Run: 2026-02-19-01KHTREFW8P5D1KEDCAF8PZEEY

Run Details

Model:
o4 Mini
Duration:
27.8s
Cost:
$0.015814
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Thriller genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4417" name="Tomás Herrera" aliases="Tommy, Tomás, Herrera" pronouns="he/him" species="Human" storyRole="Support"> <eyeColor>warm brown</eyeColor> <hair>short curly dark brown</hair> <height>5'10"</height> <age>29</age> <skinTone>olive skin</skinTone> <scar>scar running along his left forearm from a knife attack</scar> <medallion>Saint Christopher medallion around his neck</medallion> <birthplace>Seville, Spain</birthplace> <description>A former paramedic who provides off-the-books medical care for the clique.</description> <backstory>Born in Seville, Spain. He moved to London to work for the NHS but lost his license after administering unauthorized treatments to supernatural patients.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the thriller genre. A detective is pursuing a suspect through rain-soaked city streets at night. The chase takes them from the street level down into an underground market. The detective must decide whether to follow the suspect into unfamiliar and potentially dangerous territory. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rain spattered her collar as Detective Harlow Quinn skidded around the corner, breath ragged. The alley’s sludge clung to her boots. Ahead, a figure in a soaked hood darted past a shuttered shopfront. Quinn’s pulse tapped against her ribs. She tightened her leather-gloved grip on the flashlight. Every step counted. She vaulted over a pile of discarded crates and caught sight of him under a flickering streetlamp. His silhouette wavered, legs pumping. The neon glow from The Raven’s Nest painted the brick wall emerald. She noted the sign without hesitation. No time for distractions. He accelerated toward a grated stairwell, the entrance to the old Angel Road Tube station. Followers of folklore whispered of forgotten tunnels. Quinn leapt after him. The metal grate bit into her palm as she yanked it aside. Water gushed from the opening, hissed down the steps. Damp stones glinted beneath her boots. The suspect vanished into shadow. Quinn slid down three steps at a time. Her watch slapped against her wrist, keeping time even as everything else blurred. Military precision kept her moving. Rain roared through broken vents overhead. Halfway down, she hesitated. The station was abandoned years ago. No official patrols. No CCTV. Could be a trap. But the urge to close the distance burned hotter than caution. She landed on the tiled platform just as the hooded man kicked through a rusted turnstile and sprinted toward the far wall. Rust flakes showered him. The wall was pocked with bullet holes and defaced by smeared murals. A narrow door stood slightly ajar, revealing a flight of deeper stairs. His boots clattered below. Metal groaned as she followed. “Stop!” Her voice echoed off the damp walls, swallowed instantly. No response. She broke into a trot. At the bottom, she emerged into a cavernous chamber. Dim bulbs dangled from arched ceilings, casting pools of sickly yellow light. Stalls lined the curved walls. Some held charred paper scrolls, others displayed vials of iridescent liquid. A discrete counter bore a sign carved into teak wood: Veil Market. Her pulse thundered. She’d heard whispers of this place—an underground marketplace that traded in enchantments and forbidden lore. Entry required a bone token. She didn’t carry one. Yet here she was, chasing a suspect into a lion’s den blindfolded. Footsteps clipped behind her. A woman in a pinstriped suit and fox mask glided past on stilts, a silver tray balanced in one gloved hand. The crowd shifted—faces painted, cloaked, half-human, half-creature. A stallholder called out in hushed Cantabrigian accents. “Finest astral compass this side of the Thames.” She recognized the accent—fellini students turned occultists. Quinn clicked her tongue. No turning back. A shout rose at the far end of the Market. She ducked beneath a low arch. A pair of booted feet skidded around a stall draped in crimson velvet. The hooded figure sprinted again, pressing through the maze of vendors. Quinn darted after him, her hand brushing a display of bone dice. One tumbled to the floor—skull-shaped, ridged with runes. She paused, a heartbeat’s hesitation, then moved on. She couldn’t lose him here. He yanked open a trapdoor beneath a merchant’s table. The surface slammed back into place. The last of his silhouette disappeared down into the darkness. Quinn slammed her palm against the wood. It rang hollow. She crouched, squinted. The aroma of old earth and peppered blood rose up. Below, faint murmurs and wet scraping echoed. She inhaled. No bone token. No authorised entry. No idea what waited beneath. But the suspect had vanished into the depths. She couldn’t let him escape. Her boots found narrow steps hewn from bedrock. Each creaked under her weight. The light above vanished in a sudden click. Darkness swallowed her. She flicked on her torch. Its beam trembled across slick walls, revealing roots snaking through cracks. Water seeped from overhead, dripped onto uneven flagstones. She advanced, careful not to trip on protruding stone. A low hum vibrated through the tunnel. Something mechanical, or alive. She swallowed. Memory of DS Morris surged—gone three years, swallowed by these corridors of myth and fear. She steeled her jaw. Not this time. At the tunnel’s end, wooden doors barred the way. Faded carvings circled their frames: half moons, interwoven triangles. One door lay ajar, light pulsing from within. She edged closer. “Token.” A voice like gravel over silk. Two figures stood inside. One held a lamp, the other a bone token balanced on an outstretched palm. A third leaned against the wall, hooded, back to her. The suspect. Quinn stepped forward. “Back up.” The voice bit into her. The token-holder’s mask shifted—feathers of black and ivory. No eyes showed, just shifting shadows. She halted. “I’m looking for this man.” She tapped her watch, the leather strap squeaking. “He’s a suspect in disappearance cases.” The lamp-bearer prodded the token. It rattled. “Disappearance.” He chuckled, whole body shaking. “Funny word here.” A gust of foul air billowed out. The token-holder extended his arm toward her. “Bone token.” Quinn swallowed. “I don’t have one.” The ack of soft click as the door slid fully open. Rows of stalls stretched before her, bathed in red lantern light. Faces blinked up like stars at a carnival. Some humanoid, others twisted reflections of humans. “Entry requires payment.” The feathered mask leaned closer. “Your choice: leave or pay.” She weighed her options. Retreat meant losing the suspect. Advance meant stepping into a world she’d only heard in hushed rumours. Her heart hammered against her ribs. Decision snapped forward. She drew her torch and pressed her wrist to the seed-black token the figure held. Her breath hitched. The token warmed under her palm—bone turning slick. The mask recoiled as if struck. “I choose to stay.” Her voice held steel. The token flared. A hush fell. Lantern flames flickered as the market crowd parted, revealing the man in the hood standing at the far end. He held a small leather pouch pressed to his chest. Quinn dropped the token. It shattered on the stone floor. Fragments clattered like dry teeth. The market erupted. Vendors slammed shutters. The lamp-bearer slammed his lantern onto a table and drew what looked like a serrated dagger. Feathers rattled as the token-holder snapped his fingers. Doors clanged shut behind her. She spun toward the exit. A tangle of carts and stalls blocked her path. Lanterns hissed and guttered, suffocating the light. The suspect’s figure blurred in the growing gloom. Heart pounding, she triggered her radio. Dead air. Battery drained. Storm above must have knocked out signals. No backup. No retreat. She stood alone in the shifting crowd. He bolted forward. Crimson light caught the blade’s edge. The vendors surged. Quinn lunged, torch held high. The blade sliced the air between them. Sparks flew as metal struck torch handle. Heat scorched her gloves. She pushed through the throng, jabs of elbow and shoulder. The suspect twisted past her. She caught the glint of a medallion at his throat—Saint Christopher, tarnished, familiar. But wrong. He wasn’t Tomás. She lunged. Her fingers grazed his robe. He vaulted over a low cart. Shattered pottery littered the stone. They crashed through a curtain of beads into a wider chamber. Lanterns dotted the high walls. A raised dais stood empty in its centre. On the floor lay a body, cloaked, face hidden. Pooled blood glittered under the lantern glow. The suspect skidded to a halt. He dropped the pouch. Gold coins spilled out, tumbling towards the body. Quinn eyed the pouch. No idea what it held. No way to know if it was evidence or trap. He met her gaze beneath the hood. No fear flickered in his stance. Only determination. Like a cornered animal desperate for escape. Her torch light trembled across his face as he flicked back the hood. His jaw was sharp. Eyes too calm for a man about to vanish. “I saw what you did.” She edged closer. Rainwater dripped from the arch above. “You left her here.” He glanced at the body. “She asked for death.” She clenched her torch. “Nobody asks for death in a Tube station. Not here.” He shrugged as if weather had forced the choice. “She had a bone token.” His words hung. The token’s memory burned her palm still. She swallowed. Before she could answer, the feathered mask hollered from the entrance. “Seal it!” Heavy bolts crashed into place. The doors slammed shut. The crowd advanced, chanting in low timbre. Quinn shoved the suspect. He stumbled back, then leapt onto the dais, tossing a burning lantern at the crowd’s feet. Flames roared. The crowd recoiled, screeching in anger. The hooded man seized her hand. His grip was firm. “Come.” His voice was velvet beneath steel. “If we stay, they’ll kill us both.” Quinn’s boots slipped on pooling blood. She stared at the masked figures emerging through the smoke. The air burned with brimstone scent. Her mind raced. The body moaned, body twitching as if life still lingered. She weighed her duty against the unknown. Behind her, the market gates stood iron-clad. Ahead, a labyrinth of tunnels. She inhaled. The world narrowed to two heartbeats—his hand in hers, their only exit. He yanked her forward. Lantern shards crackled underfoot. Smoke stung her eyes. She let his grip lift her onto the dais. The chanting swelled, closer. She braced for pushback. Fire licked the edges of the stall behind them. Heat kissed her cheek. The masked vendors fanned the flames with their sleeves. The hooded man pressed a finger to his lips. Then sprinted through a half-hidden arch at the dais’s edge. Quinn sprinted beside him. They dove through. The stones gave way to loose gravel. A tunnel sloped upward, bathed in faint moonlight. She dared a glance over her shoulder. Faces, half obscured by masks, pressed behind the flames. They would follow. Ahead, the tunnel split. Left led to silence. Right to distant shouts. She tightened her jaw. They reached the fork. He didn’t wait. He drew his knife and slashed at the wall. A hidden door groaned open, revealing a narrow shaft of iron ladder. He dropped the pouch and gestured urgently. She stared at the ladder. No token. No backup. No guarantee of safety. Only the ladder and the suspect’s hand, still outstretched. A single lantern-torch winked behind them. The heat swept forward. She leapt. His fingers closed around hers as they climbed into the unknown. The ladder rattled. Flames roared behind. She mouthed a silent vow—to survive. And to uncover the Market’s secrets, whatever they cost. Above, the bone token fragments smouldered. Below, the chase had only just begun.
created_at"2026-02-19T10:52:03.857Z" 2/19/2026, 10:52:03 AM
model"openai/o4-mini-2025-04-16"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4563
moderation_latency(null)
generation_time27619
tokens_prompt4663
tokens_completion3289
native_tokens_prompt4132
native_tokens_completion3281
native_tokens_completion_images0
native_tokens_reasoning832
native_tokens_cached3840
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.0158136
router(null)
provider_responses
0
endpoint_id"bd121898-b27c-4e2c-bc92-278627465a54"
id"resp_00cde03521a937ca016996eb53f28081938d4138fa1e5b65ce"
is_byokfalse
latency129
model_permaslug"openai/o4-mini-2025-04-16"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771498323-o7SD4oRytbJ8RCcv0P5t"
upstream_id"resp_00cde03521a937ca016996eb53f28081938d4138fa1e5b65ce"
total_cost0.0158136
cache_discount0.003168
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
97.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1788
totalAiIsmAdverbs1
found
0
adverb"slightly"
count1
highlights
0"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.11% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1788
totalAiIsms30
found
0
word"pulse"
count2
1
word"wavered"
count1
2
word"pumping"
count1
3
word"echoed"
count2
4
word"thundered"
count1
5
word"footsteps"
count1
6
word"velvet"
count2
7
word"depths"
count1
8
word"weight"
count1
9
word"flicked"
count2
10
word"trembled"
count2
11
word"vibrated"
count1
12
word"mechanical"
count1
13
word"steeled"
count1
14
word"silk"
count1
15
word"flickered"
count2
16
word"shattered"
count2
17
word"gloom"
count1
18
word"pounding"
count1
19
word"glint"
count1
20
word"familiar"
count1
21
word"raced"
count1
22
word"silence"
count1
highlights
0"pulse"
1"wavered"
2"pumping"
3"echoed"
4"thundered"
5"footsteps"
6"velvet"
7"depths"
8"weight"
9"flicked"
10"trembled"
11"vibrated"
12"mechanical"
13"steeled"
14"silk"
15"flickered"
16"shattered"
17"gloom"
18"pounding"
19"glint"
20"familiar"
21"raced"
22"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences254
matches
0"g in anger"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences254
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences266
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1765
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1682
uniqueNames19
maxNameDensity0.89
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn15
Raven1
Nest1
Angel1
Road1
Tube1
Veil1
Market3
Cantabrigian1
Morris1
Two1
Saint1
Christopher1
Tomás1
Rainwater1
Ahead3
One3
persons
0"Harlow"
1"Quinn"
2"Nest"
3"Market"
4"Cantabrigian"
5"Morris"
6"Saint"
7"Christopher"
8"Tomás"
9"Rainwater"
10"One"
places
0"Raven"
1"Angel"
2"Road"
3"Tube"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences137
glossingSentenceCount1
matches
0"looked like a serrated dagger"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1765
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences266
matches(empty)
86.33% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean25.58
std11.57
cv0.452
sampleLengths
033
117
244
326
432
532
652
737
817
949
1039
1140
128
1314
1440
1533
1625
1756
1824
1933
2035
2129
2237
233
2421
2521
2616
2716
286
2937
3013
3130
3232
338
3435
3515
3635
3729
3828
3935
4033
4129
4229
4337
4422
4526
4618
479
4814
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences254
matches
0"was abandoned"
1"was pocked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs359
matches
0"was, chasing"
35.45% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences10
totalSentences266
ratio0.038
matches
0"She’d heard whispers of this place—an underground marketplace that traded in enchantments and forbidden lore."
1"The crowd shifted—faces painted, cloaked, half-human, half-creature."
2"She recognized the accent—fellini students turned occultists."
3"One tumbled to the floor—skull-shaped, ridged with runes."
4"Memory of DS Morris surged—gone three years, swallowed by these corridors of myth and fear."
5"The token-holder’s mask shifted—feathers of black and ivory."
6"The token warmed under her palm—bone turning slick."
7"She caught the glint of a medallion at his throat—Saint Christopher, tarnished, familiar."
8"The world narrowed to two heartbeats—his hand in hers, their only exit."
9"She mouthed a silent vow—to survive."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1705
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.0187683284457478
lyAdverbCount10
lyAdverbRatio0.005865102639296188
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences266
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences266
mean6.64
std3.63
cv0.547
sampleLengths
014
17
212
36
48
53
617
75
812
96
104
1115
127
134
1412
159
166
175
188
1913
205
216
224
236
243
252
264
2711
2822
294
3012
3112
324
335
3410
352
365
379
3812
395
4011
4112
423
4315
445
454
4612
474
4821
497
50.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats15
diversityRatio0.3383458646616541
totalSentences266
uniqueOpeners90
42.92% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences233
matches
0"Then sprinted through a half-hidden"
1"Right to distant shouts."
2"Only the ladder and the"
ratio0.013
92.96% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount74
totalSentences233
matches
0"She tightened her leather-gloved grip"
1"She vaulted over a pile"
2"His silhouette wavered, legs pumping."
3"She noted the sign without"
4"He accelerated toward a grated"
5"Her watch slapped against her"
6"She landed on the tiled"
7"His boots clattered below."
8"Her voice echoed off the"
9"She broke into a trot."
10"Her pulse thundered."
11"She’d heard whispers of this"
12"She didn’t carry one."
13"She recognized the accent—fellini students"
14"She ducked beneath a low"
15"She paused, a heartbeat’s hesitation,"
16"She couldn’t lose him here."
17"He yanked open a trapdoor"
18"It rang hollow."
19"She crouched, squinted."
ratio0.318
63.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount185
totalSentences233
matches
0"Rain spattered her collar as"
1"The alley’s sludge clung to"
2"Quinn’s pulse tapped against her"
3"She tightened her leather-gloved grip"
4"Every step counted."
5"She vaulted over a pile"
6"His silhouette wavered, legs pumping."
7"The neon glow from The"
8"She noted the sign without"
9"He accelerated toward a grated"
10"Followers of folklore whispered of"
11"Quinn leapt after him."
12"The metal grate bit into"
13"Water gushed from the opening,"
14"The suspect vanished into shadow."
15"Quinn slid down three steps"
16"Her watch slapped against her"
17"Military precision kept her moving."
18"Rain roared through broken vents"
19"Halfway down, she hesitated."
ratio0.794
21.46% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences233
matches
0"Before she could answer, the"
ratio0.004
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount0
matches(empty)
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"She tapped, the leather strap squeaking"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"He chuckled (chuckle)"
dialogueSentences21
tagDensity0.048
leniency0.095
rawRatio1
effectiveRatio0.095
85.3252%