Run: 2026-02-19-01KHTRDANWFC81T50TV38EVR60

Run Details

Duration:
7.6s
Cost:
$0.000541

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
--- The alley smelled of damp concrete and something sharper—burnt sugar, like the charred remnants of a candy stall’s last sale. Quinn’s boots splashed through a puddle that reflected the flickering neon of a closed kebab shop, its sign buzzing like a dying insect. She didn’t slow down. A shadow darted between the dumpsters, too quick for a casual passerby. Her pulse hummed in her throat, the old wound beneath her collarbone throbbing like a second heartbeat. *Morris would’ve known that move.* She swallowed the thought. No time for ghosts. The suspect—if that’s what he was—vanished into the labyrinth of Camden’s backstreets. Quinn’s breath fogged in the cold air as she rounded a corner, her gloved fingers tightening around the grip of her service pistol. The alley ended abruptly at a fire escape, rusted rungs leading down into darkness. A single flicker of movement, then silence. She hesitated. The voice came from above, dry as old parchment. *"You’re not supposed to be here."* Quinn didn’t look up. "Neither are you." A man stepped into the dim light, his olive skin glistening with rain. Tomás Herrera’s scar ran silver along his forearm, catching the light like a blade. He wore no coat, just a stained white shirt tucked into faded jeans, the Saint Christopher medallion glinting at his throat. "You’re bleeding." Quinn touched her collarbone. Her fingers came away dark. "Not mine." Tomás exhaled, slow and measured. "Then whose?" She didn’t answer. The fire escape groaned beneath her weight as she descended, each step echoing like a gunshot. Tomás followed, closer than she liked. "You’re not with them," she said, more statement than question. "Aren’t I?" He grinned, teeth white against dark skin. "Depends on who ‘them’ is." Quinn didn’t rise to it. The air below smelled of ozone and something older—damp earth, rusted metal, the faint metallic tang of blood that wasn’t hers. The fire escape opened into a cavernous space, the ceiling lost in darkness. A single flickering bulb cast long shadows over crates stacked haphazardly. Men in dark clothing moved like ghosts, their faces obscured by hoods or masks. One of them turned, saw them, and vanished into the gloom. Tomás’ breath hitched. "The Veil Market." Quinn’s jaw tightened. "You know where this goes." "Better than you." He gestured to the tunnel ahead, where a flickering green neon sign pulsed like a dying heartbeat. *The Raven’s Nest.* "But you’re not here for the clique, are you?" She didn’t answer. The tunnel sloped downward, the air growing thicker, heavier. The distant hum of voices, the clink of glass, the occasional burst of laughter that didn’t quite reach the surface. The market’s entrance was a rickety door, its paint peeling, the handle rusted. A bone token lay on the ground beside it, its surface etched with symbols that made her skin crawl. Tomás picked it up, turning it over in his fingers. "You’re not supposed to be here." Quinn didn’t look at him. She kicked the door open. The market was a maze of stalls, their wares glowing under strange lights. Bottles of black liquid lined the shelves, their labels written in languages she didn’t recognise. Men and women in dark clothing moved between the stalls, their faces half-lit by the flickering bulbs. A woman with silver-streaked hair turned, her eyes widening as she saw Quinn. "Detective," she said, voice low. "You shouldn’t be here." Quinn didn’t slow down. The woman’s stalls were filled with things that shouldn’t exist—enchanted knives, vials of liquid that shimmered like liquid starlight, books bound in human skin. A man in a long coat stepped into her path, his face obscured by a mask. He held out a hand, palm up. "Business first," he said, his voice smooth as oil. "Then we talk." Quinn didn’t stop. She didn’t slow down. She didn’t look back. The man laughed, low and dark. "You’re making a mistake." Tomás was beside her, his hand on her arm. "Quinn, we need to go." She shook him off. "Not yet." The market’s entrance was a rickety door, its paint peeling, the handle rusted. A bone token lay on the ground beside it, its surface etched with symbols that made her skin crawl. Quinn picked it up, turning it over in her fingers. The symbols glowed faintly, like embers in the dark. "Quinn," Tomás said, his voice urgent. "We need to leave. Now." She didn’t answer. She stepped forward, the token burning in her palm. The door creaked open, revealing a narrow staircase that led downward, into the dark. The air grew thicker, heavier. The distant hum of voices, the clink of glass, the occasional burst of laughter that didn’t quite reach the surface. Quinn took a step forward. And then the lights went out.
total_cost0.0005412

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences22
tagDensity0.273
leniency0.545
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount800
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount800
totalAiIsms13
found
0
word"pulse"
count1
1
word"flicker"
count1
2
word"silence"
count1
3
word"glistening"
count1
4
word"glinting"
count1
5
word"measured"
count1
6
word"weight"
count1
7
word"echoing"
count1
8
word"gloom"
count1
9
word"pulsed"
count1
10
word"etched"
count2
11
word"shimmered"
count1
highlights
0"pulse"
1"flicker"
2"silence"
3"glistening"
4"glinting"
5"measured"
6"weight"
7"echoing"
8"gloom"
9"pulsed"
10"etched"
11"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences70
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords14
totalWords793
ratio0.018
matches
0"Morris would’ve known that move."
1"\"You’re not supposed to be here.\""
2"The Raven’s Nest."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
65.49% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount710
uniqueNames7
maxNameDensity1.69
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Camden1
Herrera1
Saint1
Christopher1
Quinn12
Raven1
Tomás6
persons
0"Camden"
1"Herrera"
2"Saint"
3"Christopher"
4"Quinn"
5"Raven"
6"Tomás"
places(empty)
globalScore0.655
windowScore0.833
41.30% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount2
matches
0"quite reach the surface"
1"quite reach the surface"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount793
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences86
matches
0"known that move"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean24.78
std21.69
cv0.875
sampleLengths
01
147
242
356
42
515
67
750
811
97
1035
1114
1275
136
148
1532
1664
1716
1810
1958
209
2151
2212
2311
2410
2514
266
2751
2811
2951
305
316
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences70
matches
0"was—vanished"
1"were filled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
9.97% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences86
ratio0.047
matches
0"The alley smelled of damp concrete and something sharper—burnt sugar, like the charred remnants of a candy stall’s last sale."
1"The suspect—if that’s what he was—vanished into the labyrinth of Camden’s backstreets."
2"The air below smelled of ozone and something older—damp earth, rusted metal, the faint metallic tang of blood that wasn’t hers."
3"The woman’s stalls were filled with things that shouldn’t exist—enchanted knives, vials of liquid that shimmered like liquid starlight, books bound in human skin."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount367
adjectiveStacks1
stackExamples
0"white against dark skin."
adverbCount11
adverbRatio0.02997275204359673
lyAdverbCount2
lyAdverbRatio0.005449591280653951
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean9.21
std6.06
cv0.658
sampleLengths
020
123
24
312
417
59
64
712
823
914
107
112
129
136
144
153
1613
1714
1821
192
204
215
222
235
242
253
2616
276
2810
299
305
315
3221
3313
3411
3514
3611
373
383
393
405
4120
4212
433
449
4520
4613
4719
4810
496
41.86% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.26744186046511625
totalSentences86
uniqueOpeners23
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences69
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences69
matches
0"She didn’t slow down."
1"Her pulse hummed in her"
2"He wore no coat, just"
3"Her fingers came away dark."
4"She didn’t answer."
5"she said, more statement than"
6"He grinned, teeth white against"
7"He gestured to the tunnel"
8"She didn’t answer."
9"She kicked the door open."
10"she said, voice low"
11"He held out a hand,"
12"he said, his voice smooth"
13"She didn’t slow down."
14"She didn’t look back."
15"She shook him off."
16"She didn’t answer."
17"She stepped forward, the token"
ratio0.261
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences69
matches
0"The alley smelled of damp"
1"Quinn’s boots splashed through a"
2"She didn’t slow down."
3"A shadow darted between the"
4"Her pulse hummed in her"
5"*Morris would’ve known that move.*"
6"The suspect—if that’s what he"
7"Quinn’s breath fogged in the"
8"The alley ended abruptly at"
9"A single flicker of movement,"
10"The voice came from above,"
11"Quinn didn’t look up."
12"A man stepped into the"
13"Tomás Herrera’s scar ran silver"
14"He wore no coat, just"
15"Quinn touched her collarbone."
16"Her fingers came away dark."
17"Tomás exhaled, slow and measured."
18"She didn’t answer."
19"The fire escape groaned beneath"
ratio0.957
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount8
matches
0"Quinn’s boots splashed through a puddle that reflected the flickering neon of a closed kebab shop, its sign buzzing like a dying insect."
1"The air below smelled of ozone and something older—damp earth, rusted metal, the faint metallic tang of blood that wasn’t hers."
2"The distant hum of voices, the clink of glass, the occasional burst of laughter that didn’t quite reach the surface."
3"A bone token lay on the ground beside it, its surface etched with symbols that made her skin crawl."
4"The woman’s stalls were filled with things that shouldn’t exist—enchanted knives, vials of liquid that shimmered like liquid starlight, books bound in human ski…"
5"A bone token lay on the ground beside it, its surface etched with symbols that made her skin crawl."
6"The door creaked open, revealing a narrow staircase that led downward, into the dark."
7"The distant hum of voices, the clink of glass, the occasional burst of laughter that didn’t quite reach the surface."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"she said, voice low"
1"he said, his voice smooth as oil"
2"Tomás said, his voice urgent"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences22
tagDensity0.182
leniency0.364
rawRatio0
effectiveRatio0
72.2204%