Run: 2026-02-19-01KHTR859QJF4647CKQY7K8279

Run Details

Duration:
52.5s
Cost:
$0.002323
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The suspect bolted around the corner, his trainers squeaking against the slick pavement. Detective Harlow Quinn adjusted her grip on the damp lapel of her coat and pushed forward, her lungs burning. "Met Police! Stop!" Her voice cut through the rain but the figure ahead only sped up, weaving between startled pedestrians clutching umbrellas. Quinn’s worn leather watch clung to her wrist, ticking faster than her pulse. The suspect dove into an alley. Quinn followed, her boots splashing through puddles that reflected the city’s neon glow. She spotted him disappearing through a rusted metal gate. Locked. She kicked it open with military precision, the hinges screeching in protest. The alley dead-ended at a set of stairs descending into darkness. She hesitated, breath fogging in the cold air. Underground. Always underground. Her hand instinctively went to the radio at her hip, static crackling. The suspect’s footsteps echoed from below. Quinn descended the stairs cautiously, the steps slick with grime. The air grew colder, damp, carrying the faint scent of mildew and something metallic—blood? Copper stung her nostrils. Recent. At the bottom, a narrow tunnel stretched ahead, lit by flickering bulbs. A green neon sign buzzed faintly in the distance, casting an eerie glow over wet brick walls. She recognised it instantly: *The Raven's Nest*. Silas' bar. But this wasn’t the main entrance. This was something else—a backdoor, perhaps, or worse. The sound of footsteps paused. Quinn froze, hand hovering near her holster. The clatter of something metallic hitting the ground echoed down the tunnel. A bone token skidded into the light, stopping inches from her foot. She picked it up, turning it over in her hand. Carved symbols marked the surface: archaic, familiar. The Veil Market. Of course. She’d heard rumours but never seen it herself. A hidden supernatural black market—enchanted goods, alchemical substances, information. All sold to those who knew where to look and how to get in. And now, her suspect had just handed her the key. Quinn pocketed the token and moved forward, her silhouette swallowed by the tunnel’s shadows. The green light grew brighter, illuminating a heavy wooden door with iron reinforcements. No handle. Just a slot beneath the sign. She hesitated, her sharp jaw tightening. This was beyond her jurisdiction, beyond her understanding. Three years ago, her partner, DS Morris, had vanished on a case much like this one. Unexplained. Supernatural. She’d buried him, but not the questions. Not the guilt. The door creaked open on its own. Steam billowed out, carrying the scent of herbs and something rotting. Quinn stepped inside, her brown eyes scanning the dimly lit space. The Veil Market sprawled before her—an abandoned Tube station transformed into a labyrinth of stalls and shadowy figures. Lanterns hung from the vaulted ceiling, casting grotesque shadows on the cracked tiles. Maps and black-and-white photographs adorned the walls, their edges curling with age. Quinn’s gaze locked onto her suspect weaving through the crowd. He glanced back, eyes widening as he saw her. He bolted again, pushing past cloaked figures and knocking over a stall selling glowing vials. "Stop! Police!" Quinn shouted, her voice swallowed by the cacophony of bartering and whispers. She broke into a run, dodging a man hawking what looked like bottled moonlight. The suspect ducked into a side tunnel. Quinn followed, her hand resting on her holster. The tunnel narrowed, the walls closing in. She rounded a corner and skidded to a halt. The suspect stood at the end of the tunnel, trapped. He turned to face her, panting, rain dripping from his hair. Quinn stepped closer, her heart pounding. "You’ve got nowhere left to run," she said, her voice steady despite the adrenaline coursing through her veins. "Let’s end this." The suspect’s lips curled into a grin. He reached into his jacket, and Quinn’s hand flew to her weapon. But instead of a gun, he pulled out another bone token—this one larger, etched with more intricate symbols. "You don’t understand," he said, his accent thick but unplaceable. "You’re already too late." He tossed the token to the ground. It shattered on impact, and the air around them began to hum with energy. The walls of the tunnel shimmered, distorting like heat waves. Quinn stumbled back, her vision swimming. The suspect’s grin widened as the tunnel dissolved into darkness, leaving her standing in an unfamiliar, cavernous space. The ground beneath her feet was no longer concrete but rough stone. The air was colder, heavier, carrying the faint scent of sulphur. Quinn drew her weapon, her knuckles white. "Where the hell are we?" The suspect’s voice echoed from the shadows. "Welcome to the Veil, Detective. Hope you brought a guide." A low growl rumbled through the darkness, and Quinn spun around, her heart racing. Eyes—hundreds of them—glowed in the gloom, closing in from all sides.
created_at"2026-02-19T10:48:36.415Z" 2/19/2026, 10:48:36 AM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency333
moderation_latency(null)
generation_time52434
tokens_prompt4663
tokens_completion1299
native_tokens_prompt4219
native_tokens_completion1093
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00232285
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-RlvO4YDaxuBAzznro7jwLKhL"
is_byokfalse
latency65
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771498116-uBCVh4IH8IyohHxBMpHf"
upstream_id"chatcmpl-RlvO4YDaxuBAzznro7jwLKhL"
total_cost0.00232285
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences8
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
93.83% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount811
totalAiIsmAdverbs1
found
0
adverb"cautiously"
count1
highlights
0"cautiously"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount811
totalAiIsms16
found
0
word"pulse"
count1
1
word"footsteps"
count2
2
word"echoed"
count3
3
word"familiar"
count1
4
word"scanning"
count1
5
word"cacophony"
count1
6
word"pounding"
count1
7
word"etched"
count1
8
word"intricate"
count1
9
word"shattered"
count1
10
word"shimmered"
count1
11
word"racing"
count1
12
word"gloom"
count1
highlights
0"pulse"
1"footsteps"
2"echoed"
3"familiar"
4"scanning"
5"cacophony"
6"pounding"
7"etched"
8"intricate"
9"shattered"
10"shimmered"
11"racing"
12"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences81
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords801
ratio0.004
matches
0"The Raven's Nest"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
51.70% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount763
uniqueNames7
maxNameDensity1.97
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn15
Raven1
Veil2
Market2
Morris1
Tube1
persons
0"Harlow"
1"Quinn"
2"Raven"
3"Market"
4"Morris"
places(empty)
globalScore0.517
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount1
matches
0"looked like bottled moonlight"
75.16% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.248
wordCount801
matches
0"no longer concrete but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
65.50% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean32.04
std12.15
cv0.379
sampleLengths
032
135
241
334
46
529
652
736
863
935
1042
1129
1243
1334
1428
1531
1627
1721
1837
1914
2037
2141
2212
2317
2425
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences81
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs143
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences86
ratio0.07
matches
0"The air grew colder, damp, carrying the faint scent of mildew and something metallic—blood?"
1"This was something else—a backdoor, perhaps, or worse."
2"A hidden supernatural black market—enchanted goods, alchemical substances, information."
3"The Veil Market sprawled before her—an abandoned Tube station transformed into a labyrinth of stalls and shadowy figures."
4"But instead of a gun, he pulled out another bone token—this one larger, etched with more intricate symbols."
5"Eyes—hundreds of them—glowed in the gloom, closing in from all sides."
95.75% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount231
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.04329004329004329
lyAdverbCount5
lyAdverbRatio0.021645021645021644
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean9.31
std4.71
cv0.506
sampleLengths
013
119
222
313
46
513
69
71
812
911
108
111
122
1312
146
1510
1614
174
181
1912
2017
217
222
236
248
255
267
2712
2812
2910
307
313
322
338
349
3514
3610
3714
3813
392
406
416
428
4316
441
451
467
473
487
4911
67.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.43023255813953487
totalSentences86
uniqueOpeners37
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"All sold to those who"
1"Just a slot beneath the"
ratio0.027
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences73
matches
0"Her voice cut through the"
1"She spotted him disappearing through"
2"She kicked it open with"
3"She hesitated, breath fogging in"
4"Her hand instinctively went to"
5"She recognised it instantly: *The"
6"She picked it up, turning"
7"She’d heard rumours but never"
8"She hesitated, her sharp jaw"
9"She’d buried him, but not"
10"He glanced back, eyes widening"
11"He bolted again, pushing past"
12"She broke into a run,"
13"She rounded a corner and"
14"He turned to face her,"
15"she said, her voice steady"
16"He reached into his jacket,"
17"he said, his accent thick"
18"He tossed the token to"
19"It shattered on impact, and"
ratio0.274
21.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences73
matches
0"The suspect bolted around the"
1"Detective Harlow Quinn adjusted her"
2"Her voice cut through the"
3"Quinn’s worn leather watch clung"
4"The suspect dove into an"
5"Quinn followed, her boots splashing"
6"She spotted him disappearing through"
7"She kicked it open with"
8"The alley dead-ended at a"
9"She hesitated, breath fogging in"
10"Her hand instinctively went to"
11"The suspect’s footsteps echoed from"
12"Quinn descended the stairs cautiously,"
13"The air grew colder, damp,"
14"Copper stung her nostrils."
15"A green neon sign buzzed"
16"She recognised it instantly: *The"
17"This was something else—a backdoor,"
18"The sound of footsteps paused."
19"Quinn froze, hand hovering near"
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences39
technicalSentenceCount1
matches
0"Quinn followed, her boots splashing through puddles that reflected the city’s neon glow."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount2
matches
0"she said, her voice steady despite the adrenaline coursing through her veins"
1"he said, his accent thick but unplaceable"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Quinn shouted (shout)"
dialogueSentences8
tagDensity0.375
leniency0.75
rawRatio0.333
effectiveRatio0.25
76.2773%