Run: 2026-02-19-01KHTR995AB1A9XDDM61128FEZ

Run Details

Duration:
10.3s
Cost:
$0.003171
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The wet pavement gleamed under the orange glow of the streetlights. Harlow Quinn's boots pounded the slick surface as she chased her suspect down the empty Soho street. "Stop! Police!" she yelled, but the man in the dark hoodie kept running, weaving between parked cars and ducking down a shadowy alley. Gritting her teeth, Quinn followed, her salt-and-pepper hair plastered to her forehead from the rain. The alley opened up onto a narrow set of steps leading underground. Torchlight flickered from below, and the faint sounds of music and voices drifted up. Harlow paused at the top of the stairs, her worn leather watch glinting. She knew this was the Veil Market, a notorious supernatural black market that operated in the abandoned tunnels beneath the city. The last time she'd ventured down there, her partner DS Morris had disappeared, never to be seen again. But her suspect was disappearing into the unknown. Jaw clenched, Harlow hurried down the steps, one hand gripping the Glock at her hip. The underground space was a warren of cramped stone passages and vaulted chambers, dimly lit by flickering lanterns and strange glowing orbs. Shadowy figures moved between ramshackle stalls, bartering in hushed tones. The air was thick with the scent of smoke, strange spices, and the tang of ozone. Harlow scanned the crowd, searching for any sign of her target. There! A flash of a dark hoodie vanishing around a corner. "Hey, you!" she shouted, pushing through the throng. "Stop!" The crowd parted briefly, and she caught a glimpse of the suspect ducking into a narrow passage. Harlow broke into a sprint, her boots splashing through puddles. The passageway was dimly lit, with alcoves on either side. She kept her gun drawn, eyes darting from side to side. Suddenly, a figure stepped out of the shadows, wielding a long, curved blade. Harlow raised her gun, but the figure moved with lightning speed, knocking the weapon from her hand. She stumbled back, heart pounding, as the figure advanced. "Easy, Detective," a familiar voice said. "I'm not here to fight." Harlow blinked the rain from her eyes, recognizing the olive-skinned features and curly dark hair of Tomás Herrera, the underground's resident medic. "Herrera," she growled. "Where's my suspect?" Tomás shrugged, tucking the blade into his belt. "Probably long gone by now. You're a bit out of your depth here, aren't you?" Harlow glanced around warily. "I'm not leaving without him." Tomás sighed and gestured down the passage. "Fine. But you're going to need my help to find him. This place can be...treacherous for those who don't know their way around." Harlow hesitated, weighing her options. She couldn't let the suspect slip through her fingers, but going deeper into the Veil Market with Tomás as her guide made her deeply uneasy. Still, she needed to find the man, and Tomás was her best chance. "Lead the way," she said tersely, bending to retrieve her gun. Tomás gave her a wry smile and turned, moving swiftly down the passage. Harlow followed, keeping a safe distance and her weapon at the ready. They wound their way through a maze of tunnels, the sounds of the market fading behind them. The air grew colder and the shadows deeper. Harlow's grip tightened on her gun as they approached a heavy wooden door, the sound of distant chanting seeping through the cracks. Tomás paused, hand on the handle. "This is where your suspect went. You sure you want to go in there?" Harlow's jaw tightened. "I don't have a choice." Tomás shrugged and pushed the door open, ushering her through. They emerged into a vast, dimly lit chamber. The floor was covered in intricate chalk sigils, and the walls were lined with shelves holding strange artifacts and glowing jars. A group of robed figures stood in the center of the room, chanting in a language Harlow didn't recognize. And in the middle of the circle, the hooded figure of her suspect stood, hands raised as if in supplication. Harlow stepped forward, gun raised. "Freeze! Police!" The chanting abruptly stopped, and all eyes turned to her. Tomás gripped her arm, pulling her back. "I wouldn't do that if I were you," he murmured. The robed figures began to move, closing in on them. Harlow's finger tightened on the trigger, but Tomás shook his head. "Trust me, you don't want to start a fight in here." He raised his voice, addressing the figures. "We mean no harm. We're just looking for someone." One of the figures stepped forward, lowering its hood to reveal a pale, angular face with glowing eyes. "You are not welcome here, mortal. Leave, or face the consequences." Harlow glanced at Tomás, who nodded imperceptibly. "Alright, alright. We're going." She backed towards the door, gun still raised, never taking her eyes off the robed figures. Tomás followed close behind, one hand on the hilt of his blade. As soon as they were through the door, Harlow slammed it shut, leaning against it, heart pounding. "What the hell was that?" Tomás ran a hand through his damp curls. "That, Detective, was a coven of warlocks. And you just barged right into their ritual." Harlow shook her head, adrenaline still coursing through her veins. "I need to get that suspect. He's dangerous, Herrera." Tomás sighed. "Look, I get it. But this isn't a game, alright? Those warlocks could have torn us apart. You're way out of your depth here." Harlow gritted her teeth. "I'm not leaving without him." Tomás studied her for a long moment, then nodded. "Alright. But you're going to have to trust me. And you better be ready to move fast." He turned and began retracing their steps, Harlow close behind. She didn't like this, didn't like putting her life in the hands of a former medic with a shady past. But she was so close to her suspect, and she couldn't let him slip away, no matter the cost. As they wove through the labyrinth of tunnels, Harlow steeled herself for whatever lay ahead. She would catch her suspect, even if it meant venturing deeper into the heart of the Veil Market.
created_at"2026-02-19T10:49:13.138Z" 2/19/2026, 10:49:13 AM
model"anthropic/claude-3-haiku"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency378
moderation_latency(null)
generation_time10116
tokens_prompt4663
tokens_completion1582
native_tokens_prompt4720
native_tokens_completion1593
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00317125
router(null)
provider_responses
0
endpoint_id"8661a1db-b0cf-4eb2-ba04-c2a79f698682"
id"msg_01FCwvzABcWQT495dQ5CkHV5"
is_byokfalse
latency378
model_permaslug"anthropic/claude-3-haiku"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771498153-7ea7v7GOF0LKT98qN2Gr"
upstream_id"msg_01FCwvzABcWQT495dQ5CkHV5"
total_cost0.00317125
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount1
adverbTags
0"she said tersely [tersely]"
dialogueSentences25
tagDensity0.28
leniency0.56
rawRatio0.143
effectiveRatio0.08
90.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1026
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"warily"
count1
highlights
0"suddenly"
1"warily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.27% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1026
totalAiIsms10
found
0
word"flickered"
count1
1
word"glinting"
count1
2
word"jaw clenched"
count1
3
word"scanned"
count1
4
word"pounding"
count2
5
word"familiar"
count1
6
word"treacherous"
count1
7
word"intricate"
count1
8
word"steeled"
count1
highlights
0"flickered"
1"glinting"
2"jaw clenched"
3"scanned"
4"pounding"
5"familiar"
6"treacherous"
7"intricate"
8"steeled"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"jaw/fists clenched"
count1
1
label"air was thick with"
count1
highlights
0"Jaw clenched"
1"The air was thick with"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences69
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences87
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1023
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
22.26% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount822
uniqueNames11
maxNameDensity2.55
worstName"Harlow"
maxWindowNameDensity4
worstWindowName"Harlow"
discoveredNames
Quinn2
Soho1
Gritting1
Veil3
Market3
Morris1
Harlow21
Glock1
Tomás15
Herrera1
One1
persons
0"Quinn"
1"Morris"
2"Harlow"
3"Tomás"
4"Herrera"
places
0"Soho"
1"Veil"
globalScore0.223
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1023
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences87
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean24.95
std13.32
cv0.534
sampleLengths
028
123
241
352
423
548
622
79
848
939
1011
1122
126
1323
149
1530
1643
1711
1825
1947
2020
218
2210
2348
2420
257
2617
2710
2821
2927
3029
3111
3228
3322
3423
3519
3626
379
3826
3949
4033
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences69
matches
0"was covered"
1"were lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs150
matches
0"was disappearing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences87
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount825
adjectiveStacks1
stackExamples
0"notorious supernatural black market"
adverbCount22
adverbRatio0.02666666666666667
lyAdverbCount12
lyAdverbRatio0.014545454545454545
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences87
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences87
mean11.76
std6.03
cv0.513
sampleLengths
011
117
223
315
412
514
613
721
818
98
1015
1122
1210
1316
1411
151
1610
178
181
1917
2010
2110
2211
2313
2417
259
266
275
2822
293
303
318
3215
334
345
357
3623
375
3825
3913
4011
4113
4212
4317
448
4522
466
4714
483
495
68.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.41379310344827586
totalSentences87
uniqueOpeners36
51.28% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences65
matches
0"Suddenly, a figure stepped out"
ratio0.015
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences65
matches
0"she yelled, but the man"
1"She knew this was the"
2"she shouted, pushing through the"
3"She kept her gun drawn,"
4"She stumbled back, heart pounding,"
5"She couldn't let the suspect"
6"she said tersely, bending to"
7"They wound their way through"
8"They emerged into a vast,"
9"He raised his voice, addressing"
10"She backed towards the door,"
11"He turned and began retracing"
12"She didn't like this, didn't"
13"She would catch her suspect,"
ratio0.215
29.23% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences65
matches
0"The wet pavement gleamed under"
1"Harlow Quinn's boots pounded the"
2"she yelled, but the man"
3"The alley opened up onto"
4"Torchlight flickered from below, and"
5"Harlow paused at the top"
6"She knew this was the"
7"The last time she'd ventured"
8"Jaw clenched, Harlow hurried down"
9"The underground space was a"
10"Shadowy figures moved between ramshackle"
11"The air was thick with"
12"Harlow scanned the crowd, searching"
13"A flash of a dark"
14"she shouted, pushing through the"
15"The crowd parted briefly, and"
16"Harlow broke into a sprint,"
17"The passageway was dimly lit,"
18"She kept her gun drawn,"
19"Harlow raised her gun, but"
ratio0.862
76.92% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences65
matches
0"As soon as they were"
ratio0.015
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount1
matches
0"She knew this was the Veil Market, a notorious supernatural black market that operated in the abandoned tunnels beneath the city."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"she said tersely, bending to retrieve her gun"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount4
fancyTags
0"she yelled (yell)"
1"she shouted (shout)"
2"she growled (growl)"
3"he murmured (murmur)"
dialogueSentences25
tagDensity0.24
leniency0.48
rawRatio0.667
effectiveRatio0.32
83.4808%