Run: 2026-02-19-01KHTR7TKR88MAR149DWS9PVF6

Run Details

Duration:
15.1s
Cost:
$0.039475
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective Harlow Quinn's boots splashed through the puddles, her breath coming in sharp bursts as she pursued the shadowy figure ahead. The suspect darted through the rain-soaked streets of Soho, weaving between late-night revellers and the occasional street vendor packing up for the night. The green neon sign of The Raven's Nest flickered in the corner of her vision, but she couldn't afford to be distracted. "Stop!" she shouted, her voice cutting through the downpour. The figure glanced back, a flash of fear in their eyes, before disappearing down a narrow alley. Quinn's heart pounded as she followed, her worn leather watch ticking away the seconds. The alley was a labyrinth of twists and turns, the walls closing in as she ran. She could hear the suspect's footsteps echoing off the brick, a frantic rhythm that matched her own. A sudden movement to her left caught her eye. She turned just in time to see the suspect slip through a hidden door, the entrance to an abandoned Tube station. The Veil Market. She hesitated for a split second, the memory of DS Morris's death flashing through her mind. But she couldn't let this one get away. Not again. She pushed through the door, her senses immediately assaulted by the cacophony of the underground market. The air was thick with the scent of incense and something metallic—blood, perhaps. Stalls lined the walls, selling everything from enchanted trinkets to banned alchemical substances. The crowd was a mix of humans and supernatural beings, their eyes following her with a mix of curiosity and suspicion. Quinn scanned the crowd, her sharp jaw set in determination. The suspect was nowhere to be seen, but she couldn't afford to lose focus. She moved through the market, her eyes darting from stall to stall, searching for any sign of her quarry. "Looking for something, Detective?" a voice drawled from behind her. She turned to see Tomás Herrera, his warm brown eyes twinkling with amusement. He leaned against a stall, the Saint Christopher medallion around his neck catching the dim light. "Not now, Herrera," she snapped, her eyes still scanning the crowd. "Come on, Harlow. You know you can't just waltz in here without a bone token," he said, his tone more serious now. "You're out of your depth." "I don't have time for this," she replied, her frustration mounting. "I need to find that suspect." Herrera sighed, running a hand through his short curly hair. "Fine. But you're going to owe me for this." He reached into his pocket and pulled out a small bone token, pressing it into her hand. "Stay close. This place can be... tricky." Quinn nodded, her grip tightening around the token. They moved through the market together, Herrera leading the way. The stalls seemed to close in around them, the noise and chaos growing more intense with each step. She could feel the eyes of the market's denizens on her, their whispers following her like shadows. "There," Herrera said, nodding towards a stall at the far end of the market. The suspect was haggling with a vendor, their back turned to her. Quinn's heart raced as she approached, her hand moving to the gun at her hip. She was only a few steps away when the suspect turned, their eyes widening in surprise. They bolted, knocking over a display of enchanted daggers in their haste. "Stop!" Quinn shouted, but it was no use. The suspect was already disappearing into the crowd. She gave chase, her boots pounding against the uneven floor. The market seemed to twist and shift around her, the stalls and corridors blending into a disorienting maze. She could hear Herrera shouting something behind her, but his words were lost in the din. The suspect led her deeper into the market, the air growing colder and more oppressive. She could feel the weight of the place pressing down on her, the sense of danger growing with each step. But she couldn't turn back now. Not when she was so close. They burst into a large chamber, the walls lined with ancient runes that glowed with an eerie light. The suspect skidded to a halt, their eyes darting around in panic. Quinn raised her gun, her voice steady despite the adrenaline coursing through her veins. "Don't move," she commanded. "It's over." The suspect's eyes flicked to something behind her, and Quinn's instincts screamed a warning. She spun around just in time to see a figure emerging from the shadows, a knife glinting in their hand. She fired, the shot echoing through the chamber, but the figure was already moving, their speed unnatural. The knife slashed through the air, and Quinn barely managed to dodge, the blade grazing her arm. Pain flared, but she pushed it aside, her focus narrowing to the immediate threat. She fired again, the bullet finding its mark this time. The figure crumpled to the ground, the knife clattering away. Quinn turned back to the suspect, but they were already gone, a hidden door in the wall swinging shut behind them. She cursed under her breath, her frustration boiling over. She had been so close. Herrera appeared at her side, his expression grim. "You okay?" he asked, his eyes flicking to the wound on her arm. "I'll live," she replied, her voice tight. "But they got away." He nodded, his gaze lingering on the hidden door. "This place... it's not like anything you've dealt with before. You need to be careful." "I know," she said, her jaw set in determination. "But I'm not giving up. Not until I find out what happened to Morris." Herrera's eyes softened, a hint of sympathy in his gaze. "We'll find them, Harlow. Together." She nodded, the weight of his words settling over her. The chase was far from over, and the path ahead was fraught with danger. But she wouldn't stop. Not until she had answers. Not until justice was served.
created_at"2026-02-19T10:48:25.47Z" 2/19/2026, 10:48:25 AM
model"openai/gpt-4o-2024-05-13"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency317
moderation_latency(null)
generation_time15040
tokens_prompt4663
tokens_completion1488
native_tokens_prompt4133
native_tokens_completion1254
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.039475
router(null)
provider_responses
0
endpoint_id"3d6584e7-a2bb-48d6-903d-24e3d90e7e55"
id"chatcmpl-DAvs15folETgtiJpOb2bJCi5ettQ1"
is_byokfalse
latency289
model_permaslug"openai/gpt-4o-2024-05-13"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498105-dNCxMHDyHGeCf2oYnVtQ"
upstream_id"chatcmpl-DAvs15folETgtiJpOb2bJCi5ettQ1"
total_cost0.039475
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.6
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount992
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
14.31% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount992
totalAiIsms17
found
0
word"flickered"
count1
1
word"footsteps"
count1
2
word"echoing"
count2
3
word"cacophony"
count1
4
word"scanned"
count1
5
word"scanning"
count1
6
word"could feel"
count2
7
word"raced"
count1
8
word"pounding"
count1
9
word"oppressive"
count1
10
word"weight"
count2
11
word"sense of"
count1
12
word"flicked"
count1
13
word"glinting"
count1
highlights
0"flickered"
1"footsteps"
2"echoing"
3"cacophony"
4"scanned"
5"scanning"
6"could feel"
7"raced"
8"pounding"
9"oppressive"
10"weight"
11"sense of"
12"flicked"
13"glinting"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches3
maxInWindow2
found
0
label"air was thick with"
count1
1
label"weight of words/silence"
count1
2
label"flicker of emotion"
count1
highlights
0"The air was thick with"
1"the weight of his words"
2"a flash of fear"
78.70% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells4
narrationSentences72
matches
0"t in determination"
1"g in surprise"
2"d in panic"
3"t in determination"
63.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences72
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"managed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences80
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords989
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
93.37% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount883
uniqueNames13
maxNameDensity1.13
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn10
Soho1
Raven1
Nest1
Tube1
Veil1
Market1
Morris1
Tomás1
Herrera7
Saint1
Christopher1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Nest"
4"Morris"
5"Tomás"
6"Herrera"
7"Saint"
8"Christopher"
places
0"Soho"
1"Market"
globalScore0.934
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount989
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences80
matches(empty)
90.29% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean35.32
std16.46
cv0.466
sampleLengths
066
126
247
359
463
543
639
711
827
917
1043
1153
1226
1343
1416
1544
1647
1744
186
1951
2051
2135
2221
2311
2424
2523
2615
2738
95.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences72
matches
0"were lost"
1"was served"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs152
matches
0"was haggling"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences80
ratio0.013
matches
0"The air was thick with the scent of incense and something metallic—blood, perhaps."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount886
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.0327313769751693
lyAdverbCount4
lyAdverbRatio0.004514672686230248
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences80
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences80
mean12.36
std5.52
cv0.447
sampleLengths
021
123
222
39
417
514
616
717
89
921
103
1116
128
132
1416
1513
1613
1721
1810
1914
2019
2110
2213
2316
2411
2522
265
2711
286
2910
3026
317
328
3310
3418
3517
3614
3712
3815
3916
4012
418
428
4310
4418
4516
4615
4720
486
496
43.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.3
totalSentences80
uniqueOpeners24
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences70
matches(empty)
ratio0
48.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences70
matches
0"she shouted, her voice cutting"
1"She could hear the suspect's"
2"She turned just in time"
3"She hesitated for a split"
4"She pushed through the door,"
5"She moved through the market,"
6"She turned to see Tomás"
7"He leaned against a stall,"
8"she snapped, her eyes still"
9"he said, his tone more"
10"she replied, her frustration mounting"
11"He reached into his pocket"
12"They moved through the market"
13"She could feel the eyes"
14"She was only a few"
15"They bolted, knocking over a"
16"She gave chase, her boots"
17"She could hear Herrera shouting"
18"She could feel the weight"
19"They burst into a large"
ratio0.429
2.86% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences70
matches
0"Detective Harlow Quinn's boots splashed"
1"The suspect darted through the"
2"The green neon sign of"
3"she shouted, her voice cutting"
4"The figure glanced back, a"
5"Quinn's heart pounded as she"
6"The alley was a labyrinth"
7"She could hear the suspect's"
8"A sudden movement to her"
9"She turned just in time"
10"The Veil Market."
11"She hesitated for a split"
12"She pushed through the door,"
13"The air was thick with"
14"Stalls lined the walls, selling"
15"The crowd was a mix"
16"Quinn scanned the crowd, her"
17"The suspect was nowhere to"
18"She moved through the market,"
19"a voice drawled from behind"
ratio0.914
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences70
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount2
matches
0"She could hear the suspect's footsteps echoing off the brick, a frantic rhythm that matched her own."
1"She moved through the market, her eyes darting from stall to stall, searching for any sign of her quarry."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount6
matches
0"she shouted, her voice cutting through the downpour"
1"she snapped, her eyes still scanning the crowd"
2"he said, his tone more serious now"
3"she replied, her frustration mounting"
4"he asked, his eyes flicking to the wound on her arm"
5"she replied, her voice tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount4
fancyTags
0"she shouted (shout)"
1"a voice drawled (drawl)"
2"she snapped (snap)"
3"Quinn shouted (shout)"
dialogueSentences20
tagDensity0.5
leniency1
rawRatio0.4
effectiveRatio0.4
73.2512%