Run: 2026-02-19-01KHTR2AZY4STHDA8BTYSJ34VM

Run Details

Model:
o4 Mini
Duration:
31.0s
Cost:
$0.020548
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Leather-soled boot skidded across wet cobbles as Harlow Quinn lunged forward, rain lashing her face. She hauled herself over a tipped rubbish bin, its lid crashing behind her, and caught sight of her suspect’s fleeing silhouette beneath a flickering neon arrow. He shuffled through tangled shadows, head ducked, every stride spraying rivulets of water. “Stop!” Her voice cracked off brick walls, swallowed by the night. He vaulted a low wall and vanished into a narrow alley. Quinn’s breath burned in her lungs. She darted in, pressing fingers to the rough stone beside a swollen drainpipe. A shove of her shoulder sent her across to the next street where shop windows blurred under strobing rain. She caught a glimpse of torn denim, a pale patch where blood stained cloth. Traffic lights blinked green. Before her, double-decker buses groaned past. The suspect darted between two parked cars. Quinn launched herself, arms outstretched. He twisted around the hood, scattering rainwater like shattered glass. Ahead, a boarded door bore arcane chalk marks. She knew those lines from the gallery in Euston: sloppy runes, half-erased. The suspect jerked the boards aside, revealing a flight of concrete steps plunged into an oily black void. He vanished downward. Quinn hesitated for a heartbeat. Then she dropped onto the threshold, steel entering her palm, and followed. The windstorm of her chest slowed as she absorbed the sudden hush. Footsteps echoed, quick and sure, on damp stone. A single bare bulb swung above, stirring motes of dust and prismed droplets. She scanned the walls: graffiti in peeling green and crimson, arrows scrawled in spidery script. “This way,” one line seemed to hiss. She pressed on, crouching as she rounded a bend. Her watchface gleamed dimly; the leather band soaked through, chilling her wrist. The corridor sloped down into a sealed gate of cast iron bars. Her suspect crouched beside it, lifting a small bone token—a fractured human femur, polished smooth. He slipped it into a carved socket. The lock clicked. The bars swung open with a grinding complaint. A blast of warmth and otherworldly chatter pulsed behind him. He slipped inside. Quinn crouched in the gloom, breath hollow. She rocked onto her heels. Beyond the gate, muffled music throbbed. Voices rose and fell in harsh tongues. Someone laughed, sharp and metallic. She eased forward, pressing fingertips to cool iron. Her heart hammered, urging her on. She slipped the gate shut behind her, the bar sliding home with an echoing clang. A low yellow light revealed a vaulted hall, slick with condensation. Stalls lined shifting platforms, each manned by hooded figures. Tables groaned under heaps of strange wares: opal orbs that pulsed like distant hearts, rows of knives etched with runes, jars of dust labelled in indecipherable letters. The air tasted of sweet smoke and copper. The suspect wove through the crowd, shoulders hunched, hood sliding back to reveal dark curls plastered to his skull. Quinn followed at a careful distance. She frog-walked behind a vendor selling alchemical tinctures. A bell chimed as she passed a trapdoor in the floor. Her boots clicked across raised metal grating. “Looking for something particular?” The vendor’s voice rippled like oil on water. A pale hand emerged from deep sleeves, palm open. He offered a vial of bruised-purple liquid. “Not today.” Quinn shook her head, remembering her cover: plainclothes officer, lost tourist. Her gaze locked on the suspect, drifting toward a cluster of arched doorways. He stopped beside a stall draped in moth-eaten velvet. An old man, face hidden in shadows, flipped a silver dagger across his fingers. The trader’s breath hissed through a gap in his mask. The suspect produced a folded envelope and pressed it into gnarled fingers. The man tucked it into a hidden pocket. Quinn’s jaw clenched. She edged nearer. A rattling overhead tram rattled past on a mock rail, sending a tremor through the floor. Her scalp prickled; this place breathed secrets. She tapped her watch twice, stifling the urge to check the time. The crowd shifted as a phantom perfume swept through: night-blooming jasmine and stale wine. A barge of bodies jostled her. A woman’s voice called out: “New batch of dream-steaks. Five pounds apiece.” Dragged by the current, Quinn clipped shoulders with a man whose eyes glowed faintly red. He hissed, revealing a row of sharpened fangs. She forced a calm breath, pressing her palms flat against the stall behind her. She lost sight of her quarry. She leapt onto a low platform, vaulting over stacked crates of obsidian mirrors. Glass shards glittered like black stars. Her pulse hammered. She heard scuffing ahead—a scuffle of feet on wood. She sprinted toward a yawning arch. Rusted chains hung like grotesque icicles. She plunged through and nearly collided with Tomas Herrera, crouched over a folded body on an upturned barrel. He pressed gauze to a deep gouge along a pale ankle, his scarred forearm taut, Saint Christopher medallion swinging against dark cloth. He sprang up at her approach, dark eyes narrowing. Blood dotted his fingertips. “Detective Quinn.” His voice carried a hushed alarm. “You’re not—” “Get clear.” She scanned the hall beyond him, every hooded figure frozen mid-trade. “I’m after him.” Tomas frowned, dropping his knife-edge focus. “This is dangerous. You shouldn’t—” “Don’t lecture me.” Quinn advanced, her leather watch thudding against the barrel. “Which way?” He cupped his hand, nodding toward a narrow ramp at the far end. “He went that way. North end. Be careful. I can only do so much.” She offered a curt nod and sprinted onward. The ramp descended steeply, cold air replaced by a suffocating heat. Steam hissed through grated vents in the walls. The lamps overhead flickered, casting grotesque shadows that danced like living things. She felt them: the hushed stares, the rippling expectations of watchers. She passed stalls selling raven feathers, bone idols, vials of quicksilver. Each vendor’s gaze followed her, calculating. At the bottom, a vast chamber stretched ahead. Stalagmite-like pillars of dripping stone framed a central pool of ink-black liquid. At its edge, the suspect knelt. He dipped trembling fingers into the depths, drawing up a handful of sludge. He lifted his face, coated in viscous dark matter, lips twitching. “Stop!” Quinn’s pistol cleared her holster, blue beam flaring from its barrel. She kept low, pressing weight onto her right knee. “Hands in the air!” He froze, eyes wide beneath the hood, twin scarlet streaks dripping from his temples. The sludge dripped back into the pool with a slap. For a moment, everything stilled. Then his body bent at inhuman angles. His bones snapped like twigs. He rose too tall now, limbs elongated, fingers spidery. The sludge melted from his skin, revealing sinew woven through with glimmering veins. He extended a hand toward her. Quinn’s chest stung. She swung the pistol upward, but the beam flickered and died. The clip lay empty in her palm. She scowled, hand dropping. Behind her, footsteps clattered on the ramp. A chorus of voices, low and taunting, rose from the shadows. Figures stepped into the light, hoods back, faces carved with unnatural scars. They closed ranks, forming a half-circle around her. Quinn’s gaze flicked to the stone pillars, the echoes of dripping water. No exit. The chamber felt alive, breathing. She should retreat, fall back up the ramp—but the door behind had slammed shut. She heard its lock engaging, the final click reverberating through her bones. A single figure detached from the circle: the hooded trader who’d handled the dagger. His grin split wide. He tapped the dagger against his palms. Blood mist spattered on the ground. Quinn straightened, back ramrod-straight, military precision lighting every movement. She flexed her fingers. Her leather watch slipped loose, sliding down her wrist. “Welcome,” the trader said, voice smooth as oil. “To the Veil Market.” A soft rasp echoed from the pool. The suspect-thing watched her, wings of sludge curling at his spine. Quinn tightened her jaw. She raised her eyes to the trader and spat between clenched teeth, “I’m leaving.” He tilted his head, blade tracing the air in a slow arc. “You already chose to follow.” The circling figures advanced. Stone floor quaked under their steps. Quinn hauled herself upright, surveying the chamber. A pillar crack rippled overhead. She spotted a narrow fissure behind them, light leaking faintly through. A way out—maybe. But the hoods pressed closer, anticipation humming like electric wires. Her hand hovered for her service revolver, empty. She twisted, sprinting toward the fissure. The trader’s knife sliced through the air, carving a red arc. A hiss rose from the crowd as he lunged. Quinn dove past the slash, arms outstretched, reaching for the gap. Splinters of stone cascaded. The trader’s foot kicked at her heel, propelling her forward. She shot through the fissure, shoulder crashing against rough metal grating. The crowd roared behind her. She slammed her shoulder against another wall, skidding across slick stone. She yanked at the bars beside the fissure. They refused to budge. A clawed hand wrapped around her upper arm. She felt rotten breath on her neck. She spun, elbow smashing into bone, hearing a sickening crunch. The figure recoiled, shrieking. Quinn twisted back to the grating, hauled it free with one arm. Beyond lay a narrow maintenance tunnel. She dropped through into darkness, grate clanging shut above her. Cold seeped through her soaked jacket. She slammed her back against the wall, chest heaving. Footsteps thundered above. Doors slammed. Distant laughter echoed, then a grinding scrape as the locked bars dug into metal. Quinn let her head fall back against the tunnel wall. The damp stone pressed into her shoulder. She slid down to sit, legs drawn up. Rainwater dripped from a crack above, splattering her face in cold beads. Her watch lay discarded at the entrance. She reached out, fingertips brushing the cracked glass. She stared at the hidden market above, distant voices fading into the underground. She tugged the watch free, tucking it inside her coat. A low rumble shook the tunnel. She pressed her palms to her ears as the grate above groaned. Light spilled through the narrow gap: dim glows, stuttering frames of hooded figures pressing their faces to bars. Quinn exhaled, muscles coiling. She stood, kicking loose stones toward the dark beyond. The tunnel stretched into pitch. The air smelled of concrete and old decay. No echo of escape. She fired a single round into the grate. The ricocheted metal rang like a warning bell. Silence swallowed the sound. Quinn tightened her coat, scanning the tunnel’s depths. She stepped forward, every sense pinned to the cold echo of her own breath. Footsteps. Low and deliberate, coming from the black ahead. She shifted into a ready stance. A shadow peeled away from the dark. The trader’s mask glinted. Quinn didn’t hesitate. She lunged into the tunnel, disappearing into the black. The grate slammed shut above her, sealing the market from the world above. The echo bounced back: one last clatter of stone, then nothing.
created_at"2026-02-19T10:45:25.651Z" 2/19/2026, 10:45:25 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5726
moderation_latency(null)
generation_time30776
tokens_prompt4663
tokens_completion3290
native_tokens_prompt4132
native_tokens_completion3637
native_tokens_completion_images0
native_tokens_reasoning1088
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.020548
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_0be0ee072e1e4954016996e9c5bb788194989326831ea47d48"
is_byokfalse
latency119
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497925-VFcVCvo8MEnBoNvLm1c4"
upstream_id"resp_0be0ee072e1e4954016996e9c5bb788194989326831ea47d48"
total_cost0.020548
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"The vendor’s voice rippled like [like]"
dialogueSentences19
tagDensity0.579
leniency1
rawRatio0.091
effectiveRatio0.091
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1848
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1848
totalAiIsms40
found
0
word"shattered"
count1
1
word"footsteps"
count4
2
word"echoed"
count3
3
word"scanned"
count2
4
word"chilling"
count1
5
word"fractured"
count1
6
word"warmth"
count1
7
word"otherworldly"
count1
8
word"pulsed"
count2
9
word"gloom"
count1
10
word"throbbed"
count1
11
word"echoing"
count1
12
word"etched"
count1
13
word"velvet"
count1
14
word"jaw clenched"
count1
15
word"pulse"
count1
16
word"flickered"
count2
17
word"calculating"
count1
18
word"depths"
count2
19
word"weight"
count1
20
word"flicked"
count1
21
word"echoes"
count1
22
word"tracing"
count1
23
word"anticipation"
count1
24
word"electric"
count1
25
word"thundered"
count1
26
word"echo"
count3
27
word"silence"
count1
28
word"scanning"
count1
highlights
0"shattered"
1"footsteps"
2"echoed"
3"scanned"
4"chilling"
5"fractured"
6"warmth"
7"otherworldly"
8"pulsed"
9"gloom"
10"throbbed"
11"echoing"
12"etched"
13"velvet"
14"jaw clenched"
15"pulse"
16"flickered"
17"calculating"
18"depths"
19"weight"
20"flicked"
21"echoes"
22"tracing"
23"anticipation"
24"electric"
25"thundered"
26"echo"
27"silence"
28"scanning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences196
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount4
hedgeCount1
narrationSentences196
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences204
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1831
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
87.68% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1765
uniqueNames9
maxNameDensity1.25
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn22
Euston1
Dragged1
Tomas2
Herrera1
Saint1
Christopher1
Footsteps3
persons
0"Harlow"
1"Quinn"
2"Tomas"
3"Herrera"
4"Saint"
5"Christopher"
6"Footsteps"
places
0"Euston"
globalScore0.877
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences158
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1831
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences204
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean31.03
std16.55
cv0.533
sampleLengths
054
111
263
332
441
550
643
758
859
955
1051
1128
1226
1353
1441
1569
1637
1752
1813
1910
2016
2111
2214
2327
248
2559
2650
2725
2829
2940
3032
3131
3245
3331
3422
3512
3618
3718
3817
3910
4036
4134
4236
4328
4441
4531
4619
4737
4815
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences196
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs345
matches(empty)
58.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount2
flaggedSentences6
totalSentences204
ratio0.029
matches
0"Her watchface gleamed dimly; the leather band soaked through, chilling her wrist."
1"Her suspect crouched beside it, lifting a small bone token—a fractured human femur, polished smooth."
2"Her scalp prickled; this place breathed secrets."
3"She heard scuffing ahead—a scuffle of feet on wood."
4"She should retreat, fall back up the ramp—but the door behind had slammed shut."
5"A way out—maybe."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1781
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.016844469399213923
lyAdverbCount7
lyAdverbRatio0.0039303761931499155
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences204
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences204
mean8.98
std4.42
cv0.493
sampleLengths
015
126
213
311
411
56
613
719
814
94
106
117
125
1310
148
1512
1618
173
185
1912
2012
218
2213
2315
247
259
2612
2712
2815
297
303
318
3210
333
347
355
366
377
385
398
406
4115
4211
439
4427
458
4619
476
488
4911
40.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.2696078431372549
totalSentences204
uniqueOpeners55
34.54% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences193
matches
0"Then she dropped onto the"
1"Then his body bent at"
ratio0.01
47.98% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount83
totalSentences193
matches
0"She hauled herself over a"
1"He shuffled through tangled shadows,"
2"Her voice cracked off brick"
3"He vaulted a low wall"
4"She darted in, pressing fingers"
5"She caught a glimpse of"
6"He twisted around the hood,"
7"She knew those lines from"
8"He vanished downward."
9"She scanned the walls: graffiti"
10"She pressed on, crouching as"
11"Her watchface gleamed dimly; the"
12"Her suspect crouched beside it,"
13"He slipped it into a"
14"He slipped inside."
15"She rocked onto her heels."
16"She eased forward, pressing fingertips"
17"Her heart hammered, urging her"
18"She slipped the gate shut"
19"She frog-walked behind a vendor"
ratio0.43
6.63% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount175
totalSentences193
matches
0"She hauled herself over a"
1"He shuffled through tangled shadows,"
2"Her voice cracked off brick"
3"He vaulted a low wall"
4"Quinn’s breath burned in her"
5"She darted in, pressing fingers"
6"A shove of her shoulder"
7"She caught a glimpse of"
8"Traffic lights blinked green."
9"The suspect darted between two"
10"Quinn launched herself, arms outstretched."
11"He twisted around the hood,"
12"She knew those lines from"
13"The suspect jerked the boards"
14"He vanished downward."
15"Quinn hesitated for a heartbeat."
16"The windstorm of her chest"
17"Footsteps echoed, quick and sure,"
18"A single bare bulb swung"
19"She scanned the walls: graffiti"
ratio0.907
25.91% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences193
matches
0"Before her, double-decker buses groaned"
ratio0.005
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences77
technicalSentenceCount3
matches
0"She hauled herself over a tipped rubbish bin, its lid crashing behind her, and caught sight of her suspect’s fleeing silhouette beneath a flickering neon arrow."
1"The lamps overhead flickered, casting grotesque shadows that danced like living things."
2"She heard its lock engaging, the final click reverberating through her bones."
34.09% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount2
matches
0"Quinn advanced, her leather watch thudding against the barrel"
1"the trader said, voice smooth as oil"
44.74% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"A woman’s voice called out: (call out)"
1"She raised (raise)"
dialogueSentences19
tagDensity0.158
leniency0.316
rawRatio0.667
effectiveRatio0.211
79.3692%