Run: 2026-02-19-01KHTR5ZR6ZJC2Z9ABYBK679AZ

Run Details

Duration:
42.2s
Cost:
$0.019540
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain hammered Quinn’s leather jacket as she rounded the corner. The suspect’s shadow flickered ahead beneath a sputtering neon sign. She’d tailed him from the Raven’s Nest’s secret back room. Now the alley yawned before her, slick with rain and broken bottles. Her boots slapped the wet cobbles. His footsteps echoed twice, then vanished. She risked a glance over her shoulder. Empty street. No backup. Only a crackling radio pinned to her belt. ‘Quinn, report,’ Davies’s voice hissed through static. ‘On his tail,’ she said, voice low. ‘Heading north on Mill Street. No sight of token or merchandise.’ ‘Copy. Units five minutes out.’ She ended the transmission. A cold wind whipped at her cropped hair. Her leather watch tapped against her wrist as she checked the time. No time to wait. A slate-grey door stood half-ajar at the alley’s end. The suspect must have slipped through it. She kicked it open. Inside, a rickety staircase plunged into darkness. Water dripped, drip-drop, onto the stone steps. She drew her torch. The beam sliced through gloom. Each step she took sent stray droplets rattling off the metal railing. Her boots echoed. The air smelled of damp concrete and rust. Halfway down, she saw him: a lean figure in a soaked coat, crouched beside an iron hatch. A panicked gleam in his eye as he pressed something white against a carved slot. Bone, she guessed. No ordinary token. He jabbed twice. Metal gears groaned. The hatch swung inward. She sprinted. He punched the hatch aside and dove through. She hit the metal plate with her shoulder. Pain shot through her collarbone. A muffled shout rose from behind. She ignored it and tumbled down the last three steps. A blast of stale air hit her. Her torch wavered, then steadied. She stood on an abandoned Tube platform that looked carved from nightmare. Rusted train tracks stretched into a yawning tunnel. The ceiling arched overhead, smeared with damp. Flickering lamps dangling from chains cast angular shadows across vendor stalls hastily boarded with wooden planks. A low murmur wove through the chamber. Hushed voices traded in some secret currency. Quinn caught the scent of ozone and incense. Concrete dust choked her throat. Her pulse drummed in her ears. Two hooded figures stood by a partial archway at the far end. Their robes were coal-black, fringe tickling the floor. One leaned close to the other, whispering. A third figure knelt beside a lantern, dusting off a glass case filled with glinting trinkets. The suspect had vanished. She raised her torch higher. A dry voice rasped behind her. ‘Halt.’ She pivoted. A hooded trader blocked her path. His hands were hidden in bell sleeves. You didn’t need to see the blade she sensed beneath. ‘I’m Detective Quinn, Metropolitan Police,’ she said. Her tone clipped. ‘I’m pursuing a suspect. Let me through.’ The trader tipped his head. Rainwater dripped from the hood’s edge onto the platform. He smelled of mothballs and old leather. ‘Tokenless entry is forbidden.’ She flicked off her torch. Darkness swallowed them. She heard him shift. A single word slipped past her lips. ‘Move.’ She rammed him with her shoulder. He staggered, then lunged. Armour-soft robes whipped around him. She sidestepped, delivering a straight punch to his jaw. His head snapped back; he hit the ground with a dull thud. A hollow grunt escaped him. She yanked the hood from his head. His brittle scalp gleamed under one swaying lamp. She yanked a healthy breath and kicked at the archway. Splinters sprayed across the threshold. ‘Intruder!’ a voice boomed beyond. Quinn slammed her torch into the trader’s side. He collapsed. She sprinted through the archway, smashing past a second trader who hissed curses in half-Latin, half-Camden slang. Her lungs stung. She burst into a larger chamber. Torches lined stone pillars at regular intervals. The floor sprawled with mosaic tiles—some intact, most cracked. On every flank, narrow stalls displayed talismans: damp bone necklaces, glass vials glinting with pale liquids, coiled iron keys stamped with unknown sigils. In the corner, the suspect crouched beside a wide stairwell leading deeper. He clutched a satchel to his chest, panting. His coat hung open, revealing a row of pouches tied to his belt. She raised her pistol. He froze, gaze darting between her weapon and the stairwell. A faint, unnatural hum rose from below. It laid over the murmur of the market like a warning. ‘Stay where you are,’ Quinn ordered. He sprang upward. Torchlight danced across his face, revealing a thin scar across his cheek. He spun around a pillar, then charged the stairwell. The satchel thumped against his leg. Quinn squeezed off a shot. The bullet struck stone near his shoulder. He flinched, yelped, and stumbled into a stall. Hidden objects tumbled: a brass chalice, a cluster of black feather pins, a rolled parchment stained deep purple. She leapt forward. Stall boards snapped under her grip. Vials shattered, acid hissed on tiles. She snagged the satchel but missed his elbow as he darted past her. He plunged down the stairwell. She hesitated only for a heartbeat. Then hurtled after him. The stairs narrowed, swallowed by shadows. Rainwater trickled down the walls. Her torch fluttered, casting twitching silhouettes. Every footstep echoed tenfold. Halfway, she saw him pause. He lifted the satchel above his head. ‘Stop!’ she snarled, torch in one hand, pistol in the other. He must have paused by instinct. The hum grew louder. She kicked out. Her boot caught him in the ribs. He buckled, but held the satchel tight. It tore. Content spilled: bone fragments, a small carved skull, a leather-bound journal. He fell headlong. She lunged, wrestled the satchel from his grasp. Pages from the journal fluttered across the stairs like black butterflies. He revived and rolled, smashing her torch against the wall. Darkness engulfed them. She fumbled for her radio. Static. She cursed under her breath, boots sliding on mossy stone. The hum felt alive now, vibrating through stone and bone alike. She rose to her knees and kicked at him. He scrambled back, pressed against a dripping wall. She wrestled his arm, twisted it until he screamed. Rainwater trickled from his hair. She thumbed the lock on her pistol, leveled it at his chest. The dim emergency lights from above guttered. ‘Where did you get the token?’ she demanded. He spat blood and ground his teeth. ‘You wouldn’t survive.’ The words slurred. ‘Try me.’ He jerked his head toward the stairwell. ‘They’ll kill you.’ She scowled. Her sharp jaw stiffened. ‘Show me where they hide.’ She edged forward, pistol still raised. He lowered his chin. ‘If you cross the threshold, human laws don’t apply.’ Her pulse quickened. The hum felt like a living thing, calling her deeper. She pictured DS Morris—her partner—lost three years ago to something not human. She shut out every memory. This time she’d control it. She yanked him upright. Fingers dug into his collar. ‘Last chance. Move.’ He gave a crooked smile. ‘You’ll regret it.’ He kicked at her knee. She stumbled. He wrenched free and dashed up the stairs. She released a curse and lunged after him. When she sprang through the arch into the main chamber, the market lay deserted. Torches snuffed. Stalls sat in wrecked rows. A chill wind moaned through the tunnels. The hum had vanished. The satchel thudded against her hip. She pulled out the carved skull. It seemed warmed by her touch, eyes hollow but leering. A distant door clang reverberated from above. Voices barked orders in a dozen tongues. Footsteps thundered toward the stairwell. Quinn’s breath came hard. She gazed at the stairwell leading deeper into darkness, beyond any map, beneath an abandoned Tube station that wasn’t on any chart. She weighed her options: retreat to daylight, call for backup, seal this place forever. Or follow the suspect into unknown territory where law met blood and bone. She tightened her grip on the skull. Rainwater dripped down her face, mixing with sweat. Lightning flickered overhead in a shaft of tunnel far above, illuminating twisted pipes and ancient graffiti: THE VEIL MARKET. Her watch ticked. Backup zero minutes out. Quinn swallowed. The stairwell yawned like a mouth waiting to swallow her whole. She stepped forward. Her pistol aimed at the darkness. One foot. Then the next. She plunged into the unknown.
created_at"2026-02-19T10:47:25.199Z" 2/19/2026, 10:47:25 AM
model"openai/o4-mini-high-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4402
moderation_latency(null)
generation_time41879
tokens_prompt4663
tokens_completion2830
native_tokens_prompt4132
native_tokens_completion4152
native_tokens_completion_images0
native_tokens_reasoning2176
native_tokens_cached3968
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0195404
router(null)
provider_responses
0
endpoint_id"60020533-2fb2-4aa1-9454-181029fd52de"
id"resp_0d3f0458a6ec175f016996ea3d509481908ac1b227755f653f"
is_byokfalse
latency121
model_permaslug"openai/o4-mini-high-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498045-DMcYm9liiN7cMverRL4t"
upstream_id"resp_0d3f0458a6ec175f016996ea3d509481908ac1b227755f653f"
total_cost0.0195404
cache_discount0.0032736
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1398
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.74% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1398
totalAiIsms23
found
0
word"flickered"
count2
1
word"footsteps"
count2
2
word"echoed"
count3
3
word"gloom"
count1
4
word"wavered"
count1
5
word"pulse"
count2
6
word"glinting"
count2
7
word"flicked"
count1
8
word"mosaic"
count1
9
word"charged"
count1
10
word"shattered"
count1
11
word"fluttered"
count2
12
word"quickened"
count1
13
word"chill"
count1
14
word"reverberated"
count1
15
word"thundered"
count1
highlights
0"flickered"
1"footsteps"
2"echoed"
3"gloom"
4"wavered"
5"pulse"
6"glinting"
7"flicked"
8"mosaic"
9"charged"
10"shattered"
11"fluttered"
12"quickened"
13"chill"
14"reverberated"
15"thundered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences182
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences182
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences203
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1387
ratio0
matches(empty)
89.29% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions1
matches
0"Bone, she guessed."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1280
uniqueNames7
maxNameDensity0.47
worstName"Quinn"
maxWindowNameDensity1
worstWindowName"Quinn"
discoveredNames
Quinn6
Raven1
Nest1
Units1
Tube2
Morris1
Rainwater4
persons
0"Quinn"
1"Nest"
2"Morris"
3"Rainwater"
places
0"Raven"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences108
glossingSentenceCount2
matches
0"felt like a living thing, calling her d"
1"seemed warmed by her touch, eyes hollow but leering"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1387
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences203
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean23.12
std14.68
cv0.635
sampleLengths
020
153
27
318
45
528
634
732
848
939
1055
1133
1243
1315
141
1525
1617
1721
184
1919
201
2141
2230
235
2427
2548
2637
2728
286
2930
3038
3128
3215
3321
3412
3511
3640
3735
3844
3933
408
4113
422
4310
4417
4513
4635
4712
488
4923
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences182
matches
0"were hidden"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs266
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount1
flaggedSentences3
totalSentences203
ratio0.015
matches
0"His head snapped back; he hit the ground with a dull thud."
1"The floor sprawled with mosaic tiles—some intact, most cracked."
2"She pictured DS Morris—her partner—lost three years ago to something not human."
99.04% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount73
adjectiveStacks0
stackExamples(empty)
adverbCount3
adverbRatio0.0410958904109589
lyAdverbCount1
lyAdverbRatio0.0136986301369863
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences203
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences203
mean6.83
std3.86
cv0.565
sampleLengths
010
110
210
312
46
56
67
72
82
98
107
117
125
136
141
154
164
178
1812
194
209
217
224
237
247
254
265
2712
283
298
3017
3115
323
333
343
353
364
372
388
398
405
416
4210
437
445
4512
468
477
4816
497
55.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3448275862068966
totalSentences203
uniqueOpeners70
59.17% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences169
matches
0"Only a crackling radio pinned"
1"Then hurtled after him."
2"Then the next."
ratio0.018
25.92% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount82
totalSentences169
matches
0"She’d tailed him from the"
1"Her boots slapped the wet"
2"His footsteps echoed twice, then"
3"She risked a glance over"
4"She ended the transmission."
5"Her leather watch tapped against"
6"She kicked it open."
7"She drew her torch."
8"Her boots echoed."
9"He jabbed twice."
10"He punched the hatch aside"
11"She hit the metal plate"
12"She ignored it and tumbled"
13"Her torch wavered, then steadied."
14"She stood on an abandoned"
15"Her pulse drummed in her"
16"Their robes were coal-black, fringe"
17"She raised her torch higher."
18"His hands were hidden in"
19"You didn’t need to see"
ratio0.485
28.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount146
totalSentences169
matches
0"The suspect’s shadow flickered ahead"
1"She’d tailed him from the"
2"Her boots slapped the wet"
3"His footsteps echoed twice, then"
4"She risked a glance over"
5"Units five minutes"
6"She ended the transmission."
7"A cold wind whipped at"
8"Her leather watch tapped against"
9"A slate-grey door stood half-ajar"
10"The suspect must have slipped"
11"She kicked it open."
12"Water dripped, drip-drop, onto the"
13"She drew her torch."
14"The beam sliced through gloom."
15"Each step she took sent"
16"Her boots echoed."
17"The air smelled of damp"
18"Halfway down, she saw him:"
19"A panicked gleam in his"
ratio0.864
29.59% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences169
matches
0"Now the alley yawned before"
ratio0.006
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount2
matches
0"She sprinted through the archway, smashing past a second trader who hissed curses in half-Latin, half-Camden slang."
1"She gazed at the stairwell leading deeper into darkness, beyond any map, beneath an abandoned Tube station that wasn’t on any chart."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.8261%