Run: 2026-02-19-01KHTR3QNENH28X9ZRSKK3RQSQ

Run Details

Model:
o4 Mini
Duration:
31.0s
Cost:
$0.015514
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn skidded around the slick corner, boot heels spraying water from a shallow gutter. Her gun hand snapped up, finger resting on the trigger guard as she caught sight of him slipping through the iron grille of a boarded-up Tube entrance. No hesitation. She vaulted the low barrier, scalp stinging from the impact, and plunged into darkness. The tunnel walls oozed damp. Her leather watch tapped against the metal guardrail in precise rhythm. Ahead, the suspect sprinted, shoulders hunched, breathing ragged. Quinn’s brown eyes narrowed, pulse crackling through her veins. She aimed the torch in her off hand, its beam slicing through gloom to catch the glint of a bone token tumbling from the man’s pocket. Stop! her voice echoed off the tiled walls. He didn’t slow. He ducked beneath a hanging cable, splintered concrete crunching underfoot. Quinn closed the gap—three strides, two. Her gloved hand shot out. He spun, fist swinging. She parried, the impact rattling her wrist. He lashed back, teeth bared as if he tasted fear. Quinn cracked his elbow with a precise twist, sending him sprawling onto damp tiles. He hissed, scrambling sideways toward a heavy steel door. She caught up, pressed her shoulder against the warped metal. He jammed back, shoulder blades scraping. Metal groaned. She braced the back of her thigh against the frame and shoved. The door shuddered open, revealing a curving staircase lit by a sickly green glow. Beyond, a corridor stretched into flickering light. Quinn blinked as a wave of warm air hit her—a sharp tang of incense, old leather, and something metallic that made her nostrils flare. She glimpsed shadowed figures at the top of the steps, voices murmuring in a tongue she didn’t recognise. The suspect wrenched himself free, darted upward. She hesitated only a heartbeat before plunging after him. Stalls lined the vaulted hall beyond the stairwell. Lanterns dangled from chipped beams, casting convulsing patterns across crates piled high with oddities: murky vials sealed with bone stoppers, leather pouches stitched in unfamiliar sigils, rows of tarnished amulets. Footfalls echoed as shoppers in hooded cloaks drifted between booths, eyes hidden under shadowed hoods. She kept low, gun raised. Her pulse hammered, each beat a drum of warning. Cloth whispers brushed her cheek—a stallkeeper brushing past. He glanced at her uniform, lips twitching. Quinn kept moving, scanning for the suspect. The bone token in her hand felt heavy, carved with the outline of a snarling wolf. Around a corner, he crouched before a stall carved into the wall. A tall man with sapphire-tinted skin and silver hair weighed something in his palm. The stall’s proprietor, a squat woman with coal-black braids, eyed the suspect through gold-rimmed spectacles. “How much?” he asked. “Your other half,” she replied, voice crackling like dried leaves. He glanced over his shoulder. Quinn stiffened. He brandished a vial—liquid pulsing with pale light. A sliver of his mouth twisted in triumph. The shopper beside her shivered, cloak rustling. Time froze. Quinn’s jaw clenched. One wrong move and the entire hall would erupt into chaos. She counted the exits: behind the stall, a narrow passage; across the way, a set of double doors marked with a broken moon sigil. She pressed a finger to her lips, signalling to the guard looming by a metal column. He kept his distance, lantern held low. Quinn had no backup here. Not yet. She inhaled, the scent of wet stone and incense cloying at her throat. Her sharp jaw throbbed with anticipation. “Planning to buy or spy?” The stallkeeper’s voice trailed over the clink of metal trinkets. Quinn slipped forward. “Drop it.” Her tone cut through the murmur. The suspect froze, vial held at chest height. He laughed, a brittle sound. “Metropolitan Police in the Veil Market. Lost your way, Detective?” She stepped into the lantern’s glow. Light caught the crisp badge pinned to her lapel. The guard shifted but stayed silent. “Step away from the stall,” she said. “You’re under arrest.” He shook his head. “No one arrests me here without the token.” He tapped the bone pendant at his throat. Her fingers tightened around hers. “I found this on you. It’s mine now.” He spat. “You’re trespassing. This place isn’t for your kind.” He tilted the vial. “You’ll regret meddling in matters you barely understand.” A ripple of laughter surged through the stalls. Shoppers paused, gloved hands drifting to concealed weapons. Quinn’s mind raced. She’d come too far to back down. Partner’s ghost—Morris—hovered at the edge of her thoughts, a silent spectre urging her forward. Adrenaline spiked. She lunged. The suspect pivoted, tucking the vial into a leather pouch. He swung a fist, grazing her temple. Stars bloomed across her vision. Quinn swayed, recovered with military precision, and drove her knee into his chest. He toppled backward into a stack of crates, shards of wood scattering like splinters of bone. Carton lids flew open. Quinn’s boot caught a glass jar that tumbled to the floor with a resonant crack. She spun on the spot, gun aimed, as two guards advanced from opposite sides. Lanterns flared off steel knuckles. She watched their approach, mind calculating: three seconds to draw, four to disable, five to find an exit. She fired. The shot echoed like a thunderclap. One guard dropped, boot planting in a puddle of spilled ink from broken bottles. The other halted, hand pressing to his midriff where fiery warmth seeped through his sleeve. He staggered, gurgled, collapsed by the crates. A cry rose from the crowd. Lanterns bobbed as shoppers recoiled. The stallkeeper’s grin vanished. She snapped her fingers, and a concealed door behind the counter clicked open. The suspect scrambled through, clutching a canvas satchel. Quinn dashed after him. The hidden passage plunged into darkness, the stench of mildew and rust thick enough to taste. Water dripped from overhead pipes. She risked a glance back. The corridor narrowed, the walls closing in with each step. She swallowed. No room for doubt. She couldn’t radio for help—the signal would die under concrete. Only her own skill stood between her and the shadows. The bone token pinned to her palm seemed to pulse, a heartbeat she could almost feel. Ahead, faint green light flickered. The floor ended at a grated platform overlooking a vast chamber. Dozens of stalls, arches carved from cracked stone, and a jammed crowd trading whispers. At the far end, rusted train tracks vanished into a tunnel mouth. Her suspect lurked at the edge of the platform, hunched over the satchel’s contents. He lifted a small ornate box, pressed it to his ear. Light sparked across metal filigree. He smiled, head tilting as if listening to a private melody. Quinn took a breath. She stepped onto the grated floor. It groaned under her weight. Traders turned, cloaks swirling like disturbed ravens. A vendor behind her shoved a lantern forward as if jabbing a blade. She kicked it—the globe shattered, flame guttering, plunging the platform into dim green gloom. She advanced. A drop of moisture slid down the back of her collar. Her jaw clicked as she edged closer. The suspect paused, head swivelling. “You shouldn’t have followed,” he said, voice echoing. “No copper survives the Market.” Quinn raised her gun, barrel dancing in the dim light. “Try me.” He grinned, flicked his wrist. The ornate box sprang open to reveal a glittering crystal pulsing with inner light. He pressed his thumb to its surface. The crystal flared, a wave of energy rippling across the chamber. Quinn staggered as shards of light burned across the stalls. Screams rang out as traders shielded their eyes. The platform trembled. Metal began to tear, panel seams splitting. She lunged. But the suspect had already vaulted onto the tracks, dodging behind a series of waiting trolleys loaded with crates bound in iron straps. He kicked off. Steel wheels screeched as the trolleys rolled toward her, forcing her back. She raised a hand, coil through the bone token. It pulsed white-hot against her palm. The corridor’s walls lit up in sharp relief. She blinked, heart hammering. He was disappearing into the tunnel. She had one choice: chase him into darkness or retreat and call for reinforcements. Behind her, the market had erupted into chaos—traders scrambling, lanterns clattering. Ahead, the unknown yawned, tracks lined with jagged shadows. Quinn straightened her shoulders. The token burned like an ember in her fist. She stepped forward. The grating trembled beneath her as the trolleys clattered past. She braced herself on the railing and swung a leg over. The rails thrummed. Somewhere deep in the tunnel, a low rumble began to build. She flicked her torch on, beam stabbing into the gloom. Footsteps echoed. She tightened her grip on the bone token. No turning back. The Market had swallowed her whole. And she would see this chase through, whatever waited in the dark. Shit was just getting started.
created_at"2026-02-19T10:46:11.383Z" 2/19/2026, 10:46:11 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4544
moderation_latency(null)
generation_time30910
tokens_prompt4663
tokens_completion2794
native_tokens_prompt4132
native_tokens_completion3213
native_tokens_completion_images0
native_tokens_reasoning1152
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0155144
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_074e03e55d5ba0a9016996e9f377948196918e4aac07e213f3"
is_byokfalse
latency124
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771497971-3KlGEzzrN3c7umD2zcSh"
upstream_id"resp_074e03e55d5ba0a9016996e9f377948196918e4aac07e213f3"
total_cost0.0155144
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences14
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1493
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1493
totalAiIsms32
found
0
word"pulse"
count3
1
word"gloom"
count3
2
word"glint"
count1
3
word"echoed"
count4
4
word"scanning"
count1
5
word"jaw clenched"
count1
6
word"looming"
count1
7
word"throbbed"
count1
8
word"anticipation"
count1
9
word"raced"
count1
10
word"calculating"
count1
11
word"warmth"
count1
12
word"flickered"
count1
13
word"weight"
count1
14
word"shattered"
count1
15
word"echoing"
count1
16
word"dancing"
count1
17
word"flicked"
count2
18
word"crystal"
count2
19
word"trembled"
count2
20
word"pulsed"
count1
21
word"footsteps"
count1
highlights
0"pulse"
1"gloom"
2"glint"
3"echoed"
4"scanning"
5"jaw clenched"
6"looming"
7"throbbed"
8"anticipation"
9"raced"
10"calculating"
11"warmth"
12"flickered"
13"weight"
14"shattered"
15"echoing"
16"dancing"
17"flicked"
18"crystal"
19"trembled"
20"pulsed"
21"footsteps"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"jaw/fists clenched"
count1
highlights
0"eyes narrowed"
1"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences164
matches
0"d with anticipation"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences164
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences170
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1479
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
85.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount1406
uniqueNames6
maxNameDensity1.28
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Tube1
Quinn18
Morris1
Market1
Ahead3
Lanterns3
persons
0"Quinn"
1"Morris"
2"Market"
3"Lanterns"
places(empty)
globalScore0.86
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences110
glossingSentenceCount2
matches
0"as if listening to a private melody"
1"as if jabbing a blade"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1479
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences170
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean33.61
std16.82
cv0.5
sampleLengths
057
159
28
368
444
565
653
752
841
94
1010
1130
1240
1349
1415
1519
1615
1721
1810
1920
2013
2122
2240
2355
2456
2544
2628
2748
2842
2942
3041
3149
3225
3313
3412
3537
3628
3740
3827
3940
4016
4135
4220
4326
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences164
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs294
matches
0"was disappearing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount1
flaggedSentences9
totalSentences170
ratio0.053
matches
0"Quinn closed the gap—three strides, two."
1"Quinn blinked as a wave of warm air hit her—a sharp tang of incense, old leather, and something metallic that made her nostrils flare."
2"Cloth whispers brushed her cheek—a stallkeeper brushing past."
3"He brandished a vial—liquid pulsing with pale light."
4"She counted the exits: behind the stall, a narrow passage; across the way, a set of double doors marked with a broken moon sigil."
5"Partner’s ghost—Morris—hovered at the edge of her thoughts, a silent spectre urging her forward."
6"She couldn’t radio for help—the signal would die under concrete."
7"She kicked it—the globe shattered, flame guttering, plunging the platform into dim green gloom."
8"Behind her, the market had erupted into chaos—traders scrambling, lanterns clattering."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1420
adjectiveStacks2
stackExamples
0"Ahead, faint green light"
1"white-hot against her"
adverbCount21
adverbRatio0.014788732394366197
lyAdverbCount3
lyAdverbRatio0.002112676056338028
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences170
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences170
mean8.7
std5.24
cv0.602
sampleLengths
014
127
22
314
45
511
68
79
826
91
107
113
1210
136
145
154
167
1710
1814
199
2010
216
222
2312
2414
257
2624
2718
287
299
308
3130
3215
335
349
358
367
377
3816
3912
4014
4115
424
4310
445
452
468
478
487
492
47.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.2823529411764706
totalSentences170
uniqueOpeners48
45.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences148
matches
0"Only her own skill stood"
1"Somewhere deep in the tunnel,"
ratio0.014
47.03% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount64
totalSentences148
matches
0"Her gun hand snapped up,"
1"She vaulted the low barrier,"
2"Her leather watch tapped against"
3"She aimed the torch in"
4"her voice echoed off the"
5"He didn’t slow."
6"He ducked beneath a hanging"
7"Her gloved hand shot out."
8"He spun, fist swinging."
9"She parried, the impact rattling"
10"He lashed back, teeth bared"
11"He hissed, scrambling sideways toward"
12"She caught up, pressed her"
13"He jammed back, shoulder blades"
14"She braced the back of"
15"She glimpsed shadowed figures at"
16"She hesitated only a heartbeat"
17"She kept low, gun raised."
18"Her pulse hammered, each beat"
19"He glanced at her uniform,"
ratio0.432
17.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount131
totalSentences148
matches
0"Quinn skidded around the slick"
1"Her gun hand snapped up,"
2"She vaulted the low barrier,"
3"The tunnel walls oozed damp."
4"Her leather watch tapped against"
5"Quinn’s brown eyes narrowed, pulse"
6"She aimed the torch in"
7"her voice echoed off the"
8"He didn’t slow."
9"He ducked beneath a hanging"
10"Quinn closed the gap—three strides,"
11"Her gloved hand shot out."
12"He spun, fist swinging."
13"She parried, the impact rattling"
14"He lashed back, teeth bared"
15"Quinn cracked his elbow with"
16"He hissed, scrambling sideways toward"
17"She caught up, pressed her"
18"He jammed back, shoulder blades"
19"She braced the back of"
ratio0.885
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences148
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount3
matches
0"She aimed the torch in her off hand, its beam slicing through gloom to catch the glint of a bone token tumbling from the man’s pocket."
1"She pressed a finger to her lips, signalling to the guard looming by a metal column."
2"He smiled, head tilting as if listening to a private melody."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"she replied, voice crackling like dried leaves"
1"he said, voice echoing"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences14
tagDensity0.286
leniency0.571
rawRatio0
effectiveRatio0
76.5740%