exploded with light, and for a moment, everything was chaos. Quinn felt a surge of power, and the medallion grew warm in her hand. The suspect’s grip on the book loosened, and it fell to the ground with a thud. The woman recoiled, her eyes wide with fear. "It’s over," Quinn said, her voice steady. "You’re coming with me." The suspect’s shoulders slumped, and he nodded. The woman vanished in a swirl of dark mist, leaving behind only the echoing sound of her laughter. Quinn holstered her weapon, her heart still racing. She picked up the book, its weight a grim reminder of the power it held. "Let’s get out of here," she said, her voice firm. "We have a lot to do." She led the suspect through the winding corridors, her mind already racing with the next steps. The chase was over, but the war had only just begun. The dark forces were gathering, and she knew she had to be ready. The journey ahead would be long and fraught with danger, but she was prepared. She was Detective Harlow Quinn, and she would not be deterred.
created_at"2026-02-19T10:44:48.547Z" 2/19/2026, 10:44:48 AM
model"qwen/qwen-2.5-72b-instruct"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency617
moderation_latency(null)
generation_time53074
tokens_prompt4684
tokens_completion2412
native_tokens_prompt4211
native_tokens_completion2144
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00134148
router(null)
provider_responses
0
endpoint_id"8b6b26e9-621a-4b31-b55a-c9aaa7482ede"
id"cmpl-2fc918ae8518418a8d2e2ad81b50abbd"
is_byokfalse
latency73
model_permaslug"qwen/qwen-2.5-72b-instruct"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771497888-rdI8WC5Iz3EXCIeBpzIm"
upstream_id"cmpl-2fc918ae8518418a8d2e2ad81b50abbd"
total_cost0.00134148
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.349
leniency0.698
rawRatio0
effectiveRatio0
93.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1622
totalAiIsmAdverbs2
found
0
adverb"quickly"
count1
1
adverb"tightly"
count1
highlights
0"quickly"
1"tightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1622
totalAiIsms36
found
0
word"beacon"
count1
1
word"clandestine"
count1
2
word"racing"
count4
3
word"testament"
count1
4
word"scanning"
count1
5
word"eyebrow"
count1
6
word"pulse"
count1
7
word"quickened"
count1
8
word"pounding"
count1
9
word"echoed"
count2
10
word"silence"
count1
11
word"raced"
count3
12
word"weight"
count2
13
word"sense of"
count1
14
word"resolve"
count3
15
word"whisper"
count2
16
word"charged"
count1
17
word"tension"
count2
18
word"palpable"
count1
19
word"flickered"
count1
20
word"otherworldly"
count1
21
word"flicker"
count1
22
word"unwavering"
count1
23
word"echoing"
count1
24
word"reminder"
count1
highlights
0"beacon"
1"clandestine"
2"racing"
3"testament"
4"scanning"
5"eyebrow"
6"pulse"
7"quickened"
8"pounding"
9"echoed"
10"silence"
11"raced"
12"weight"
13"sense of"
14"resolve"
15"whisper"
16"charged"
17"tension"
18"palpable"
19"flickered"
20"otherworldly"
21"flicker"
22"unwavering"
23"echoing"
24"reminder"
0.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches5
maxInWindow5
found
0
label"eyes widened/narrowed"
count1
1
label"air was thick with"
count2
2
label"sent a shiver through"
count1
3
label"flicker of emotion"
count1
highlights
0"eyes narrowed"
1"The air was thick with"
2"sent a shiver down"
3"a flicker of doubt"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells3
narrationSentences124
matches
0"a sense of resolve"
1"g with rage"
2"e with fear"
96.77% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences124
filterMatches(empty)
hedgeMatches
0"managed to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences152
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1619
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
52.03% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1327
uniqueNames11
maxNameDensity1.96
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Detective2
Harlow2
Quinn26
Raven1
Nest1
Veil1
Market1
Tomás2
Herrera1
Grimoire1
Fallen1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Tomás"
4"Herrera"
places(empty)
globalScore0.52
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1619
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences152
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs52
mean31.13
std19.14
cv0.615
sampleLengths
071
125
264
345
49
558
611
733
819
927
1028
1153
1216
1312
1464
1561
1661
1742
188
1922
2010
2118
2215
2312
2447
2553
2655
278
2824
2915
3026
3127
3215
3350
3417
3552
3619
3717
3819
3955
4011
4135
4217
4318
4414
4539
4612
4750
4811
4948
93.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences124
matches
0"was drowned"
1"were adorned"
2"was charged"
3"was outmatched"
52.51% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs226
matches
0"was wearing"
1"was waiting"
2"was overwhelming"
3"was unwavering"
4"were gathering"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences152
ratio0.007
matches
0"Quinn recognized it instantly—the Grimoire of the Fallen, a text banned for centuries."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1330
adjectiveStacks0
stackExamples(empty)
adverbCount27
adverbRatio0.02030075187969925
lyAdverbCount12
lyAdverbRatio0.009022556390977444
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences152
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences152
mean10.65
std4.74
cv0.445
sampleLengths
017
121
213
314
46
514
611
715
814
917
1015
113
124
1318
149
156
168
179
1816
1916
207
215
2214
2311
2422
2511
265
2714
285
2922
3014
3114
323
3311
347
3514
3618
3710
386
396
406
418
428
4316
4418
4514
4611
4715
4814
4913
40.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.23684210526315788
totalSentences152
uniqueOpeners36
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences123
matches(empty)
ratio0
80.16% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount43
totalSentences123
matches
0"Her breath came in quick,"
1"She could almost taste the"
2"she shouted to herself, not"
3"Her voice was drowned out"
4"She knew the place."
5"she muttered, pushing open the"
6"She moved towards the bar,"
7"She pushed through the crowd,"
8"She pulled the book, and"
9"he called over his shoulder,"
10"Her boots echoed in the"
11"She spotted him ducking into"
12"She moved swiftly, her senses"
13"It was locked."
14"She tried the handle, but"
15"Her mind raced."
16"She spun around, hand on"
17"His olive skin was pale,"
18"he replied, his voice low"
19"She accepted the medallion, feeling"
ratio0.35
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount117
totalSentences123
matches
0"The rain lashed against the"
1"Her breath came in quick,"
2"The suspect's coat flapped wildly"
3"She could almost taste the"
4"she shouted to herself, not"
5"Her voice was drowned out"
6"The chase dragged them down"
7"Quinn's boots skidded on the"
8"The suspect darted into a"
9"The Raven's Nest."
10"She knew the place."
11"A den of secrets and"
12"Quinn hesitated for a split"
13"The thought of losing him"
14"she muttered, pushing open the"
15"The bar was dimly lit,"
16"The walls were adorned with"
17"Quinn's eyes adjusted quickly, scanning"
18"She moved towards the bar,"
19"a gruff voice asked from"
ratio0.951
40.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences123
matches
0"Before she could react, a"
ratio0.008
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences69
technicalSentenceCount1
matches
0"Her presence was overwhelming, a force of nature that sent a shiver down Quinn’s spine."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount8
matches
0"she shouted, not sure if the suspect had heard her"
1"he called, his voice trembling"
2"he replied, his voice low"
3"she commanded, her voice steady"
4"she said, her voice a silky whisper"
5"she repeated, her voice steady"
6"Quinn said, her voice steady"
7"she said, her voice firm"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount7
fancyTags
0"she shouted (shout)"
1"she muttered (mutter)"
2"a voice whispered (whisper)"
3"she breathed (breathe)"
4"she shouted (shout)"
5"she repeated (repeat)"
6"she whispered (whisper)"
dialogueSentences43
tagDensity0.326
leniency0.651
rawRatio0.5
effectiveRatio0.326
71.6899%