Run: 2026-02-19-01KHTR5NWCZ65MT8PES9X57YX1

Run Details

Model:
o4 Mini
Duration:
33.7s
Cost:
$0.017706
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn vaulted the hood of a parked taxi as water splashed her boots. Her leather watch chimed low, its hands stubborn against the night. She chased the suspect through Soho’s serpentine alleys, every footstep thudding on wet kerb stones. Neon from a greasy bodega sign cast flickering shadows across his retreating figure. He wore black from head to toe, hood drawn, and moved with a panther’s grace. Quinn’s pulse hammered; three years of unanswered questions sharpened each stride. A weighty door loomed ahead. He yanked it open and darted inside. Quinn banged against the frame, drove her shoulder forward. Wood splintered. She slipped through the gap, gun drawn, lungs burning. A spiral staircase of slick concrete spiralled down. Drips echoed like distant gunshots. Quinn followed, every sense prickling. Halfway down the runeless wall a carved bone token glinted at the suspect’s neck. He flipped it into his palm, then pressed it against a rusted glyph beside a heavy metal hatch. The latch clicked. He vanished below. Quinn braced herself, yanked the hatch wide and dropped into darkness. She landed hard—jolted ribs, a mouthful of damp. Light from above vanished as the hatch clanged shut. She hissed, scanned the tunnel with her torch. Damp walls glistened. A sickly scent of ozone, oil and something coppery stung her nostrils. Footsteps scuffled ahead. She crept forward, torch beam slicing through gloom. At the tunnel’s end, arched brick gave way to a cavernous chamber. Strings of dull orange bulbs hung from damp beams, outlining rows of battered stalls. Traders in stained aprons offered twisted trinkets, curled manuscripts, vials of smoking liquids. Hushed bartering rose and fell like a tide. Quinn recognised the place by instinct: the Veil Market. An underground bazaar of forbidden goods and whispered horrors. It moved every full moon, still no map could chart it. She should have turned back. Still, she kept moving, every sense taut. A voice, low and familiar, called from her right. “Harlow?” Tomás Herrera stepped into her beam, olive skin paled by torchlight. He wore a bloodstained apron. His Saint Christopher medallion swung against his chest. He raised a hand, fingers stained the colour of congealed blood. “Tomás.” She kept her gun trained on the crowd. “I’m on duty.” Her tone sliced through the market’s murmur. He leaned forward, voice pitched to a whisper. “You can’t be here.” “Name him.” She edged toward a cluster of robed figures at the far end. His scar twitched. “You know what this place is.” “We both know what he took.” Quinn’s gaze flicked to a hooded man failing to keep pace with his followers. “I’ll get him back.” Tomás swallowed. Behind him, a stall displayed grotesque talismans: a heart still pulsing beneath crystal, rings cobwebbed with threads of hair. Quinn stiffened. Every merchant turned to watch. “Leave now.” Tomás’s words came hard. “Leave, before—” A distant shout cracked through the market. The robed figures quickened pace. The hooded man limped clear of their line. Quinn's heart jolted. “He’s heading for the old platform.” She lunged past Tomás. He caught her arm. “Quinn—” She shrugged free. “He’s our only lead.” He dropped back into shadow. “Then call the Met.” She shook her head. “No radio. Too many unknowns.” She moved as if the words cost her. The crowd swallowed her pursuit. Traders pressed close, faces obscured by stained masks. She navigated the stalls, boots sliding on puddles. Candles guttered in tin lanterns. A bell tinkled whenever someone crossed a string-thin wire. No alarms, only silent witnesses. A stallholder in a torn tweed coat offered an ivory skull the size of a grapefruit. Quinn kept walking, gun level at her thigh, finger poised. A stone arch marked the edge of the market. Behind it lay an iron door carved with occult sigils, coated in grime and rust. The hooded man hammered at it, breath ragged. His rescuers reached him, hands guiding, pushing. He turned, arms outstretched, token in hand, speechless. Quinn burst through the arch. The torch beam caught bone-white eyes beneath the hood. He whispered in a voice that crackled like dry leaves. “You shouldn’t follow me here.” She flicked the safety off her pistol. “Step away. Now.” He slid the token into a carved indentation. The door trembled, whispers of wind through cracks. Traders peered around corners, bloodless hands at throats. Her ribs flared pain. She swallowed it down. “Why run?” He paused, head tilted. “Because,” he rasped, “they’re watching.” Metal groaned. A fissure opened. Beyond, steps spiralled deeper. Black as the void between stars. He slipped inside. Quinn hesitated. Every instinct shouted retreat. But the token lay fallen at her feet, its carved surface slick with rainwater she’d tramped in. She knelt, thumbed the glyphs. Bone met leather in her palm: cold, heavy, impossible to ignore. Behind her, a chant rose, low and collective. Merchant voices merged, a single breath of incantation. Quinn rose, slid the token into her pocket, then kicked the door. It swung wide on corroded hinges. She stepped through. The air changed at once. It felt alive. Veins of phosphorescent fungus pulsed on walls. A shallow stream wound through a stony floor. Somewhere overhead, water dripped in a cavern so vast her beam failed to reach the ceiling. Quinn pressed forward, pistol sweeping. Her watch ticked. Moments stretched like elastic. The stream forked, one channel vanishing into a shroud of mist. A guttural rumble echoed from deep within. She froze. The rumble grew teeth. A shape emerged from the mist: more massive than human, limbs spindly. Its skin gleamed like wet onyx. Obsidian eyes reflected her torch. It hissed. She fired. Muzzle flash lit the cavern in strobing bursts. The creature recoiled, a high scream ripping from its throat. Behind it, two smaller silhouettes advanced, hook-like claws clicking against stone. Quinn backpedalled, hobbling across loose rubble. Every shot counted. Her left flank burned from impact. She bit back a cry, forced herself to breath evenly. She couldn’t run back the way she came—the chanting would start again, driving more of them this way. Ahead, mist swirled higher. The tunnel forked again. One path sloped upward, the other plunged into darkness. The creature lunged. She pivoted, sight lined on its torso. Fired twice. Heard a sick crack. It slumped, scattering mist like black smoke. A dozen hissing cries answered her shots from deep in the gloom. She spun on the spot, wheeling toward the upward slope. Every pulse in her body urged flight. But she couldn’t abandon the chase. Not now. Without warning the rumble intensified, shaking the ground beneath her boots. The cavern roof shuddered. Stones rattled loose, tumbled around her. She risked one backward glance. The gasping creature clawed at its wound, black ichor bleeding over smooth rock. Behind it, a dozen more shapes slid into view. Eyes shining, bodies low to the ground. Quinn’s chest tightened. No radio. No backup. Only this pistol and a bone token that felt too familiar in her pocket. She squared her shoulders. “Come on then.” She lunged for the upward tunnel. Behind her, the chanting began anew. Low. Insistent. The walls themselves seemed to join in, humming in an ancient tongue. The slope climbed steeply. Her boots skidded on loose gravel. She scrambled, back to the creatures, forward toward whatever awaited above. Her ribs begged for mercy. A blast of cold air struck her face. She tasted sky. Light danced on damp stone. The tunnel bend rounded. Figures in midnight robes blocked the opening, standing in a semicircle. They held torches that cast their faces in grim chiaroscuro. The hooded man knelt at their centre, bone token pressed against his palm, eyes closed. Quinn stilled. Finger tightened on the pistol’s trigger. “He’s yours,” the nearest robed figure intoned, voice low and reverberant. “You let him go.” Quinn swallowed. “Stand aside.” A torch flare etched each mouth in gleaming white. Not an inch of defiance flickered in their eyes. Only expectation. She slid the token from her watch pocket, held it aloft. The chanting stopped. Silence crashed in her ears. Before she could speak, the hooded man raised his head. Lines of tears streaked through the grime on his cheeks. “Detective,” he said, voice oddly gentle. “You’re late.” The semicircle tightened. Torches lowered. Shadows pooled at her feet. She holstered her gun. Every muscle screamed to flee. But she stepped forward. Right then, the cavern roof shuddered again. Above, stone began to rain. Quinn barely had time to register the crack overhead before the first boulder broke free. She sprinted—straight into the robed circle. Light fractured over bone and crimson. The tunnel behind thundered shut. The last thing she heard before darkness swallowed her was the hooded man’s whisper— “This is where the debt begins.”
created_at"2026-02-19T10:47:15.09Z" 2/19/2026, 10:47:15 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8152
moderation_latency(null)
generation_time33503
tokens_prompt4663
tokens_completion3095
native_tokens_prompt4132
native_tokens_completion3711
native_tokens_completion_images0
native_tokens_reasoning1664
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0177056
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_0a983608018d8a9c016996ea33289c81938883fe35fc775af0"
is_byokfalse
latency109
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498035-3sJO56hWqfAMbRpUWTuT"
upstream_id"resp_0a983608018d8a9c016996ea33289c81938883fe35fc775af0"
total_cost0.0177056
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount1
adverbTags
0"Tomás’s words came hard [hard]"
dialogueSentences26
tagDensity0.462
leniency0.923
rawRatio0.083
effectiveRatio0.077
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1463
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
7.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1463
totalAiIsms27
found
0
word"pulse"
count2
1
word"loomed"
count1
2
word"echoed"
count2
3
word"scanned"
count1
4
word"footsteps"
count1
5
word"gloom"
count2
6
word"familiar"
count2
7
word"whisper"
count2
8
word"flicked"
count2
9
word"crystal"
count1
10
word"quickened"
count1
11
word"navigated"
count1
12
word"trembled"
count1
13
word"pulsed"
count1
14
word"etched"
count1
15
word"gleaming"
count1
16
word"flickered"
count1
17
word"silence"
count1
18
word"fractured"
count1
19
word"thundered"
count1
20
word"the last thing"
count1
highlights
0"pulse"
1"loomed"
2"echoed"
3"scanned"
4"footsteps"
5"gloom"
6"familiar"
7"whisper"
8"flicked"
9"crystal"
10"quickened"
11"navigated"
12"trembled"
13"pulsed"
14"etched"
15"gleaming"
16"flickered"
17"silence"
18"fractured"
19"thundered"
20"the last thing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences192
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount2
narrationSentences192
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences206
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen20
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1458
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
80.86% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1374
uniqueNames11
maxNameDensity1.38
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Soho1
Veil1
Market1
Herrera1
Saint1
Christopher1
Tomás4
Metal1
Quinn19
Light3
Traders3
persons
0"Herrera"
1"Saint"
2"Christopher"
3"Tomás"
4"Metal"
5"Quinn"
6"Light"
7"Traders"
places
0"Soho"
1"Market"
globalScore0.809
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences110
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1458
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences206
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs70
mean20.83
std13.22
cv0.635
sampleLengths
024
154
232
353
414
540
658
741
89
936
1019
1112
1214
139
1424
1528
168
1723
1814
191
207
219
2217
2340
2426
2547
2624
275
2810
2924
3010
319
3218
3339
3434
353
3639
3723
3813
3925
4010
4121
4243
4320
4420
4537
4621
4734
4821
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences192
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs293
matches(empty)
73.51% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount1
flaggedSentences5
totalSentences206
ratio0.024
matches
0"Quinn’s pulse hammered; three years of unanswered questions sharpened each stride."
1"She landed hard—jolted ribs, a mouthful of damp."
2"She couldn’t run back the way she came—the chanting would start again, driving more of them this way."
3"She sprinted—straight into the robed circle."
4"The last thing she heard before darkness swallowed her was the hooded man’s whisper—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1379
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.028281363306744016
lyAdverbCount9
lyAdverbRatio0.006526468455402465
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences206
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences206
mean7.08
std4.03
cv0.57
sampleLengths
013
111
215
313
415
511
65
77
89
92
109
118
125
135
1414
1518
163
173
1811
198
209
218
223
2312
243
258
2612
2714
2813
298
309
319
3211
335
347
359
3612
375
388
3911
409
4110
428
434
4414
453
466
4720
484
492
55.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.35436893203883496
totalSentences206
uniqueOpeners73
57.80% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences173
matches
0"Somewhere overhead, water dripped in"
1"Only this pistol and a"
2"Light fractured over bone and"
ratio0.017
81.27% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount60
totalSentences173
matches
0"Her leather watch chimed low,"
1"She chased the suspect through"
2"He wore black from head"
3"He yanked it open and"
4"She slipped through the gap,"
5"He flipped it into his"
6"He vanished below."
7"She landed hard—jolted ribs, a"
8"She hissed, scanned the tunnel"
9"She crept forward, torch beam"
10"It moved every full moon,"
11"She should have turned back."
12"He wore a bloodstained apron."
13"His Saint Christopher medallion swung"
14"He raised a hand, fingers"
15"She kept her gun trained"
16"Her tone sliced through the"
17"He leaned forward, voice pitched"
18"She edged toward a cluster"
19"His scar twitched."
ratio0.347
40.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount145
totalSentences173
matches
0"Quinn vaulted the hood of"
1"Her leather watch chimed low,"
2"She chased the suspect through"
3"Neon from a greasy bodega"
4"He wore black from head"
5"Quinn’s pulse hammered; three years"
6"A weighty door loomed ahead."
7"He yanked it open and"
8"Quinn banged against the frame,"
9"She slipped through the gap,"
10"A spiral staircase of slick"
11"Drips echoed like distant gunshots."
12"Quinn followed, every sense prickling."
13"Halfway down the runeless wall"
14"He flipped it into his"
15"The latch clicked."
16"He vanished below."
17"Quinn braced herself, yanked the"
18"She landed hard—jolted ribs, a"
19"She hissed, scanned the tunnel"
ratio0.838
28.90% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences173
matches
0"Before she could speak, the"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount1
matches
0"They held torches that cast their faces in grim chiaroscuro."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount2
matches
0"figure intoned, voice low and reverberant"
1"he said, voice oddly gentle"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences26
tagDensity0.038
leniency0.077
rawRatio0
effectiveRatio0
85.5946%