Run: 2026-02-19-01KHTRE58RX527R1TF3K1N7SX6

Run Details

Duration:
35.0s
Cost:
$0.058500
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn's boots splashed through grimy puddles as she pursued the hooded figure ahead. Her lungs burned, but eighteen years of chasing London's worst had taught her to push past that particular complaint. "Metropolitan Police! Stop right there!" The standard phrase felt hollow even as she barked it. This suspect wasn't standard issue, not after what she'd witnessed at the Raven's Nest. The figure darted left down an alley off Seven Dials, sending a stack of wooden crates crashing. Quinn vaulted over them, her worn leather watch catching a glint from the street lamps. Morris would have laughed at her parkour attempt, if he were still around. The alley opened into a small courtyard. The suspect hesitated at a maintenance entrance to the Underground, fumbling with something in their pocket. Quinn seized her chance and closed the distance, but her quarry produced what looked like a yellowed bit of bone and slammed it against the rusty door. A sound like breaking glass filled the air. The door swung open with impossible ease, revealing not the expected utility corridor but a steep staircase descending into darkness. Shadows writhed at the bottom, carrying whispers that made Quinn's skin crawl. "Don't make me follow you down there." Her hand settled on her service weapon. "We both know this ends badly." The figure turned slightly. A woman's voice, accent untraceable. "For whom, Detective Quinn?" Quinn's blood ran cold. She hadn't identified herself by name during the chase. "Three years is a long time to chase shadows." The woman's hood shifted. "Your partner found answers down here. Before the end." Morris. Quinn drew her weapon. "What do you know about Morris?" "Follow and find out." The woman descended three steps. "Though I should warn you, that won't work down there." She nodded at Quinn's gun. "Iron has... different rules in the Market." The Veil Market. Quinn had heard whispers, usually from suspects too drugged or desperate to be credible. An underground bazaar that moved like mercury through London's forgotten spaces, dealing in things that shouldn't exist. "Last chance," Quinn said. "We do this properly, at the station." "Like you did with Morris?" The woman's laugh held no humor. "He asked the same questions. Demanded the same answers. In the end, he chose to see." Quinn took a step forward. The stairwell's darkness felt alive, hungry. Her watch ticked louder, marking seconds that stretched like taffy. "The Market closes at midnight, Detective. Time runs strange down there, but I'd say you have..." The woman made a show of checking an ornate pocket watch. "Twenty-three minutes to decide if you're ready for the truth." Quinn thought of Morris's case files. The unexplained symbols. The witnesses who spoke in riddles. The night she found his badge, perfectly polished, sitting on her desk with no explanation. "Tick tock, Detective." The woman descended further. "Some doors only open once." Quinn holstered her weapon. Her free hand brushed the St. Christopher medallion she'd found in Morris's effects, the one Tomás Herrera had recognized last week at the Nest with poorly hidden shock. "Morris always said I was too stubborn to live." Quinn started down the stairs. The darkness rose to meet her like an old friend. "Guess we'll find out if he was right." The door swung shut behind her with the finality of a coffin lid. The woman's voice drifted up from below, wrapped in echoes that shouldn't be possible in such a narrow space. "Welcome to the Market, Detective Quinn. Mind the gap between the worlds." Each step took Quinn further from the London she knew. The air grew thick with incense and copper, ozone and secrets. Music threaded through the dark, a cacophony of instruments that shouldn't exist played in keys that shouldn't be possible. At the bottom, light blazed. Quinn emerged onto a platform that had never appeared on any Transport for London map. Stalls stretched into impossible distance, their vendors hidden behind masks that turned to track her movement. The woman was nowhere in sight. A clock face bigger than the one at Westminster floated above it all, its hands moving in directions that hurt to watch. Twenty-two minutes remained, by its reckoning. Quinn touched Morris's medallion again and stepped into the Market proper. Sometimes the only way to fight shadows was to dive straight into the dark.
created_at"2026-02-19T10:51:52.992Z" 2/19/2026, 10:51:52 AM
model"anthropic/claude-3.5-sonnet"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1520
moderation_latency230
generation_time34726
tokens_prompt4663
tokens_completion1140
native_tokens_prompt4720
native_tokens_completion1006
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0585
router(null)
provider_responses
0
endpoint_id"d4fb79bd-9786-4932-af81-b83040e9f4e4"
id"2185112a-cec2-4fb3-80e9-b451012fc55b"
is_byokfalse
latency1520
model_permaslug"anthropic/claude-3.5-sonnet"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771498312-qOzmaHmQyaKeWyqjxUm4"
upstream_id"2185112a-cec2-4fb3-80e9-b451012fc55b"
total_cost0.0585
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount1
adverbTags
0"The woman descended further [further]"
dialogueSentences21
tagDensity0.476
leniency0.952
rawRatio0.1
effectiveRatio0.095
86.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount723
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"perfectly"
count1
highlights
0"slightly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.42% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount723
totalAiIsms5
found
0
word"standard"
count2
1
word"glint"
count1
2
word"echoes"
count1
3
word"cacophony"
count1
highlights
0"standard"
1"glint"
2"echoes"
3"cacophony"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences55
matches(empty)
64.94% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences55
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences66
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords721
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount561
uniqueNames15
maxNameDensity2.85
worstName"Quinn"
maxWindowNameDensity5
worstWindowName"Quinn"
discoveredNames
London4
Raven1
Nest2
Seven1
Dials1
Underground1
Quinn16
Morris5
Veil1
Market2
St1
Tomás1
Herrera1
Transport1
Westminster1
persons
0"Dials"
1"Quinn"
2"Morris"
3"Tomás"
4"Herrera"
places
0"London"
1"Raven"
2"Nest"
3"Market"
4"St"
globalScore0.074
windowScore0
85.90% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount1
matches
0"looked like a yellowed bit of bone and sl"
61.30% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.387
wordCount721
matches
0"not the expected utility corridor but a steep staircase descending into darkness"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences66
matches(empty)
70.53% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean27.73
std11.01
cv0.397
sampleLengths
032
129
245
350
440
520
613
713
822
911
1031
1134
1211
1327
1421
1537
1630
1712
1832
1932
2032
2112
2240
2342
2428
2525
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences55
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs104
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences66
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount562
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.026690391459074734
lyAdverbCount5
lyAdverbRatio0.008896797153024912
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences66
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences66
mean10.92
std5.88
cv0.538
sampleLengths
013
119
215
314
417
515
613
77
816
927
108
1120
1212
1314
146
154
165
174
184
199
2013
219
221
234
246
259
2615
277
283
2914
3017
314
327
3311
3416
355
366
3710
3827
3910
406
413
426
4315
447
455
464
476
4822
4914
77.27% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5
totalSentences66
uniqueOpeners33
62.89% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences53
matches
0"Sometimes the only way to"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount6
totalSentences53
matches
0"Her lungs burned, but eighteen"
1"Her hand settled on her"
2"She hadn't identified herself by"
3"She nodded at Quinn's gun"
4"Her watch ticked louder, marking"
5"Her free hand brushed the"
ratio0.113
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences53
matches
0"Quinn's boots splashed through grimy"
1"Her lungs burned, but eighteen"
2"The standard phrase felt hollow"
3"This suspect wasn't standard issue,"
4"The figure darted left down"
5"Quinn vaulted over them, her"
6"Morris would have laughed at"
7"The alley opened into a"
8"The suspect hesitated at a"
9"Quinn seized her chance and"
10"A sound like breaking glass"
11"The door swung open with"
12"Shadows writhed at the bottom,"
13"Her hand settled on her"
14"The figure turned slightly."
15"A woman's voice, accent untraceable."
16"Quinn's blood ran cold."
17"She hadn't identified herself by"
18"The woman's hood shifted"
19"Quinn drew her weapon."
ratio0.943
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences53
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount6
matches
0"Shadows writhed at the bottom, carrying whispers that made Quinn's skin crawl."
1"An underground bazaar that moved like mercury through London's forgotten spaces, dealing in things that shouldn't exist."
2"The woman's voice drifted up from below, wrapped in echoes that shouldn't be possible in such a narrow space."
3"Music threaded through the dark, a cacophony of instruments that shouldn't exist played in keys that shouldn't be possible."
4"Stalls stretched into impossible distance, their vendors hidden behind masks that turned to track her movement."
5"A clock face bigger than the one at Westminster floated above it all, its hands moving in directions that hurt to watch."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences21
tagDensity0.048
leniency0.095
rawRatio0
effectiveRatio0
79.1475%