Run: 2026-02-19-01KHTRCKT9AKJ1WYTJRGSXW0J4

Run Details

Model:
o4 Mini
Duration:
23.4s
Cost:
$0.013715
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
She skidded through a pool of gutter water, leather boots slapping wet cobbles. The suspect’s breath caught in the stale night air, a ragged hiss that guided her feet. Rain pelted her shoulders, ran in rivulets down her collar, but she never broke stride. Dark hair plastered to a pale face. The man ahead darted into an alley mouth. Quinn’s pulse thrummed against her ribs. She vaulted a low wall, felt her ankles protest. Military precision, she told herself, no room for hesitation. “Stop!” Her voice cracked like a pistol shot. He didn’t. Shadows swallowed him. The alley spat her out onto a side street. Neon from an off-licence sign cast bruised purple light across glistening railings. She passed overturned bins and a spray-painted mural of an angel with broken wings. No escape routes marked. She angled left, anticipating the fugitive’s path. He burst from between two shuttered shops, sprinting for the rail tracks that led underground. A manhole hissed open and slick steps descended into blackness. He tumbled down, rolling twice before vanishing. She reached the lip of the grate. Steam curled up in damp curtains. Her hand hovered above the rusted rim of her service pistol. Bone-deep chill crawled up her spine. No backup. No light beyond her torch. She clicked it on. The beam sliced cobwebs, caught warped tiles. Rainwater dripped from a wrought-iron grate overhead. Underground station. Abandoned Tube. The Veil Market, she’d read, drifted beneath Camden when the moon swelled. She’d never believed ghost stories. Tonight she had no choice. Torch in left hand. Pistol in right. She lowered herself, toes finding edge, then dropped. Impact thudded in her knees. She pressed on, boot heels echoing. A faint hum rippled through the tunnel. Not electricity. Whispered syllables beyond comprehension. She swallowed. Partner lost three years ago. Morris’s death whispered supernatural origins. She tightened her grip on the watch strapped to her wrist. Worn leather warmed against her skin. Time to make sense of this. She emerged onto a platform littered with paper scraps and damp leaves. Rust ate the rails. Water pooled in the curvature where the train would have rested. No train. Only a broken sign flickering white: VEIL EXIT. She followed it. Footsteps dissolved into distant murmurs. The wall opened into a wider cavern. A single bulb swayed overhead, shedding sickly orange glow. Makeshift stalls lined the damp wall, covered in tattered cloth. Bone tokens glinted on a chain hung at an entrance further in. He waited there, back to her, chest rising in frantic rhythm. No pistol. Just a slender bone disk clasped in trembling fingers. He pressed it against a small stone slot. It clicked. A section of wall shifted, revealing a dim corridor. She angled to catch his reflection in a puddle. His eyes—wide, haunted—flashed as he spun around. Hands raised. Lips moving. “Detective Quinn.” Her name, a knife in the gloom. He stared at her leather watch, wrist raised as though to show solidarity. “You shouldn’t follow.” She advanced. Water squelched under her boots. “Try telling that to my suspect.” He darted back, pressed the token into the slot. The stone block shivered then dropped. He slipped through. The panel sealed behind him. She touched the slot. Edges slick and oddly warm. Cold dread settled behind her ribs. Torch light danced along carved symbols. They looped and thudded into the stone: bones, eyes, twisted branches. Ritual markings. She knelt, brush of her gloved finger tracing a line. Copper stung her nostrils. Blood. Not fresh, but recent. A voice cracked like dry wood. “They only accept bone.” She glanced up. A squat figure emerged from shadow, shoulders hunched beneath a ragged cloak. No face. Empty darkness. The figure held out a palm. Bone tokens, each etched with runes. Ten. Dozens. He flipped one between gnarled fingers. “Token too much. Entry denied.” The voice hissed. “I’m looking for a fugitive.” She showed badge. Metal glinted in the low light. He chuckled. A sound like stones grinding. Tokens rattled. “Badge worthless here,” he croaked, then tapped his temple. “He paid. You did not.” She slipped her hand inside her coat, near the last resort. Not a gun. A small silver whistle engraved with her initials. She angled it between her lips. Tense minutes passed. The figure shifted. Shadows danced. “Let me pass,” she said, voice low. He raised a crooked finger. Expectation curled in the tunnel air. She blew. High pitched note ricocheted against stone. No echo. Sudden crack of thunder inside her skull. The figure recoiled, cloak flaring. She sprinted forward before its form could stabilise. The blockade held for a heartbeat then slid open. Damp earth sighed as she crossed the threshold. She emerged into a cavern lit by clusters of candles strapped to iron rings overhead. Their flames trembled, as though in fear. Stalls draped in colourful tapestries held trinkets and flasks. Enchanted quills, jars of powdered bone, vials of black mercury. A flavour of incense hovered, sweet and corrosive. Her torch beam cut across faces—hardened traders, hooded apprentices, someone sharpening a curved blade on a whetstone. None flinched. All watched. Footfalls. Rapid. Then a clatter as an overturned stall sent wooden crates tumbling. A figure darted between crates, torchlight illuminating features. The suspect. He sprinted down a narrow aisle. Quintuple lamps cast twisted shadows. Quinn wove between stalls. Shouts erupted, a language neither Latin nor English. A merchant bellowed. Glass shattered. She cornered him near a high table draped in burgundy cloth. Medallion gleamed at his throat: Saint Christopher, tarnished silver. He pressed his palm to the table. A rune carved into wood glowed. She froze for a heartbeat. “You think you know where he leads?” A voice beneath her. Silk and malice. A tall woman emerged, eyes like polished jet, skin softened by candlelight. Hair—silver strands braided with black feathers—fell across a delicate shoulder. She regarded Quinn as one might examine a curious specimen. “He owes me money,” Quinn said, torch aimed at the suspect’s back. “I’m collecting.” “You collect wrong debts here.” The woman circled the table. Leather boots tapped. “This market demands currency of blood or bone.” “One bone token,” Quinn said, voice steady. “Enough to follow.” The woman flicked her hand. Hooded figures dropped ropes from the ceiling. They looped around Quinn’s arms. She braced against the pull, felt ropes bite into her sleeves. The suspect slipped out. She lunged forward then rocketed backwards as a crate exploded at her feet. Splinters sprayed. Incense smoke filled her lungs. She coughed, spit. Ropes tightened, jerking her toward the table. Metal clanked behind her. Steps. Too many. Candles flickered and dimmed. Whispered voices closed in. Market patrons scurried into shadowy alcoves. Nothing human in their gait. Detective Quinn unbuckled her watch strap. Metal clinked as she let it free. She yanked at the ropes, leather strap slicing through fibre. Ropes frayed. She slid between two masked figures. Torch beam found the suspect at the far end, disappearing through an arch hung with tattered velvet. He pivoted, eyes wide. No escape this time. She sprinted. Voice guttural. Ropes dropped. She caught the arch. Velvet rasped against her cheek as she swept through. Silence swallowed her. Only the drip of water. A low hum thrummed beneath her feet, vibrating the stones. She paused. Torch revealed a semi-circular chamber. Stone benches. Pedestals crowned with skulls. The suspect stood centre stage. He held up a bone token, then pressed it to a bowl carved from obsidian. The flames in the room roared to life, casting dancing faces across the walls. Chalk symbols traced a circle around his feet. He looked back at her. A grin split his lips. Candlelight glinted off something heavy in his hand. She raised her pistol. He tossed the bone token into the bowl. Flames surged, heat licking her face. She swallowed, triggered the torch to flare. He lifted the object— A thunderous crack sounded as the floor split. Stone gave way beneath his feet. He toppled. Something screeched from the abyss now open at his toes. Not human. Not animal. Something hungry. She screamed then dove past the edge. Hot wind buffeted her. Stone dust rained from the ceiling. The suspect vanished into the dark. Flames guttered. The chamber collapsed in on itself. She tumbled, caught by rough cloth at her shoulder. A hand hauled her upright. The tall woman from the market propped her chin with a finger. “It begins,” she whispered. Darkness swallowed them both.
created_at"2026-02-19T10:51:02.354Z" 2/19/2026, 10:51:02 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5389
moderation_latency(null)
generation_time23236
tokens_prompt4663
tokens_completion2769
native_tokens_prompt4132
native_tokens_completion2804
native_tokens_completion_images0
native_tokens_reasoning832
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0137148
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_0c0bee53f9ff0301016996eb166cac8190aae30cab2332ab01"
is_byokfalse
latency108
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498262-adGN1dIUh8PqCDndJapl"
upstream_id"resp_0c0bee53f9ff0301016996eb166cac8190aae30cab2332ab01"
total_cost0.0137148
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
88.89% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount1
adverbTags
0"Her voice cracked like [like]"
dialogueSentences18
tagDensity0.5
leniency1
rawRatio0.111
effectiveRatio0.111
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1422
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
26.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1422
totalAiIsms21
found
0
word"pulse"
count1
1
word"glistening"
count1
2
word"anticipating"
count1
3
word"chill"
count1
4
word"echoing"
count1
5
word"sense of"
count1
6
word"footsteps"
count1
7
word"gloom"
count1
8
word"tracing"
count1
9
word"etched"
count1
10
word"echo"
count1
11
word"trembled"
count1
12
word"shattered"
count1
13
word"silk"
count1
14
word"flicked"
count1
15
word"flickered"
count1
16
word"velvet"
count2
17
word"silence"
count1
18
word"dancing"
count1
19
word"traced"
count1
highlights
0"pulse"
1"glistening"
2"anticipating"
3"chill"
4"echoing"
5"sense of"
6"footsteps"
7"gloom"
8"tracing"
9"etched"
10"echo"
11"trembled"
12"shattered"
13"silk"
14"flicked"
15"flickered"
16"velvet"
17"silence"
18"dancing"
19"traced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences221
matches
0"h in fear"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences221
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences229
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen18
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1412
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions1
matches
0"Military precision, she told herself, no room for hesitation."
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1341
uniqueNames16
maxNameDensity0.52
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Tube1
Veil1
Market2
Camden1
Metal3
Latin1
English1
Saint1
Christopher1
Silk1
Quinn7
Leather1
Darkness1
Torch4
Ropes3
Stone3
persons
0"Veil"
1"Metal"
2"Saint"
3"Christopher"
4"Quinn"
5"Leather"
6"Darkness"
7"Torch"
8"Ropes"
9"Stone"
places(empty)
globalScore1
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences112
glossingSentenceCount0
matches(empty)
58.36% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.416
wordCount1412
matches
0"Not fresh, but recent"
1"neither Latin nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences229
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean23.53
std14.45
cv0.614
sampleLengths
044
139
28
35
446
532
637
744
826
948
1037
1146
1241
1316
144
152
1620
173
187
196
2023
2115
2238
236
244
2539
268
2714
289
2914
3036
317
3233
3325
3449
3521
3623
3728
3838
3946
4014
4121
4210
4328
4441
4519
4625
4731
4819
4931
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences221
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs297
matches(empty)
92.95% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences4
totalSentences229
ratio0.017
matches
0"His eyes—wide, haunted—flashed as he spun around."
1"Her torch beam cut across faces—hardened traders, hooded apprentices, someone sharpening a curved blade on a whetstone."
2"Hair—silver strands braided with black feathers—fell across a delicate shoulder."
3"He lifted the object—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1351
adjectiveStacks0
stackExamples(empty)
adverbCount24
adverbRatio0.01776461880088823
lyAdverbCount4
lyAdverbRatio0.0029607698001480384
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences229
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences229
mean6.17
std3.54
cv0.575
sampleLengths
013
116
215
37
48
56
69
79
88
92
103
119
1212
1314
144
157
1615
1710
187
197
206
2111
226
232
245
254
267
277
282
292
3012
315
325
334
343
358
365
376
387
392
404
412
425
435
4411
456
466
4712
484
4911
71.18% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.43231441048034935
totalSentences229
uniqueOpeners99
75.33% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences177
matches
0"Only a broken sign flickering"
1"Just a slender bone disk"
2"Then a clatter as an"
3"Only the drip of water."
ratio0.023
84.41% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount60
totalSentences177
matches
0"She skidded through a pool"
1"She vaulted a low wall,"
2"Her voice cracked like a"
3"She passed overturned bins and"
4"She angled left, anticipating the"
5"He burst from between two"
6"He tumbled down, rolling twice"
7"She reached the lip of"
8"Her hand hovered above the"
9"She clicked it on."
10"She’d never believed ghost stories."
11"She lowered herself, toes finding"
12"She pressed on, boot heels"
13"She tightened her grip on"
14"She emerged onto a platform"
15"She followed it."
16"He waited there, back to"
17"He pressed it against a"
18"She angled to catch his"
19"His eyes—wide, haunted—flashed as he"
ratio0.339
30.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount152
totalSentences177
matches
0"She skidded through a pool"
1"The suspect’s breath caught in"
2"Rain pelted her shoulders, ran"
3"The man ahead darted into"
4"Quinn’s pulse thrummed against her"
5"She vaulted a low wall,"
6"Military precision, she told herself,"
7"Her voice cracked like a"
8"Shadows swallowed him."
9"The alley spat her out"
10"Neon from an off-licence sign"
11"She passed overturned bins and"
12"She angled left, anticipating the"
13"He burst from between two"
14"A manhole hissed open and"
15"He tumbled down, rolling twice"
16"She reached the lip of"
17"Steam curled up in damp"
18"Her hand hovered above the"
19"She clicked it on."
ratio0.859
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences177
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount2
matches
0"The suspect’s breath caught in the stale night air, a ragged hiss that guided her feet."
1"He stared at her leather watch, wrist raised as though to show solidarity."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount2
matches
0"she said, voice low"
1"Quinn said, voice steady"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount3
fancyTags
0"The voice hissed (hiss)"
1"he croaked (croak)"
2"she whispered (whisper)"
dialogueSentences18
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
80.8372%