NC Bench
Overview
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Run: 2026-02-19-01KHTRA3QNMNN82E6HM1YWGK0J
Run Details
Model:
GPT-4.1
Test:
Bad Writing Habits
Scenario:
Thriller: chase through city streets
Duration:
53.5s
Cost:
$0.015338
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.56%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
70.93%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
29.50%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
0.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
71.43%
Sentence opener variety
(details)
90.91%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
87.27%
Subject-first sentence starts
(details)
45.45%
Subordinate conjunction sentence starts
(details)
99.13%
Technical jargon density
(details)
25.00%
Useless dialogue additions
(details)
54.76%
Dialogue tag variety (said vs. fancy)
(details)
84.5647%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Mind the blood, darling,"
the suspect smirked, shoving a
crate into Detective Harlow Quinn’s path.
She ducked low, momentum pitching
her forward, shoulders threading through the gap. Boots splashed through oily puddles. Ahead, the tail of a battered coat vanished down a blink-and-you-miss-it alley.
Quinn followed, steady as a
percussion section, the slap of wet concrete beneath her feet syncopated by the staccato of distant car horns and someone yelling about bin collections. She’d expected simple.
B and E, maybe a
scuffle if things got lively, nothing more.
Now everything stank of fear
and iron, sharp as she rounded the corner after her quarry.
The alley knifed between two
tower blocks, lined with broken umbrellas and blue bags that bled curry sauce onto the stones.
Her target flung a second
obstacle—milk crate, this time.
Quinn vaulted over, muscle memory
and grit driving her. Military-precise. Three steps, push, up and over.
She landed, poised, fingers skimming
the holster beneath her jacket. No time for gunplay, not here. Not with witnesses rattling in their council flats, silhouette faces pressed to cold glass.
The chase cut left, darkness
thickening.
The man looked over his
shoulder—eyes wild, thin face carved by panic, a bone token
glinting
in his hand. He spat through yellow teeth. "You don’t know what you’re chasing, copper!"
Quinn didn't answer, just closed
the gap, stance tight.
The suspect sped up, dove
behind a crooked metal gate, slammed it after him.
Quinn slipped through before it
locked, scraping skin from her knuckles. She tasted copper. Heard his steps hammering down, deeper, toward an abandoned Tube stairwell barely visible behind sacks of yesterday's news. "Oi! Stop!"
Her voice snapped off the
stone, bounced back twice as loud.
He flung himself down the
stairs, two at a time.
She followed, pulse hissing in
her ears, worn leather
watch
tight on her wrist. The city’s sound fell away, replaced by slabby
echoes
and the reek of flood-damp brick. At each landing, she caught flashes: the Saint Christopher medallion at his throat, hands shaking.
She’d registered Saint Christopher in
the
database
. Meant nothing. Could mean everything. A splash, too big for one man alone. More water below. The stairwell ended in a chain-link gate secured by a padlock smeared with rust. The suspect grinned, waved his bone token at Quinn. "Turn back, Detective. This isn’t for your kind."
He pressed the token into
the metal.
It flared faint blue, then
the lock popped open with a sigh. The gate swung wide. Quinn’s spine prickled. Unfamiliar territory. He’d headed straight for it. She could stop. Wait for backup, radio for a team—procedure screamed for it. But the case file burned hotter: the missing kid, three weeks vanished, last seen with a man matching this one. Same stolen ring. Same ragged teeth. Her jaw set. She ducked through. The stairwell bled into a corridor of cavelike tunnels, brickwork sweating, a constant drip-drip marking time. New smells hit—incense and vinegar, singed hair, rust. Ahead, laughter cut through the hush, the kind that belonged at a cockfight, or a bad deal gone worse. Quinn didn’t slow, but pressed her palm flat to her jacket. Just a precaution. Nerves could get you killed here. She picked up speed. Another turn, down a ramp. The corridor widened to a vast, buzzing chamber. The Veil Market sprawled before her: a tangle of trestle tables lit by mismatched lanterns. Stalls hawked jars of luminous honey, cracked mirrors stitched with copper wire, knotted vials and bones trussed in
silk
. The hum of bargains, curses, and promises twisted through the air. Traders hunched beneath tarps, one-eyed and sharp-mouthed. A green sign drooped above an archway, its paint scuffed but the shape unmistakable—a raven mid-flight.
She spotted her quarry, weaving
between tables, elbowing past a trio of cloaked figures bent over something that sizzled and spat.
He flashed his token to
a hawker in a feathered mask. The woman blocking her way now grinned, silver teeth reflecting torchlight. "Lost, are we?"
Her words clung to Quinn’s
skin. "Wrong entrance for law." Quinn squared her shoulders, chest heaving, badge a heavy idea in her pocket. "My concern’s at the back of this market." The woman made a point of staring at her shoes, then her
watch
, then back up. She didn’t move. "You got a token?" Around her, the market
began to
notice—heads turned, conversations dammed midflow. A trio of teenagers with cat-slit eyes whispered behind curtain-string hair. A trader cradled a knife
as if hoping for cause
. Quinn kept eyes forward, hands loose but ready. "Move." "Rules," the woman said. "We mind them here." Rules.
Not part of the city, not recognised by Met jurisdiction, but by something deeper
. Quinn inhaled, scouring the crowd for a second route. No sign of her target now—just disappearing motes of coat, a
flicker
of medallion, lost in the maze. She edged left, past an oilskin stall selling dried things in bell jars. A man with fox ears followed her with his gaze, but made no move. She pressed on. Boots thudded against ancient tile, the air buzzing low. Voices drifted sharp behind her. "She’s police." "Outsider. No token." "Should call Silas." The name barely registered. She had to get eyes on her suspect. Losing him here—not an option. A vendor stretched out a pale, blue-black hand, palm open for payment. Quinn shook her head, detoured. She pushed between two market-goers comparing bottles of oil, her shoulders grazing fur and leather and rough, burnt wool. A flash of coat at the far wall—her suspect swinging through a half-hidden arch. Quinn surged. Shoved past a boy gnawing on candied ginger. The corridor shrank, crowd thick as cartilage. She ducked low, following the stink of panic. At the archway, she paused, catching breath and balance. Beyond, the tunnels plunged darker. Sounds died.
Even the electric haze of
selling, wanting, surviving fell away. The hair on her arms stood up. A hand clamped her forearm—fingers callused, grip iron-hard. She pivoted, dropping her centre, ready to break free. A man stared back. Olive skin, a scar tunnelling up his left forearm, Saint Christopher pendant swinging. Warm brown eyes anchored her, surprisingly steady for a stranger clinging to the edge of panic. "You can’t go through,"
he hissed, voice muddied by accent, but direct
. "He’ll eat you alive." Quinn stared, mind a bear trap. Saint Christopher. That scar. "Tomás Herrera." His
eyes widened
, just a
flicker
, then resignation. "I patch people up. Not you, though. You’re out of place, Detective. Bad idea, trust me." Quinn’s stare never left his. Blood roared overhead. "That man—" "He’s not your jurisdiction. None of this is." His voice dropped, no room for protest. "You want your skin intact, you walk away." From deeper in the tunnel, a scream—a single, bursting syllable—ripped into
silence
. Wet, raw, terrified. Quinn drew in a breath. Too late now for retreat. She wrenched free, darted for the passageway, boots scattering dust and old pennies as she plunged after her quarry and whatever waited in the darkness ahead.
created_at
"2026-02-19T10:49:40.35Z"
2/19/2026, 10:49:40 AM
model
"openai/gpt-4.1-2025-04-14"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
455
moderation_latency
(null)
generation_time
53408
tokens_prompt
4663
tokens_completion
1899
native_tokens_prompt
4133
native_tokens_completion
1652
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
4096
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.015338
router
(null)
provider_responses
0
endpoint_id
"c235abe8-11cc-42d3-95ad-72f4d198287a"
id
"resp_0deb9ae1506616ea016996eac46d388196b587b4dae19692b3"
is_byok
false
latency
110
model_permaslug
"openai/gpt-4.1-2025-04-14"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771498180-lFWP0u1I9LmEdfJjYzyE"
upstream_id
"resp_0deb9ae1506616ea016996eac46d388196b587b4dae19692b3"
total_cost
0.015338
cache_discount
0.006144
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
21
tagDensity
0.238
leniency
0.476
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1202
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.56%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1202
totalAiIsms
9
found
0
word
"glinting"
count
1
1
word
"pulse"
count
1
2
word
"echoes"
count
1
3
word
"database"
count
1
4
word
"silk"
count
1
5
word
"flicker"
count
2
6
word
"electric"
count
1
7
word
"silence"
count
1
highlights
0
"glinting"
1
"pulse"
2
"echoes"
3
"database"
4
"silk"
5
"flicker"
6
"electric"
7
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
118
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
1
narrationSentences
118
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
133
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1173
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
70.93%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
32
wordCount
1075
uniqueNames
10
maxNameDensity
1.58
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Detective
1
Harlow
1
Quinn
17
Tube
1
Saint
4
Christopher
4
Veil
1
Market
1
Rules
1
Met
1
persons
0
"Harlow"
1
"Quinn"
2
"Saint"
3
"Christopher"
4
"Market"
places
0
"Detective"
globalScore
0.709
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
79
glossingSentenceCount
1
matches
0
"as if hoping for cause"
29.50%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.705
wordCount
1173
matches
0
"Not part of the city, not recognised by Met jurisdiction, but by something deeper"
1
"not recognised by Met jurisdiction, but by something deeper"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
133
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
53
mean
22.13
std
17.33
cv
0.783
sampleLengths
0
15
1
58
2
31
3
56
4
20
5
30
6
7
7
55
8
13
9
39
10
27
11
34
12
8
13
23
14
10
15
39
16
6
17
63
18
17
19
68
20
43
21
13
22
13
23
8
24
19
25
4
26
32
27
8
28
1
29
8
30
42
31
39
32
5
33
2
34
3
35
3
36
17
37
36
38
39
39
26
40
7
41
17
42
33
43
16
44
10
45
2
46
8
47
16
48
8
49
2
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
118
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
203
matches
(empty)
0.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
12
semicolonCount
0
flaggedSentences
11
totalSentences
133
ratio
0.083
matches
0
"Her target flung a second obstacle—milk crate, this time."
1
"The man looked over his shoulder—eyes wild, thin face carved by panic, a bone token glinting in his hand."
2
"Wait for backup, radio for a team—procedure screamed for it."
3
"New smells hit—incense and vinegar, singed hair, rust."
4
"A green sign drooped above an archway, its paint scuffed but the shape unmistakable—a raven mid-flight."
5
"Around her, the market began to notice—heads turned, conversations dammed midflow."
6
"No sign of her target now—just disappearing motes of coat, a flicker of medallion, lost in the maze."
7
"Losing him here—not an option."
8
"A flash of coat at the far wall—her suspect swinging through a half-hidden arch."
9
"A hand clamped her forearm—fingers callused, grip iron-hard."
10
"From deeper in the tunnel, a scream—a single, bursting syllable—ripped into silence."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1104
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.019927536231884056
lyAdverbCount
5
lyAdverbRatio
0.004528985507246377
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
133
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
133
mean
8.82
std
5.61
cv
0.637
sampleLengths
0
15
1
12
2
5
3
12
4
29
5
3
6
12
7
16
8
21
9
9
10
9
11
1
12
6
13
10
14
6
15
14
16
6
17
19
18
5
19
7
20
9
21
14
22
11
23
3
24
18
25
13
26
10
27
14
28
15
29
15
30
7
31
2
32
3
33
8
34
3
35
14
36
9
37
8
38
7
39
12
40
4
41
3
42
2
43
5
44
3
45
10
46
20
47
3
48
3
49
3
71.43%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.45112781954887216
totalSentences
133
uniqueOpeners
60
90.91%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
110
matches
0
"Just a precaution."
1
"Even the electric haze of"
2
"Too late now for retreat."
ratio
0.027
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
110
matches
0
"She ducked low, momentum pitching"
1
"She’d expected simple."
2
"Her target flung a second"
3
"She landed, poised, fingers skimming"
4
"He spat through yellow teeth."
5
"She tasted copper."
6
"Her voice snapped off the"
7
"He flung himself down the"
8
"She followed, pulse hissing in"
9
"She’d registered Saint Christopher in"
10
"He pressed the token into"
11
"It flared faint blue, then"
12
"He’d headed straight for it."
13
"She could stop."
14
"Her jaw set."
15
"She ducked through."
16
"She picked up speed."
17
"She spotted her quarry, weaving"
18
"He flashed his token to"
19
"Her words clung to Quinn’s"
ratio
0.282
87.27%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
82
totalSentences
110
matches
0
"the suspect smirked, shoving a"
1
"She ducked low, momentum pitching"
2
"Boots splashed through oily puddles."
3
"Quinn followed, steady as a"
4
"She’d expected simple."
5
"B and E, maybe a"
6
"The alley knifed between two"
7
"Her target flung a second"
8
"Quinn vaulted over, muscle memory"
9
"She landed, poised, fingers skimming"
10
"The chase cut left, darkness"
11
"The man looked over his"
12
"He spat through yellow teeth."
13
"Quinn didn't answer, just closed"
14
"The suspect sped up, dove"
15
"Quinn slipped through before it"
16
"She tasted copper."
17
"Her voice snapped off the"
18
"He flung himself down the"
19
"She followed, pulse hissing in"
ratio
0.745
45.45%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
110
matches
0
"Now everything stank of fear"
ratio
0.009
99.13%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
49
technicalSentenceCount
3
matches
0
"Ahead, laughter cut through the hush, the kind that belonged at a cockfight, or a bad deal gone worse."
1
"She spotted her quarry, weaving between tables, elbowing past a trio of cloaked figures bent over something that sizzled and spat."
2
"She pushed between two market-goers comparing bottles of oil, her shoulders grazing fur and leather and rough, burnt wool."
25.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
1
matches
0
"he hissed, voice muddied by accent, but direct"
54.76%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"Her voice snapped off (snap off)"
1
"he hissed (hiss)"
dialogueSentences
21
tagDensity
0.143
leniency
0.286
rawRatio
0.667
effectiveRatio
0.19
84.5647%