Run: 2026-02-19-01KHTR2PKMNVQ9W244837VX51Q

Run Details

Duration:
30.3s
Cost:
$0.017306

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pavement cracked under her boot like brittle bone. Detective Harlow Quinn didn’t slow down. Didn’t check the traffic. Just vaulted the low wall separating the pavement from the road, her leather watch strap biting into her wrist as she twisted mid-air. A taxi horn blared, tyres screeching, but she was already across, sprinting down the narrow alley that stank of stale beer and piss. Up ahead, the suspect’s dark jacket flapped like a wounded crow. He wasn’t built for speed—too stocky, too much weight in the shoulders—but fear was a hell of a motivator. He glanced back, eyes wide, and Quinn caught the glint of the Saint Christopher medallion bouncing against his chest. *Tomás Herrera.* Former paramedic. Off-the-books healer. And now, apparently, a man with something to hide. She pulled her radio from her belt. "Quinn to dispatch. Pursuing suspect on foot eastbound from Greek Street. Request backup—" The radio hissed, then died. She cursed, slamming it back into its clip. No time to check if it was the rain or something else. Herrera had just taken a sharp left, disappearing into the neon glow of Soho’s underbelly. Quinn followed. The Raven’s Nest loomed ahead, its green neon sign flickering like a dying firefly. The bar’s door was ajar, swinging gently in the wind, and for a heartbeat, she hesitated. This wasn’t just any dive—it was *his* place. Silas Vane’s. And if Herrera had gone in there, he wasn’t just running. He was running *to* something. She pushed the door open. The air inside was thick with the scent of aged whiskey and old paper. The walls were lined with maps—some yellowed with age, others crisp and modern—all pinned up like trophies. A few patrons glanced her way, their faces half-hidden in the dim light, but no one moved. No one spoke. The only sound was the slow drip of rainwater from her coat onto the floorboards. Then she saw it. The bookshelf. The one in the far corner, just slightly ajar. The one that didn’t quite match the rest of the decor. The one that led to the back room. Quinn didn’t hesitate this time. She moved toward it, her fingers brushing the spines of the books. Leather. Cloth. One with a cracked spine that read *The Anatomy of Melancholy*. She pulled it without looking, and the bookshelf swung open with a groan. Beyond it, a narrow staircase descended into darkness. The air grew colder with each step. Damp stone walls pressed in on either side, slick with condensation. The only light came from the occasional flicker of a bare bulb, casting long, wavering shadows. At the bottom, the passage opened into a wider tunnel, the ceiling low enough that Quinn had to duck. And then she heard it. Voices. Not just Herrera’s. Others. Low, urgent. The kind of whispers that didn’t belong in the world she knew. She pressed herself against the wall, inching forward until the tunnel opened into a vast, cavernous space. The abandoned Tube station. The Veil Market. It was like stepping into another world. Stalls lined the old platform, their wares glowing under the dim, eerie light of enchanted lanterns. Glass vials filled with swirling liquids. Bundles of dried herbs that smelled of ozone and something older, something wild. A man in a long coat haggled over what looked like a human tooth, while a woman with too many fingers counted out bone tokens into his palm. And there, weaving through the crowd, was Herrera. He moved quickly, his scarred forearm brushing against a stall selling what looked like jars of fireflies. The vendor hissed something at him, but Herrera didn’t stop. He was heading for the far end of the platform, where the tracks disappeared into a tunnel choked with shadows. Quinn’s pulse hammered in her throat. She knew what lay beyond that tunnel. Or at least, she knew what the reports said. The Veil Market didn’t just sell trinkets and potions. It sold *information*. And if Herrera was here, it wasn’t just to buy a charm for good luck. She took a step forward— A hand clamped down on her shoulder. Quinn reacted on instinct. She twisted, grabbing the wrist, and drove her elbow back. There was a grunt, and the grip loosened just enough for her to break free. She spun, fists raised, but the figure was already retreating into the shadows. "Easy, detective," a voice murmured. Smooth. Familiar. "You’re a long way from home." Quinn’s breath came fast. "Silas." Silas Vane stepped into the light, his sharp features half-hidden under the brim of a wide hat. He was dressed in his usual tailored coat, the fabric dark enough to blend into the shadows. "You’re bleeding." She touched her temple. Her fingers came away red. *When had that happened?* "I’m fine." Silas didn’t look convinced, but he didn’t push it. Instead, he tilted his head toward the market. "You’re chasing Herrera." "You know him?" "A man with his... skills? Of course." Silas’s gaze flicked to the tunnel where Herrera had disappeared. "Though I didn’t think he’d be foolish enough to lead you here." Quinn’s jaw tightened. "He’s involved in something. Something big." "Isn’t he always?" Silas sighed, reaching into his coat. For a heartbeat, she tensed, but all he pulled out was a handkerchief. He offered it to her. "You’re tracking blood on the floor. The vendors won’t like that." She took it, pressing it to her temple. "I need to follow him." "And if you do?" Silas’s voice was quiet. "What then? You think this place operates by your rules? That the people here will just... hand him over?" Quinn didn’t answer. She didn’t have to. Silas exhaled, then reached into his coat again. This time, he pulled out a bone token. It was small, carved with symbols she didn’t recognize. "Take this. If you’re going in, you’ll need it." She stared at it. "What is it?" "A key. And a warning." He pressed it into her palm. "The market moves. The people here... they don’t forget. And they don’t forgive." Quinn closed her fingers around the token. "I don’t care." Silas’s mouth quirked, just slightly. "No. I didn’t think you would." He stepped back, melting into the shadows. "Good hunting, detective." She didn’t wait. Didn’t look back. The tunnel swallowed her whole.
total_cost0.017306

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"He stepped back [back]"
dialogueSentences23
tagDensity0.217
leniency0.435
rawRatio0.2
effectiveRatio0.087
81.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1064
totalAiIsmAdverbs4
found
0
adverb"gently"
count1
1
adverb"slightly"
count2
2
adverb"quickly"
count1
highlights
0"gently"
1"slightly"
2"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1064
totalAiIsms9
found
0
word"weight"
count1
1
word"glint"
count1
2
word"loomed"
count1
3
word"flicker"
count1
4
word"wavering"
count1
5
word"pulse"
count1
6
word"charm"
count1
7
word"familiar"
count1
8
word"flicked"
count1
highlights
0"weight"
1"glint"
2"loomed"
3"flicker"
4"wavering"
5"pulse"
6"charm"
7"familiar"
8"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences106
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences106
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences122
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords13
totalWords1054
ratio0.012
matches
0"Tomás Herrera."
1"his"
2"to"
3"The Anatomy of Melancholy"
4"information"
5"When had that happened?"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount913
uniqueNames16
maxNameDensity1.2
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Silas"
discoveredNames
Harlow1
Quinn11
Saint1
Christopher1
Former1
Soho1
Raven1
Nest1
Vane2
Herrera8
Anatomy1
Tube1
Veil2
Market2
Smooth1
Silas8
persons
0"Harlow"
1"Quinn"
2"Saint"
3"Christopher"
4"Former"
5"Raven"
6"Nest"
7"Vane"
8"Herrera"
9"Silas"
places
0"Soho"
globalScore0.898
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount4
matches
0"And now, apparently, a man with somethi"
1"quite match the rest of the decor"
2"looked like a human tooth, while a woman"
3"looked like jars of fireflies"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1054
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences122
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean23.95
std19.39
cv0.809
sampleLengths
09
156
264
320
440
52
656
75
866
94
1030
1143
128
1353
145
1519
1624
177
1863
198
2047
2149
225
237
2442
2513
265
2736
2815
2920
303
3129
329
3338
3413
3527
367
3734
387
3924
4010
4121
426
435
98.64% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences106
matches
0"were lined"
1"was dressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs160
matches
0"was running"
1"was heading"
49.18% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences4
totalSentences122
ratio0.033
matches
0"He wasn’t built for speed—too stocky, too much weight in the shoulders—but fear was a hell of a motivator."
1"This wasn’t just any dive—it was *his* place."
2"The walls were lined with maps—some yellowed with age, others crisp and modern—all pinned up like trophies."
3"She took a step forward—"
91.39% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount923
adjectiveStacks0
stackExamples(empty)
adverbCount46
adverbRatio0.04983748645720477
lyAdverbCount10
lyAdverbRatio0.010834236186348862
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences122
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences122
mean8.64
std5.68
cv0.658
sampleLengths
09
16
24
323
423
511
619
719
84
92
109
117
1213
135
148
1512
1615
172
1814
1916
208
212
2211
235
245
2514
2617
2717
283
2915
304
312
329
3311
348
355
3612
371
381
3911
4013
418
427
4311
4416
4519
465
471
483
491
56.83% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.38524590163934425
totalSentences122
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences95
matches
0"Just vaulted the low wall"
1"Then she saw it."
2"Instead, he tilted his head"
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences95
matches
0"He wasn’t built for speed—too"
1"He glanced back, eyes wide,"
2"She pulled her radio from"
3"She cursed, slamming it back"
4"He was running *to* something."
5"She pushed the door open."
6"She moved toward it, her"
7"She pulled it without looking,"
8"She pressed herself against the"
9"It was like stepping into"
10"He moved quickly, his scarred"
11"He was heading for the"
12"She knew what lay beyond"
13"It sold *information*."
14"She took a step forward—"
15"She twisted, grabbing the wrist,"
16"She spun, fists raised, but"
17"He was dressed in his"
18"She touched her temple."
19"Her fingers came away red."
ratio0.295
86.32% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences95
matches
0"The pavement cracked under her"
1"Detective Harlow Quinn didn’t slow"
2"A taxi horn blared, tyres"
3"He wasn’t built for speed—too"
4"He glanced back, eyes wide,"
5"*Tomás Herrera.* Former paramedic."
6"She pulled her radio from"
7"The radio hissed, then died."
8"She cursed, slamming it back"
9"Herrera had just taken a"
10"The Raven’s Nest loomed ahead,"
11"The bar’s door was ajar,"
12"This wasn’t just any dive—it"
13"He was running *to* something."
14"She pushed the door open."
15"The air inside was thick"
16"The walls were lined with"
17"The only sound was the"
18"The one in the far"
19"The one that didn’t quite"
ratio0.747
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences95
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount1
matches
0"Bundles of dried herbs that smelled of ozone and something older, something wild."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
19.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"a voice murmured (murmur)"
1"Silas sighed (sigh)"
2"He pressed (press)"
dialogueSentences23
tagDensity0.13
leniency0.261
rawRatio1
effectiveRatio0.261
83.0279%