Run: 2026-02-19-01KHTR5ZHTBWXZ9NS9KW0DTSX0

Run Details

Duration:
36.2s
Cost:
$0.019360
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Quinn skidded around a corner, leather boots splashing through a puddle. Her pulse hammered against rain-slicked asphalt as the suspect lunged ahead. She forced herself to breathe evenly, counting the seconds by the steady flick of her worn leather watch. Three blocks back, she’d slipped off her car’s tail in a strip of neon and shadow. Now the figure in the hooded coat sprinted toward a battered service entrance, muscle-taut limbs driving him forward. Quinn’s salt-and-pepper hair clung to damp skin. She risked a glance over her shoulder. Nothing but empty streets and echoing drip-drop of water. The suspect jammed his shoulder into the door. It swung open onto a narrow stairwell. Quinn rapped knuckles against steel and tumbled inside. Fluorescent tubes above hummed, struggling to stay lit. She flinched at the glare, hunted breath stinging her lungs. One hand gripped the banister, the other hovered near her pistol. At the bottom, the stairwell spat her into darkness. Graffiti on the walls blurred in the dim. A single loose tile skidded underfoot as she reached the landing. Footsteps echoed farther down and she sprinted after them, boots snapping against concrete. A faint hum reached her ears, like distant engines idling. As she neared a grated barrier, voices murmured beyond. Quinn crouched and peered through the bars. Flickering lanterns illuminated wooden stalls. A half-dozen figures haggled over glinting trinkets. The air tasted of damp earth and faint ozone, as if magic itself seeped from the cracks. Her suspect slipped through a gap at the far end. He handed a small bone token to a squat man with crooked teeth. The guard turned the token over, nodded, and pressed a hidden latch. A section of wall swung open, revealing a corridor lined with more lanterns, more stalls, more shadows shifting between them. The market moved with every full moon, and legends said it sold everything from enchanted mirrors to forbidden alchemical jars. Quinn pressed her forehead against the cold metal. The market. The Veil Market. She’d heard whisperings—vanished souls, demons in disguise, bargains written in blood. She drew in a breath and forced her muscles to relax. She had a job to do. A harsh cough echoed behind her. She whirled, gun drawn, to face a uniformed guard. Greenish skin peeked from under his hood. His eyes glinted like wet stones. He tapped the bone token sitting on his belt. “No token,” he said, voice low and gravelly. “Move aside,” she ordered, jingling her badge. The flash of metal should have been enough, but the guard only shrugged. “This market tolerates no uniforms,” he said. “Bone or nothing.” Quinn’s jaw clenched. She’d never needed tokens on earthly ground. She advanced, hand curled around her pistol grip. “I’m a detective—” He raised a bony finger. “Detectives die here.” The corridor beyond glittered with lamplight. Figures in hooded cloaks flitted among stalls. One held up a glass vial that shimmered like oil. Another’s wares dripped with an iridescent sheen. A low chant rose from deeper within, syllables that grated at the back of her skull. She pivoted, scanning for an alternate entry. The suspect had vanished. If she waited, he’d slip away for good. She risked a glance at her watch. Time bled away. A stallholder with a scar across his cheek leaned forward. He sniffed the air. “Human blood?” His voice cracked, but he displayed a sharpened bone dagger with pride. Quinn drew in a breath. Every instinct screamed to retreat. But her partner’s face flashed across her mind, DS Morris, gone three years now beneath inexplicable circumstances. If she ran, she’d lose every soul who’d slipped through her fingers. She straightened. “Step back.” The scarred man laughed and advanced, dagger tapping the boards. A dozen hooded figures halted their bargains and watched. Lantern light flickered against curved blades. Quinn’s pistol felt heavy in her grip. Her breath caught when a new roar echoed from the corridor. The suspect must have found another entrance. She risked a sidelong glance back at the barred gate. The guard watched her with narrowed eyes. A budge would seal the bars. She had two options: force past the guard and face unknown horrors inside, or abandon the chase and call it a night. Her heart thundered against ribs. She pictured the note she’d found earlier, scrawled on damp paper: The Veil Market moves tonight. Entries close at midnight. Bring the token. She had no token. Didn’t know where to find one. That’s when she noticed a thin golden glow seeping through a crack in the wall beside her. She rose on tiptoes and peered. A loose panel framed a narrow crawlspace. Strafed by lanterns, she saw stacked crates stamped with occult symbols. Enough room to wriggle through. Behind her, the scarred man stepped closer. Quinn angled her pistol and kicked the panel free. It clattered against the floor. He lunged, but she ducked and slipped inside. The gap slammed shut with a resonant thud. The guard’s shout echoed. She crawled forward, chest brushing against rough wood. Rainwater dripped between her shoulder blades. Her heart pounded in her ears, but she forced herself to move steadily. At the end of the crawlspace, she found an iron gate with a rusted latch. She yanked it open, limbs aching as she hauled herself through. She emerged into a bustling aisle. Lanterns burned in cages, casting sickly amber light. Stalls groaned under twisted curios: a jar of throbbing hearts, an owl feather that whispered names, and metal masks that shifted facial expressions. A stallholder in a velvet coat beckoned. His eyes glowed faintly violet as he placed a silver-bound codex on the counter. “Interested?” he asked, voice smooth as silk. Quinn swallowed. “Where’s the suspect?” He brushed fingertips against the codex spine. “Know any good poets?” She raised her pistol. “I don’t have time for riddles.” A hush fell. Traders raised brows beneath their hoods. The violet-eyed man set the codex aside and drew a folding fan, snapping it open with a soft clack. “He passed through the mirror corridor,” he said. “Towards the Bloodwell.” Quinn timed a shot. She needed to close the distance. “Thank you,” she said. He smiled and waved. “Enjoy your stay.” She sprinted onward, the wooden planks creaking beneath her toes. Voices traded languages she couldn’t place, bursting into laughter or sudden murmurs of fear. A woman with antlered horns tipped her head, appraising Quinn’s uniform. A crowd of pale scholars huddled over a map that pulsed with an inner light. At the end of the aisle, two figures wrestled by a pool of deep red liquid that bubbled slowly. The suspect—hooded, panting—strained against a man in a blood-splattered smock. Tomás Herrera. Quinn froze. Tomás’s warm brown eyes locked onto hers. He pressed a finger to his scarred forearm, hissing at his own tremor. “Detective Quinn,” he rasped. “Don’t.” The suspect kicked him aside and plunged into the pool, arms flailing in the thick crimson. Quinn raised her gun. Tomás sprang forward, grabbing her wrist. “Leave it.” The hooded man’s head dipped beneath the blood, disappearing. The pool rippled and glowed. A low moan rose from its depths. Quinn wrenched free. “He’s getting away.” Tomás’s medallion swung against his chest. “Some doors stay closed.” Quinn hesitated. The pool’s surface stretched and tore as something surfaced—long limbs coated in ichor, eyeless face dripping. She swallowed the urge to fire. The creature lunged. Tomás shoved Quinn back. She tripped over a crate, pistol clattering against wood. The beast’s clicking claws shaved the air above her head. Quinn yanked herself upright, rattled. She stared at the rippling surface. Beyond lay another archway—an exit corridor. Midnight approached. The guard would seal the gate above. The suspect had vanished. Only two hearts pounded in the chamber now. She gripped her pistol. The beast lunged again, claws raking the floor. She fired once, twice. The creature screamed, collapsing into the crimson pool. The liquid hissed and splashed. Sirens cut through the hum of the market. Quinn realised the world outside hadn’t heard them. The underground walls thrummed with power. She pictured Morris’s wide eyes, saw the darkness that killed him. She’d come this far. She couldn’t stop now. She holstered her gun. Her fingers trembled, but her gaze stayed on the Bloodwell. She stepped closer, toes wet with scarlet fluid. Tomás watched her, expression unreadable. Rain-soaked city streets felt safe compared to this. Still, she took a deep breath. She slid her hand into her coat pocket and closed her fingers around an envelope she’d tucked there. Inside lay a single bone token—plucked from a procession she’d interrupted months ago, tucked away for emergencies. Tonight was an emergency. She drew it out, blood smearing her fingertips. Quinn held it up to the lantern light. The carved symbols glowed faintly. Tomás’s gaze flicked to the token. “You insist?” She nodded. “He’s my suspect. I intend to finish this.” He didn’t move. Lanterns cast shifting shadows over his olive skin. His scar caught the light. A distant clang echoed. Gatekeepers would soon secure every entrance. She only had seconds. Quinn stepped through the archway, bone token clenched in front of her chest. The corridor’s lanterns dimmed as she advanced. The market beyond faded. Only the hum of unseen engines remained. As she passed beneath the arch, the token snapped in her hand. A crack ran through the floor and a low rumble shook the tunnel. Lights flickered out, plunging her into darkness. A voice hissed from behind the archway—unfamiliar, cold, eager. “Welcome to the Veil Market.” The darkness swallowed her.
created_at"2026-02-19T10:47:24.993Z" 2/19/2026, 10:47:24 AM
model"openai/o4-mini-high-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency15688
moderation_latency(null)
generation_time36019
tokens_prompt4663
tokens_completion2612
native_tokens_prompt4132
native_tokens_completion3367
native_tokens_completion_images0
native_tokens_reasoning1152
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.01936
router(null)
provider_responses
0
endpoint_id"60020533-2fb2-4aa1-9454-181029fd52de"
id"resp_0585b6d468d7ed90016996ea3d10788193998892388eb5aae4"
is_byokfalse
latency127
model_permaslug"openai/o4-mini-high-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498045-xrr1DtGaAMdaRXTooAOx"
upstream_id"resp_0585b6d468d7ed90016996ea3d10788193998892388eb5aae4"
total_cost0.01936
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
96.90% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1614
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.85% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1614
totalAiIsms22
found
0
word"pulse"
count1
1
word"echoing"
count1
2
word"footsteps"
count1
3
word"echoed"
count5
4
word"glinting"
count1
5
word"jaw clenched"
count1
6
word"shimmered"
count1
7
word"scanning"
count1
8
word"flickered"
count2
9
word"thundered"
count1
10
word"velvet"
count1
11
word"silk"
count1
12
word"pulsed"
count1
13
word"depths"
count1
14
word"trembled"
count1
15
word"unreadable"
count1
16
word"flicked"
count1
highlights
0"pulse"
1"echoing"
2"footsteps"
3"echoed"
4"glinting"
5"jaw clenched"
6"shimmered"
7"scanning"
8"flickered"
9"thundered"
10"velvet"
11"silk"
12"pulsed"
13"depths"
14"trembled"
15"unreadable"
16"flicked"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"jaw/fists clenched"
count1
highlights
0"jaw clenched"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences188
matches
0"r with pride"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences188
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences204
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1597
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount1520
uniqueNames7
maxNameDensity1.38
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn21
Veil2
Market2
Morris2
Herrera1
Bloodwell1
Tomás7
persons
0"Quinn"
1"Market"
2"Morris"
3"Herrera"
4"Tomás"
places(empty)
globalScore0.809
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences133
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1597
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences204
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean26.18
std18.68
cv0.713
sampleLengths
023
175
252
341
455
575
641
737
88
920
1010
1118
123
138
1446
1529
1628
1739
184
1932
2041
2160
2246
2341
2453
2558
267
275
2811
2910
3028
3111
3210
334
347
3550
3633
3720
385
3920
408
4121
426
4310
4424
4526
4638
4729
4841
4927
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences188
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs324
matches(empty)
58.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences204
ratio0.029
matches
0"She’d heard whisperings—vanished souls, demons in disguise, bargains written in blood."
1"The suspect—hooded, panting—strained against a man in a blood-splattered smock."
2"The pool’s surface stretched and tore as something surfaced—long limbs coated in ichor, eyeless face dripping."
3"Beyond lay another archway—an exit corridor."
4"Inside lay a single bone token—plucked from a procession she’d interrupted months ago, tucked away for emergencies."
5"A voice hissed from behind the archway—unfamiliar, cold, eager."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1537
adjectiveStacks1
stackExamples
0"against rain-slicked asphalt"
adverbCount30
adverbRatio0.01951854261548471
lyAdverbCount12
lyAdverbRatio0.007807417046193884
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences204
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences204
mean7.83
std4.39
cv0.561
sampleLengths
012
111
218
316
418
57
67
79
88
97
108
118
1210
1311
149
158
1611
1713
1810
199
207
215
227
2317
2410
2513
2612
2720
2820
298
302
313
3211
3311
346
356
369
377
386
399
408
417
4213
437
443
453
467
478
483
495
49.02% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3382352941176471
totalSentences204
uniqueOpeners69
37.88% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences176
matches
0"Only two hearts pounded in"
1"Only the hum of unseen"
ratio0.011
85.91% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount59
totalSentences176
matches
0"Her pulse hammered against rain-slicked"
1"She forced herself to breathe"
2"She risked a glance over"
3"It swung open onto a"
4"She flinched at the glare,"
5"Her suspect slipped through a"
6"He handed a small bone"
7"She’d heard whisperings—vanished souls, demons"
8"She drew in a breath"
9"She had a job to"
10"She whirled, gun drawn, to"
11"His eyes glinted like wet"
12"He tapped the bone token"
13"he said, voice low and"
14"she ordered, jingling her badge"
15"She’d never needed tokens on"
16"She advanced, hand curled around"
17"He raised a bony finger."
18"She pivoted, scanning for an"
19"She risked a glance at"
ratio0.335
42.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount147
totalSentences176
matches
0"Detective Quinn skidded around a"
1"Her pulse hammered against rain-slicked"
2"She forced herself to breathe"
3"Quinn’s salt-and-pepper hair clung to"
4"She risked a glance over"
5"Nothing but empty streets and"
6"The suspect jammed his shoulder"
7"It swung open onto a"
8"Quinn rapped knuckles against steel"
9"She flinched at the glare,"
10"Graffiti on the walls blurred"
11"A single loose tile skidded"
12"Footsteps echoed farther down and"
13"A faint hum reached her"
14"Quinn crouched and peered through"
15"A half-dozen figures haggled over"
16"The air tasted of damp"
17"Her suspect slipped through a"
18"He handed a small bone"
19"The guard turned the token"
ratio0.835
85.23% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences176
matches
0"Now the figure in the"
1"If she waited, he’d slip"
2"If she ran, she’d lose"
ratio0.017
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount2
matches
0"Stalls groaned under twisted curios: a jar of throbbing hearts, an owl feather that whispered names, and metal masks that shifted facial expressions."
1"She pictured Morris’s wide eyes, saw the darkness that killed him."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount2
matches
0"he said, voice low and gravelly"
1"he asked, voice smooth as silk"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"she ordered (order)"
dialogueSentences24
tagDensity0.25
leniency0.5
rawRatio0.167
effectiveRatio0.083
84.3998%